Oshabi, Avatar of the Grove

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Oshabi, Avatar of the Grove
Location(s) The Sacred Grove
"Heart of the Grove" redirects here. For atlas passive skill, see Heart of the Grove (atlas passive skill).

Oshabi, Avatar of the Grove is the final boss of the Harvest mechanic.

To encounter this boss, players must use a Sacred Blossom in the map device. These items are dropped randomly by tier 4 Harvest boss monsters: Ersi, Mother of Thorns, Janaar, the Omen, and Namharim, Born of Night. Upon entering The Sacred Grove this way, there will be an interactable tree in the middle of The Grove, and players must click the tree to begin the encounter.


  • Default Projectile spell: Physical damage converted to Fire, 50% chance to Ignite.
  • Projectile Cascade: Fires several projectiles in a row, tracking the player.
  • Vine Cascade: causes several Vines to fall and slam the player.
  • Teleport: disappears and reappears along the vines linked to the central tree.
  • Summon Groveguard Vine: creates a sentient vine that can slam or swipe. Applies Bleeding on hit.
  • Summon Harvest monsters

Orange (Sacred)

  • Vine Barrier: Creates a cage of Root Walls. The player must destroy one of these vines to escape. A patch of Sacred Suffering ground degeneneration effect grows inside the cage continuously until the cage is broken. This patch of Sacred Suffering persists through the entire fight.
    • Sacred Suffering - stacks up to 10 while player is on the ground effect, and persists for a duration
    • Sacred Ashes - applies only while the player is on the ground effect.

Purple (Wild)

  • Projectiles and Vine Cascade: Physical damage and applies Hinder on Hit
  • Orb of Thorns: Fires a purple orb similar to Eye of WinterEye of WinterSpell, Projectile, Cold
    Level: (1-20)
    Cost: (14-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 55%
    Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold Damage
    Fires 8 Shard Projectiles in a Spiral when Projectile ends
    Modifiers to number of Projectiles only apply to the final Spiral
    Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Shard Projectiles in a Spiral when Projectile ends
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , dealing Physical damage and applies Hinder on hit

Blue (Primal)

  • Projectiles and Vine Cascade: Physical damage converted to Cold and Lightning, and 33% chance to Shock/Freeze on hit.
  • Volatile Orchard: creates several blue Volatiles that chase the player and explode.

Green (Vivid)

  • Projectiles and Vine Cascade: Physical damage partially converted to Chaos, and Poisons on Hit.
  • Vine Hammer: Charges up a bulbous root before slamming, repeating two larger pulsating shockwave in an area, and applies Poison on hit.

Items found from this monster

Required level
Abhorrent InterrogationAbhorrent Interrogation
Ambush Mitts
Evasion: (162-227)
Energy Shield: (34-47)
Requires Level 45, 35 Dex, 35 Int(100-150)% increased Evasion and Energy Shield
(5-7)% increased Attack and Cast Speed
(20-25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
"We have methods of interrogation the Inquisitors only dream of."
- Marcus, Brotherhood Liaison
Forbidden ShakoForbidden Shako
Great Crown
Armour: (143-161)
Energy Shield: (29-33)
Requires Level 68, 59 Str, 59 IntSocketed Gems are Supported by Level (1-10) <random Support Gem>
Socketed Gems are Supported by Level (25-35) <random Support Gem>
+(25-30) to all Attributes
The Azmeri must never touch the Tears of Maji, lest Viridi weep.
Law of the WildsLaw of the Wilds
Hellion's Paw
Physical Damage: 29-55
Critical Strike Chance: (7.32-7.68)%
Attacks per Second: (1.84-1.92)
Weapon Range: 1.1 metres
Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
(15-20)% increased Attack Speed
(22-28)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
The strong survive. The strongest thrive.
The Bitter BlossomThe Bitter Blossom3Level 21 Chaos Gem
Quality: +23%
The pain you feel is of no consequence, it is evolution, to be made whole within something greater.
Witchhunter's JudgmentWitchhunter's Judgment
Highborn Staff
Physical Damage: 48-145
Critical Strike Chance: 6.50%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 68, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 20 Brandsurge Skill
Brand Skills have (50-100)% increased Duration
The pyre is never wasted on just one heretic.
The AspirantThe Aspirant5Item
Elevated Item
Influenced Item
Those Exiles that survive Wraeclast
dream not of home, but of power.
Sacred Crystallised LifeforceSacred Crystallised LifeforceStack Size: 10Can be used at the Horticrafting bench in your hideout.11

Version history

During the Harvest league, Oshabi would transform into her tree avatar - Heart of the Grove - after harvesting the first T4 seed. The Heart had a counter that went up to 100 and ticked up after each 'growth cycle' (seed cache being clicked) in a red (level 78+) map. When the counter reached 100, the tree she transformed into became interactable to start the boss fight.

Harvest did not go core after the Harvest league and was only reintroduced in Version 3.13.0 with major changes. In that version, the Heart of the Grove would sometimes replace normal Harvest encounters with a low probability.

As of Version 3.14.0, T4 Harvest monsters can drop a Sacred Blossom which creates a portal to the boss fight when used in the map device. This encounter can no longer have map modifiers or Delirium layers as a result of this change.

Version Changes
  • Completing the Heart of the Grove Harvest encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots for those in the area at both the start and end of the fight, instead of just the instance owner.
  • The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
  • Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting StationHorticrafting StationHideout ItemCreates an object in your hideout crafting slots, allowing you to store up to a maximum of 15 crafting options.
  • Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
  • On very rare occasions, you'll be able to harvest the Heart of the Grove and fight the Avatar of the Grove.
  • Fixed a bug where the Sacred Ashes degeneration could persist after the Avatar of the Grove encounter was completed.
  • Fixed additional bugs that could cause the Avatar of the Grove to fail to transition to another phase of the encounter.
  • Introduced to the game.