Upon entering the boss arena, 6 unique Goatmen (Gavuum Goldhoof, Venmur the Bloodgrin, Mortumus the Second, Mortumus the Third, Mortumus the Other One, Gururu the Growler) will jump in and attack the player. After a few seconds, Rek'tar will jump in and kill any of the remaining Goatmen.
The boss Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: (6-10) Mana Attack Damage: (136-314)% of base Effectiveness of Added Damage: (136-314)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.s around a few times, then becomes exhausted for a few seconds during which he is easy to damage, then continues leap slamming again.
Titanic Scarab of TreasuresTitanic Scarab of TreasuresStack Size: 20 Limit: 3Unique Monsters in Area have an additional Reward Unique Monsters in Area have 30% increased ToughnessGreed is a trap of the mind.Can be used in a personal Map Device to add modifiers to a Map. will add additional rewards to all the Goatmen mini-bosses and Rek'tar.
The WhiteoutThe Whiteout8Cospri's MaliceThey thought winter had come early, that snow blanketed the land, but in truth, all their chickens had come home to roost.
68
The EnforcerThe Enforcer4Spiked Gloves of the Conquest (Culling Strike) Item Level:86 Warlord Item"Boss said to get rid of him, didn't say not to make a mess." - Rune The Goon
81
A Chilling WindA Chilling Wind4Level 21 Vaal Cold Snap Quality:+20% CorruptedAll things slow under winter's onslaught - even life itself.
72
Item acquisition
Glacier Map can drop anywhere.
Recipes
Glacier Map can be created from the following recipes:
Amount
Part
Description
Meta
4
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map tier
Map level
Map series
Glacier MapGlacier MapMap Level: 76 Map Tier: 9 Guild Character: UTravel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Keepers
Glacier MapGlacier MapMap Level: 80 Map Tier: 13 Guild Character: !Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Atlas of Worlds
Glacier MapGlacier MapMap Level: 76 Map Tier: 9 Guild Character: !Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
The Awakening
Glacier MapGlacier MapMap Level: 74 Map Tier: 9 Guild Character: ?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
74
Original
Unique versions
The following unique items are derived from this base type.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.