Enduring CryWarcry, AoE, Duration Level: (1-20) Cost: (13-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.Base duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Counts total Power of Enemies in Range Grants 1 Endurance Charge per 5 Power to you and Allied Players Buff grants 2% of Life Regenerated per second per 5 power, counting a maximum of 25 Power
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
You have extra physical damage reduction and elemental resistance for each endurance charge you have.
Life Regeneration
You are Regenerating Life
base_life_regeneration_rate_per_minute
Enduring Cry is a warcryskill that taunts enemies in an area around the character, and grants the user and allies a life regenerationbuff and a number of endurance charges, both based on the power of nearby enemies. Unlike most warcry skills, Enduring Cry does not exert your attacks.
Power: Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5
Duration: Skill Effect Duration, Buff Duration, and Warcry Duration will only affect the duration of the regeneration buff, not the taunt or endurance charges.
Warcry Speed: Warcry Speed will accelerate the animation of enduring cry. Cast Speed and Attack Speed have no effect on warcry skills, as warcry skills are neither attacks nor spells.
Gem level progression
Level
Mana Cost
Base duration
Warcry Speed
Exp.
Total Exp.
1
10
29
13
2.50 sec
—
0
0
2
13
35
13
2.50 sec
2%
9569
9569
3
17
43
14
2.60 sec
4%
28189
37758
4
21
52
14
2.60 sec
6%
59146
96904
5
25
60
15
2.70 sec
8%
111192
208096
6
29
69
15
2.70 sec
10%
193800
401896
7
33
77
15
2.80 sec
12%
320280
722176
8
36
83
16
2.80 sec
14%
359090
1081266
9
39
90
16
2.90 sec
16%
498508
1579774
10
42
96
16
2.90 sec
18%
682057
2261831
11
45
102
16
3.00 sec
20%
921777
3183608
12
48
109
17
3.00 sec
22%
1727879
4911487
13
51
115
17
3.10 sec
24%
1791769
6703256
14
54
121
17
3.10 sec
26%
2353679
9056935
15
57
127
18
3.20 sec
28%
3070912
12127847
16
60
134
18
3.20 sec
30%
9095466
21223313
17
63
140
18
3.30 sec
32%
16039890
37263203
18
66
146
19
3.30 sec
34%
29817117
67080320
19
68
151
19
3.40 sec
36%
62895056
129975376
20
70
155
19
3.40 sec
38%
212051599
342026975
21
72
159
20
3.50 sec
40%
—
—
22
74
—
20
3.50 sec
41%
—
—
23
76
—
20
3.60 sec
42%
—
—
24
78
—
20
3.60 sec
43%
—
—
25
80
—
21
3.70 sec
44%
—
—
26
82
—
21
3.70 sec
45%
—
—
27
84
—
21
3.80 sec
46%
—
—
28
86
—
21
3.80 sec
47%
—
—
29
88
—
22
3.90 sec
48%
—
—
30
90
—
22
3.90 sec
49%
—
—
31
91
—
22
3.90 sec
49%
—
—
32
92
—
22
4.00 sec
50%
—
—
33
93
—
22
4.00 sec
50%
—
—
34
94
—
22
4.00 sec
51%
—
—
35
95
—
23
4.00 sec
51%
—
—
36
96
—
23
4.10 sec
52%
—
—
37
97
—
23
4.10 sec
52%
—
—
38
98
—
23
4.10 sec
53%
—
—
39
99
—
23
4.10 sec
53%
—
—
40
100
—
23
4.20 sec
54%
—
—
Item acquisition
Enduring Cry can drop anywhere.
Recipes
Enduring Cry can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop enabled
Spirited ResponseSpirited Response Cobalt JewelLimited to: 1 Radius: Medium(7-10)% increased maximum Mana With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried RecentlyThe Purity Rebels fought with heart and soul, To free their empire from corruption. And the fires of war did merely serve, To temper the steel of their spirits.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Medium
(7-10)% increased maximum Mana With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Clarified the description of Enduring Cry to make it clear that the buff grants Elemental Resistances, rather than all Resistances. This is solely a description update.
Now taunts all nearby enemies to attack the user, and grants endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Now has a base duration of 2 seconds.
Now grants 1 endurance charge per 5 power, with a minium of 1 charge.
Buff grants +2% to all resistances and 2% additional Physical Damage reduction per endurance charge.
Now causes you to regenerate 120 life over 1 second at gem level 1, up to 1976 at gem level 20.
Labyrinth helmet enchantments that granted increased buff effect for Enduring Cry now grant increased cooldown reduction instead, and can no longer be obtained. This affects all existing items with this enchantment.
Enduring Cry is now a warcry rather than a spell. It now grants some life regeneration on use and grants 3% increased Area of Effect per 1% quality (was 1% per 1% quality).
The number of charges gained has been reduced at higher levels. It produces the same amount at level 1, and progresses to being 40% less effective by level 20.