Thundersight

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Thundersight
Solaris Circlet
Energy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Lightning Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to Sap Enemies
Cannot inflict Shock
See creation as it is, energetic and storming.
Acquisition
Drop level: 73
Vendor Offer
6x Alchemy Shard
7x Alteration Shard
Metadata
Item class: Helmet

Thundersight is a unique Solaris CircletSolaris CircletEnergy Shield: (60-68)Requires Level 59, 122 Int that gives the player the chance to Sap.

Item acquisition

Thundersight can drop anywhere. It can be chanced.

Recipes

Thundersight can be created from the following recipes:

AmountPartDescriptionMeta
7PrejudicePrejudice7Item
Influenced Item
One who is blinded by their past may only see a sliver of the present.
Random influenced itemA
6Costly CurioCostly Curio6Item
Double-Influenced Item
"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Random double-influenced itemA
8Arrogance of the VaalArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
Random two-implicit corrupted itemA
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Random itemA
1Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Legacy variants

Thundersight has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.19.0
  • (240-280)% increased Energy Shield
  • +(30-40)% to Lightning Resistance
  • (30-40)% increased Elemental Damage
  • (25)% chance to Sap Enemies
  • Cannot inflict Shock
  • 10% increased Elemental Damage per Sextant affecting the area

It is not common among legacy mod, but using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. will delete the 10% increased Elemental Damage per Sextant affecting the area mod, as it has a new default value = 0 set by the dev.

See also

Version history

Version Changes
3.19.0
  • A Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:
  • No longer has 10% increased Elemental Damage per Sextant affecting the area.
  • Now has 25-50% chance to Sap Enemies (previously 25%).
3.5.0
  • Introduced to the game.