Thundersight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Lightning Resistance (30-40)% increased Elemental Damage (25-50)% chance to Sap Enemies Cannot inflict ShockSee creation as it is, energetic and storming.Vendor Offer 6x Alchemy Shard 7x Alteration ShardMetadata Item class: Helmet
Thundersight is a uniqueSolaris CircletSolaris CircletEnergy Shield: (60-68)Requires Level 59, 122 Int that gives the player the chance to Sap.
Thundersight can drop anywhere. It can be chanced.
Recipes
Thundersight can be created from the following recipes:
Amount
Part
Description
Meta
1
Divine JusticeDivine Justice1Helmet Eternal Labyrinth EnchantmentMany sought the Goddess' blessing. Few survived the Labyrinth to receive it.
Random helmet with an Eternal Labyrinth enchantment
A
3
Sambodhi's WisdomSambodhi's Wisdom3Armour Quality:+30%No blade conquers sin; guide a sinner to virtue, unveil their lost sight— your eyes, too, see in everyone the inner child, no matter their might.
Random armour with 30% quality
A
4
The Blessing of MooshThe Blessing of Moosh4Item Labyrinth EnchantmentWhile the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random item with a Labyrinth enchantment
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. Shift click to unstack.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
10% increased Elemental Damage per Sextant affecting the area
It is not common among legacy mod, but using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. Shift click to unstack. will delete the 10% increased Elemental Damage per Sextant affecting the area mod, as it has a new default value = 0 set by the dev.
See also
FlamesightFlamesight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Fire Resistance (30-40)% increased Elemental Damage (25-50)% chance to Scorch Enemies Cannot inflict IgniteSee creation as it was, aflame and frantic.
GalesightGalesight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Cold Resistance (30-40)% increased Elemental Damage (25-50)% chance to inflict Brittle Cannot inflict Freeze or ChillSee creation as it will be, frozen and silent.
A Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. Shift click to unstack. can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:
No longer has 10% increased Elemental Damage per Sextant affecting the area.
Now has 25-50% chance to Sap Enemies (previously 25%).