Bleeding
Bleeding, or bleed, is an ailment that deals physical damage over time to the affected target.[1] Moving targets suffer increased bleeding damage. Only physical damage hits can inflict bleed. There are no sources of global chance to bleed or chance to bleed with spells. Thus, bleed is limited to attack skills only. Bleeding can be Aggravated to cause it to always deal damage as if the target is moving.
Mechanics
Infliction
Attack will inflict 1 application of bleed if:
- Base damage of attack have non-zero physical component
- Attack successfully lands (is not blocked, dodged or evaded) [citation needed]
- Attack has a chance to cause bleeding and it passes the chance-check (ex:BloodplayBloodplay
StilettoDagger
Physical Damage: (12-18.2) to (43.2-56)
Critical Strike Chance: 7.80%
Attacks per Second: 1.65
Weapon Range: 1.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore"I'm a painter, and crimson is my chosen hue."
- Coralito, Brotherhood of Silence)- Or attack is guaranteed to cause bleeding (ex:Farrul's PounceFarrul's Pounce
Hydrascale GauntletsArmour: (212-292)
Evasion: (212-292)Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion
+(50-70) to maximum Life
+(400-500) to Accuracy Rating
Attacks always inflict Bleeding while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's StealthA hungry beast wastes no energy.
Every strike, no matter how small, must work towards victory.
The First of the Plains teaches us that the largest prey can still be whittled away.)
- Or attack is guaranteed to cause bleeding (ex:Farrul's PounceFarrul's Pounce
Different applications of bleed are inflicted independently.
Apart from dealing damage, the bleeding state (presence of bleed stacks) can interact with other mechanics (The Golden RuleThe Golden Rule
Viridian JewelLimited to: 1(30-40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on youCorruptedHurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., HaemophiliaHaemophilia
Serpentscale GauntletsArmour: (78-87)
Evasion: (78-87)Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration"A master artist takes his time when he's painting.
Unfortunately, my kind doesn't often have that luxury."
- Coralito, Brotherhood of Silence).
Damage
Bleed deals physical damage over time.
Potential damage from one bleed application is based on the base physical damage of attack that caused it: 70% per second if the target is standing still (reduced to 10% if an enemy monster applied it). If the target is moving or are affected by Aggravated Bleeding, bleeding deals additional damage equal to twice the base, for a total of 3 times the base damage (210% per second) [2].
By default, only the strongest (the highest damage-per-second) bleed application will actually deal damage at any given time.
If Crimson Dance is allocated, the potential damage of one stack is 35% of the inflicting attack's physical damage, regardless of whether the target is moving or not, and the 8 strongest applications will deal damage at any given time. Sustaining all 8 stacks on a target will thus deal an additional 280% of the attack's average physical damage per second. This effectively quadruples bleed DPS in prolonged fights.
Bleed damage is not reduced by armour, but will be reduced by any other sources of physical mitigation, such as endurance charges or Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Bleed damage can be increased by the VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies take (15-30)% increased Physical Damage
Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding
Additional Effects From 1-20% Quality:
Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. hex.
Dual Wielding while using Cleave or Dual Strike: If both hands cause bleeding, then the bleeding damage from both hands is combined. If only one hand causes bleeding, then only that hand's bleeding damage will occur.[3]
Double damage from passives or items like Paradoxica does not affect bleed damage. Double damage mechanic only modifies the hit damage, not the base damage - so it does not double ailment damage.
Criticals
Critical strikes that deal physical damage will not automatically cause bleeding. All physical damage hits must successfully roll chance to bleed to cause bleeding.
Damaging ailments from critical strikes gain a bonus +50% damage over time multiplier, which stacks additively with other sources of damage over time multiplier.[4] Critical strikes do not directly affect ailment damage otherwise, though it's possible for mechanics to change this:
- Some stats can add to the DoT multiplier bonus for ailments from critical strikes, such as Dire Torment or Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes
Additional Effects From 1-20% Quality:
Supported Skills have +(0.5-10)% Damage over Time Multiplier for Ailments from Critical StrikesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. - Cruelty SupportCruelty SupportSupport, Duration
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports any skill that hits enemies. Minions cannot gain Cruelty.Supported Skills deal (15-24)% more Damage with Hits
Cruelty has a Base Duration of 4 seconds
Hits from Supported Skills grant Cruelty
(0-19)% increased Effect of Cruelty granted by Supported Skills
Additional Effects From 1-20% Quality:
(0.25-5)% increased Effect of Cruelty granted by Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. grants a damage over time bonus based on hit damage taken by the enemy, which extra damage dealt by critical strikes can contribute to. - Elemental Overload causes ailments to never count as being from critical strikes, removing their bonus.
- Perfect Agony causes ailments to use a hit's critical strike multiplier instead of damage over time multiplier.
- The combination of Elemental Overload and Perfect Agony prevents the application of damaging ailments by hits entirely.
Duration
The base duration of bleed is 5 seconds.[5] This means that by default and before reductions (see above), an attack that causes bleed will deal an additional 350% (70% for 5 seconds) over its full duration to a target that isn't moving. If the target is moving for the full duration, this increases to 1050% (350% * 3). If Crimson Dance is allocated, this additional damage decreases to 175% (350% * 0.5) per stack, regardless of whether the target is moving or not.
Separate applications of bleed do not stack cumulatively (unless Crimson Dance is allocated, then it stacks up to 8 times). Each bleed effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[6] For example, assume an enemy is inflicted with bleed for 100 damage per second, then after 2 seconds it is inflicted with bleed for 50 damage per second. The outcome will be 500 damage over 5 seconds followed by 100 damage over 2 seconds.
Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can be used to slow down expiry of the bleed, as long as they remain cursed. This doesn't reduce DPS, but extends total time bleed deals damage. The default 25% slower expiry—if in effect from the start of the bleed—extends total bleed time and total damage by 33%. At the maximum 75% slower expiry, this goes up to 300% bonus duration / damage. This acts as More modifier, stacking multiplicatively with duration Increases.
Due to the limited stacking potential of bleed, increasing duration is most effective when it would be difficult for the attacker to simply inflict new bleeds with similar DPS.
Aggravate
Certain effects cause bleeding to be aggravated. Bleeding that is aggravated deals higher damage, as though the target is moving. Aggravate lasts for the remaining duration of the bleed instance.
When bleeding is aggravated, all instances of bleeding on the target become aggravated. The Chance to Aggravate Bleeding is rolled only once for all instances of bleeding and is applied before the bleeding; therefore, if a hit applies bleeding and aggravates at the same time, that instance of bleeding is not aggravated.
The extra damage from aggravated bleeding is separate from the bleeding's normal damage. A 100 DPS bleed that becomes aggravated deals 100 DPS from the bleed effect and 200 DPS from aggravated bleeding. The aggravated damage from that bleed continues to deal damage as long as it's the highest aggravated bleed damage and the monster is stationary. [7]
For example, if you then apply a 200 DPS non-aggravated bleed, the bleed deals:
- 400 DPS while the monster is stationary —
- 600 DPS while the monster is moving —
Modifiers
Damage modifiers
As a damage over time effect, bleed's damage can be affected positively or negatively by some damage modifiers.
The following modifiers will directly affect the damage of bleed:
- Damage
- Physical Damage (including physical damage over time multiplier)
- Damage over Time
- Bleeding Damage
Trap, mine, minion or totem damage modifiers will also affect the damage of bleed if it is applied by a trap, a mine, a minion or a totem respectively.
Also, bleed is non-elemental ailment, so Damage from Ailments modifier will also affect the damage of bleed.
Flat Physical Attack Damage modifiers, being count in base attack damage, also affects bleed damage.
Other modifiers of increased/reduced/more/less type affecting hits (attack, melee, ranged, projectile, etc), as well as any damage modifier specific to the skill, do not apply to bleed.
Defensive modifiers
Damage from bleed cannot be affected by mechanics affecting physical damage from hits, such as Armour or Fortify.
To affect incoming damage from bleed, one need to use global (hits and ailments) or ailment damage reduction modifiers.
Also incoming damage from bleed can be affected by affecting attacker's base physical attack damage, with for example Lori's LanternLori's Lantern
Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances+10% to all Elemental Resistances
(6-8)% increased Movement Speed when on Low Life
31% increased Light Radius
+(20-25)% to Chaos Resistance when on Low Life
Damage of Enemies Hitting you is Unlucky while you are on Low LifeBy its light, Lori led her young charges to safety
and bound up their wounds.
Her sword arm was iron, yet her heart gentle
and proof against hate..
Duration modifiers
Bleed's duration can be affected by following modifiers:
- Ailment duration
- Bleeding duration
- Bleed from PuncturePunctureAttack, Projectile, Duration, Physical, Bow
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (168-205)% of base
Effectiveness of Added Damage: (168-205)%Requires Level 4Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Base duration is 8.00 seconds
(30-49)% more Damage with Bleeding
Causes Bleeding
Additional Effects From 1-20% Quality:
+(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is also affected by Debuff duration
Removal and immunity
- a flask with the of Staunchingof Staunching
Suffix
Grants Immunity to Bleeding for 4 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 4 seconds if used while affected by Corrupted Blood suffix removes bleeding when used and grants immunity to it while active - Death's DoorDeath's Door
Crusader BootsArmour: (363-417)
Energy Shield: (75-84)Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on youTo extend your life as long as possible
is to extend all the maladies that come with it. and Craiceann's CarapaceCraiceann's Carapace
Golden PlateArmour: (1677-2250)
Movement Speed: -5%Requires Level 64, 152 StrGrants Level 20 Aspect of the Crab Skill
(200-250)% increased Armour
+(100-120) to maximum Life
+(25-30)% to Fire and Cold Resistances
Bleeding cannot be inflicted on you
+5 to Maximum number of Crab BarriersThe First of the Deep was the First of All. It was He who conquered the waves,
who stood guard as land rose from sea. grant immunity to bleeding - Armour and Evasion Mastery can grant immune to bleeding if equipped helmet has higher armour than evasion rating
- the skill Steelskin removes bleeding when used and grants immunity to it while active
- Adamant passive removes bleeding when using a guard skill
- Slayer's passive Endless Hunger grants unaffected by bleeding while leeching
- The Watcher's Eye can roll a modifier that grants unaffected by bleeding while affected by Malevolence
- Kahuturoa's CertaintyKahuturoa's Certainty
Ancient GreavesArmour: (302-435)Requires Level 46, 82 Str(100-150)% increased Armour
5% reduced Movement Speed
(100-200)% increased Stun and Block Recovery
Unaffected by Damaging AilmentsConfidence is calm and measured. grants unaffected by damaging ailments - Rings with an itemlevel of 60 and above can gain the implicit Bleeding cannot be inflicted on you when corrupted.
Other
- The Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause Bleeding
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee Damage against Bleeding EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. support increases melee damage against bleeding enemies, but prevents the skill itself from causing bleeding. - The BloodgripBloodgrip
Marble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra DamageCombat is simple.
Keep your blood in.
Take theirs out. unique amulet and the The Infinite PursuitThe Infinite Pursuit
Titan GreavesArmour: (241-278)Requires Level 68, 120 Str20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Bleeding on you expires 75% slower while Moving
Cannot be Stunned while Bleeding
Cannot be Poisoned while BleedingWe move to be closer to her, but the distance yet grows.
This item can be transformed with a Blessing of Uul-Netol unique boots prevent the extra bleed damage taken by movement.
Skill gems
Related base stats
The following skill gems have stats related to bleed:
Gem | ||||
---|---|---|---|---|
Blade Trap of LacerationBlade Trap of LacerationTrap, Attack, AoE, Physical Level: (1-20) Cost: (8-20) Mana Attack Damage: (140-180)% of base Effectiveness of Added Damage: (140-180)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.Trap lasts 4 seconds Rotates 1 time Base radius is (1.6-2.2) metres (40-59)% more Damage with Bleeding 25% chance to cause Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (143-409)% of base Effectiveness of Added Damage: (143-409)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: (10-17) Mana Attack Speed: 60% of base Attack Damage: (171-393)% of base Effectiveness of Added Damage: (171-393)% AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance 50% increased angle while in Sand Stance Additional Effects From 1-20% Quality: (1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Lacerate of HaemorrhageLacerate of HaemorrhageAttack, AoE, Physical, Melee Level: (1-20) Cost: (8-13) Mana Attack Speed: 80% of base Attack Damage: (150-346)% of base Effectiveness of Added Damage: (150-346)%Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.(75-132)% more Damage with Bleeding 25% chance to cause Bleeding Additional Effects From 1-20% Quality: +(2-40)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
PuncturePunctureAttack, Projectile, Duration, Physical, Bow Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (168-205)% of base Effectiveness of Added Damage: (168-205)%Requires Level 4Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Base duration is 8.00 seconds (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | |||
Puncture of ShankingPuncture of ShankingAttack, Melee, Strike, Duration, Physical Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (170-437)% of base Effectiveness of Added Damage: (170-437)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.Base duration is 6.00 seconds (80-118)% increased Critical Strike Chance against Bleeding Enemies (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | |||
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (40-101)% of base Effectiveness of Added Damage: (40-101)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Maximum 8 Summoned Doubles Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Summon ReaperSummon ReaperPhysical, Minion, Spell Level: (1-20) Cost: (15-28) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 0.60 secRequires Level 28Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.Maximum 1 Summoned Reaper Minion's Attacks have 50% chance to inflict Bleeding Minion deals (30-87)% more Damage with Bleeding Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life Additional Effects From 1-20% Quality: Minion's Attacks have (1-20)% chance to inflict BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Summon Reaper of EvisceratingSummon Reaper of EvisceratingPhysical, Minion, Spell Level: (1-20) Cost: (19-35) Mana Cast Time: 1.00 secRequires Level 28Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Maximum 1 Summoned Reaper Minion's Attacks have 50% chance to inflict Bleeding Minion deals (30-87)% more Damage with Bleeding Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life Additional Effects From 1-20% Quality: Minion's Attacks have (1-20)% chance to inflict BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
BladestormBladestormAttack, AoE, Duration, Melee Level: (1-20) Cost: (10-14) Mana Attack Speed: 70% of base Attack Damage: (159-291)% of base Effectiveness of Added Damage: (159-291)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: +(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Bladestorm of UncertaintyBladestorm of UncertaintyAttack, AoE, Duration, Melee Level: (1-20) Cost: (10-14) Mana Attack Speed: 70% of base Attack Damage: (189-347)% of base Effectiveness of Added Damage: (189-347)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.Base duration is 3.00 seconds (50-88)% more Damage with Bleeding (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: +(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
EviscerateEviscerateAttack, AoE, Retaliation, Physical, Melee Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (674-1345)% of base Effectiveness of Added Damage: (674-1345)%Requires Level 16Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base wave length is 10 metres Base wave width is (2.8-3.2) metres Causes Bleeding Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Perforate of BloodshedPerforate of BloodshedPhysical, Attack, AoE, Slam, Melee Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (86-245)% of base Effectiveness of Added Damage: (86-245)%Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.Creates 5 Spikes (50-88)% more Damage with Bleeding 25% chance to cause Bleeding Additional Effects From 1-20% Quality: Creates +(0.05-1) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
SteelskinSteelskinSpell, Duration, Guard Level: (1-20) Cost: (4-16) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds This Skill's Cooldown does not recover during its effect Buff grants Immunity to Bleeding 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take (54-2209) Damage Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | |||
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies take (15-30)% increased Physical Damage Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding Additional Effects From 1-20% Quality: Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 |
Related quality stats
The following skill gems have stats from quality related to bleed:
Gem | ||||
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Blade Trap of LacerationBlade Trap of LacerationTrap, Attack, AoE, Physical Level: (1-20) Cost: (8-20) Mana Attack Damage: (140-180)% of base Effectiveness of Added Damage: (140-180)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.Trap lasts 4 seconds Rotates 1 time Base radius is (1.6-2.2) metres (40-59)% more Damage with Bleeding 25% chance to cause Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (143-409)% of base Effectiveness of Added Damage: (143-409)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Lacerate of HaemorrhageLacerate of HaemorrhageAttack, AoE, Physical, Melee Level: (1-20) Cost: (8-13) Mana Attack Speed: 80% of base Attack Damage: (150-346)% of base Effectiveness of Added Damage: (150-346)%Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.(75-132)% more Damage with Bleeding 25% chance to cause Bleeding Additional Effects From 1-20% Quality: +(2-40)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
PuncturePunctureAttack, Projectile, Duration, Physical, Bow Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (168-205)% of base Effectiveness of Added Damage: (168-205)%Requires Level 4Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Base duration is 8.00 seconds (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | |||
Puncture of ShankingPuncture of ShankingAttack, Melee, Strike, Duration, Physical Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (170-437)% of base Effectiveness of Added Damage: (170-437)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.Base duration is 6.00 seconds (80-118)% increased Critical Strike Chance against Bleeding Enemies (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | |||
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (40-101)% of base Effectiveness of Added Damage: (40-101)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Maximum 8 Summoned Doubles Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Summon ReaperSummon ReaperPhysical, Minion, Spell Level: (1-20) Cost: (15-28) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 0.60 secRequires Level 28Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.Maximum 1 Summoned Reaper Minion's Attacks have 50% chance to inflict Bleeding Minion deals (30-87)% more Damage with Bleeding Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life Additional Effects From 1-20% Quality: Minion's Attacks have (1-20)% chance to inflict BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Summon Reaper of EvisceratingSummon Reaper of EvisceratingPhysical, Minion, Spell Level: (1-20) Cost: (19-35) Mana Cast Time: 1.00 secRequires Level 28Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Maximum 1 Summoned Reaper Minion's Attacks have 50% chance to inflict Bleeding Minion deals (30-87)% more Damage with Bleeding Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life Additional Effects From 1-20% Quality: Minion's Attacks have (1-20)% chance to inflict BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies take (15-30)% increased Physical Damage Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding Additional Effects From 1-20% Quality: Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 |
Support gems
Related base stats
The following support gems have stats related to bleed:
Gem | ||||
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Rupture SupportRupture SupportAttack, Physical, Critical, Support Icon: R Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 38Supports attack skills.Critical Strikes with Supported Skills that inflict Bleeding also inflict Rupture Targets take (20-29)% more Damage from Bleeding per Rupture on them from Supported Skills Bleeding expires 25% more quickly per Rupture from Supported Skills on targets Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 38 | |||
Awakened Melee Physical Damage SupportAwakened Melee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports melee attack skills.Supported Skills deal (50-54)% more Melee Physical Damage Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee Hits Supported Skills have (0-10)% chance to Intimidate Enemies for 4 seconds on Hit Supported Skills have 10% less Attack Speed Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | |||
Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee Icon: L Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies Supported Attacks cannot cause Bleeding Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee Damage against Bleeding EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 | |||
Chance to Bleed SupportChance to Bleed SupportAttack, Physical, Support Icon: E Level: (1-20) Cost & Reservation Multiplier: 120%Supports attack skills.Supported Attacks have 25% chance to cause Bleeding Supported Attacks deal (10-29)% more Damage with Bleeding Additional Effects From 1-20% Quality: Supported Attacks deal (0.5-10)% increased Damage with BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 1 | |||
Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical Damage Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits Supported Skills have 10% less Attack Speed Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 |
Related quality stats
The following support gems have stats from quality related to bleed:
Gem | ||||
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Bloodlust SupportBloodlust SupportAttack, Physical, Support, Melee Icon: L Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies Supported Attacks cannot cause Bleeding Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee Damage against Bleeding EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 | |||
Chance to Bleed SupportChance to Bleed SupportAttack, Physical, Support Icon: E Level: (1-20) Cost & Reservation Multiplier: 120%Supports attack skills.Supported Attacks have 25% chance to cause Bleeding Supported Attacks deal (10-29)% more Damage with Bleeding Additional Effects From 1-20% Quality: Supported Attacks deal (0.5-10)% increased Damage with BleedingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 1 |
Related items
Base items
The table below shows base items that have the modifier 15-20% chance to cause Bleeding on Hit.
Item | Stats | |
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SmallswordSmallswordOne Handed Sword Physical Damage: 19-40 Critical Strike Chance: 6.00% Attacks per Second: 1.55 Weapon Range: 1.4 metresRequires Level 36, 124 Dex15% chance to cause Bleeding on Hit | 36 | 15% chance to cause Bleeding on Hit |
Blood Sap TinctureBlood Sap TinctureInflicts Mana Burn every 0.70 Seconds 6.00 Second Cooldown when DeactivatedRequires Level 4520% chance to cause Bleeding with Melee Weapons (60-90)% increased Damage with Bleeding from Melee WeaponsRight click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana. | 45 | 20% chance to cause Bleeding with Melee Weapons (60-90)% increased Damage with Bleeding from Melee Weapons |
Courtesan SwordCourtesan SwordOne Handed Sword Physical Damage: 29-60 Critical Strike Chance: 6.00% Attacks per Second: 1.55 Weapon Range: 1.4 metresRequires Level 57, 190 Dex15% chance to cause Bleeding on Hit | 57 | 15% chance to cause Bleeding on Hit |
Sundering AxeSundering AxeTwo Handed Axe Physical Damage: 74-155 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 60, 149 Str, 76 Dex+20% to Damage over Time Multiplier for Bleeding | 60 | +20% to Damage over Time Multiplier for Bleeding |
Dragoon SwordDragoon SwordOne Handed Sword Physical Damage: 32-66 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 1.4 metresRequires Level 72, 220 Dex20% chance to cause Bleeding on Hit | 72 | 20% chance to cause Bleeding on Hit |
Unique items
Item | Stats | |||
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The Balance of TerrorThe Balance of Terror Cobalt JewelLimited to: 1+(10-15)% to all Elemental Resistances <2 random curse modifiers>Fellshrine stood as a holy bastion opposite the Chamber of Sins, and all that it represented. For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(10-15)% to all Elemental Resistances
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The Golden RuleThe Golden Rule Viridian JewelLimited to: 1(30-40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on youCorruptedHurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (30-40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on youCorrupted | ||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
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GoredrillGoredrill Skinning KnifeDagger Physical Damage: (7.5-10.2) to (30-37.4) Critical Strike Chance: 9.75% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical StrikeA tap on the shoulder A peck on the cheek A sip of your wine So red and so sleek | 5 | 30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike | ||
BloodplayBloodplay StilettoDagger Physical Damage: (12-18.2) to (43.2-56) Critical Strike Chance: 7.80% Attacks per Second: 1.65 Weapon Range: 1.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore"I'm a painter, and crimson is my chosen hue." - Coralito, Brotherhood of Silence | 15 | 30% increased Global Critical Strike Chance+20 to Dexterity (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore | ||
Replica BloodplayReplica Bloodplay StilettoDagger Physical Damage: (12-18.2) to (43.2-56) Critical Strike Chance: 7.80% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Strength (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 30% chance to cause Bleeding on Hit (100-150)% increased Critical Strike Chance against Bleeding Enemies Extra gore"Prototype #131 must never be allowed near anyone who bears a wound, no matter how slight. Even a tiny cut makes it exponentially more dangerous." | 15 | 30% increased Global Critical Strike Chance+20 to Strength (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 30% chance to cause Bleeding on Hit (100-150)% increased Critical Strike Chance against Bleeding Enemies Extra gore | ||
Flesh-EaterFlesh-Eater Dream MaceOne Handed Mace Physical Damage: (49.6-55.8) to (92.8-104.4) Critical Strike Chance: 5.00% Attacks per Second: 1.54 Weapon Range: 1.1 metresRequires Level 32, 107 Str10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage Adds 10 to 15 Physical Damage 10% increased Attack Speed 1% of Physical Attack Damage Leeched as Life 3% of Attack Damage Leeched as Life against Bleeding Enemies 30% chance to cause Bleeding on HitI suffer, I long, with thirst to slake. Though countless corpses lie in wake. | 32 | 10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage Adds 10 to 15 Physical Damage 10% increased Attack Speed 1% of Physical Attack Damage Leeched as Life 3% of Attack Damage Leeched as Life against Bleeding Enemies 30% chance to cause Bleeding on Hit | ||
HaemophiliaHaemophilia Serpentscale GauntletsArmour: (78-87) Evasion: (78-87)Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength 25% increased Damage over Time Attacks have 25% chance to cause Bleeding (25-40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration"A master artist takes his time when he's painting. Unfortunately, my kind doesn't often have that luxury." - Coralito, Brotherhood of Silence | 43 | +(20-30) to Strength 25% increased Damage over Time Attacks have 25% chance to cause Bleeding (25-40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration | ||
The Blood ReaperThe Blood Reaper Headsman AxeTwo Handed Axe Physical Damage: (170.8-183) to (257.6-276) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage +100 to maximum Life Regenerate 20 Life per second 1% of Physical Attack Damage Leeched as Life 50% increased Mana Cost of Skills 50% chance to cause Bleeding on HitTo cease the flow of blood is to choke the rain in the very clouds. Both life and land feel the thirst. | 45 | (180-200)% increased Physical Damage +100 to maximum Life Regenerate 20 Life per second 1% of Physical Attack Damage Leeched as Life 50% increased Mana Cost of Skills 50% chance to cause Bleeding on Hit | ||
VenopunctureVenopuncture Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength Attacks have 25% chance to cause Bleeding (40-60)% increased Damage with Bleeding You are Chilled while you are Bleeding Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits ShatterThere is a way to survive the bite of an ice snake, but few have the resolve to attempt it. | 49 | Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength Attacks have 25% chance to cause Bleeding (40-60)% increased Damage with Bleeding You are Chilled while you are Bleeding Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits Shatter | ||
The Crimson StormThe Crimson Storm Steelwood BowBow Physical Damage: (92.8-104.4) to (137.6-154.8) Critical Strike Chance: (6.88-7.43)% Attacks per Second: 1.40Requires Level 57, 190 Dex6% increased Movement Speed(60-80)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks Veiled Suffix"There were no survivors. It had only been fired twice." - Order of the Djinn inscriptionTake this item to Jun Ortoi to have her Unveil it. | 57 | 6% increased Movement Speed(60-80)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks
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The Ghastly TheatreThe Ghastly Theatre Teak Round ShieldChance to Block: 24% Armour: (524-730) Evasion: (524-730) Movement Speed: -3%Requires Level 58, 74 Str, 74 Dex180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300-400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted (50-70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depletedNever let the audience know your true form. Misdirect them, beguile them. Strike when they least expect it. | 58 | 180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300-400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted (50-70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted | ||
Farrul's PounceFarrul's Pounce Hydrascale GauntletsArmour: (212-292) Evasion: (212-292)Requires Level 59, 45 Str, 45 Dex(100-140)% increased Armour and Evasion +(50-70) to maximum Life +(400-500) to Accuracy Rating Attacks always inflict Bleeding while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's StealthA hungry beast wastes no energy. Every strike, no matter how small, must work towards victory. The First of the Plains teaches us that the largest prey can still be whittled away. | 59 | (100-140)% increased Armour and Evasion +(50-70) to maximum Life +(400-500) to Accuracy Rating Attacks always inflict Bleeding while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's Stealth | ||
Kondo's PrideKondo's Pride Ezomyte BladeTwo Hand Sword Physical Damage: (198.4-217) to (368-402.5) Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical StrikeFaintly gleaming in the moonlit night, Kondo's Pride was primed to fight. Driven by an inner fire, bloodlust, spite and ill desire. He swiftly moved to strike them all, wreaking havoc like a steel squall. | 61 | +25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical Strike | ||
Apep's SupremacyApep's Supremacy Vaal Spirit ShieldChance to Block: 24% Energy Shield: (186-214) Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage +(130-150) to maximum Energy Shield (30-50)% faster start of Energy Shield Recharge You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Poisons on you expire 50% slowerGive him your body, and your burdens will follow. | 62 | (5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage +(130-150) to maximum Energy Shield (30-50)% faster start of Energy Shield Recharge You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Poisons on you expire 50% slower | ||
Yriel's FosteringYriel's Fostering Exquisite LeatherEvasion: (1619-2025) Movement Speed: -3%Requires Level 62, 170 DexGrants Level 20 Summon Bestial Ursa Skill +(300-400) to Accuracy Rating (130-150)% increased Evasion Rating +(90-100) to maximum Life Projectile Attack Skills have (40-60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while you have a Bestial Minion Adds (11-16) to (21-25) Physical Damage to Attacks while you have a Bestial MinionFeed a beast and it will not hunt. Protect it and it will not fight. Ferocity must be learned, not taught. It is suffering that forges the greatest warriors. | 62 | Grants Level 20 Summon Bestial Ursa Skill +(300-400) to Accuracy Rating (130-150)% increased Evasion Rating +(90-100) to maximum Life Projectile Attack Skills have (40-60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while you have a Bestial Minion Adds (11-16) to (21-25) Physical Damage to Attacks while you have a Bestial Minion | ||
Atziri's DisfavourAtziri's Disfavour Vaal AxeTwo Handed Axe Physical Damage: (414-434) to (544-564) Critical Strike Chance: 5.00% Attacks per Second: (1.29-1.33) Weapon Range: 2.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit+30% to Quality of Socketed Support Gems Adds (310-330) to (370-390) Physical Damage (12-16)% increased Attack Speed 25% chance to cause Bleeding on Hit +1 metres to Weapon Range"I do not believe in disguising my disappointment." - Atziri, Queen of the Vaal | 64 | 25% chance to Maim on Hit+30% to Quality of Socketed Support Gems Adds (310-330) to (370-390) Physical Damage (12-16)% increased Attack Speed 25% chance to cause Bleeding on Hit +1 metres to Weapon Range | ||
Craiceann's CarapaceCraiceann's Carapace Golden PlateArmour: (1677-2250) Movement Speed: -5%Requires Level 64, 152 StrGrants Level 20 Aspect of the Crab Skill (200-250)% increased Armour +(100-120) to maximum Life +(25-30)% to Fire and Cold Resistances Bleeding cannot be inflicted on you +5 to Maximum number of Crab BarriersThe First of the Deep was the First of All. It was He who conquered the waves, who stood guard as land rose from sea. | 64 | Grants Level 20 Aspect of the Crab Skill (200-250)% increased Armour +(100-120) to maximum Life +(25-30)% to Fire and Cold Resistances Bleeding cannot be inflicted on you +5 to Maximum number of Crab Barriers | ||
Death's DoorDeath's Door Crusader BootsArmour: (363-417) Energy Shield: (75-84)Requires Level 64, 62 Str, 62 Int+(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on youTo extend your life as long as possible is to extend all the maladies that come with it. | 64 | +(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you | ||
Mark of the Doubting KnightMark of the Doubting Knight Platinum KrisRune Dagger Physical Damage: (84-88.8) to (332.5-351.5) Critical Strike Chance: 8.50% Attacks per Second: 1.08 Weapon Range: 1.0 metresRequires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding (250-270)% increased Physical Damage 10% reduced Attack Speed +(6-10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical StrikeNothing is pure. Slice open the Innocent And spill a thousand Sins. | 64 | 50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding (250-270)% increased Physical Damage 10% reduced Attack Speed +(6-10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical Strike | ||
Uul-Netol's EmbraceUul-Netol's Embrace Vaal AxeTwo Handed Axe Physical Damage: (395.2-436.8) to (661.2-730.8) Critical Strike Chance: 5.00% Attacks per Second: (0.80-0.86) Weapon Range: 1.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280-320)% increased Physical Damage (30-25)% reduced Attack Speed 25% chance to cause Bleeding on HitAt last she holds us, and so we turn to dust. | 64 | 25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280-320)% increased Physical Damage (30-25)% reduced Attack Speed 25% chance to cause Bleeding on Hit | ||
Jack, the AxeJack, the Axe Vaal HatchetOne Handed Axe Physical Damage: (94.3-110) to (248.4-282.5) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 65, 140 Str, 86 DexGrants Level 20 Thirst for Blood Skill (130-150)% increased Physical Damage Adds (11-14) to (18-23) Physical Damage 25% chance to cause Bleeding on Hit +(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon Plays Jack the Axe sounds (Hidden)"More blood... hack open flesh... must drink..." | 65 | Grants Level 20 Thirst for Blood Skill (130-150)% increased Physical Damage Adds (11-14) to (18-23) Physical Damage 25% chance to cause Bleeding on Hit +(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon Plays Jack the Axe sounds (Hidden) | ||
ParadoxicaParadoxica Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix <veiled mod pool>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. | 66 | +25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix
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Replica ParadoxicaReplica Paradoxica Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix <veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. | 66 | +25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix
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The Enmity DivineThe Enmity Divine Imperial StaffStaff Physical Damage: (217-242) to (371-396) Critical Strike Chance: (11.05-11.90)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance | 66 | +25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance | ||
The Yielding MortalityThe Yielding Mortality Imperial StaffStaff Physical Damage: (217-242) to (371-396) Critical Strike Chance: (11.05-11.90)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Greater Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance | 66 | +25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Greater Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance | ||
Cane of KulemakCane of Kulemak Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 7.80% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 68, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix> <veiled mod pool>Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it. | 68 | +22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix>
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Rigwald's CommandRigwald's Command Midnight BladeOne Handed Sword Physical Damage: (95-115) to (249-279) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an AxeFear not death. Turn to him, face him. And smile as he sinks his teeth into the throats of our oppressors. | 68 | 40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe | ||
The Infinite PursuitThe Infinite Pursuit Titan GreavesArmour: (241-278)Requires Level 68, 120 Str20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage 20% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Bleeding on you expires 75% slower while Moving Cannot be Stunned while Bleeding Cannot be Poisoned while BleedingWe move to be closer to her, but the distance yet grows. This item can be transformed with a Blessing of Uul-Netol | 68 | 20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage 20% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Bleeding on you expires 75% slower while Moving Cannot be Stunned while Bleeding Cannot be Poisoned while Bleeding | ||
The Red TrailThe Red Trail Titan GreavesArmour: (385-556)Requires Level 68, 120 Str(60-100)% increased Armour +(60-100) to maximum Life 30% increased Movement Speed 10% additional Physical Damage Reduction while stationary Gain a Frenzy Charge on Hit while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Gore FootprintsWe leave a trail, that we may know where never we will return. | 68 | (60-100)% increased Armour +(60-100) to maximum Life 30% increased Movement Speed 10% additional Physical Damage Reduction while stationary Gain a Frenzy Charge on Hit while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Gore Footprints | ||
VulconusVulconus Demon DaggerRune Dagger Physical Damage: (109-134) to (232-247) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. | 68 | 40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire | ||
Farrul's ChaseFarrul's Chase Slink BootsEvasion: (516-707)Requires Level 69, 120 DexTrigger Level 20 Intimidating Cry when you lose Cat's Stealth (110-150)% increased Evasion Rating +(50-70) to maximum Life 20% increased Movement Speed (40-50)% chance to Avoid Bleeding 20% increased Movement Speed while you have Cat's StealthA secret is a weapon your enemies do not have. When the First of the Plains hunted, she moved in silence and acted quickly. To do otherwise is to arm your foes. | 69 | Trigger Level 20 Intimidating Cry when you lose Cat's Stealth (110-150)% increased Evasion Rating +(50-70) to maximum Life 20% increased Movement Speed (40-50)% chance to Avoid Bleeding 20% increased Movement Speed while you have Cat's Stealth | ||
Usurper's PenanceUsurper's Penance Eternal BurgonetArmour: (559-772)Requires Level 69, 138 Str(50-80)% increased Armour Attacks have 15% chance to cause Bleeding 50% reduced Light Radius +4% to Damage over Time Multiplier for Bleeding per Frenzy Charge Bleeding you inflict deals Damage 4% faster per Frenzy Charge (20-30)% chance to gain a Frenzy Charge on Critical Strike at Close RangeBloodlust Begets Suffering | 69 | (50-80)% increased Armour Attacks have 15% chance to cause Bleeding 50% reduced Light Radius +4% to Damage over Time Multiplier for Bleeding per Frenzy Charge Bleeding you inflict deals Damage 4% faster per Frenzy Charge (20-30)% chance to gain a Frenzy Charge on Critical Strike at Close Range | ||
Vorana's MarchVorana's March Runic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed <Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered. | 69 | Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed
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RiveRive Terror ClawClaw Physical Damage: (68.8-95.4) to (193.6-244.8) Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage Adds (25-35) to (50-65) Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hitTerror doesn't make you jump. Terror makes you run. | 70 | 2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage Adds (25-35) to (50-65) Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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BloodgripBloodgrip Marble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks +(60-70) to maximum Life Regenerate (16-24) Life per second 100% increased Life Recovery from Flasks Moving while Bleeding doesn't cause you to take extra DamageCombat is simple. Keep your blood in. Take theirs out. | 74 | Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks +(60-70) to maximum Life Regenerate (16-24) Life per second 100% increased Life Recovery from Flasks Moving while Bleeding doesn't cause you to take extra Damage |
Related passives skills
Chance to bleed with attacks
Name | Stats |
---|---|
Bleed and Critical Strike Chance | Attacks have 10% chance to cause Bleeding 15% increased Critical Strike Chance for Attacks [1] [2] |
Bleed Chance | Attacks have 15% chance to cause Bleeding [1] [2] [3] [4] [5] [6] [7] |
Bleed Damage and Chance | 15% increased Damage with Bleeding Attacks have 10% chance to cause Bleeding [1] |
Bleed damage
Name | Stats |
---|---|
Bleed Damage and Chance | 15% increased Damage with Bleeding Attacks have 10% chance to cause Bleeding [1] |
Wicked Blade | 30% increased Damage with Bleeding 20% increased Bleeding Duration [1] |
Bleed duration
Name | Stats |
---|---|
Bleed Duration | 25% increased Bleeding Duration [1] [2] |
Ignite and Bleed Duration | 25% increased Ignite Duration on Enemies 25% increased Bleeding Duration [1] [2] |
Wicked Blade | 30% increased Damage with Bleeding 20% increased Bleeding Duration [1] |
Damage over Time Multiplier to Bleeding
Name | Stats |
---|---|
Bleed Damage Multiplier | +6% to Damage over Time Multiplier for Bleeding [1] [2] |
Bloodletting | 10% chance to Aggravate Bleeding on targets you Hit with Attacks +15% to Damage over Time Multiplier for Bleeding [1] |
Master of Wounds | +12% to Damage over Time Multiplier for Bleeding 30% reduced Bleed Duration on you [1] |
Aggravate
Name | Stats |
---|---|
Aggravate Bleeding On Critical Strike Chance | 25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks [1] [2] |
Bloodletting | 10% chance to Aggravate Bleeding on targets you Hit with Attacks +15% to Damage over Time Multiplier for Bleeding [1] |
Miscellaneous
Name | Stats |
---|---|
Bleed Avoidance | 20% chance to Avoid Bleeding [1] |
Chaos Resistance and Avoidance | 10% chance to Avoid being Poisoned 10% chance to Avoid Bleeding +7% to Chaos Resistance [1] |
Faster Bleeding | Bleeding you inflict deals Damage 5% faster [1] [2] |
Adamant | 25% increased Armour Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration [1] |
Cauterisation | Ignited enemies cannot Ignite you Bleeding enemies cannot inflict Bleeding on you [1] |
Cornered Prey | 80% increased Critical Strike Chance against Bleeding Enemies +30% to Critical Strike Multiplier against Bleeding Enemies [1] |
Indomitable Army | Minions have +15% to all Elemental Resistances Minions have 15% additional Physical Damage Reduction Moving while Bleeding doesn't cause Minions to take extra Damage [1] |
Master of Wounds | +12% to Damage over Time Multiplier for Bleeding 30% reduced Bleed Duration on you [1] |
Savage Wounds | Bleeding you inflict deals Damage 15% faster [1] |
Tolerance | 30% chance to Avoid being Poisoned 30% chance to Avoid Bleeding +19% to Chaos Resistance [1] |
Keystone passive skills
Name | Stats |
---|---|
Crimson Dance | You can inflict Bleeding on an Enemy up to 8 times Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated 50% less Damage with Bleeding [1] |
Masteries
The following Masteries are related to Bleeding:
Mastery | Effects |
---|---|
Armour and Evasion Mastery |
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Axe Mastery |
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Bleeding Mastery |
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Evasion Mastery |
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Physical Mastery |
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Poison Mastery |
|
Cluster Jewel passive skills
The following Cluster Jewel passives are related to Bleeding:
Name | Stats |
---|---|
Compound Injury | 35% increased Damage with Bleeding you inflict on Maimed Enemies [1] |
Mender's Wellspring | 25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask [1] |
Readiness | 30% increased Evasion Rating if you haven't been Hit Recently 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled [1] |
Rend | +5% to Physical Damage over Time Multiplier 20% increased Bleeding Duration [1] |
Steady Torment | +6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies 15% increased Bleeding Duration 15% increased Poison Duration [1] |
Vivid Hues | 20% increased Damage with Bleeding 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech [1] |
Disorienting Wounds | 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies [1] |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding [1] |
Kineticism | Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain [1] |
Ascendancy passives
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Gladiator | Inherent Bonuses from Dual Wielding are doubled Gain 50% Chance to Block from Equipped Shield instead of the Shield's value 25% chance to Aggravate Bleeding on targets you Hit with Attacks Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50% [1] |
Ascendant | Pathfinder | Removes Bleeding when you use a Flask 10% increased Movement Speed during any Flask Effect 10% increased Attack Speed during any Flask Effect Flasks gain 3 Charges every 3 seconds 25% chance for Flasks you use to not consume Charges [1] |
Gladiator | Attack Speed, Bleed Chance | 5% increased Attack Speed Attacks have 15% chance to cause Bleeding [1] [2] |
Gladiator | Gratuitous Violence | Bleeding Enemies you Kill Explode, dealing 20% of their Maximum Life as Physical Damage [1] |
Gladiator | Jagged Technique | Bleeding you inflict is Aggravated [1] |
Slayer | Endless Hunger | 20% of Overkill Damage is Leeched as Life You are Unaffected by Bleeding while Leeching Cannot be Stunned while Leeching 20% increased Attack Speed while Leeching [1] |
Tattoos
Item | Description |
---|---|
Tattoo of the Kitava RebelTattoo of the Kitava RebelStack Size: 10 Replaces a Small Strength Passive Skill10% chance to Avoid BleedingRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | 10% chance to Avoid Bleeding |
Tattoo of the Kitava ShamanTattoo of the Kitava ShamanStack Size: 10 Replaces a Small Strength Passive SkillAttacks have 5% chance to cause BleedingRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | Attacks have 5% chance to cause Bleeding |
Related modifiers
Prefix
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
The Elder's | 68 | +(37-42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | bleed, influence_mod, physical, attack, ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 |
The Elder's | 75 | +(43-50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | bleed, influence_mod, physical, attack, ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 |
The Elder's | 83 | +(51-59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | bleed, influence_mod, physical, attack, ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 |
Suffix
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
of the Hunt | 75 | (41-50)% chance to Avoid Bleeding (41-50)% chance to Avoid being Poisoned | bleed, poison, physical, chaos, attack, ailment | boots_basilisk 1000 |
of the Conquest | 68 | (8-12)% increased Damage with Bleeding (5-6)% increased Bleeding Duration | physical_damage, bleed, influence_mod, damage, physical, attack, ailment | ring_adjudicator 500 |
of the Conquest | 75 | (13-17)% increased Damage with Bleeding (7-8)% increased Bleeding Duration | physical_damage, bleed, influence_mod, damage, physical, attack, ailment | ring_adjudicator 500 |
of the Conquest | 80 | (18-22)% increased Damage with Bleeding (9-10)% increased Bleeding Duration | physical_damage, bleed, influence_mod, damage, physical, attack, ailment | ring_adjudicator 500 |
of the Elder | 68 | (20-25)% increased Damage with Bleeding Socketed Gems are Supported by Level 16 Chance To Bleed | support, physical_damage, bleed, influence_mod, damage, physical, attack, ailment, gem | gloves_elder 800 |
of the Elder | 75 | (26-30)% increased Damage with Bleeding Socketed Gems are Supported by Level 18 Chance To Bleed | support, physical_damage, bleed, influence_mod, damage, physical, attack, ailment, gem | gloves_elder 800 |
of the Elder | 80 | (31-35)% increased Damage with Bleeding Socketed Gems are Supported by Level 20 Chance To Bleed | support, physical_damage, bleed, influence_mod, damage, physical, attack, ailment, gem | gloves_elder 800 |
of the Elder | 68 | Attacks have 10% chance to cause Bleeding (15-25)% increased Damage with Bleeding | physical_damage, bleed, influence_mod, damage, physical, attack, ailment | quiver_elder 800 |
of the Conquest | 68 | Attacks have 10% chance to cause Bleeding (15-25)% increased Damage with Bleeding | physical_damage, bleed, influence_mod, damage, physical, attack, ailment | quiver_adjudicator 500 |
of the Elder | 75 | Attacks have 15% chance to cause Bleeding (26-30)% increased Damage with Bleeding | physical_damage, bleed, influence_mod, damage, physical, attack, ailment | quiver_elder 800 |
of the Conquest | 75 | Attacks have 15% chance to cause Bleeding (26-30)% increased Damage with Bleeding | physical_damage, bleed, influence_mod, damage, physical, attack, ailment | quiver_adjudicator 500 |
of Haunting | 16 | Attacks have (15-25)% chance to cause Bleeding | bleed, necropolis_exclusive_mod, physical, attack, ailment | necropolis_gloves 500 |
of the Elder | 68 | Hits with this Weapon have Culling Strike against Bleeding Enemies (30-49)% increased Physical Damage | physical_damage, influence_mod, damage, physical, attack | 2h_axe_elder 1000 axe_elder 1000 |
of Haunting | 38 | Bleeding you inflict deals Damage (12-20)% faster | physical_damage, bleed, necropolis_exclusive_mod, damage, physical, attack, ailment | necropolis_gloves 250 |
of the Hunt | 68 | Bleeding you inflict deals Damage (8-12)% faster | physical_damage, bleed, damage, physical, attack, ailment | sword_basilisk 500 axe_basilisk 500 mace_basilisk 500 |
of the Hunt | 68 | Bleeding you inflict deals Damage (18-21)% faster | physical_damage, bleed, damage, physical, attack, ailment | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 bow_basilisk 500 |
of the Hunt | 68 | Bleeding you inflict deals Damage (7-9)% faster | physical_damage, bleed, damage, physical, attack, ailment | boots_basilisk 500 |
of the Hunt | 73 | Bleeding you inflict deals Damage (13-15)% faster | physical_damage, bleed, damage, physical, attack, ailment | sword_basilisk 500 axe_basilisk 500 mace_basilisk 500 |
of the Hunt | 73 | Bleeding you inflict deals Damage (22-25)% faster | physical_damage, bleed, damage, physical, attack, ailment | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 bow_basilisk 500 |
of the Hunt | 73 | Bleeding you inflict deals Damage (10-12)% faster | physical_damage, bleed, damage, physical, attack, ailment | boots_basilisk 500 |
of the Elder | 68 | (5-10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemy | endurance_charge, influence_mod | axe_elder 1000 |
of the Elder | 68 | 10% chance to cause Bleeding on Hit Socketed Gems are Supported by Level 18 Chance To Bleed | support, bleed, influence_mod, physical, attack, ailment, gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 |
of the Elder | 75 | 15% chance to cause Bleeding on Hit Socketed Gems are Supported by Level 20 Chance To Bleed | support, bleed, influence_mod, physical, attack, ailment, gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 |
of Haunting | 34 | Moving while Bleeding doesn't cause you to take extra Damage | bleed, necropolis_exclusive_mod, physical, attack, ailment | necropolis_boots 250 |
of Haunting | 24 | (75-60)% reduced Bleed Duration on you | bleed, necropolis_exclusive_mod, physical, ailment | necropolis_boots 350 |
of the Elder | 68 | Removes Bleeding when you use a Warcry | bleed, influence_mod, physical, attack, ailment | 2h_axe_elder 1000 |
Corrupted implicit mods
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
V2CannotGainBleedingCorrupted_ | 60 | Bleeding cannot be inflicted on you | bleed, physical, attack, ailment | ring 500 |
V2ChanceToBleedOnHitAndIncreasedDamageToBleedingTargetsCorrupted_ | 1 | 20% chance to cause Bleeding on Hit (30-40)% increased Attack Damage against Bleeding Enemies | physical_damage, bleed, damage, physical, attack, ailment | axe 1000 |
Flask mods
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
of the Lizard | 8 | Immunity to Bleeding and Corrupted Blood during Effect (49-45)% less Duration | flask | utility_flask 1000 |
of the Skink | 42 | Immunity to Bleeding and Corrupted Blood during Effect (44-40)% less Duration | flask | utility_flask 1000 |
of the Iguana | 76 | Immunity to Bleeding and Corrupted Blood during Effect (39-35)% less Duration | flask | utility_flask 1000 |
of Sealing | 8 | Grants Immunity to Bleeding for (6-8) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (6-8) seconds if used while affected by Corrupted Blood | flask | utility_flask 0 default 750 |
of Alleviation | 32 | Grants Immunity to Bleeding for (9-11) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (9-11) seconds if used while affected by Corrupted Blood | flask | utility_flask 0 default 750 |
of Allaying | 56 | Grants Immunity to Bleeding for (12-14) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (12-14) seconds if used while affected by Corrupted Blood | flask | utility_flask 0 default 750 |
of Assuaging | 80 | Grants Immunity to Bleeding for (15-17) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (15-17) seconds if used while affected by Corrupted Blood | flask | utility_flask 0 default 750 |
Jewel mods
Name | Generation Type | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|---|
of Bleeding | Suffix | 1 | Attacks have (3-5)% chance to cause Bleeding (12-16)% increased Bleeding Duration | bleed, physical, attack, ailment | not_str 250 default 350 |
of Haemophilia | Suffix | 1 | (16-20)% increased Damage with Bleeding | physical_damage, bleed, damage, physical, attack, ailment | not_str 250 default 500 |
of Stemming | Suffix | 1 | (35-30)% reduced Bleed Duration on you | bleed, physical, ailment | default 250 |
V2BleedDurationOnYouJewelCorrupted | Corrupted | 1 | (25-20)% reduced Bleed Duration on you | bleed, physical, ailment | jewel 1000 |
Abyss jewel mods
Name | Generation Type | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|---|
of Bloodletting | Suffix | 60 | Minions have (10-15)% chance to cause Bleeding with Attacks | bleed, physical, minion, ailment | abyss_jewel_summoner 400 |
of Stemming | Suffix | 50 | (31-40)% chance to Avoid Bleeding | bleed, physical, attack, ailment | default 300 |
of the Tourniquet | Suffix | 70 | (41-50)% chance to Avoid Bleeding | bleed, physical, attack, ailment | default 150 |
V2AvoidBleedAbyssalJewelCorrupted_ | Corrupted | 1 | (20-25)% chance to Avoid Bleeding | bleed, physical, attack, ailment | default 1000 |
Delve drop-only mods
These mods can only be found at specific nodes in Delve Azurite Mine:
Name | Generation Type | Stats | |
---|---|---|---|
of the Underground | Suffix | 60 | Attacks have 25% chance to cause Bleeding (30-50)% increased Damage with Bleeding |
of the Underground | Suffix | 60 | Bleeding you inflict deals Damage (5-10)% faster |
Map mod
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | bleed, poison, physical, chaos, attack, ailment | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | bleed, poison, physical, chaos, attack, ailment | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | bleed, poison, physical, chaos, attack, ailment | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 10% chance to avoid Poison, Impale, and Bleeding | bleed, poison, physical, chaos, attack, ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | bleed, poison, physical, chaos, attack, ailment | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 |
Impervious | 68 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | bleed, poison, physical, chaos, attack, ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | 73 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | bleed, poison, physical, chaos, attack, ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | 78 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | bleed, poison, physical, chaos, attack, ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Legacy mods
The lists below displays Bleed related modifiers where all spawn weights have been set to zero.
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
of the Hunt | Item | Suffix | 68 | (21-25)% chance to Avoid Bleeding (21-25)% chance to Avoid being Poisoned | boots_basilisk 0 |
of the Hunt | Item | Suffix | 70 | (26-30)% chance to Avoid Bleeding (26-30)% chance to Avoid being Poisoned | boots_basilisk 0 |
of the Elevated Hunt | Item | Suffix | 85 | (61-70)% chance to Avoid Bleeding (61-70)% chance to Avoid being Poisoned | boots_basilisk 0 |
of Bloodletting | Item | Suffix | 20 | (21-30)% increased Damage with Bleeding Attacks have 20% chance to cause Bleeding | bow 0 sword 0 axe 0 mace 0 |
of Haemophilia | Item | Suffix | 40 | (31-40)% increased Damage with Bleeding Attacks have 25% chance to cause Bleeding | bow 0 sword 0 axe 0 mace 0 |
of Exsanguination | Item | Suffix | 60 | (41-50)% increased Damage with Bleeding Attacks have 30% chance to cause Bleeding | bow 0 sword 0 axe 0 mace 0 |
of Agony | Item | Suffix | 30 | (8-12)% increased Bleeding Duration | bow 0 sword 0 axe 0 mace 0 |
of Torment | Item | Suffix | 60 | (13-18)% increased Bleeding Duration | bow 0 sword 0 axe 0 mace 0 |
of the Elevated Elder | Item | Suffix | 90 | (31-35)% increased Damage with Bleeding Socketed Gems are Supported by Level 25 Chance To Bleed | gloves_elder 0 |
The Elder's | Item | Prefix | 83 | 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | bow_elder 0 2h_axe_elder 0 2h_mace_elder 0 2h_sword_elder 0 sword_elder 0 axe_elder 0 mace_elder 0 claw_elder 0 sceptre_elder 0 dagger_elder 0 rune_dagger_elder 0 wand_elder 0 staff_elder 0 warstaff_elder 0 |
of Bleeding | Item | Suffix | 15 | 10% chance to cause Bleeding on Hit | bow 0 sword 0 axe 0 mace 0 |
of Flaying | Item | Suffix | 55 | 15% chance to cause Bleeding on Hit | bow 0 sword 0 axe 0 mace 0 |
of Hemorrhaging | Item | Suffix | 85 | 20% chance to cause Bleeding on Hit | bow 0 sword 0 axe 0 mace 0 |
of the Elevated Hunt | Item | Suffix | 83 | Bleeding you inflict deals Damage (11-15)% faster (10-20)% increased Bleeding Duration | boots_basilisk 0 |
Tora's | Crafted | Prefix | 60 | Adds (5-6) to (8-9) Physical Damage 30% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 72 | Adds (7-8) to (10-11) Physical Damage 35% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 81 | Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 60 | Adds (9-10) to (14-15) Physical Damage 30% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | Crafted | Prefix | 72 | Adds (11-13) to (16-17) Physical Damage 35% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | Crafted | Prefix | 81 | Adds (14-16) to (18-20) Physical Damage 40% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Chosen | Crafted | Prefix | 60 | (81-85)% increased Physical Damage (13-15)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 72 | (86-94)% increased Physical Damage (16-17)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 81 | (95-105)% increased Physical Damage (18-20)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Tora's | Crafted | Prefix | 1 | Adds (1-2) to (3-4) Physical Damage 25% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 25 | Adds (3-4) to (5-6) Physical Damage 30% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 50 | Adds (5-7) to (8-10) Physical Damage 35% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 75 | Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 1 | Adds (2-3) to (4-5) Physical Damage 25% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | Crafted | Prefix | 25 | Adds (5-7) to (8-11) Physical Damage 30% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | Crafted | Prefix | 50 | Adds (11-13) to (14-16) Physical Damage 35% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | Crafted | Prefix | 75 | Adds (14-16) to (17-20) Physical Damage 40% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Chosen | Crafted | Prefix | 1 | (26-45)% increased Physical Damage (10-12)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 25 | (46-65)% increased Physical Damage (13-15)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 50 | (66-85)% increased Physical Damage (16-17)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 75 | (86-105)% increased Physical Damage (18-20)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Impervious | Area | Prefix | 1 | 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 low_tier_map 0 |
Impervious | Area | Prefix | 1 | 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 mid_tier_map 0 |
Impervious | Area | Prefix | 1 | 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 |
of the Hunt | Item | Suffix | 75 | Moving while Bleeding doesn't cause you to take extra Damage | shield_basilisk 0 |
Delve fossil mods
Since version 3.10.0, these "domain 16" modifiers are disabled to spawn
Name | Generation Type | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|---|
Subterranean | Prefix | 1 | 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | physical_damage, bleed, damage, physical, attack, ailment | abyss_jewel 0 jewel 0 weapon 2000 |
Subterranean | Prefix | 1 | Adds (7-11) to (12-18) Physical Damage against Bleeding Enemies | physical_damage, damage, physical | abyss_jewel 0 jewel 0 gloves 1600 |
of the Underground | Suffix | 1 | 50% chance to Avoid Bleeding | bleed, physical, attack, ailment | abyss_jewel 0 jewel 0 shield 1600 helmet 1600 boots 1600 body_armour 1600 |
References
- ↑ Mark_GG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile Forums. Retrieved December 23, 2015.
- ↑ Mark_GGG (August 4, 2017). "the damage of player Ignites, Poisons, and Bleeding has been greatly increased". Official Path of Exile Forums. Retrieved August 8, 2017.
- ↑ Mark_GGG (July 27, 2017). "3.0Dual Strike and Cleave can only bleed of one of the weapon, GGG should make an exception for these". Path of Exile Reddit. Retrieved July 27, 2017.
- ↑ https://www.pathofexile.com/forum/view-thread/2627116
- ↑ AGiantSquid (March 11, 2013). "Question Regarding the Blood Reaper 'Bleed'". Path of Exile Forums. Retrieved July 10, 2013.
- ↑ Mark_GGG (April 15, 2012). "Puncture". Official Path of Exile Forums. Retrieved July 7, 2013.
- ↑ https://www.pathofexile.com/forum/view-thread/3532389
<ref>
tag with name "Damage Over Time Changes Part 1" defined in <references>
is not used in prior text.Version history
Version | Changes |
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3.25.0 |
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3.19.0 |
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3.9.0 |
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3.0.0 |
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