Soul Eater
Soul Eater is a buff that causes affected characters and monsters to Eat a Soul when they kill an enemy, gaining an Eaten Soul. Souls are capped at 45 stacks. Per soul, characters and monsters gain 5% increased attack speed, 5% increased cast speed, and 1% increased character size. Monsters also gain 2% less Damage Taken per soul. A soul is lost every 0.5 seconds if a soul has not been gained recently.
Mechanics
The Soul Eater buff itself will persist until the source of it expires. The effect does not stack or refresh, and Soul Eater cannot be gained while an entity already has Soul Eater.
Soul Eater has a limited radius of 60 units.[1] Killing enemies farther away than this will not give stacks.[2] Monsters which have Soul Eater still gain souls while invulnerable; however, monsters that burrow (e.g. Devourers) are often out of the range to gain souls.[3]
Vaal skills will not gain souls during the Soul Eater buff effect, as they share the resource.
On monsters
For monsters, in addition to increased attack speed and cast speed, Soul Eater also provides 2% less damage taken per soul consumed, up to 90% less damage taken at 45 souls.
Soul Eater stacks fall off after a short period of the monster not consuming souls. Soul Eater stacks are reset to zero if a monster becomes possessed by a Tormented Spirit.[4]
On players
Characters do not gain damage reduction from Soul Eater.[5]
Sources
Character or minions can use various items to gain a Soul Eater buff, or steal it from non-unique monsters using HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom or similar items.
Unique items
Item | Stats | |
---|---|---|
Unending HungerUnending Hunger Cobalt JewelLimited to: 2 Radius: MediumMinions have (6-8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on KillThey roamed, they fed, they grew, Killing as they went, Conquer though they may, Their hearts will never be content.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Minions have (6-8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill |
SoulthirstSoulthirst Cloth BeltRequires Level 45(15-25)% increased Stun and Block Recovery+(60-80) to maximum Life +15% to all Elemental Resistances (20-30)% increased Mana Recovery from Flasks (30-20)% reduced Flask Effect Duration Gain Soul Eater during any Flask Effect Lose all Eaten Souls when you use a Flask"They say a draught of fine spirits will ward off the elements and promote a longer, merrier life. I have found this to be true on all counts." - Zerphi of the Vaal | 45 | (15-25)% increased Stun and Block Recovery+(60-80) to maximum Life +15% to all Elemental Resistances (20-30)% increased Mana Recovery from Flasks (30-20)% reduced Flask Effect Duration Gain Soul Eater during any Flask Effect Lose all Eaten Souls when you use a Flask |
Soul AscensionSoul Ascension Carnal MittsEvasion: (198-252) Energy Shield: (41-52)Requires Level 50, 39 Dex, 39 Int(120-150)% increased Evasion and Energy Shield +(17-29)% to Chaos Resistance Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds +(-10-10) to maximum number of Eaten SoulsFear can be instilled by the smallest entity. | 50 | (120-150)% increased Evasion and Energy Shield +(17-29)% to Chaos Resistance Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds +(-10-10) to maximum number of Eaten Souls |
Zerphi's HeartZerphi's Heart Paua AmuletRequires Level 70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal SkillWe are incapable of change without sacrifice, for we are both the iron and the forge. | 70 | (20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal Skill |
Version history
Version | Changes |
---|---|
3.24.0 |
|
3.18.0 |
|
3.17.0 |
|
3.0.0 |
|
1.0.0 |
|
References
- ↑ wwwaldo333 (Aug 19, 2018). "Soulthirst Juggernaut Build Guide". Youtube. Retrieved December 9, 2020.
- ↑ sodapop9 (Narch 27, 2019). "[3.6] The Broken Build | 40s Soul Eater & 80s Headhunter Buffs | Guaranteed to Crash Your Game |30ex ". Retrieved 14 January 2021.
- ↑ https://www.pathofexile.com/forum/view-thread/3284453
- ↑ https://youtu.be/QNOCgoMZKBw?t=3025
- ↑ Version 3.0.0 patch notes