The Coward's Trial Cursed Crypt MapMap Level: 74 Map Tier: 7 Guild Character: ÅContains waves of Monsters Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>
Area contains additional waves of GhostsArea contains additional waves of Oriathan ZombiesArea contains additional waves of PhantasmsArea contains additional waves of Raging SpiritsArea contains additional waves of Bone RhoasArea contains additional waves of Ravager MawsArea contains additional waves of Zombies
For his sins he was hunted in his sleep, judgement wrought of twisted nightmare. The Coward bound his dreams to stone, awaiting another to walk the path of true atonement.Travel to this Map by using it in a personal Map Device. Maps can only be used once.Vendor Offer 12x Alchemy ShardMetadata Item class: Map
he was hunted in his sleep,
judgement wrought
of twisted nightmare.
The Coward bound
his dreams to stone,
awaiting another to walk
the path of true atonement.
Area does not contain Rogue Exiles (Hidden)
The Coward's Trial is a uniqueCursed Crypt MapCursed Crypt MapMap Level: 74 Map Tier: 7 Guild Character: }Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Except the mods Contains waves of Monsters and Contains additional waves of Undead Monsters, the rest of the mods are "optional" which can be reroll by Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. Shift click to unstack. to switch it "on" or "off" (1 or 0), or dropped naturally as "on" or "off". Thus, the map can have zero additional waves except the base waves of Monsters and waves of Undead Monsters, or have all 7 optional waves (Ghosts, Oriathan Zombies, Phantasms, Raging Spirits, Bone Rhoas, Ravager Maws and Zombies respectively). There are 2^7 = 128 combinations of map mods. The chance to have zero optional waves or all 7 optional waves, were 1/128 respectively, assuming equal chance to roll the mod value as 0 and roll as 1.
Coward's Trial does not benefit from map quality and will not grant additional item quantity. The map can still benefited from the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations's item quantity mod.
Layout
This map contains 4 floors with a number of waves of monster spawning per floor. The number of waves depends on the mod of the map item. Each floor has a monster level one level higher than the previous one. The initial wave consists of 35 monsters and increases by 2 monsters per wave up to a possible maximum of 83 monsters on wave 25.[confirmation needed because of 3.7.0 change]
The Monster types of each wave are randomly picked from a pre-defined list of wave-types; The final wave is the exception to this, where Infector of Dreams is accompanied by monster types that can only appear during the final wave. While the monster level stays the same, magic and rare monsters increase with every wave. Additionally, at the end of every wave a rare Necromancer[1] spawns.[confirmation needed because of 3.7.0 change]
Several flavour/hint messages appear in the chat window during the map:
When a new wave begins: "The darkness looms forebodingly..."
When the current room has been fully cleared: "The room grows still and quiet..."
When the last room has been fully cleared: "The oppressive atmosphere slowly dissipates..."
Grave KnowledgeGrave Knowledge6Summon Raging Spirit Quality:+20%The dead tell me great insights. They've had nothing but time to sit and think.
23
MonochromeMonochrome32x Elevated Sextant"You cannot portray the world using just one colour. Together, you and I, we will paint our world into perfection." - Kyra, renegade thaumaturgist
80
The Celestial JusticarThe Celestial Justicar6Six-Link Astral PlateWrapped in the glory of the heavens, she comes to mete out justice for the fallen.
47
The ForsakenThe Forsaken7Umbilicus ImmortalisYou gave us life and love, more than you could spare. Now you're gone, and we are stranded, alone, cold and without purpose.
23
The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.
68
The Rabbit's FootThe Rabbit's Foot810x Incursion VialIt is said anyone who bears this trinket is the luckiest exile in all of Wraeclast. The gods would disagree, and forever curse any whom give it away.
50
On top of the boss drop and drops that are specific to this unique map, since Coward's Trial may have a high area level (up to T16 when Voidstone(s) is/are socketed), and even higher when progressed to the next room of the map, this map readily drops item base types that have a high item level.
Otherworldly IncubatorOtherworldly IncubatorStack Size: 10Adds an incubated Unique Map item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. Shift click to unstack.
Random map
A
4
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. Shift click to unstack.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
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Contains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>
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Contains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>
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Contains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>
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Contains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>
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Contains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>
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Contains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>
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Contains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>
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Contains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>
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Contains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>
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Contains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>
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Contains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>
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Contains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>
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Contains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>
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Contains waves of Monsters Contains additional waves of Undead Monsters <0* random additional waves modifiers>
Pre-3.7.0 legacy variants use the mods WaveTimeUndeadSiegeWaveTimeUndeadSiege Unique Contains additional waves of Undead Monsters Area contains additional waves of Raging Spirits Area contains additional waves of Bone Rhoas Area contains additional waves of Oriathan Zombies Area contains additional waves of Ravager Maws and NumWavesUndeadSiegeNumWavesUndeadSiege Unique Contains waves of Monsters Area contains additional waves of Ghosts Area contains additional waves of Phantasms Area contains additional waves of Zombies instead. They function the same as the current variant if using Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. Shift click to unstack. to reroll the item. The additional "optional" waves (Ghosts, Oriathan Zombies, Phantasms, Raging Spirits, Bone Rhoas, Ravager Maws and Zombies respectively) are default as "off" ("0") in the legacy variant, however.
The legacy version has hidden values in the mods: (30-50) for Contains additional waves of Undead Monsters and (22-25) for Contains waves of Monsters, while the new version of the mods, Contains waves of MonstersDisplayCowardsTrialWavesOfMonsters Unique Contains waves of Monsters and Contains additional waves of Undead MonstersDisplayCowardsTrialWavesOfUndeadMonsters Unique Contains additional waves of Undead Monsters, does not have numeric value other than 1. It is purely a cosmetic, as the value (30-50) which was used to be for Area has (30-50) seconds between monster waves and the value (22-25) was used to be for Area has (22-25) waves of monsters, which both mod texts (and stat id behind) were converted to match new version due to 3.7.0 change, but the numeric value were retained. These values are still displayed in the official trade site search result as a relic. Such value will be "deleted" by using Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. Shift click to unstack. and does not affect the function of the map, but the orb most likely adding more waves to the legacy map.
Player can sell the legacy item to a NPC in exchange for a new "The Coward's Trial" map from the current map series, but retain the aforementioned legacy mods.
The atlas was not shuffled so that this patch still uses the Ritual map series. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
Further fixes have been made to monster count, to cover rare cases of inaccurate counts related to Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1 seconds Base secondary duration is 20 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and The Coward's Trial map.
Fixed a bug where if you used Dominating Blow on The Coward's Trial unique map, and portaled out or died, the door to the next room would fail to open.