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The Coward's Trial

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This page is about the current map version. For other uses, see The Coward's Trial (disambiguation).

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Mechanics

Except the mods Module Error: No results found. and Module Error: No results found., the rest of the mods are "optional" which can be reroll by Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
to switch it "on" or "off" (1 or 0), or dropped naturally as "on" or "off". Thus, the map can have zero additional waves except the base waves of Monsters and waves of Undead Monsters, or have all 7 optional waves (Ghosts, Oriathan Zombies, Phantasms, Raging Spirits, Bone Rhoas, Ravager Maws and Zombies respectively). There are 2^7 = 128 combinations of map mods. The chance to have zero optional waves or all 7 optional waves, were 1/128 respectively, assuming equal chance to roll the mod value as 0 and roll as 1.

Layout

This map contains 4 floors with 6 waves[confirmation needed because of 3.7.0 change] of monster spawning per floor. The initial wave consists of 35 monsters and increases by 2 monsters per wave up to a possible maximum of 83 monsters on wave 25.[confirmation needed because of 3.7.0 change] The map is guaranteed to drop at least one unique item,[1] regardless of map area level.[2] It always drop as item level 100 from the map boss.

The Monster types of each wave are randomly picked from a pre-defined list of wave-types; The final wave is the exception to this, where Infector of Dreams is accompanied by monster types that can only appear during the final wave. While the monster level stays the same, magic and rare monsters increase with every wave. Additionally, at the end of every wave a rare Necromancer[3] spawns.[confirmation needed because of 3.7.0 change]

Several flavour/hint messages appear in the chat window during the map:

  • When a new wave begins: "The darkness looms forebodingly..."
  • When the current room has been fully cleared: "The room grows still and quiet..."
  • When the last room has been fully cleared: "The oppressive atmosphere slowly dissipates..."


Boss

  • Infector of Dreams (unique Necromancer)
    • Casts Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex
      Level: (1-20)
      Cost: (16-33) Mana
      Cast Time: 0.50 sec
      Radius: 22
      Requires Level 24Curses all targets in an area, lowering their elemental resistances.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies have -0.25% to Elemental Resistances0.5% increased Effect of Curse0.5% increased Duration of Elemental Ailments on Cursed enemiesBase duration is (9-10.9) seconds
      Cursed enemies have -(20-39)% to Elemental Resistances
      Curse gains 10 Doom per second if you Cast this Spell yourself
      +(0-10) to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Elemental Weakness skill icon.png
      Curse[confirmation needed because of 3.7.0 change]
    • Raises Undead
    • Allies deal increased Elemental Damage


In the last sub-area, the map contains several Abyss themed monsters:

Other monster of the map:

Note that only the last sub-area contain monster that leave corpse:


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Legacy variants

The Coward's Trial has legacy variants.

Version Discontinued Base Item Modifiers
3.11.0 Lua error: Internal error: The interpreter exited with status 1.
Map Level: 69/73/76/78/81
N/A
3.10.0 Lua error: Internal error: The interpreter exited with status 1.
Map Level: 69/73/76/78/81
N/A
3.9.0 Lua error: Internal error: The interpreter exited with status 1.
Map Level: 71
N/A
3.8.0 Lua error: Internal error: The interpreter exited with status 1.
Map Level: 71
N/A
3.7.0 Lua error: Internal error: The interpreter exited with status 1.
Map Level: 68
N/A
3.6.0 Lua error: Internal error: The interpreter exited with status 1.
Map Level: 70
N/A
3.5.0 Lua error: Internal error: The interpreter exited with status 1.
Map Level: 77
N/A
3.1.0 Lua error: Internal error: The interpreter exited with status 1.
Map Level: 76
N/A
2.4.0 Lua error: Internal error: The interpreter exited with status 1.
Map Level: 68
N/A
2.0.0 Lua error: Internal error: The interpreter exited with status 1.
Map Level: 66
N/A

Pre-3.7.0 legacy variants use the mods Lua error: Internal error: The interpreter exited with status 1. and Lua error: Internal error: The interpreter exited with status 1. instead. They function the same as the current variant if using Lua error: Internal error: The interpreter exited with status 1. to reroll the item. The additional "optional" waves (Ghosts, Oriathan Zombies, Phantasms, Raging Spirits, Bone Rhoas, Ravager Maws and Zombies respectively) are default as "off" ("0") in the legacy variant, however.

The legacy version has hidden values in the mods: (30-50) for Contains additional waves of Undead Monsters and (22-25) for Contains waves of Monsters, while the new version of the mods, Lua error: Internal error: The interpreter exited with status 1. and Lua error: Internal error: The interpreter exited with status 1., does not have numeric value other than 1. It is purely a cosmetic, as the value (30-50) which was used to be for Area has (30-50) seconds between monster waves and the value (22-25) was used to be for Area has (22-25) waves of monsters, which both mod texts (and stat id behind) were converted to match new version due to 3.7.0 change, but the numeric value were retained.

Player can sell the legacy item to a NPC in exchange for a new "The Coward's Trial" map from the current map series, but retain the aforementioned legacy mods.

Supporter attribution

The Coward's Trial was created by supporter OverUsedChewToy.[1]


Version history

Version Changes
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.7.0
  • The entirety of The Coward's Trial map has been redone. If you're lucky enough to get one, make sure you use it!
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
0.11.2
  • Further fixes have been made to monster count, to cover rare cases of inaccurate counts related to Lua error: Internal error: The interpreter exited with status 1. and The Coward's Trial map.
0.10.8c
  • Fixed the interaction between Dominating Blow and the kill count of The Coward's Trial.
0.10.8b
  • Fixed a bug where if you used Dominating Blow on The Coward's Trial unique map, and portaled out or died, the door to the next room would fail to open.
0.10.6
  • Introduced to the game.


References

  1. 1.0 1.1 OverUsedChewToy (April 12, 2013). "Re: Unique Items List". Official Path of Exile Forums. Retrieved April 16, 2013.
  2. Rhys (August 20, 2013). "Re: The Coward's Trial - Unique map garbage". Official Path of Exile Forums. Retrieved August 20, 2013.
  3. OverUsedChewToy (April 12, 2013). "Re: New Unique map: The Coward's Trial, Crypt Map". Official Path of Exile subreddit. Retrieved April 12, 2013.

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