Blood Sacrament

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NameBlood Sacrament
Skill IdBloodSacramentUnique
Icon
Cast Time0.20 sec
Level Req.0
Critical Strike Chance5%
Reservation2% life
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage3%
Stored Uses1
Cooldown0.35 sec
Channel this skill to reserve more and more of your life, building up power in a marker on the ground under you. Release to deal physical damage in an area based on how much life you reserved. Cannot be cast by Totems.
Deals 21 to 32 Physical Damage
2% of Damage Leeched as Life
40% more Damage with Ailments per 10 Life Reserved by this Skill
80% more Damage with Hits per 10 Life Reserved by this Skill
+0.03 metres to radius per 1% Life Reserved by this Skill

Blood Sacrament is a skill granted by Relic of the PactRelic of the Pact
Sage Wand
Wand
Physical Damage: 23-42
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
Crush your enemies with your essence, so that you may drink of theirs.
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Skill functions and interactions

Blood Sacrament temporarily reserves life while casting. The life reserved increases while channelling. When released, it does damage and area of effect based on the total life reserve when released. The area of effect can be seen via an expanding dark red ring while channelling. Modifiers to (life) reservation efficiency will change the rate at which life is reserved.

If a cast of Blood Sacrament can not reserve the total life per cast, it will trigger the damage of all life reserved already. Therefore, when holding down the skill, it will release the damage without needing to stop channelling.

Version history

Version Changes
3.19.0
  • Blood Sacrament, granted by the Relic of the Pact Unique Wand, now deals ~58% more Base Damage. It no longer has 80% more Damage with Hits and Ailments per 10 Life Reserved by this Skill. Instead, it now has 40% more Damage with Ailments per 10 Life Reserved by this Skill, and 80% more Damage with Hits per 10 Life Reserved by this Skill. It now gains +0.3 to Radius per 1% Life Reserved by this Skill (previously +0.4), and has a base Life Reservation of 2% (previously 3%). Now has a 0.35 second cooldown, and a 0.2 second cast time (previously 0.24 second).
3.14.0
  • Introduced to the game.

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