Scorching Ray

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Scorching RaySpell, Fire, Duration, Channelling
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
2% less Skill Effect Duration
Deals (12.8-696.3) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.pngScorching Ray inventory icon.png
Acquisition
Drop level: 12
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemFireBeam

Scorching Ray skill screenshot.jpg
Scorching Ray is a channelling fire spell skill that fires a beam that inflicts burning damage to targets in front of the caster and applies fire resistance exposure at maximum stages.

Skill functions and interactions

  • Applies the fire exposure debuff at max stacks, which lowers the target's fire resistance by 25%.
  • Touching an unaffected target by the beam at any point during a cast interval will apply the first stage of the debuff. If the target remains in the beam, the spell will apply the next stage of the debuff the instant it consumes mana from the player again. As a result, It is possible to inflict multiple debuff stacks in quick succession to targets with only brief contact such as when sweeping the beam across the screen.
  • Damage over time: Modifiers to Spell, Fire, Elemental, Burning Damage, Damage Over Time, and duration affect the damage over time component of this spell.
  • Scorching Ray does not hit and therefore cannot be supported by added damage supports such as Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
    Icon: H
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Chaos DamageSupported Skills Penetrate 0.25% Chaos ResistanceSupported Skills have 1% of Physical Damage Converted to Chaos DamageSupported Skills have (17-170) to (26-255) added Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    and cannot confer the effects of supports such as Blind SupportBlind SupportSupport
    Icon: x
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Blinding durationSupported Skills have 0.5% chance to Blind enemies on hitSupported Skills have 2% increased Critical Strike Chance against Blinded EnemiesSupported Skills have 10% chance to Blind enemies on hit
    Supported Skills have (0-38)% increased Blinding duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    or Hextouch SupportHextouch SupportSupport, Hex, Trigger
    Icon: &
    Level: (1-20)
    Requires Level 38Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Supported Skills apply supported Curses on Hit
    Supported Skills have (50-12)% reduced Curse Duration
    You cannot Cast Supported Curse Spells
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • While channeling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channeling it, up to a maximum +150% increased cast speed modifier.[1]
  • Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
  • Scorching Ray is not a projectile or an area of effect skill and therefore is not affected by modifiers to projectile damage, area damage, projectile speed, or area of effect.[2]
  • Scorching Ray has the channelling tag and therefore cannot be supported by Spell Echo SupportSpell Echo SupportSpell, Support
    Icon: k
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Spell DamageSupported Skills have 0.5% increased Cast SpeedSupported Skills deal 1% less Damage
    Final Repeat of Supported Skills deals 3% more Damage
    Supported Skills Repeat an additional time
    Supported Skills have (40-54)% more Cast Speed
    Supported Skills deal 10% less Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • See Channelling for more information.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Fire
Damage
per sec
Exp.Total Exp.
11233212.800
21539216.71524915249
31948223.34151756766
4235633281983138749
52764343.3147968286717
63173357.8250557537274
73581376.5405086942360
83888393.94477181390078
941944114.86153182005396
10441004139.88346392840035
11471064169.715707604410795
12501134205.416339876044782
13531194248.121510308195812
14561255299281218911008001
15591325359.6509936016107361
16621385431.5940073125508092
17641425486.91527336640781458
18661465548.92628658267068040
19681515618.462890590129958630
20701555696.3212046017342004647
21721595783.5N/AN/A
2274N/A6881N/AN/A
2376N/A6990.1N/AN/A
2478N/A61112.2N/AN/A
2580N/A61248.6N/AN/A
2682N/A61401.1N/AN/A
2784N/A61571.5N/AN/A
2886N/A61761.8N/AN/A
2988N/A61974.2N/AN/A
3090N/A72211.4N/AN/A
3191N/A72340.1N/AN/A
3292N/A72476.1N/AN/A
3393N/A72619.6N/AN/A
3494N/A72771.3N/AN/A
3595N/A72931.5N/AN/A
3696N/A73100.6N/AN/A
3797N/A73279.2N/AN/A
3898N/A73467.8N/AN/A
3999N/A73666.9N/AN/A
40100N/A73877.2N/AN/A

Item acquisition
Questionmark.png

Scorching Ray can drop anywhere.

Recipes

Scorching Ray can be created from the following recipes:

AmountPartDescriptionMeta
8Dying AnguishDying Anguish8Level 19 Gem
Alternate Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Random level 19 gem with 19% alternative qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Quality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack.
Random superior gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random superior gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Unique items

The following unique items are related to Scorching Ray:

ItemBase ItemLvl.Stats
BalefireBalefire
Opal Sceptre
Sceptre
Physical Damage: 49-73
Critical Strike Chance: 6.50%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 60, 95 Str, 131 Int40% increased Elemental DamageGrants Level 25 Scorching Ray Skill
(12-20)% increased Cast Speed
Recover (1-3)% of Life on Kill
Recover (1-3)% of Mana on Kill
10% increased Scorching Ray beam length
After the fires swept down from the sky and swallowed the city,
all that lingered, as if locked in time,
was a memory of that which was gone, a whisper of deeds undone.
Opal Sceptre6040% increased Elemental DamageGrants Level 25 Scorching Ray Skill
(12-20)% increased Cast Speed
Recover (1-3)% of Life on Kill
Recover (1-3)% of Mana on Kill
10% increased Scorching Ray beam length

Related helmet enchantments

The following helmet enchantments affect Scorching Ray.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Fire Beam Cast Speed 1668% increased Scorching Ray Cast Speedhelmet 100
default 0
Enchantment Fire Beam Cast Speed 27512% increased Scorching Ray Cast Speedhelmet 100
default 0
Enchantment Scorching Ray Damage 16625% increased Scorching Ray Damagehelmet 100
default 0
Enchantment Scorching Ray Damage 27540% increased Scorching Ray Damagehelmet 100
default 0
Enchantment Fire Beam Length 16610% increased Scorching Ray beam lengthhelmet 100
default 0
Enchantment Fire Beam Length 27515% increased Scorching Ray beam lengthhelmet 100
default 0

Alternate skill effects

Scorching Ray has the following alternate skill effects:

ItemEffect(s)
Radiant Scorching Ray EffectRadiant Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Radiant effect.Your Scorching Ray becomes a Radiant effect.
Shaper Scorching Ray EffectShaper Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Shaper Effect.Your Scorching Ray becomes a Shaper Effect.
Stygian Scorching Ray EffectStygian Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Stygian Effect.Your Scorching Ray becomes a Stygian Effect.

Version history

Version Changes
3.16.0
  • Now deals 12.8 Base Fire Damage per second at gem level 1 (previously 11.7), up to 696.3 at gem level 20 (previously 439.4).
  • Fixed a common client crash occurring with Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
    2% less Skill Effect Duration
    Deals (12.8-696.3) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Fire Exposure applies -25% to Fire Resistance
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    .
3.14.0
  • Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
    2% less Skill Effect Duration
    Deals (12.8-696.3) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Fire Exposure applies -25% to Fire Resistance
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    totems did not stack their damage correctly with other Scorching Ray totems.
3.13.1e
  • PvP Changes: now has an attack time override of 3 seconds.
3.13.0
  • Now has a base cast time of 0.25 seconds (from 0.5).
  • Now has a mana cost of 2 at gem level 1 (from 4), up to 5 at gem level 20 (from 11).
  • PvP Changes: Now has an attack time override of 0.5 seconds (from 0.2 seconds).
3.12.0
  • Now has alternative gem quality
3.6.0
  • Mana Cost at gem level 20 is now 11 (was 10).
  • Now deals 13 base Fire damage per second at gem level 1 (up from 8.2) and 488.2 base Fire damage per second at gem level 20 (up from 388.3).
  • No longer lowers enemy resistance with a stacking debuff.
  • Now applies Fire Exposure at maximum stacks.
3.2.0b
  • Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
    2% less Skill Effect Duration
    Deals (12.8-696.3) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Fire Exposure applies -25% to Fire Resistance
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    totems did not stack their damage correctly with other Scorching Ray totems.
2.4.2
  • Scorching Ray has been added to the game.

References

  1. https://www.youtube.com/watch?v=ZsFKTJDws9Y
  2. Bex_GGG (November 1, 2016). "Scorching Ray Skill Gem Mechanics". Official Path of Exile Forums. Retrieved November 3, 2016.


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