Scorching Ray

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Scorching RaySpell, Fire, Duration, Channelling
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Deals (13.4-780.7) Base Fire Damage per second
Base duration is 1.5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burning Debuff can have a maximum of 8 stages
Additional Debuff stages add 60% of Damage
Fire Exposure applies -25% to Fire Resistance

Additional Effects per 1% Quality:
0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
2% less Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.pngScorching Ray inventory icon.png
Acquisition
Drop level: 12
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFireBeam

Scorching Ray skill screenshot.jpg
Scorching Ray is a channelling fire spell skill that fires a beam that inflicts burning damage to targets in front of the caster and applies fire resistance exposure at maximum stages.

Skill functions and interactions

  • Applies the fire exposure debuff at max stacks, which lowers the target's fire resistance by 25%.
  • Touching an unaffected target by the beam at any point during a cast interval will apply the first stage of the debuff. If the target remains in the beam, the spell will apply the next stage of the debuff the instant it consumes mana from the player again. As a result, It is possible to inflict multiple debuff stacks in quick succession to targets with only brief contact such as when sweeping the beam across the screen.
  • Damage over time: Modifiers to Spell, Fire, Elemental, Burning Damage, Damage Over Time, and duration affect the damage over time component of this spell.
  • Scorching Ray does not hit and therefore cannot be supported by added damage supports such as Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
    Icon: H
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Chaos Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    and cannot confer the effects of supports such as Blind SupportBlind SupportSupport
    Icon: x
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 8Supports any skill that hits enemies.Supported Skills have 10% chance to Blind enemies on hit
    Supported Skills have (0-38)% increased Blinding duration

    Additional Effects per 1% Quality:
    Supported Skills have 1% increased Blinding duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    or Hextouch SupportHextouch SupportSupport, Hex, Trigger
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Supported Skills apply supported Curses on Hit
    You cannot Cast Supported Curse Spells
    35% less Effect of Supported Curses
    Supported Skills have (50-31)% reduced Curse Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • While channeling Scorching Ray, the player has a reduced turning rate. Increasing scorching ray's cast speed will increase the rate at which the player can rotate while channeling it, up to a maximum +150% increased cast speed modifier.[1]
  • Scorching Ray has a delay, equal to the cast time, between the pressing of the skill and the appearance of the beam.
  • Scorching Ray is not a projectile or an area of effect skill and therefore is not affected by modifiers to projectile damage, area damage, projectile speed, or area of effect.[2]
  • Scorching Ray has the channelling tag and therefore cannot be supported by Spell Echo SupportSpell Echo SupportSpell, Support
    Icon: k
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.Supported Skills deal 10% less Damage
    Supported Skills Repeat an additional time
    Supported Skills have (40-54)% more Cast Speed

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • See Channelling for more information.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Fire
Damage
per sec
Exp.Total Exp.
11233213.400
21539217.61524915249
31948224.74151756766
4235633481983138749
52764346.2147968286717
63173362250557537274
73581382.4405086942360
838883101.54477181390078
941944124.56153182005396
10441004152.18346392840035
11471064185.315707604410795
12501134225.216339876044782
13531194272.921510308195812
14561255329.9281218911008001
15591325398.1509936016107361
16621385479.4940073125508092
17641425542.11527336640781458
18661465612.62628658267068040
19681515691.862890590129958630
20701555780.7212046017342004647
21721595880.4N/AN/A
2274N/A6992.3N/AN/A
2376N/A61117.8N/AN/A
2478N/A61258.5N/AN/A
2580N/A61416.1N/AN/A
2682N/A61592.7N/AN/A
2784N/A61790.5N/AN/A
2886N/A62011.9N/AN/A
2988N/A62259.7N/AN/A
3090N/A72536.9N/AN/A
3191N/A72687.6N/AN/A
3292N/A72847N/AN/A
3393N/A73015.6N/AN/A
3494N/A73193.8N/AN/A
3595N/A73382.2N/AN/A
3696N/A73581.5N/AN/A
3797N/A73792.2N/AN/A
3898N/A74014.8N/AN/A
3999N/A74250.2N/AN/A
40100N/A74499.1N/AN/A

Gem quality

TypeStats (per 1% quality)Weight
Superior0.5% increased beam length50
Anomalous1% increased Skill Effect Duration100
Divergent2% increased Cast Speed
2% less Skill Effect Duration
50

Item acquisition
Questionmark.png

Scorching Ray can drop anywhere.

Recipes

Scorching Ray can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe CataclysmThe Cataclysm card art.png13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe FoxThe Fox card art.png6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
8Dying AnguishDying AnguishDying Anguish card art.png8Level 19 Gem
Alternate Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Random level 19 gem with 19% alternative qualityA
8The HookThe HookThe Hook card art.png8Level 21 Gem
Alternate Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 gem with 23% alternative qualityA
3Gemcutter's PromiseGemcutter's PromiseGemcutter's Promise card art.png3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack.
Random gem with 1–20% qualityA
1The VoidThe VoidThe Void card art.png1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Unique items

The following unique items are related to Scorching Ray:

ItemBase ItemRequired levelStats
BalefireBalefire
Opal Sceptre
Sceptre
Physical Damage: 49-73
Critical Strike Chance: 6.50%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 60, 95 Str, 131 Int40% increased Elemental DamageGrants Level 25 Scorching Ray Skill
(12-20)% increased Cast Speed
Recover (1-3)% of Life on Kill
Recover (1-3)% of Mana on Kill
10% increased Scorching Ray beam length
After the fires swept down from the sky and swallowed the city,
all that lingered, as if locked in time,
was a memory of that which was gone, a whisper of deeds undone.
Opal Sceptre6040% increased Elemental DamageGrants Level 25 Scorching Ray Skill
(12-20)% increased Cast Speed
Recover (1-3)% of Life on Kill
Recover (1-3)% of Mana on Kill
10% increased Scorching Ray beam length

Related helmet enchantments

The following helmet enchantments affect Scorching Ray.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Fire Beam Cast Speed 166Merciless Labyrinth8% increased Scorching Ray Cast Speedhelmet 100
Enchantment Fire Beam Cast Speed 275Eternal Labyrinth12% increased Scorching Ray Cast Speedhelmet 100
Enchantment Scorching Ray Damage 166Merciless Labyrinth25% increased Scorching Ray Damagehelmet 100
Enchantment Scorching Ray Damage 275Eternal Labyrinth40% increased Scorching Ray Damagehelmet 100
Enchantment Fire Beam Length 166Merciless Labyrinth10% increased Scorching Ray beam lengthhelmet 100
Enchantment Fire Beam Length 275Eternal Labyrinth15% increased Scorching Ray beam lengthhelmet 100

Alternate skill effects

Scorching Ray has the following alternate skill effects:

ItemEffect(s)
Radiant Scorching Ray EffectRadiant Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Radiant effect.Your Scorching Ray becomes a Radiant effect.
Shaper Scorching Ray EffectShaper Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Shaper Effect.Your Scorching Ray becomes a Shaper Effect.
Stygian Scorching Ray EffectStygian Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Stygian Effect.Your Scorching Ray becomes a Stygian Effect.

Version history

Version Changes
3.19.0
  • Scorching Ray now deals 13.4 Base Fire Damage per second at gem level 1 (previously 12.8), up to 780.7 at gem level 20 (previously 696.3).
3.16.0
  • Now deals 12.8 Base Fire Damage per second at gem level 1 (previously 11.7), up to 696.3 at gem level 20 (previously 439.4).
  • Fixed a common client crash occurring with Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.5 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 60% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects per 1% Quality:
    0.5% increased beam length
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    .
3.14.0
  • Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.5 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 60% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects per 1% Quality:
    0.5% increased beam length
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    totems did not stack their damage correctly with other Scorching Ray totems.
3.13.1e
  • PvP Changes: now has an attack time override of 3 seconds.
3.13.0
  • Now has a base cast time of 0.25 seconds (from 0.5).
  • Now has a mana cost of 2 at gem level 1 (from 4), up to 5 at gem level 20 (from 11).
  • PvP Changes: Now has an attack time override of 0.5 seconds (from 0.2 seconds).
3.12.0
  • Now has alternative gem quality
3.6.0
  • Mana Cost at gem level 20 is now 11 (was 10).
  • Now deals 13 base Fire damage per second at gem level 1 (up from 8.2) and 488.2 base Fire damage per second at gem level 20 (up from 388.3).
  • No longer lowers enemy resistance with a stacking debuff.
  • Now applies Fire Exposure at maximum stacks.
3.2.0b
  • Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.5 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 60% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects per 1% Quality:
    0.5% increased beam length
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    totems did not stack their damage correctly with other Scorching Ray totems.
2.4.2
  • Scorching Ray has been added to the game.

References

  1. https://www.youtube.com/watch?v=ZsFKTJDws9Y
  2. Bex_GGG (November 1, 2016). "Scorching Ray Skill Gem Mechanics". Official Path of Exile Forums. Retrieved November 3, 2016.


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