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Sunder

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SunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (175-220)% of base
Effectiveness of Added Damage: (175-220)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect
Wave has 1% increased Area of Effect
Deals (175-220)% of Base Attack Damage
Shockwaves deal 40% less Damage
Wave gains +2 to radius with each Area in the Sequence
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave causes Shockwaves from up to 5 Enemies in each Area
(0-19)% more Area of Effect
Wave has (0-25)% reduced delay between Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.pngSunder inventory icon.png
Acquisition
Area level: 12
Vendor Prices
Normal1x Orb of Transmutation
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemSunder

Sunder skill screenshot.jpg

Sunder is a melee slam attack skill that creates a slow-moving area of effect wave forward. Enemies hit by the wave release circular shock waves that further damage nearby enemies. The wave continues to move past its minimum distance until a new wave is created. Requires an axe, mace, scepter, staff, or unarmed.

Skill functions and interactions

  • Accuracy: Sunder only needs to pass an evasion check to cause a shockwave on a specific enemy – the shockwave will hit all enemies in its range, regardless of evasion.[1]
  • Area of Effect: Increases to area of effect will increase both the area of the wave and that of the shockwave created.[2] Note however that only the wave's width is modified. The length of the wave is either constant or the impact of aoe is much smaller.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthRequired IntelligenceCost and
Reservation
Multiplier
Critical
Strike
Chance
Mana
Cost
Damage
Effectiveness
Stored
Uses
CooldownVaal
souls
Stored
Uses
Soul
Prevention
Time
Attack
Damage
Base durationAttack
Speed
RadiusExp.Total Exp.
11203300%0%0175%00.00 sec000 sec175%0.00 sec0%N/A00
21503900%0%0177%00.00 sec000 sec177.4%0.00 sec0%N/A1524915249
31904800%0%0180%00.00 sec000 sec179.7%0.00 sec0%N/A4151756766
42305600%0%0182%00.00 sec000 sec182.1%0.00 sec0%N/A81983138749
52706400%0%0184%00.00 sec000 sec184.5%0.00 sec0%N/A147968286717
63107300%0%0187%00.00 sec000 sec186.8%0.00 sec0%N/A250557537274
73508100%0%0189%00.00 sec000 sec189.2%0.00 sec0%N/A405086942360
83808800%0%0192%00.00 sec000 sec191.6%0.00 sec0%N/A4477181390078
94109400%0%0194%00.00 sec000 sec193.9%0.00 sec0%N/A6153182005396
1044010000%0%0196%00.00 sec000 sec196.3%0.00 sec0%N/A8346392840035
1147010600%0%0199%00.00 sec000 sec198.7%0.00 sec0%N/A15707604410795
1250011300%0%0201%00.00 sec000 sec201.1%0.00 sec0%N/A16339876044782
1353011900%0%0203%00.00 sec000 sec203.4%0.00 sec0%N/A21510308195812
1456012500%0%0206%00.00 sec000 sec205.8%0.00 sec0%N/A281218911008001
1559013200%0%0208%00.00 sec000 sec208.2%0.00 sec0%N/A509936016107361
1662013800%0%0211%00.00 sec000 sec210.5%0.00 sec0%N/A940073125508092
1764014200%0%0213%00.00 sec000 sec212.9%0.00 sec0%N/A1527336640781458
1866014600%0%0215%00.00 sec000 sec215.3%0.00 sec0%N/A2628658267068040
1968015100%0%0218%00.00 sec000 sec217.6%0.00 sec0%N/A62890590129958630
2070015500%0%0220%00.00 sec000 sec220%0.00 sec0%N/A212046017342004647
2172015900%0%0222%00.00 sec000 sec222.4%0.00 sec0%N/A-3420046470
22740000%0%0225%00.00 sec000 sec224.7%0.00 sec0%N/A00
23760000%0%0227%00.00 sec000 sec227.1%0.00 sec0%N/A00
24780000%0%0229%00.00 sec000 sec229.5%0.00 sec0%N/A00
25800000%0%0232%00.00 sec000 sec231.8%0.00 sec0%N/A00
26820000%0%0234%00.00 sec000 sec234.2%0.00 sec0%N/A00
27840000%0%0237%00.00 sec000 sec236.6%0.00 sec0%N/A00
28860000%0%0239%00.00 sec000 sec238.9%0.00 sec0%N/A00
29880000%0%0241%00.00 sec000 sec241.3%0.00 sec0%N/A00
30900000%0%0244%00.00 sec000 sec243.7%0.00 sec0%N/A00
31910000%0%0245%00.00 sec000 sec244.9%0.00 sec0%N/A00
32920000%0%0246%00.00 sec000 sec246.1%0.00 sec0%N/A00
33930000%0%0247%00.00 sec000 sec247.2%0.00 sec0%N/A00
34940000%0%0248%00.00 sec000 sec248.4%0.00 sec0%N/A00
35950000%0%0250%00.00 sec000 sec249.6%0.00 sec0%N/A00
36960000%0%0251%00.00 sec000 sec250.8%0.00 sec0%N/A00
37970000%0%0252%00.00 sec000 sec252%0.00 sec0%N/A00
38980000%0%0253%00.00 sec000 sec253.2%0.00 sec0%N/A00
39990000%0%0254%00.00 sec000 sec254.3%0.00 sec0%N/A00
401000000%0%0256%00.00 sec000 sec255.5%0.00 sec0%N/A00

Item acquisition
Questionmark.png

Related helmet enchantments

The following helmet enchantments affect Sunder. No results found

Alternate skill effects

Sunder has the following alternate skill effects:

ItemEffect(s)
Gore Sunder EffectGore Sunder EffectSkill Gem EffectYour Sunder becomes a gory effect.Your Sunder becomes a gory effect.

Version history

Version Changes
3.13.0
  • The first wave now has a base radius of 9 (from 7).
  • Divergent Sunder now grants 1% increased physical damage per 1% gem quality (previously granted 1% increased area of effect per 1% gem quality, however this was a bug).
3.12.0
  • Now has alternative quality
3.11.0
  • The visual effects have been improved.
  • Now slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. Enemies hit by the wave will release a damaging shockwave in an area around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
  • The wave creates 5 areas, and cannot stop before creating 2 areas.
  • There is a delay between areas the wave creates. The gem gains reduced delay between areas as it levels, up to 25% reduced delay between areas at gem level 20.
  • The wave can cause a shockwave from up to 5 enemies.
  • The wave gains +2 to the radius of each area in the sequence.
  • Shockwaves now deal 40% less Damage (from 60%).
  • Now gains more area of effect as the gem levels, up to 19% at gem level 20.
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 175% at gem level 1 (from 140%), up to 220% at gem level 20 (from 182%).
  • Now has an effective length of 60 units (from 48).
  • Now has an attack speed multiplier of 75% (previously had 15% less attack speed).
3.4.0
  • Base range reduced by 20% at all levels.
  • Base explosion radius reduced to 15 (from 16) at all levels. Radius now grows more slowly, gaining +1 to radius 1 gem level later than previously
2.6.0
  • Primary damage increased by 40% at level 1. Damage progression as the gem levels slightly improved.
  • Secondary shockwave effects now deal 40% of base damage (down from 70%).
  • Sunder gains 1 additional unit of radius every 3 levels.
2.4.0
  • 9% more damage at gem level 20.
2.2.0
  • Added to the game

References

  1. Mark_GGG (November 1, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved November 4, 2016.
  2. Mark_GGG (February 25, 2016). "Skill Reveal: Sunder". Official Path of Exile subreddit. Retrieved January 21, 2017.


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