Defences
Defences is a keyword that collectively refers to armour, evasion rating, energy shield,[1] and ward. Armour, Evasion, and Energy Shield are sometimes referred to as the "Primary Defences" as they can be found globally throughout the game via equipment or the passive tree. Ward is a relatively newer type of defence exclusive to items found in the Expedition mechanic.
Note that #% increased (Global) Defences stats are additive with other mods that globally increase individual Defences, such as #% increased maximum Energy Shield. This means that if you allocate Deflection for 40% increased Defences from Equipped Shield and you have a total of 120% increased maximum Energy Shield from other sources, the total increase is 160% increased maximum Energy Shield; the values are not multiplicative.[2]
Although other stats under "Defence" tab of the character screen may be colloquially referred to as defences (e.g. resistance, dodge, block, spell suppression), these are not considered Defences for the purpose of the keyword and will not be scaled.
Items
Obtainable
Base items
Item | Stats | |
---|---|---|
Clutching TalismanClutching TalismanTalisman Tier: 2(15-25)% increased Global DefencesCorruptedFear the children of the First Ones. Let fear shield your back. And let the dullard speak of bravery when the First Ones come for him. - The Wolven King | 1 | (15-25)% increased Global DefencesCorrupted |
Unique items
Item | Stats | |||
---|---|---|---|---|
Emperor's MasteryEmperor's Mastery Prismatic JewelLimited to: 14% increased maximum Life 3% increased Character Size 5% increased Global Defences (5-7)% increased AttributesLearn as much as you can, and surround yourself with people who know the rest.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (5-7)% increased Attributes | ||
Militant FaithMilitant Faith Timeless JewelLimited to: 1 Historic Radius: LargeCarved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion>They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic
| ||
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| ||
Skin of the LoyalSkin of the Loyal Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences Has 6 Linked Sockets (Hidden)We happily give our limbs. A net woven to keep safe the bones of the Lords. This item can be transformed with a Blessing of Chayula | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences Has 6 Linked Sockets (Hidden) | ||
Replica Veil of the NightReplica Veil of the Night Great HelmetArmour: (61-76) Energy Shield: (14-17)Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block Defences are Zero (18-22)% increased Elemental Resistances"Prototype #722 might look like a helmet, but I believe it to be something else entirely. The visions it shows the wearer... are beyond mortal endurance..." | 22 | (20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block Defences are Zero (18-22)% increased Elemental Resistances | ||
Veil of the NightVeil of the Night Great HelmetArmour: (61-76) Energy Shield: (14-17)Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are ZeroThe seeds of greatness are planted in darkness, Watered by suffering, Tended by desperation, And bloom steel flowers of victory. | 22 | (20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are Zero | ||
BlightwellBlightwell Clutching TalismanTalisman Tier: 2 Requires Level 28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield +(15-30)% to Fire Resistance +(15-30)% to Lightning Resistance 50% slower start of Energy Shield Recharge during any Flask Effect (150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorruptedLong ago, the ocean was a puddle where a golden fish dwelt, who lit the ocean from within and kept the water fresh. When the sky burned, the fish dived deep, never to return, and the waters turned sour. | 28 | (15-25)% increased Global Defences+(20-30) to maximum Energy Shield +(15-30)% to Fire Resistance +(15-30)% to Lightning Resistance 50% slower start of Energy Shield Recharge during any Flask Effect (150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorrupted | ||
Mahuxotl's MachinationMahuxotl's Machination Steel Kite ShieldChance to Block: 26% Armour: (146-167) Energy Shield: (30-35) Movement Speed: -3%Requires Level 46, 60 Str, 60 IntCorrupted Soul Divine Flesh Eternal Youth Everlasting Sacrifice Immortal Ambition Vaal PactThe Banished Architect sought to employ all the darkest secrets of the Vaal... at the same time. | 46 | Corrupted Soul Divine Flesh Eternal Youth Everlasting Sacrifice Immortal Ambition Vaal Pact | ||
Replica Soul TetherReplica Soul Tether Cloth BeltRequires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Strength Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul"Curious. The test spike penetrated the subject's flesh, but the chest wound was not as deep as expected. There is something here..." | 48 | (15-25)% increased Stun and Block Recovery+(20-40) to Strength Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul | ||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | 52 |
| ||
Aul's UprisingAul's Uprising Onyx AmuletRequires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill +(15-20) to all Attributes +(50-70) to maximum Life (15-20)% increased Global Defences Envy has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. | 55 | +(10-16) to all AttributesGrants Level 15 Envy Skill +(15-20) to all Attributes +(50-70) to maximum Life (15-20)% increased Global Defences Envy has no Reservation | ||
ScaevaScaeva GladiusOne Handed Sword Physical Damage: (129-146) to (203-232) Critical Strike Chance: (5.75-6.25)% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off HandEven from the back rows, the whistling steel was mesmerising. They watched the dance in the arena dust, silent as the dead. A spell only broken by the spilling of blood. | 60 | 40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand | ||
The Eternal StruggleThe Eternal Struggle Onyx AmuletRequires Level 61<<Random Searing Exarch implicit>> <<Random Eater of Worlds implicit>>+(20-50) to Strength +(20-50) to Dexterity +(20-50) to Intelligence (10-15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominantSimply the way it must be, so that existence may be. | 61 | <<Random Searing Exarch implicit>> <<Random Eater of Worlds implicit>>+(20-50) to Strength +(20-50) to Dexterity +(20-50) to Intelligence (10-15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant | ||
The Night LampThe Night Lamp Urn RelicRequires Level 64The Herald of the Scourge drops an additional Forbidden Tome No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis This item is destroyed when applied to a SanctumUnmodifiable"The newcomers were terrified of fire. He used their fear to control them, to lay the seeds of unquestioning faith. He claimed only his god could protect them." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | 64 | The Herald of the Scourge drops an additional Forbidden Tome No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis This item is destroyed when applied to a SanctumUnmodifiable |
League reward or legacy items
Item | Stats | |
---|---|---|
Mask of the TribunalMask of the Tribunal Magistrate CrownArmour: (400-567) Energy Shield: (82-117)Requires Level 58, 64 Str, 64 Int+(25-30) to all Attributes (150-200)% increased Armour and Energy Shield Nearby Allies have (4-6)% increased Defences per 100 Strength you have Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total AttributesThe judge determines worthiness by comparison to the paragon: himself. | 58 | +(25-30) to all Attributes (150-200)% increased Armour and Energy Shield Nearby Allies have (4-6)% increased Defences per 100 Strength you have Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total Attributes |
Talisman of the VictorTalisman of the Victor Jet AmuletRequires Level 12+(8-12)% to all Elemental Resistances(3-6)% increased Movement Speed (5-10)% increased Global DefencesA glimpse of victory is all you need to win. | 12 | +(8-12)% to all Elemental Resistances(3-6)% increased Movement Speed (5-10)% increased Global Defences |
Passive skills
Passive skills for defences include:
Name | Stats |
---|---|
Defences with Shield | 40% increased Defences from Equipped Shield [1] |
Shield Damage and Defences | 30% increased Defences from Equipped Shield 14% increased Physical Attack Damage while holding a Shield Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1] |
Shield Defences | 50% increased Defences from Equipped Shield [1] [2] |
Command of Steel | +8% Chance to Block Attack Damage while holding a Shield 50% increased Defences from Equipped Shield [1] |
Defiance | Attack Skills deal 24% increased Damage while holding a Shield +3% Chance to Block Attack Damage while holding a Shield 60% increased Defences from Equipped Shield [1] |
Potent Connections | 10% increased Movement Speed while you have at least two Linked targets 25% increased Defences while you have at least four Linked targets [1] |
Retaliation | Attack Skills deal 20% increased Damage while holding a Shield 60% increased Defences from Equipped Shield 8% increased Attack Speed while holding a Shield [1] |
Masteries
The following Masteries are related to Defences:
Mastery | Effects |
---|---|
Staff Mastery |
|
Related modifiers
This list does not include modifiers that affect energy shield, evasion rating and armour directly.
Name | Domain | Generation Type | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|---|---|
HellscapeDownsideReducedGlobalDefences0 | Item | Scourge Detriment | 1 | (10-6)% reduced Global Defences | N/A | armour 1000 ring 1000 amulet 1000 belt 1000 |
HellscapeDownsideReducedGlobalDefences1 | Item | Scourge Detriment | 1 | (15-11)% reduced Global Defences | N/A | armour 1000 ring 1000 amulet 1000 belt 1000 |
HellscapeDownsideReducedGlobalDefences2 | Item | Scourge Detriment | 45 | (20-16)% reduced Global Defences | N/A | armour 1000 ring 1000 amulet 1000 belt 1000 |
HellscapeDownsideReducedGlobalDefences3__ | Item | Scourge Detriment | 68 | (25-21)% reduced Global Defences | N/A | armour 1000 ring 1000 amulet 1000 belt 1000 |
WeaponTreeModEffectDefence1 | Item | Crucible Passive Skill Tree | 1 | 10% increased Explicit Defence Modifier magnitudes | N/A | shield 300 |
WeaponTreeModEffectDefence2 | Item | Crucible Passive Skill Tree | 65 | 15% increased Explicit Defence Modifier magnitudes | N/A | shield 300 |
Subterranean | Delve | Prefix | 1 | (4-6)% increased Global Defences | defences | jewel 1000 abyss_jewel 1000 |
TangledAltarDownsidePlayerTaintedFrenzy | Eldritch Altar | Intrinsic | 1 | (50-30)% reduced Defences per Frenzy Charge | N/A | primordial_altar_upside 0 tangle_altar 400 |
of Miring | Uber Map Area | Suffix | 1 | Players have (30-25)% less Defences | N/A | uber_tier_map 60 |
Note: Fossil exclusive mod (mod in domain "Delve") are mostly disabled to spawn on new item.
By mod tag
The following mods has the mod tag "defences" or "jewellery_defense"
Implicit
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
V2AddedArmourWhileStationaryCorrupted1 | Item | Corrupted | 1 | +(35-60) Armour while stationary | boots 1000 |
V2AddedArmourWhileStationaryCorrupted2 | Item | Corrupted | 31 | +(61-138) Armour while stationary | boots 1000 |
V2AddedArmourWhileStationaryCorrupted3 | Item | Corrupted | 75 | +(139-322) Armour while stationary | boots 500 |
V2AddedEvasionWhileMovingCorrupted1_ | Item | Corrupted | 1 | +(35-60) to Global Evasion Rating while moving | boots 1000 |
V2AddedEvasionWhileMovingCorrupted2 | Item | Corrupted | 31 | +(61-138) to Global Evasion Rating while moving | boots 1000 |
V2AddedEvasionWhileMovingCorrupted3 | Item | Corrupted | 75 | +(139-322) to Global Evasion Rating while moving | boots 500 |
V2IncreasedEnergyShieldCorrupted | Item | Corrupted | 1 | (8-10)% increased maximum Energy Shield | belt 1000 |
V2IncreasedMaximumEnergyShieldCorrupted | Item | Corrupted | 1 | (4-6)% increased maximum Energy Shield | armour 1000 |
Shimmering | Monster | Intrinsic | 1 | 100% increased maximum Energy Shield (Hidden) | not_int 0 ward_armour 0 default 1000 |
Evasive | Monster | Intrinsic | 1 | 40% increased Evasion Rating (Hidden) | not_dex 0 ward_armour 0 default 1000 |
Energy Shield Aura | Monster | Intrinsic | 12 | N/A | magic 0 ward_armour 0 default 500 |
TormentSpiritEmbezzler | Monster | Intrinsic | 1 | N/A | default 1000 |
TormentSpiritShavronne | Monster | Intrinsic | 1 | N/A | default 1000 |
TormentSpiritSmuggler | Monster | Intrinsic | 1 | N/A | default 1000 |
JewelImplicitEnergyShieldRechargeRate | Jewel | Intrinsic | 1 | (3-6)% increased Energy Shield Recharge Rate | jewel 1 |
SanctumSpecialCorruptionKeystoneArrowDancing | Sanctified Relic | Corrupted | 1 | Arrow Dancing | default 100 |
SanctumSpecialCorruptionKeystoneDivineShield | Sanctified Relic | Corrupted | 1 | Divine Shield | default 100 |
SanctumSpecialCorruptionKeystoneEldritchBattery | Sanctified Relic | Corrupted | 1 | Eldritch Battery | default 100 |
SanctumSpecialCorruptionKeystoneEternalYouth | Sanctified Relic | Corrupted | 1 | Eternal Youth | default 100 |
SanctumSpecialCorruptionKeystoneGhostDance | Sanctified Relic | Corrupted | 1 | Ghost Dance | default 100 |
SanctumSpecialCorruptionKeystoneIronReflexes | Sanctified Relic | Corrupted | 1 | Iron Reflexes | default 100 |
SanctumSpecialCorruptionKeystoneGhostReaver | Sanctified Relic | Corrupted | 1 | Ghost Reaver | default 100 |
SanctumSpecialCorruptionKeystoneImbalancedGuard | Sanctified Relic | Corrupted | 1 | Imbalanced Guard | default 100 |
SanctumSpecialCorruptionKeystoneTheAgnostic | Sanctified Relic | Corrupted | 1 | The Agnostic | default 100 |
SanctumSpecialCorruptionKeystoneUnwaveringStance | Sanctified Relic | Corrupted | 1 | Unwavering Stance | default 100 |
SanctumSpecialCorruptionKeystoneWickedWard | Sanctified Relic | Corrupted | 1 | Wicked Ward | default 100 |
SanctumSpecialCorruptionKeystoneWindDancer | Sanctified Relic | Corrupted | 1 | Wind Dancer | default 100 |
SanctumSpecialCorruptionKeystoneZealotsOath | Sanctified Relic | Corrupted | 1 | Zealot's Oath | default 100 |
Prefix
Name | Domain | Stats | Spawn Weighting | |
---|---|---|---|---|
Blessed | Item | 1 | +(5-9) to Armour +(3-4) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 |
Anointed | Item | 18 | +(10-27) to Armour +(5-12) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 |
Sanctified | Item | 30 | +(28-48) to Armour +(13-22) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 |
Hallowed | Item | 38 | +(49-85) to Armour +(23-28) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 |
Beatified | Item | 46 | +(86-145) to Armour +(29-48) to maximum Energy Shield | boots 0 gloves 0 str_int_armour 1000 str_dex_int_armour 166 |
Consecrated | Item | 58 | +(146-220) to Armour +(49-60) to maximum Energy Shield | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 |
Saintly | Item | 69 | +(221-300) to Armour +(61-72) to maximum Energy Shield | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 |
Godly | Item | 79 | +(301-375) to Armour +(73-80) to maximum Energy Shield | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 |
Supple | Item | 1 | +(5-9) to Armour +(5-9) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Pliant | Item | 18 | +(10-27) to Armour +(10-27) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Flexible | Item | 30 | +(28-48) to Armour +(28-48) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Durable | Item | 38 | +(49-85) to Armour +(49-85) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Sturdy | Item | 46 | +(86-145) to Armour +(86-145) to Evasion Rating | boots 0 gloves 0 str_dex_armour 1000 str_dex_int_armour 166 |
Resilient | Item | 58 | +(146-220) to Armour +(146-220) to Evasion Rating | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Adaptable | Item | 69 | +(221-300) to Armour +(221-300) to Evasion Rating | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Versatile | Item | 79 | +(301-375) to Armour +(301-375) to Evasion Rating | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Will-o-wisp's | Item | 1 | +(5-9) to Evasion Rating +(3-4) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 |
Nymph's | Item | 18 | +(10-27) to Evasion Rating +(5-12) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 |
Sylph's | Item | 30 | +(28-48) to Evasion Rating +(13-22) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 |
Cherub's | Item | 38 | +(49-85) to Evasion Rating +(23-28) to maximum Energy Shield | dex_int_armour 1000 str_dex_int_armour 166 |
Spirit's | Item | 46 | +(86-145) to Evasion Rating +(29-48) to maximum Energy Shield | boots 0 gloves 0 dex_int_armour 1000 str_dex_int_armour 166 |
Eidolon's | Item | 58 | +(146-220) to Evasion Rating +(49-60) to maximum Energy Shield | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 |
Apparition's | Item | 69 | +(221-300) to Evasion Rating +(61-72) to maximum Energy Shield | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 |
Phantasm's | Item | 79 | +(301-375) to Evasion Rating +(73-80) to maximum Energy Shield | shield 0 boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 |
Shining | Item | 3 | +(3-5) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 |
Glimmering | Item | 11 | +(6-11) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 |
Glittering | Item | 17 | +(12-16) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 |
Glowing | Item | 23 | +(17-23) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 |
Radiating | Item | 29 | +(24-30) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 |
Pulsing | Item | 35 | +(31-38) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 |
Seething | Item | 43 | +(39-49) to maximum Energy Shield | int_armour 1000 str_dex_int_armour 166 |
Blazing | Item | 51 | +(50-61) to maximum Energy Shield | gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 |
Scintillating | Item | 60 | +(62-76) to maximum Energy Shield | helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 |
Incandescent | Item | 69 | +(77-90) to maximum Energy Shield | helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 |
Resplendent | Item | 75 | +(91-100) to maximum Energy Shield | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 str_dex_int_armour 166 |
Agile | Item | 1 | +(6-12) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Dancer's | Item | 11 | +(13-35) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Acrobat's | Item | 17 | +(36-63) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Fleet | Item | 23 | +(64-82) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Blurred | Item | 29 | +(83-101) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Phased | Item | 35 | +(102-120) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Vaporous | Item | 43 | +(121-150) to Evasion Rating | dex_armour 1000 str_dex_int_armour 166 |
Elusory | Item | 51 | +(151-200) to Evasion Rating | gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 |
Adroit | Item | 60 | +(201-300) to Evasion Rating | helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 |
Lissome | Item | 69 | +(301-400) to Evasion Rating | helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 |
Fugitive | Item | 77 | +(401-500) to Evasion Rating | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 |
Lacquered | Item | 1 | +(6-12) to Armour | str_armour 1000 str_dex_int_armour 166 |
Studded | Item | 11 | +(13-35) to Armour | str_armour 1000 str_dex_int_armour 166 |
Ribbed | Item | 17 | +(36-63) to Armour | str_armour 1000 str_dex_int_armour 166 |
Fortified | Item | 23 | +(64-82) to Armour | str_armour 1000 str_dex_int_armour 166 |
Plated | Item | 29 | +(83-101) to Armour | str_armour 1000 str_dex_int_armour 166 |
Carapaced | Item | 35 | +(102-120) to Armour | str_armour 1000 str_dex_int_armour 166 |
Encased | Item | 43 | +(121-150) to Armour | str_armour 1000 str_dex_int_armour 166 |
Enveloped | Item | 51 | +(151-200) to Armour | gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 |
Abating | Item | 60 | +(201-300) to Armour | helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 |
Unmoving | Item | 69 | +(301-400) to Armour | helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 |
Impervious | Item | 77 | +(401-500) to Armour | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 |
Farrier's | Item | 3 | +(5-9) to Ward | ward_armour 1000 |
Brownsmith's | Item | 11 | +(10-15) to Ward | ward_armour 1000 |
Coppersmith's | Item | 17 | +(16-23) to Ward | ward_armour 1000 |
Blacksmith's | Item | 23 | +(24-35) to Ward | ward_armour 1000 |
Silversmith's | Item | 29 | +(36-52) to Ward | ward_armour 1000 |
Goldsmith's | Item | 35 | +(52-69) to Ward | ward_armour 1000 |
Whitesmith's | Item | 43 | +(70-84) to Ward | ward_armour 1000 |
Engraver's | Item | 51 | +(85-99) to Ward | gloves 0 boots 0 ward_armour 1000 |
Runesmith's | Item | 60 | +(100-119) to Ward | helmet 0 gloves 0 boots 0 ward_armour 1000 |
Runemaster's | Item | 69 | +(120-139) to Ward | helmet 0 gloves 0 boots 0 ward_armour 1000 |
Artificer's | Item | 75 | +(140-159) to Ward | shield 0 helmet 0 gloves 0 boots 0 ward_armour 1000 |
Oyster's | Item | 30 | +(20-32) to Armour +(18-23) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Urchin's | Item | 46 | +(33-48) to Armour +(24-28) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Nautilus's | Item | 62 | +(49-96) to Armour +(29-33) to maximum Life | boots 0 gloves 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Crocodile's | Item | 78 | +(97-144) to Armour +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 str_armour 500 str_dex_armour 250 str_int_armour 250 str_dex_int_armour 166 |
Monk's | Item | 30 | +(8-10) to maximum Energy Shield +(18-23) to maximum Life | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Prior's | Item | 46 | +(11-15) to maximum Energy Shield +(24-28) to maximum Life | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Abbot's | Item | 62 | +(16-25) to maximum Energy Shield +(29-33) to maximum Life | boots 0 gloves 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Exarch's | Item | 78 | +(26-30) to maximum Energy Shield +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 int_armour 500 str_int_armour 250 dex_int_armour 250 str_dex_int_armour 166 |
Acolyte's | Item | 30 | +(8-10) to maximum Energy Shield +(11-15) to maximum Mana | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Deacon's | Item | 46 | +(11-15) to maximum Energy Shield +(16-19) to maximum Mana | int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Priest's | Item | 62 | +(16-25) to maximum Energy Shield +(20-22) to maximum Mana | boots 0 gloves 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Bishop's | Item | 78 | +(26-30) to maximum Energy Shield +(23-25) to maximum Mana | shield 0 boots 0 gloves 0 helmet 0 int_armour 500 str_int_armour 250 dex_int_armour 250 str_dex_int_armour 166 |
Flea's | Item | 30 | +(14-20) to Evasion Rating +(18-23) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Fawn's | Item | 46 | +(21-42) to Evasion Rating +(24-28) to maximum Life | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Ram's | Item | 62 | +(43-95) to Evasion Rating +(29-33) to maximum Life | boots 0 gloves 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 |
Ibex's | Item | 78 | +(96-120) to Evasion Rating +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 dex_armour 500 str_dex_armour 250 dex_int_armour 250 str_dex_int_armour 166 |
Annest's | Item | 30 | +(15-20) to Ward +(18-23) to maximum Life | ward_armour 1000 |
Owen's | Item | 46 | +(21-30) to Ward +(24-28) to maximum Life | ward_armour 1000 |
Gwayne's | Item | 62 | +(31-40) to Ward +(29-33) to maximum Life | boots 0 gloves 0 ward_armour 1000 |
Cadigan's | Item | 78 | +(41-50) to Ward +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 ward_armour 500 |
The Elder's | Item | 75 | (11-20)% chance to Defend with 200% of Armour | belt_elder 400 |
The Elder's | Item | 80 | (21-30)% chance to Defend with 200% of Armour | belt_elder 400 |
Redeemer's | Item | 68 | (0.2-0.4)% of Cold Damage Leeched as Energy Shield | amulet_eyrie 500 |
Infixed | Item | 3 | (15-26)% increased Armour and Energy Shield | str_int_armour 1000 |
Ingrained | Item | 19 | (27-42)% increased Armour and Energy Shield | str_int_armour 1000 |
Instilled | Item | 30 | (43-55)% increased Armour and Energy Shield | str_int_armour 1000 |
Infused | Item | 44 | (56-67)% increased Armour and Energy Shield | str_int_armour 1000 |
Inculcated | Item | 60 | (68-79)% increased Armour and Energy Shield | str_int_armour 1000 |
Interpolated | Item | 72 | (80-91)% increased Armour and Energy Shield | str_int_armour 1000 |
Inspired | Item | 84 | (92-100)% increased Armour and Energy Shield | str_int_armour 1000 |
Interpermeated | Item | 86 | (101-110)% increased Armour and Energy Shield | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 |
Scrapper's | Item | 3 | (15-26)% increased Armour and Evasion | str_dex_armour 1000 |
Brawler's | Item | 19 | (27-42)% increased Armour and Evasion | str_dex_armour 1000 |
Fencer's | Item | 30 | (43-55)% increased Armour and Evasion | str_dex_armour 1000 |
Gladiator's | Item | 44 | (56-67)% increased Armour and Evasion | str_dex_armour 1000 |
Duelist's | Item | 60 | (68-79)% increased Armour and Evasion | str_dex_armour 1000 |
Hero's | Item | 72 | (80-91)% increased Armour and Evasion | str_dex_armour 1000 |
Legend's | Item | 84 | (92-100)% increased Armour and Evasion | str_dex_armour 1000 |
Victor's | Item | 86 | (101-110)% increased Armour and Evasion | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 |
Shadowy | Item | 3 | (27-42)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 |
Ethereal | Item | 19 | (43-55)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 |
Unworldly | Item | 30 | (56-67)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 |
Ephemeral | Item | 44 | (68-79)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 |
Evanescent | Item | 60 | (80-91)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 |
Unreal | Item | 72 | (92-100)% increased Armour, Evasion and Energy Shield | str_dex_int_armour 1000 |
Incorporeal | Item | 85 | (101-110)% increased Armour, Evasion and Energy Shield | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 dex_int_armour 0 body_armour 1000 |
Protective | Item | 3 | (11-28)% increased Energy Shield | int_armour 1000 |
Strong-Willed | Item | 18 | (27-42)% increased Energy Shield | int_armour 1000 |
Resolute | Item | 30 | (43-55)% increased Energy Shield | int_armour 1000 |
Fearless | Item | 44 | (56-67)% increased Energy Shield | int_armour 1000 |
Dauntless | Item | 60 | (68-79)% increased Energy Shield | int_armour 1000 |
Indomitable | Item | 72 | (80-91)% increased Energy Shield | int_armour 1000 |
Unassailable | Item | 84 | (92-100)% increased Energy Shield | int_armour 1000 |
Unfaltering | Item | 86 | (101-110)% increased Energy Shield | str_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 |
Shadowy | Item | 3 | (15-26)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Ethereal | Item | 19 | (27-42)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Unworldly | Item | 30 | (43-55)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Ephemeral | Item | 44 | (56-67)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Evanescent | Item | 60 | (68-79)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Unreal | Item | 72 | (80-91)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Illusory | Item | 84 | (92-100)% increased Evasion and Energy Shield | dex_int_armour 1000 |
Incorporeal | Item | 86 | (101-110)% increased Evasion and Energy Shield | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 |
Shade's | Item | 3 | (15-26)% increased Evasion Rating | dex_armour 1000 |
Ghost's | Item | 19 | (27-42)% increased Evasion Rating | dex_armour 1000 |
Spectre's | Item | 30 | (43-55)% increased Evasion Rating | dex_armour 1000 |
Wraith's | Item | 44 | (56-67)% increased Evasion Rating | dex_armour 1000 |
Phantasm's | Item | 60 | (68-79)% increased Evasion Rating | dex_armour 1000 |
Nightmare's | Item | 72 | (80-91)% increased Evasion Rating | dex_armour 1000 |
Mirage's | Item | 84 | (92-100)% increased Evasion Rating | dex_armour 1000 |
Illusion's | Item | 86 | (101-110)% increased Evasion Rating | int_armour 0 str_dex_armour 0 str_int_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 |
Reinforced | Item | 3 | (15-26)% increased Armour | str_armour 1000 |
Layered | Item | 17 | (27-42)% increased Armour | str_armour 1000 |
Lobstered | Item | 29 | (43-55)% increased Armour | str_armour 1000 |
Buttressed | Item | 42 | (56-67)% increased Armour | str_armour 1000 |
Thickened | Item | 60 | (68-79)% increased Armour | str_armour 1000 |
Girded | Item | 72 | (80-91)% increased Armour | str_armour 1000 |
Impregnable | Item | 84 | (92-100)% increased Armour | str_armour 1000 |
Impenetrable | Item | 86 | (101-110)% increased Armour | int_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 |
Chiseled | Item | 3 | (11-28)% increased Ward | ward_armour 1000 |
Etched | Item | 18 | (27-42)% increased Ward | ward_armour 1000 |
Engraved | Item | 30 | (43-55)% increased Ward | ward_armour 1000 |
Embedded | Item | 44 | (56-67)% increased Ward | ward_armour 1000 |
Inscribed | Item | 60 | (68-79)% increased Ward | ward_armour 1000 |
Lettered | Item | 72 | (80-91)% increased Ward | ward_armour 1000 |
Runed | Item | 84 | (92-100)% increased Ward | ward_armour 1000 |
Calligraphic | Item | 86 | (101-110)% increased Ward | helmet 0 gloves 0 boots 0 ward_armour 1000 |
Pixie's | Item | 2 | (6-13)% increased Armour and Energy Shield (6-7)% increased Stun and Block Recovery | str_int_armour 1000 |
Gremlin's | Item | 19 | (14-20)% increased Armour and Energy Shield (8-9)% increased Stun and Block Recovery | str_int_armour 1000 |
Boggart's | Item | 30 | (21-26)% increased Armour and Energy Shield (10-11)% increased Stun and Block Recovery | str_int_armour 1000 |
Naga's | Item | 44 | (27-32)% increased Armour and Energy Shield (12-13)% increased Stun and Block Recovery | str_int_armour 1000 |
Djinn's | Item | 60 | (33-38)% increased Armour and Energy Shield (14-15)% increased Stun and Block Recovery | str_int_armour 1000 |
Seraphim's | Item | 78 | (39-42)% increased Armour and Energy Shield (16-17)% increased Stun and Block Recovery | str_int_armour 1000 |
Mosquito's | Item | 2 | (6-13)% increased Armour, Evasion and Energy Shield (6-7)% increased Stun and Block Recovery | str_dex_int_armour 1000 |
Moth's | Item | 19 | (14-20)% increased Armour, Evasion and Energy Shield (8-9)% increased Stun and Block Recovery | str_dex_int_armour 1000 |
Butterfly's | Item | 30 | (21-26)% increased Armour, Evasion and Energy Shield (10-11)% increased Stun and Block Recovery | str_dex_int_armour 1000 |
Wasp's | Item | 44 | (27-32)% increased Armour, Evasion and Energy Shield (12-13)% increased Stun and Block Recovery | str_dex_int_armour 1000 |
Dragonfly's | Item | 60 | (33-38)% increased Armour, Evasion and Energy Shield (14-15)% increased Stun and Block Recovery | str_dex_int_armour 1000 |
Hummingbird's | Item | 78 | (39-42)% increased Armour, Evasion and Energy Shield (16-17)% increased Stun and Block Recovery | str_dex_int_armour 1000 |
Beetle's | Item | 2 | (6-13)% increased Armour and Evasion (6-7)% increased Stun and Block Recovery | str_dex_armour 1000 |
Crab's | Item | 19 | (14-20)% increased Armour and Evasion (8-9)% increased Stun and Block Recovery | str_dex_armour 1000 |
Armadillo's | Item | 30 | (21-26)% increased Armour and Evasion (10-11)% increased Stun and Block Recovery | str_dex_armour 1000 |
Rhino's | Item | 44 | (27-32)% increased Armour and Evasion (12-13)% increased Stun and Block Recovery | str_dex_armour 1000 |
Elephant's | Item | 60 | (33-38)% increased Armour and Evasion (14-15)% increased Stun and Block Recovery | str_dex_armour 1000 |
Mammoth's | Item | 78 | (39-42)% increased Armour and Evasion (16-17)% increased Stun and Block Recovery | str_dex_armour 1000 |
Pixie's | Item | 3 | (6-13)% increased Energy Shield (6-7)% increased Stun and Block Recovery | int_armour 1000 |
Gremlin's | Item | 18 | (14-20)% increased Energy Shield (8-9)% increased Stun and Block Recovery | int_armour 1000 |
Boggart's | Item | 30 | (21-26)% increased Energy Shield (10-11)% increased Stun and Block Recovery | int_armour 1000 |
Naga's | Item | 44 | (27-32)% increased Energy Shield (12-13)% increased Stun and Block Recovery | int_armour 1000 |
Djinn's | Item | 60 | (33-38)% increased Energy Shield (14-15)% increased Stun and Block Recovery | int_armour 1000 |
Seraphim's | Item | 78 | (39-42)% increased Energy Shield (16-17)% increased Stun and Block Recovery | int_armour 1000 |
Mosquito's | Item | 2 | (6-13)% increased Evasion and Energy Shield (6-7)% increased Stun and Block Recovery | dex_int_armour 1000 |
Moth's | Item | 19 | (14-20)% increased Evasion and Energy Shield (8-9)% increased Stun and Block Recovery | dex_int_armour 1000 |
Butterfly's | Item | 30 | (21-26)% increased Evasion and Energy Shield (10-11)% increased Stun and Block Recovery | dex_int_armour 1000 |
Wasp's | Item | 44 | (27-32)% increased Evasion and Energy Shield (12-13)% increased Stun and Block Recovery | dex_int_armour 1000 |
Dragonfly's | Item | 60 | (33-38)% increased Evasion and Energy Shield (14-15)% increased Stun and Block Recovery | dex_int_armour 1000 |
Hummingbird's | Item | 78 | (39-42)% increased Evasion and Energy Shield (16-17)% increased Stun and Block Recovery | dex_int_armour 1000 |
Mosquito's | Item | 2 | (6-13)% increased Evasion Rating (6-7)% increased Stun and Block Recovery | dex_armour 1000 |
Moth's | Item | 19 | (14-20)% increased Evasion Rating (8-9)% increased Stun and Block Recovery | dex_armour 1000 |
Butterfly's | Item | 30 | (21-26)% increased Evasion Rating (10-11)% increased Stun and Block Recovery | dex_armour 1000 |
Wasp's | Item | 44 | (27-32)% increased Evasion Rating (12-13)% increased Stun and Block Recovery | dex_armour 1000 |
Dragonfly's | Item | 60 | (33-38)% increased Evasion Rating (14-15)% increased Stun and Block Recovery | dex_armour 1000 |
Hummingbird's | Item | 78 | (39-42)% increased Evasion Rating (16-17)% increased Stun and Block Recovery | dex_armour 1000 |
Beetle's | Item | 1 | (6-13)% increased Armour (6-7)% increased Stun and Block Recovery | str_armour 1000 |
Crab's | Item | 17 | (14-20)% increased Armour (8-9)% increased Stun and Block Recovery | str_armour 1000 |
Armadillo's | Item | 29 | (21-26)% increased Armour (10-11)% increased Stun and Block Recovery | str_armour 1000 |
Rhino's | Item | 42 | (27-32)% increased Armour (12-13)% increased Stun and Block Recovery | str_armour 1000 |
Elephant's | Item | 60 | (33-38)% increased Armour (14-15)% increased Stun and Block Recovery | str_armour 1000 |
Mammoth's | Item | 78 | (39-42)% increased Armour (16-17)% increased Stun and Block Recovery | str_armour 1000 |
Improved | Item | 3 | (6-13)% increased Ward (6-7)% increased Stun and Block Recovery | ward_armour 1000 |
Enhanced | Item | 18 | (14-20)% increased Ward (8-9)% increased Stun and Block Recovery | ward_armour 1000 |
Bolstered | Item | 30 | (21-26)% increased Ward (10-11)% increased Stun and Block Recovery | ward_armour 1000 |
Elegant | Item | 44 | (27-32)% increased Ward (12-13)% increased Stun and Block Recovery | ward_armour 1000 |
Exquisite | Item | 60 | (33-38)% increased Ward (14-15)% increased Stun and Block Recovery | ward_armour 1000 |
Masterwork | Item | 78 | (39-42)% increased Ward (16-17)% increased Stun and Block Recovery | ward_armour 1000 |
Protective | Item | 3 | (2-4)% increased maximum Energy Shield | amulet 1000 |
Strong-Willed | Item | 18 | (5-7)% increased maximum Energy Shield | amulet 1000 |
Resolute | Item | 30 | (8-10)% increased maximum Energy Shield | amulet 1000 |
Fearless | Item | 42 | (11-13)% increased maximum Energy Shield | amulet 1000 |
Dauntless | Item | 56 | (14-16)% increased maximum Energy Shield | amulet 1000 |
Crusader's | Item | 68 | (7-9)% increased maximum Energy Shield | belt_crusader 500 ring_crusader 500 |
Indomitable | Item | 70 | (17-19)% increased maximum Energy Shield | amulet 1000 |
Unassailable | Item | 77 | (20-22)% increased maximum Energy Shield | amulet 1000 |
Crusader's | Item | 78 | (10-12)% increased maximum Energy Shield | belt_crusader 500 ring_crusader 500 |
Crusader's | Item | 82 | (13-15)% increased maximum Energy Shield | belt_crusader 500 ring_crusader 500 |
Agile | Item | 2 | (4-8)% increased Evasion Rating | amulet 1000 |
Dancer's | Item | 19 | (9-13)% increased Evasion Rating | amulet 1000 |
Acrobat's | Item | 30 | (14-18)% increased Evasion Rating | amulet 1000 |
Fleet | Item | 42 | (19-23)% increased Evasion Rating | amulet 1000 |
Blurred | Item | 56 | (24-28)% increased Evasion Rating | amulet 1000 |
Redeemer's | Item | 68 | (7-9)% increased Evasion Rating | belt_eyrie 500 ring_eyrie 500 |
Phased | Item | 70 | (29-32)% increased Evasion Rating | amulet 1000 |
Vaporous | Item | 77 | (33-36)% increased Evasion Rating | amulet 1000 |
Redeemer's | Item | 78 | (10-12)% increased Evasion Rating | belt_eyrie 500 ring_eyrie 500 |
Redeemer's | Item | 82 | (13-15)% increased Evasion Rating | belt_eyrie 500 ring_eyrie 500 |
Warlord's | Item | 68 | (0.2-0.4)% of Fire Damage Leeched as Energy Shield | amulet_adjudicator 500 |
The Elder's | Item | 68 | +(500-650) Armour if you've Blocked Recently | shield_elder 800 |
The Elder's | Item | 75 | +(651-800) Armour if you've Blocked Recently | shield_elder 800 |
Shining | Item | 3 | +(1-3) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 |
Glimmering | Item | 11 | +(4-8) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 |
Glittering | Item | 17 | +(9-12) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 |
Glowing | Item | 23 | +(13-15) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 |
Radiating | Item | 29 | +(16-19) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 |
Pulsing | Item | 35 | +(20-22) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 |
Seething | Item | 42 | +(23-26) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 |
Blazing | Item | 50 | +(27-31) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 |
Scintillating | Item | 59 | +(32-37) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 |
Incandescent | Item | 68 | +(38-43) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 |
Resplendent | Item | 74 | +(44-47) to maximum Energy Shield | ring 1000 amulet 1000 belt 1000 |
Dazzling | Item | 80 | +(48-51) to maximum Energy Shield | ring 0 amulet 1000 belt 1000 |
Agile | Item | 1 | +(3-10) to Evasion Rating | ring 1000 |
Dancer's | Item | 18 | +(11-35) to Evasion Rating | ring 1000 |
Acrobat's | Item | 29 | +(36-60) to Evasion Rating | ring 1000 |
Fleet | Item | 42 | +(61-80) to Evasion Rating | ring 1000 |
Blurred | Item | 58 | +(81-120) to Evasion Rating | ring 1000 |
Phased | Item | 72 | +(121-150) to Evasion Rating | ring 1000 |
Vaporous | Item | 84 | +(151-170) to Evasion Rating | ring 1000 |
Lacquered | Item | 1 | +(3-10) to Armour | belt 1000 |
Studded | Item | 18 | +(11-35) to Armour | belt 1000 |
Ribbed | Item | 30 | +(36-60) to Armour | belt 1000 |
Fortified | Item | 44 | +(61-138) to Armour | belt 1000 |
Plated | Item | 57 | +(139-322) to Armour | belt 1000 |
Carapaced | Item | 71 | +(323-400) to Armour | belt 1000 |
Encased | Item | 83 | +(401-460) to Armour | belt 1000 |
Enveloped | Item | 86 | +(461-540) to Armour | belt 1000 |
Reinforced | Item | 2 | (4-8)% increased Armour | amulet 1000 |
Layered | Item | 18 | (9-13)% increased Armour | amulet 1000 |
Lobstered | Item | 30 | (14-18)% increased Armour | amulet 1000 |
Buttressed | Item | 42 | (19-23)% increased Armour | amulet 1000 |
Thickened | Item | 56 | (24-28)% increased Armour | amulet 1000 |
Warlord's | Item | 68 | (7-9)% increased Armour | belt_adjudicator 500 ring_adjudicator 500 |
Girded | Item | 70 | (29-32)% increased Armour | amulet 1000 |
Impregnable | Item | 77 | (33-36)% increased Armour | amulet 1000 |
Warlord's | Item | 78 | (10-12)% increased Armour | belt_adjudicator 500 ring_adjudicator 500 |
Warlord's | Item | 82 | (13-15)% increased Armour | belt_adjudicator 500 ring_adjudicator 500 |
Crusader's | Item | 68 | (0.2-0.4)% of Lightning Damage Leeched as Energy Shield | amulet_crusader 500 |
The Shaper's | Item | 75 | (21-25)% increased Energy Shield from Equipped Body Armour | belt_shaper 400 |
The Shaper's | Item | 80 | (26-30)% increased Energy Shield from Equipped Body Armour | belt_shaper 400 |
Crusader's | Item | 68 | (15-25)% increased Maximum total Energy Shield Recovery per second from Leech | amulet_crusader 250 |
Crusader's | Item | 75 | 15% increased Maximum total Energy Shield Recovery per second from Leech | gloves_crusader 250 |
Buffering | Area | 69 | 18% increased Quantity of Items found in this Area Found Items have 2% chance to drop Corrupted in Area Monsters gain (80-120)% of Maximum Life as Extra Maximum Energy Shield | uber_tier_map 0 secret_area 800 |
Smothering | Area | 69 | 20% increased Quantity of Items found in this Area Found Items have 2% chance to drop Corrupted in Area Players have 75% less Recovery Rate of Life and Energy Shield | uber_tier_map 0 secret_area 500 |
Serene | Jewel | 1 | (4-6)% faster start of Energy Shield Recharge | not_int 0 default 500 |
Shimmering | Jewel | 1 | (6-8)% increased maximum Energy Shield | not_int 0 default 500 |
Fevered | Jewel | 1 | (6-8)% increased Energy Shield Recharge Rate | not_int 0 default 500 |
Evasive | Jewel | 1 | (14-18)% increased Evasion Rating | not_dex 0 default 500 |
Armoured | Jewel | 1 | (14-18)% increased Armour | not_str 0 default 500 |
Captivating | Abyss Jewel | 1 | Regenerate (9-12) Energy Shield per second | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 |
Beautiful | Abyss Jewel | 30 | Regenerate (13-16) Energy Shield per second | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 |
Breathtaking | Abyss Jewel | 60 | Regenerate (17-20) Energy Shield per second | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 |
Shining | Abyss Jewel | 1 | +(21-25) to maximum Energy Shield | default 600 |
Seething | Abyss Jewel | 40 | +(26-30) to maximum Energy Shield | default 600 |
Incandescent | Abyss Jewel | 75 | +(31-35) to maximum Energy Shield | default 600 |
Resplendent | Abyss Jewel | 83 | +(36-40) to maximum Energy Shield | default 300 |
Agile | Abyss Jewel | 1 | +(36-60) to Evasion Rating | default 600 |
Fleet | Abyss Jewel | 40 | +(61-100) to Evasion Rating | default 600 |
Vaporous | Abyss Jewel | 75 | +(101-180) to Evasion Rating | default 600 |
Beclouded | Abyss Jewel | 83 | +(181-250) to Evasion Rating | default 300 |
Lacquered | Abyss Jewel | 1 | +(36-60) to Armour | default 600 |
Fortified | Abyss Jewel | 40 | +(61-100) to Armour | default 600 |
Carapaced | Abyss Jewel | 75 | +(101-180) to Armour | default 600 |
Encased | Abyss Jewel | 83 | +(181-250) to Armour | default 300 |
Subterranean | Delve | 1 | (4-6)% increased Global Defences | jewel 1000 abyss_jewel 1000 |
Lacquered | Cluster Jewel | 1 | Added Small Passive Skills also grant: +(11-20) to Armour | expansion_jewel_large 500 expansion_jewel_medium 500 |
Lacquered | Cluster Jewel | 1 | Added Small Passive Skills also grant: +(11-20) to Armour | expansion_jewel_small 500 |
Studded | Cluster Jewel | 68 | Added Small Passive Skills also grant: +(21-30) to Armour | expansion_jewel_large 400 expansion_jewel_medium 400 |
Studded | Cluster Jewel | 68 | Added Small Passive Skills also grant: +(21-30) to Armour | expansion_jewel_small 400 |
Ribbed | Cluster Jewel | 73 | Added Small Passive Skills also grant: +(31-40) to Armour | expansion_jewel_small 300 |
Fortified | Cluster Jewel | 78 | Added Small Passive Skills also grant: +(41-53) to Armour | expansion_jewel_small 200 |
Ribbed | Cluster Jewel | 84 | Added Small Passive Skills also grant: +(31-40) to Armour | expansion_jewel_large 300 expansion_jewel_medium 300 |
Plated | Cluster Jewel | 84 | Added Small Passive Skills also grant: +(54-66) to Armour | expansion_jewel_small 100 |
Shining | Cluster Jewel | 1 | Added Small Passive Skills also grant: +(4-5) to Maximum Energy Shield | expansion_jewel_large 500 expansion_jewel_medium 500 |
Shining | Cluster Jewel | 1 | Added Small Passive Skills also grant: +(4-5) to Maximum Energy Shield | expansion_jewel_small 500 |
Glimmering | Cluster Jewel | 68 | Added Small Passive Skills also grant: +(6-9) to Maximum Energy Shield | expansion_jewel_large 400 expansion_jewel_medium 400 |
Glimmering | Cluster Jewel | 68 | Added Small Passive Skills also grant: +(6-9) to Maximum Energy Shield | expansion_jewel_small 400 |
Glowing | Cluster Jewel | 73 | Added Small Passive Skills also grant: +(10-12) to Maximum Energy Shield | expansion_jewel_small 300 |
Radiating | Cluster Jewel | 78 | Added Small Passive Skills also grant: +(13-16) to Maximum Energy Shield | expansion_jewel_small 200 |
Glowing | Cluster Jewel | 84 | Added Small Passive Skills also grant: +(10-12) to Maximum Energy Shield | expansion_jewel_large 300 expansion_jewel_medium 300 |
Pulsing | Cluster Jewel | 84 | Added Small Passive Skills also grant: +(17-20) to Maximum Energy Shield | expansion_jewel_small 100 |
Agile | Cluster Jewel | 1 | Added Small Passive Skills also grant: +(11-20) to Evasion | expansion_jewel_large 500 expansion_jewel_medium 500 |
Agile | Cluster Jewel | 1 | Added Small Passive Skills also grant: +(11-20) to Evasion | expansion_jewel_small 500 |
Dancer's | Cluster Jewel | 68 | Added Small Passive Skills also grant: +(21-30) to Evasion | expansion_jewel_large 400 expansion_jewel_medium 400 |
Dancer's | Cluster Jewel | 68 | Added Small Passive Skills also grant: +(21-30) to Evasion | expansion_jewel_small 400 |
Acrobat's | Cluster Jewel | 73 | Added Small Passive Skills also grant: +(31-40) to Evasion | expansion_jewel_small 300 |
Fleet | Cluster Jewel | 78 | Added Small Passive Skills also grant: +(41-53) to Evasion | expansion_jewel_small 200 |
Acrobat's | Cluster Jewel | 84 | Added Small Passive Skills also grant: +(31-40) to Evasion | expansion_jewel_large 300 expansion_jewel_medium 300 |
Blurred | Cluster Jewel | 84 | Added Small Passive Skills also grant: +(54-66) to Evasion | expansion_jewel_small 100 |
Notable | Cluster Jewel | 50 | 1 Added Passive Skill is Battle-Hardened | affliction_physical_damage 232 affliction_armour 696 affliction_evasion 658 |
Notable | Cluster Jewel | 68 | 1 Added Passive Skill is Blacksmith | affliction_fire_resistance 247 affliction_armour 261 |
Notable | Cluster Jewel | 68 | 1 Added Passive Skill is Brush with Death | affliction_damage_over_time_multiplier 222 affliction_cold_damage_over_time_multiplier 178 affliction_physical_damage_over_time_multiplier 129 affliction_fire_damage_over_time_multiplier 137 affliction_chaos_damage_over_time_multiplier 130 affliction_maximum_life 146 affliction_maximum_energy_shield 189 |
Notable | Cluster Jewel | 68 | 1 Added Passive Skill is Conservation of Energy | affliction_maximum_energy_shield 189 |
Notable | Cluster Jewel | 50 | 1 Added Passive Skill is Dragon Hunter | affliction_armour 696 affliction_fire_resistance 658 |
Notable | Cluster Jewel | 68 | 1 Added Passive Skill is Enduring Composure | affliction_armour 261 |
Notable | Cluster Jewel | 50 | 1 Added Passive Skill is Energy From Naught | affliction_maximum_energy_shield 505 |
Notable | Cluster Jewel | 68 | 1 Added Passive Skill is Heart of Iron | affliction_maximum_life 146 affliction_armour 261 |
Notable | Cluster Jewel | 50 | 1 Added Passive Skill is Militarism | affliction_armour 696 |
Notable | Cluster Jewel | 1 | 1 Added Passive Skill is Mystical Ward | affliction_chance_to_block 750 affliction_maximum_energy_shield 1011 |
Notable | Cluster Jewel | 50 | 1 Added Passive Skill is Natural Vigour | affliction_evasion 658 affliction_maximum_life 390 |
Notable | Cluster Jewel | 50 | 1 Added Passive Skill is One with the Shield | affliction_chance_to_block 375 |
Notable | Cluster Jewel | 50 | 1 Added Passive Skill is Peace Amidst Chaos | affliction_maximum_life 390 |
Notable | Cluster Jewel | 75 | 1 Added Passive Skill is Prismatic Carapace | affliction_armour 87 affliction_lightning_resistance 86 affliction_cold_resistance 86 affliction_fire_resistance 82 |
Notable | Cluster Jewel | 75 | 1 Added Passive Skill is Prismatic Dance | affliction_evasion 82 affliction_lightning_resistance 86 affliction_cold_resistance 86 affliction_fire_resistance 82 |
Notable | Cluster Jewel | 68 | 1 Added Passive Skill is Pure Aptitude | affliction_lightning_resistance 257 old_do_not_use_affliction_aura_effect 180 affliction_reservation_efficiency_small 180 |
Notable | Cluster Jewel | 1 | 1 Added Passive Skill is Readiness | affliction_evasion 1315 |
Notable | Cluster Jewel | 68 | 1 Added Passive Skill is Rot-Resistant | affliction_chaos_resistance 439 |
Notable | Cluster Jewel | 1 | 1 Added Passive Skill is Savour the Moment | affliction_maximum_energy_shield 1011 |
Notable | Cluster Jewel | 1 | 1 Added Passive Skill is Second Skin | affliction_armour 1391 affliction_chance_to_block 750 |
Notable | Cluster Jewel | 50 | 1 Added Passive Skill is Shifting Shadow | affliction_evasion 658 |
Notable | Cluster Jewel | 1 | 1 Added Passive Skill is Spring Back | affliction_maximum_energy_shield 1011 |
Notable | Cluster Jewel | 1 | 1 Added Passive Skill is Storm Drinker | affliction_lightning_damage 727 |
Notable | Cluster Jewel | 68 | 1 Added Passive Skill is Stubborn Student | affliction_maximum_mana 175 affliction_armour 261 |
Notable | Cluster Jewel | 50 | 1 Added Passive Skill is Sublime Sensation | affliction_maximum_life 390 affliction_maximum_energy_shield 505 |
Notable | Cluster Jewel | 1 | 1 Added Passive Skill is Untouchable | affliction_evasion 1315 affliction_chance_to_dodge_attacks 1477 |
Notable | Cluster Jewel | 1 | 1 Added Passive Skill is Veteran Defender | affliction_attack_damage_while_holding_a_shield 600 |
Notable | Cluster Jewel | 50 | 1 Added Passive Skill is Vile Reinvigoration | affliction_damage_over_time_multiplier 593 affliction_cold_damage_over_time_multiplier 475 affliction_physical_damage_over_time_multiplier 343 affliction_fire_damage_over_time_multiplier 366 affliction_chaos_damage_over_time_multiplier 348 affliction_maximum_energy_shield 505 |
Notable | Cluster Jewel | 68 | 1 Added Passive Skill is Warning Call | affliction_warcry_buff_effect 327 |
Notable | Cluster Jewel | 75 | 1 Added Passive Skill is Will Shaper | affliction_maximum_energy_shield 63 affliction_maximum_mana 58 |
Chosen | Unveiled | 60 | (24-28)% increased Armour and Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Armour and Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Armour and Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Armour and Evasion +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Armour and Evasion +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Armour and Evasion +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Armour +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Armour +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Armour +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Armour, Evasion and Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Armour, Evasion and Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Armour, Evasion and Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Evasion and Energy Shield +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Evasion and Energy Shield +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Evasion and Energy Shield +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Evasion Rating +(19-22) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Evasion Rating +(17-19) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 1000 |
Chosen | Unveiled | 60 | (24-28)% increased Evasion Rating +(23-26) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 |
Chosen | Unveiled | 60 | (30-32)% increased Evasion Rating while Focused | helmet 1000 boots 1000 |
Chosen | Unveiled | 60 | +(365-400) to Evasion Rating +(31-35) to maximum Energy Shield | belt 1500 quiver 1500 |
Chosen | Unveiled | 60 | +(365-400) to Armour +(31-35) to maximum Energy Shield | belt 1500 |
Chosen | Unveiled | 60 | +(365-400) to Armour and Evasion Rating | belt 1500 quiver 1500 |
Faithful | Sanctified Relic | 75 | (10-15)% increased maximum Energy Shield | int_special_relic 1000 default 250 |
Reassuring | Sanctified Relic | 75 | (8-12)% increased Energy Shield Recovery rate | int_special_relic 1000 default 250 |
Praying | Sanctified Relic | 75 | (20-30)% increased Energy Shield Recharge Rate | int_special_relic 1000 default 250 |
Evasive | Sanctified Relic | 75 | (20-30)% increased Evasion Rating | dex_special_relic 1000 default 250 |
Iron-willed | Sanctified Relic | 75 | (20-30)% increased Armour | str_special_relic 1000 default 250 |
Suffix
Name | Domain | Stats | Spawn Weighting | |
---|---|---|---|---|
of Shaping | Item | 68 | Enemies have 20% reduced Evasion if you have Hit them Recently | claw_shaper 1000 |
of Enlivening | Item | 45 | (27-34)% faster start of Energy Shield Recharge | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 |
of Zest | Item | 58 | (35-42)% faster start of Energy Shield Recharge | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 |
of Galvanising | Item | 67 | (43-50)% faster start of Energy Shield Recharge | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 |
of Vigour | Item | 77 | (51-58)% faster start of Energy Shield Recharge | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 |
of Second Wind | Item | 86 | (59-66)% faster start of Energy Shield Recharge | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 |
of Shaping | Item | 68 | (7-9)% increased Energy Shield Recovery rate | belt_shaper 800 |
of the Crusade | Item | 68 | (8-11)% increased Energy Shield Recovery rate | body_armour_crusader 500 |
of the Crusade | Item | 68 | (7-9)% increased Energy Shield Recovery rate | belt_crusader 250 |
of Shaping | Item | 75 | (10-12)% increased Energy Shield Recovery rate | belt_shaper 800 |
of the Crusade | Item | 75 | (10-12)% increased Energy Shield Recovery rate | belt_crusader 250 |
of the Crusade | Item | 80 | (12-15)% increased Energy Shield Recovery rate | body_armour_crusader 500 |
of Allaying | Item | 46 | (24-26)% increased Energy Shield Recharge Rate | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 |
of Diffusion | Item | 57 | (27-29)% increased Energy Shield Recharge Rate | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 |
of Dispersal | Item | 68 | (30-32)% increased Energy Shield Recharge Rate | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 |
of Buffering | Item | 76 | (33-35)% increased Energy Shield Recharge Rate | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 |
of Ardour | Item | 85 | (36-38)% increased Energy Shield Recharge Rate | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 |
of Shaping | Item | 68 | Recover (3-4)% of Energy Shield on Kill | body_armour_shaper 800 |
of the Crusade | Item | 68 | Recover (3-4)% of Energy Shield on Kill | body_armour_crusader 500 |
of Shaping | Item | 75 | Recover (5-6)% of Energy Shield on Kill | body_armour_shaper 800 |
of the Crusade | Item | 80 | Recover (5-6)% of Energy Shield on Kill | body_armour_crusader 500 |
of Shaping | Item | 68 | Recover (3-5)% of Energy Shield when you Block | shield_shaper 800 |
of the Crusade | Item | 68 | Recover (3-5)% of Energy Shield when you Block | shield_crusader 250 |
of Artifice | Item | 46 | (33-37)% faster Restoration of Ward | ward_armour 1000 |
of Etching | Item | 57 | (38-42)% faster Restoration of Ward | ward_armour 1000 |
of Engraving | Item | 68 | (43-47)% faster Restoration of Ward | ward_armour 1000 |
of Inscription | Item | 76 | (48-52)% faster Restoration of Ward | ward_armour 1000 |
of Runes | Item | 85 | (53-58)% faster Restoration of Ward | ward_armour 1000 |
of the Abalone | Flask | 6 | (41-45)% increased Armour during Effect | expedition_flask 0 utility_flask 750 |
of the Tortoise | Flask | 32 | (46-50)% increased Armour during Effect | expedition_flask 0 utility_flask 750 |
of the Pangolin | Flask | 58 | (51-55)% increased Armour during Effect | expedition_flask 0 utility_flask 750 |
of the Armadillo | Flask | 84 | (56-60)% increased Armour during Effect | expedition_flask 0 utility_flask 750 |
of the Gazelle | Flask | 6 | (41-45)% increased Evasion Rating during Effect | expedition_flask 0 utility_flask 750 |
of the Antelope | Flask | 32 | (46-50)% increased Evasion Rating during Effect | expedition_flask 0 utility_flask 750 |
of the Ibex | Flask | 58 | (51-55)% increased Evasion Rating during Effect | expedition_flask 0 utility_flask 750 |
of the Impala | Flask | 84 | (56-60)% increased Evasion Rating during Effect | expedition_flask 0 utility_flask 750 |
of Diverting | Flask | 10 | 0.4% of Spell Damage Leeched as Energy Shield during Effect | utility_flask 600 expedition_flask 0 |
of Depletion | Flask | 20 | 0.5% of Spell Damage Leeched as Energy Shield during Effect | utility_flask 600 expedition_flask 0 |
of Tapping | Flask | 40 | 0.6% of Spell Damage Leeched as Energy Shield during Effect | utility_flask 600 expedition_flask 0 |
of Siphoning | Flask | 60 | 0.7% of Spell Damage Leeched as Energy Shield during Effect | utility_flask 600 expedition_flask 0 |
of Draining | Flask | 80 | 0.8% of Spell Damage Leeched as Energy Shield during Effect | utility_flask 600 expedition_flask 0 |
of Runegleaming | Flask | 12 | (19-21)% increased Ward during Effect | expedition_flask 750 |
of Runeshining | Flask | 26 | (22-24)% increased Ward during Effect | expedition_flask 750 |
of Runeflaring | Flask | 52 | (25-27)% increased Ward during Effect | expedition_flask 750 |
of Runeblazing | Flask | 78 | (28-30)% increased Ward during Effect | expedition_flask 750 |
of Stasis | Area | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Players cannot Regenerate Life, Mana or Energy Shield | uber_tier_map 0 mid_tier_map 300 top_tier_map 600 expedition_logbook 0 primordial_map 0 |
of Stasis | Area | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Players cannot Regenerate Life, Mana or Energy Shield | uber_tier_map 0 mid_tier_map 0 top_tier_map 0 expedition_logbook 600 |
of Smothering | Area | 1 | 15% increased Quantity of Items found in this Area Players have 20% less Recovery Rate of Life and Energy Shield | uber_tier_map 0 secret_area 500 |
of Smothering | Area | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Players have 20% less Recovery Rate of Life and Energy Shield | uber_tier_map 0 low_tier_map 750 expedition_logbook 0 primordial_map 0 |
of Smothering | Area | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Players have 40% less Recovery Rate of Life and Energy Shield | uber_tier_map 0 mid_tier_map 750 expedition_logbook 0 primordial_map 0 |
of Smothering | Area | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Players have 60% less Recovery Rate of Life and Energy Shield | uber_tier_map 0 top_tier_map 750 maven_map 0 expedition_logbook 0 primordial_map 0 |
of Smothering | Area | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Players have 10% less Recovery Rate of Life and Energy Shield | uber_tier_map 0 top_tier_map 0 expedition_logbook 750 |
of Smothering | Area | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 60% less Recovery Rate of Life and Energy Shield | uber_tier_map 0 top_tier_map 0 maven_map 750 primordial_map 750 |
of Smothering | Area | 68 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Players have 20% less Recovery Rate of Life and Energy Shield | uber_tier_map 0 top_tier_map 0 expedition_logbook 750 |
of Smothering | Area | 73 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Players have 40% less Recovery Rate of Life and Energy Shield | uber_tier_map 0 top_tier_map 0 expedition_logbook 750 |
of Smothering | Area | 78 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Players have 60% less Recovery Rate of Life and Energy Shield | uber_tier_map 0 top_tier_map 0 expedition_logbook 750 |
of Rust | Area | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Players have 20% reduced Chance to Block Players have 20% less Armour | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 |
of Rust | Area | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Players have 30% reduced Chance to Block Players have 25% less Armour | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 |
of Rust | Area | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Players have 40% reduced Chance to Block Players have 30% less Armour | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 |
of Rust | Area | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Players have 10% reduced Chance to Block Players have 15% less Armour | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
of Rust | Area | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 40% reduced Chance to Block Players have 30% less Armour | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 |
of Rust | Area | 68 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Players have 20% reduced Chance to Block Players have 20% less Armour | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
of Rust | Area | 73 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Players have 30% reduced Chance to Block Players have 25% less Armour | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
of Rust | Area | 78 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Players have 40% reduced Chance to Block Players have 30% less Armour | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
of Focus | Jewel | 1 | Gain (2-3) Energy Shield per Enemy Hit with Attacks | not_int 0 default 500 |
of Maneuvering | Abyss Jewel | 1 | (25-35)% increased Evasion Rating while moving | abyss_jewel_melee 250 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
of the Guardian | Abyss Jewel | 1 | (20-30)% increased Armour if you haven't Killed Recently | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 0 |
of the Underground | Delve | 1 | +(1-2)% chance to Evade Attack Hits | abyss_jewel 0 jewel 0 quiver 1600 ring 1600 amulet 1600 belt 1600 |
of the Underground | Delve | 1 | 20% chance to Defend with 200% of Armour | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 |
of the Underground | Delve | 1 | (10-20)% chance to Defend with 200% of Armour | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 str_armour 2000 str_int_armour 2000 str_dex_armour 2000 |
of the Underground | Delve | 1 | 0.3% of Spell Damage Leeched as Energy Shield | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 |
of the Underground | Delve | 1 | Regenerate 1% of Energy Shield per second | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 |
of the Underground | Delve | 1 | Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently | jewel 300 abyss_jewel 300 |
of the Underground | Delve | 1 | Regenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 dagger 1600 claw 1600 wand 1600 sceptre 1600 |
of the Underground | Delve | 1 | Regenerate 1% of Energy Shield per second if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 staff 2000 |
of the Underground | Delve | 1 | (25-50)% increased Global Evasion Rating when on Full Life | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 |
of the Underground | Delve | 1 | +(250-300) to Evasion Rating if Hit an Enemy Recently | jewel 300 abyss_jewel 300 |
of the Underground | Delve | 1 | +500 to Evasion Rating if Hit an Enemy Recently | abyss_jewel 0 jewel 0 two_hand_weapon 0 axe 1600 sword 1600 dagger 1600 claw 1600 |
of the Underground | Delve | 1 | +1000 to Evasion Rating if Hit an Enemy Recently | abyss_jewel 0 jewel 0 one_hand_weapon 0 axe 1600 sword 1600 bow 1600 |
of the Underground | Delve | 1 | (20-30)% increased Energy Shield from Equipped Body Armour | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 |
of the Underground | Delve | 1 | +(250-300) to Armour if you've Hit an Enemy Recently | jewel 300 abyss_jewel 300 |
of the Underground | Delve | 1 | +500 to Armour if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 two_hand_weapon 0 sceptre 1600 mace 1600 axe 1600 sword 1600 |
of the Underground | Delve | 1 | +1000 to Armour if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 one_hand_weapon 0 staff 1600 mace 1600 axe 1600 sword 1600 |
of Significance | Cluster Jewel | 50 | 1 Added Passive Skill is Essence Rush | affliction_spell_damage 750 |
of Significance | Cluster Jewel | 68 | 1 Added Passive Skill is Sap Psyche | affliction_spell_damage 281 |
of Significance | Cluster Jewel | 50 | 1 Added Passive Skill is Thaumophage | affliction_spell_damage 750 |
of Apprehension | Heist Contract/Blueprint | 46 | Players have 5% less Evasion per 25% Alert Level | default 800 |
of Apprehension | Heist Contract/Blueprint | 68 | Players have 6% less Evasion per 25% Alert Level | default 800 |
of Apprehension | Heist Contract/Blueprint | 73 | Players have 7% less Evasion per 25% Alert Level | default 800 |
of Apprehension | Heist Contract/Blueprint | 78 | Players have 8% less Evasion per 25% Alert Level | default 800 |
of Wavering Will | Heist Contract/Blueprint | 46 | Players have 6% less Energy Shield Recovery Rate per 25% Alert Level | default 750 |
of Wavering Will | Heist Contract/Blueprint | 73 | Players have 12% less Energy Shield Recovery Rate per 25% Alert Level | default 750 |
of Wavering Will | Heist Contract/Blueprint | 78 | Players have 16% less Energy Shield Recovery Rate per 25% Alert Level | default 750 |
of Stasis | Heist Contract/Blueprint | 73 | Players cannot Regenerate Life, Mana or Energy Shield | default 300 |
of Smothering | Heist Contract/Blueprint | 1 | Players have 20% less Recovery Rate of Life and Energy Shield | default 750 |
of Smothering | Heist Contract/Blueprint | 73 | Players have 40% less Recovery Rate of Life and Energy Shield | default 750 |
of Smothering | Heist Contract/Blueprint | 78 | Players have 60% less Recovery Rate of Life and Energy Shield | default 750 |
of Distress | Heist Contract/Blueprint | 46 | Players have 5% less Armour per 25% Alert Level | default 800 |
of Distress | Heist Contract/Blueprint | 68 | Players have 6% less Armour per 25% Alert Level | default 800 |
of Distress | Heist Contract/Blueprint | 73 | Players have 7% less Armour per 25% Alert Level | default 800 |
of Distress | Heist Contract/Blueprint | 78 | Players have 8% less Armour per 25% Alert Level | default 800 |
of Rust | Heist Contract/Blueprint | 46 | Players have 10% reduced Chance to Block Players have 15% less Armour | default 800 |
of Rust | Heist Contract/Blueprint | 68 | Players have 20% reduced Chance to Block Players have 20% less Armour | default 800 |
of Rust | Heist Contract/Blueprint | 73 | Players have 30% reduced Chance to Block Players have 25% less Armour | default 800 |
of Rust | Heist Contract/Blueprint | 78 | Players have 40% reduced Chance to Block Players have 30% less Armour | default 800 |
of the Order | Unveiled | 60 | Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 1500 belt 1500 |
of the Order | Unveiled | 60 | Recover (37-40)% of Mana and Energy Shield when you Focus | body_armour 1000 |
of Stasis | Uber Map Area | 1 | Players cannot Regenerate Life, Mana or Energy Shield | has_uber_map_suffix 36 |
of Smothering | Uber Map Area | 1 | Players have 60% less Recovery Rate of Life and Energy Shield | has_uber_map_suffix 90 |
of Rust | Uber Map Area | 1 | Players have 40% reduced Chance to Block Players have 30% less Armour | has_uber_map_suffix 96 |
References
- ↑ Mark_GGG (March 13, 2013). "Increased Shield Defenses?". Official Path of Exile Forums. Retrieved July 19, 2013.
- ↑ Mark_GGG (May 13, 2014). "Increased Defenses from Shield". Official Path of Exile Forums. Retrieved September 18, 2020.