Raise Zombie

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Raise ZombieRaise Zombie of SlammingRaise Zombie of Falling
Raise ZombieSpell, Minion
Level: (1-20)
Cost: (9-28) Mana
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies
Minions have (0-38)% more Maximum Life

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Raised Zombies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemRaiseZombie


Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies are permanent minions with no duration that follow the user that summoned them.

Skill functions and interactions

  • Support Gems: The zombies from this skill only have one skill that they use, a Melee Strike Attack. Any support gem matching those tags will support the zombies' skill. (Behead SupportBehead SupportSupport, Melee, Attack, Strike
    Icon: H
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Supports strike skills.Supported Skills have +(0.2-0.3) metres to Melee Strike Range
    Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life
    Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds
    20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills

    Additional Effects From 1-20% Quality:
    Supported Skills deal (1-20)% increased Damage with Hits against Enemies that are on Low Life
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    also supports the zombies' Strike, though, as zombies don't use a weapon, they don't gain the benefits Behead provides for killing with a weapon.) All Minion and ally supports will support this skill gem.
* The Spell tag does not benefit the zombies themselves. It only impacts the user in terms of cast time, triggering, etc. Increasing Spell Damage does not improve the damage of zombies. 
  • Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
  • Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Maximum
Life
Exp.Total Exp.
1109N/A00
220102%7070
3416114%308378
4722126%15541932
51131138%66678599
616411410%2604734646
720501512%4972584371
824581614%95714180085
928671716%169595349680
1032751818%283759633439
1136831920%4539961087435
1240922022%7031281790563
13441002124%10612232851786
14481092226%20658704917656
15521172328%25071107424766
16561252430%579893613223702
17601342532%1508391928307621
18641422634%2779273556100356
19671482736%4386973999970095
20701552838%242081556342051651
21721592940%N/AN/A
2274N/A3042%N/AN/A
2376N/A3144%N/AN/A
2478N/A3246%N/AN/A
2580N/A3348%N/AN/A
2682N/A3450%N/AN/A
2784N/A3552%N/AN/A
2886N/A3654%N/AN/A
2988N/A3756%N/AN/A
3090N/A3858%N/AN/A
3191N/A3859%N/AN/A
3292N/A3960%N/AN/A
3393N/A3961%N/AN/A
3494N/A4062%N/AN/A
3595N/A4063%N/AN/A
3696N/A4164%N/AN/A
3797N/A4165%N/AN/A
3898N/A4266%N/AN/A
3999N/A4267%N/AN/A
40100N/A4368%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+(0.05-1) to Maximum Raised Zombies1

Item acquisition

Raise Zombie can drop anywhere.

Recipes

Raise Zombie can be created from the following recipes:

AmountPartDescriptionMeta
6The SummonerThe Summoner6Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
Random Minion gem with 20% qualityA
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Transfigured versions

The following gems are transfigured versions of Raise ZombieRaise ZombieSpell, Minion
Level: (1-20)
Cost: (9-28) Mana
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies
Minions have (0-38)% more Maximum Life

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Raised Zombies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
:

  • Raise Zombie of FallingRaise Zombie of FallingSpell, Minion
    Level: (1-20)
    Cost: (6-24) Mana
    Cast Time: 0.75 sec
    Raises necromantic energies into the sky above a targeted location, where they coalese into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.Does not require a corpse
    Minions' Hits can't be Evaded

    Additional Effects From 1-20% Quality:
    Minions have (0.75-15)% chance to deal Double Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Unlike the original skill, this transfigured version does not require a corpse, and the minion is killed upon hitting the ground after hitting the enemy. Zombies dying this way trigger on-death effects like SiegebreakerSiegebreaker
    Heavy Belt
    Requires Level 44+(25-35) to Strength(6-10)% increased maximum Energy Shield
    (6-10)% increased maximum Life
    +(17-23)% to Chaos Resistance
    Minions have 5% chance to Taunt on Hit with Attacks
    Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
    Poison the land and they'll have nothing to defend.
    .
  • Raise Zombie of SlammingRaise Zombie of SlammingSpell, Minion
    Level: (1-20)
    Cost: (9-28) Mana
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam which cannot be evaded.Maximum (3-6) Raised Zombies
    Raised Zombies' Slam Attack has (0-76)% increased Area of Effect
    Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Raised Zombies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Unlike the original skill, this transfigured version does not gain an additional multiplier to minion life as the gem levels. Instead, the zombies are given a second skill to use alongside the Melee Strike, a Slam Attack, which has a large Area of Effect and a cooldown.

Base items

The following base items are related to Zombies:

ItemRequired levelStats
Undying Flesh TalismanUndying Flesh TalismanTalisman Tier: 1+1 to maximum number of Raised ZombiesCorrupted'Sleep when you are weary,' our mothers told us.
'Sleep when you are dead,' our fathers told us.
To the First Ones, the slumbering and the corpse
are one and the same.
- The Wolven King
1+1 to maximum number of Raised ZombiesCorrupted

Unique items

The following unique items are related to Zombies:

ItemBase ItemRequired levelStats
Bones of UllrBones of Ullr
Silk Slippers
Energy Shield: (23-33)Requires Level 22, 42 Int(40-60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5-15)% increased Movement Speed
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
The dead man walks where
the living fear to tread.
Silk Slippers22(40-60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5-15)% increased Movement Speed
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
The BaronThe Baron
Close Helmet
Armour: (130-150)Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
Close Helmet26+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
Queen's DecreeQueen's Decree
Ornate Sword
Two Hand Sword
Physical Damage: 30-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept.
Ornate Sword27+185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Umbilicus ImmortalisUmbilicus Immortalis
Leather Belt
Requires Level 30+(25-40) to maximum Life(8-12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks you Use apply to your Raised Zombies and Spectres
"The power of rebirth rivals that of immortality."
- Icius Perandus, Antiquities Collection, Item 3
Leather Belt30+(25-40) to maximum Life(8-12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks you Use apply to your Raised Zombies and Spectres
Aukuna's WillAukuna's Will
Clasped Mitts
Evasion: (114-162)
Energy Shield: (24-35)
Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity
(5-7)% increased Cast Speed
(100-150)% increased Evasion and Energy Shield
Raised Zombies have (80-100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
The Black Sekhema's trial had only just begun.
Clasped Mitts31+(30-40) to Dexterity
(5-7)% increased Cast Speed
(100-150)% increased Evasion and Energy Shield
Raised Zombies have (80-100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
Replica Earendel's EmbraceReplica Earendel's Embrace
Grinning Fetish
Sceptre
Physical Damage: 24-36
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes
Minions deal (30-40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
"Lord of Bone, Lord of Flesh, yet all that we can
master turns to ash."
- Researcher Arn
Grinning Fetish3518% increased Elemental Damage+(20-30) to all Attributes
Minions deal (30-40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
Midnight BargainMidnight Bargain
Engraved Wand
Wand
Physical Damage: 21-38
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
A chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day.
Engraved Wand40(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4
Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
(30-40)% increased Fish Bite Sensitivity
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
Greatwolf Talisman52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
(30-40)% increased Fish Bite Sensitivity
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorrupted
Femurs of the SaintsFemurs of the Saints
Primordial Staff
Staff
Physical Damage: 55-165
Critical Strike Chance: 6.20%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 58, 99 Str, 99 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems
Minions deal (60-80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
"They spent a lifetime in the service of God,
only to spend eternity in the service of me."
- Kadavrus, Surgeon to the Umbra
Primordial Staff58+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems
Minions deal (60-80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
Mon'tregul's GraspMon'tregul's Grasp
Void Sceptre
Sceptre
Physical Damage: 50-76
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage
With death as my ally, all the world is within my grasp.
Void Sceptre6840% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage


Threshold jewels

The following threshold jewels augment Raise Zombie:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Violent DeadViolent Dead
Cobalt Jewel
Limited to: 2
Radius: Medium
Minions deal (10-15)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
"Rage, malice, hunger - some traits are more easily carried across the barrier of death."
- Kadavrus, Surgeon to the Umbra
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2MediumMinions deal (10-15)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
0

Related mods

The following non-unique item mods are related to Zombie: No results found

Delve Drop-only modifiers

The following mods are related to Zombie and only able to drop from specific Delve node:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
SubterraneanPrefix60+1 to maximum number of Raised Zombies
SubterraneanPrefix60+1 to maximum number of Raised Zombies

Related helmet enchantments

The following helmet enchantments affect Raise Zombie.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Raise Zombie Damage 166Merciless LabyrinthRaised Zombies deal 25% increased Damagehelmet 100
Enchantment Raise Zombie Damage 275Eternal LabyrinthRaised Zombies deal 40% increased Damagehelmet 100
Enchantment Zombie Attack Speed 166Merciless LabyrinthRaised Zombies have 10% increased Attack Speedhelmet 100
Enchantment Zombie Attack Speed 275Eternal LabyrinthRaised Zombies have 15% increased Attack Speedhelmet 100
Enchantment Zombie Elemental Resistances 166Merciless LabyrinthRaised Zombies have +24% to Elemental Resistanceshelmet 100
Enchantment Zombie Elemental Resistances 275Eternal LabyrinthRaised Zombies have +36% to Elemental Resistanceshelmet 100

Zombie limit

By default, the player can summon up to six zombies at a given time with a level 20 gem. This limit can be increased with certain passive skills or items.

Passive skills

The following passive skills increase the player's zombie limit:

NameStats
Death Attunement
+1 to Maximum number of Spectres
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons [1]
Lord of the Dead
+1 to Maximum number of Skeletons
+1 to Maximum number of Raised Zombies
Minions have 15% increased maximum Life
Minions deal 20% increased Damage [1]

Unique items

The following unique items affect the player's zombie limit:

ItemBase ItemRequired levelStats
The BaronThe Baron
Close Helmet
Armour: (130-150)Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
Close Helmet26+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
Queen's DecreeQueen's Decree
Ornate Sword
Two Hand Sword
Physical Damage: 30-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept.
Ornate Sword27+185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Midnight BargainMidnight Bargain
Engraved Wand
Wand
Physical Damage: 21-38
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
A chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day.
Engraved Wand40(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4
Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
(30-40)% increased Fish Bite Sensitivity
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
Greatwolf Talisman52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
(30-40)% increased Fish Bite Sensitivity
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorrupted
Mon'tregul's GraspMon'tregul's Grasp
Void Sceptre
Sceptre
Physical Damage: 50-76
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage
With death as my ally, all the world is within my grasp.
Void Sceptre6840% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage

Mods

Amulets can have an influence mod The Elder'sThe Elder's
Prefix
+1 to maximum number of Raised Zombies
to have +1 to maximum number of Raised Zombies. Alternatively, similar mod SubterraneanSubterranean
Prefix
+1 to maximum number of Raised Zombies
can be found on non-influenced amulets that drop in specific Delve node. Lastly, Undying Flesh TalismanUndying Flesh TalismanTalisman Tier: 1+1 to maximum number of Raised ZombiesCorrupted'Sleep when you are weary,' our mothers told us.
'Sleep when you are dead,' our fathers told us.
To the First Ones, the slumbering and the corpse
are one and the same.
- The Wolven King
has the implicit +1 to maximum number of Raised Zombies. It is possible to create talisman that have both the implicit and the drop-only Delve explicit, by using Jorgin's crafting bench. But since the game has more than one T1 talisman basetype, it is not guaranteed to acquire the converted amulet as Undying Flesh TalismanUndying Flesh TalismanTalisman Tier: 1+1 to maximum number of Raised ZombiesCorrupted'Sleep when you are weary,' our mothers told us.
'Sleep when you are dead,' our fathers told us.
To the First Ones, the slumbering and the corpse
are one and the same.
- The Wolven King
base.

In addition, another Delve drop-only mod SubterraneanSubterranean
Prefix
+1 to maximum number of Raised Zombies
can be found on certain body armour. There are other mods (ChosenChosen
Prefix
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
or ChosenChosen
Prefix
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
) on legacy body armour, but they can only be obtained from trading with other players in the permanent leagues. They are in the same mod group "MaximumMinionCount" thus no such +2 Zombie body armour existed.

Jun, Veiled Master can unveil a veiled mod mod for Helmets: Chosen - +1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons, Minions have (8-10)% increased maximum Life (Prefix); the crafted mod equivalent is Chosen - +1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons (Prefix)

By scourging a pair of rare boots (or unique boots if Blood Crucible skill is allocated), there is a chance to acquire +1 to maximum number of Raised ZombiesHellscapeUpsideAdditionalRaisedZombie1_
Scourge Benefit
+1 to maximum number of Raised Zombies
Scourge implicit mod. The scourge mechanic is not yet added to the core game, and there is a randomness / uncertainty on acquiring that mods from boots.

Alternatively, Ashes of the StarsAshes of the Stars
Onyx Amulet
Requires Level 60+(10-16) to all Attributes(5-10)% increased Experience Gain of Gems
+1 to Level of all Skill Gems
+(20-30)% to Quality of all Skill Gems
A single facet contains the wisdom
of countless disintegrated worlds.
, Dialla's MalefactionDialla's Malefaction
Sage's Robe
Energy Shield: (79-90)
Movement Speed: -3%
Requires Level 37Gems can be Socketed in this Item ignoring Socket Colour
Gems Socketed in Red Sockets have +2 to Level
Gems Socketed in Green Sockets have +30% to Quality
Gems Socketed in Blue Sockets gain 100% increased Experience
Has no Attribute Requirements
He took me by my hand, promised me power beyond compare.
But i did not do it for power.
I did it for love.
And I'd do it again in an instant.
, or crafting a weapon that have Haku's signature mod and then place Raise Zombie in it, and other items that increase gem quality, can increase the zombie limit by an interval of 20% quality.

Total

Players can have a maximum of 19 (20 if using talisman, 21 or more with legacy items and/or specific str and gem quality-stacking build ) zombies at once:

  • 6 from the level 20 skill gem (up to 8 zombies from level 34 gems, but not practical to reach such gem level)
  • 1 from 20% gem quality
  • 2 from passive skills
  • 1 from a body armour (either the Delve mod or the legacy mod or Dialla's MalefactionDialla's Malefaction
    Sage's Robe
    Energy Shield: (79-90)
    Movement Speed: -3%
    Requires Level 37Gems can be Socketed in this Item ignoring Socket Colour
    Gems Socketed in Red Sockets have +2 to Level
    Gems Socketed in Green Sockets have +30% to Quality
    Gems Socketed in Blue Sockets gain 100% increased Experience
    Has no Attribute Requirements
    He took me by my hand, promised me power beyond compare.
    But i did not do it for power.
    I did it for love.
    And I'd do it again in an instant.
    )
  • 1 from Jun's veiled mod on helmet
  • 1 from amulet (2 from Eyes of the GreatwolfEyes of the Greatwolf
    Greatwolf Talisman
    Talisman Tier: 4
    Requires Level 52
    <Two random talisman implicit modifiers>
    Projectiles Pierce 2 additional Targets
    +1 to maximum number of Raised Zombies
    (6-10)% increased Attack and Cast Speed
    (20-30)% increased Attack Damage
    (4-6)% chance to Freeze, Shock and Ignite
    50% of Cold Damage from Hits taken as Fire Damage
    50% of Cold Damage from Hits taken as Lightning Damage
    Gain (6-12)% of Physical Damage as Extra Damage of a random Element
    10% chance to gain an Endurance Charge on Kill
    50% of Fire Damage from Hits taken as Cold Damage
    50% of Fire Damage from Hits taken as Lightning Damage
    (30-40)% increased Fish Bite Sensitivity
    10% chance to gain a Frenzy Charge on Kill
    (15-25)% increased Global Defences
    (12-16)% increased Attributes
    (5-8)% increased Area of Effect
    (19-31)% increased Chaos Damage
    (20-30)% increased Cold Damage
    (40-50)% increased Global Critical Strike Chance
    +(24-36)% to Global Critical Strike Multiplier
    (25-35)% increased Damage
    (20-30)% increased Fire Damage
    (6-10)% increased Quantity of Items found
    (8-12)% increased maximum Life
    (20-30)% increased Lightning Damage
    (20-30)% increased maximum Mana
    (20-30)% increased Global Physical Damage
    50% of Lightning Damage from Hits taken as Cold Damage
    50% of Lightning Damage from Hits taken as Fire Damage
    Regenerate 2% of Life per second
    10% chance to gain a Power Charge on Kill
    (4-6)% additional Physical Damage Reduction
    (20-30)% increased Spell Damage
    Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
    It acts through me. Speaks through me.
    Decides what lives and dies through me.
    And will change the world through me.
    that has the correct implicit +1 to maximum number of Raised Zombies, which would be doubled due to Eyes of the Greatwolf's explicit mod; or specially crafted talisman listed above' alternatively, Ashes of the StarsAshes of the Stars
    Onyx Amulet
    Requires Level 60+(10-16) to all Attributes(5-10)% increased Experience Gain of Gems
    +1 to Level of all Skill Gems
    +(20-30)% to Quality of all Skill Gems
    A single facet contains the wisdom
    of countless disintegrated worlds.
    add 20 to 30% quality to skill gem, which add 1-1.5 limit; additional 5+% gem quality from Haku's mod, or using Dialla's MalefactionDialla's Malefaction
    Sage's Robe
    Energy Shield: (79-90)
    Movement Speed: -3%
    Requires Level 37Gems can be Socketed in this Item ignoring Socket Colour
    Gems Socketed in Red Sockets have +2 to Level
    Gems Socketed in Green Sockets have +30% to Quality
    Gems Socketed in Blue Sockets gain 100% increased Experience
    Has no Attribute Requirements
    He took me by my hand, promised me power beyond compare.
    But i did not do it for power.
    I did it for love.
    And I'd do it again in an instant.
    can make the limit reaching the next whole integer break-point)
  • 7 from unique items:
    • 2 from dual wielding Midnight BargainMidnight Bargain
      Engraved Wand
      Wand
      Physical Damage: 21-38
      Critical Strike Chance: 7.00%
      Attacks per Second: 1.50
      Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
      Minions have (20-30)% increased Movement Speed
      Minions deal (50-70)% increased Damage
      +1 to maximum number of Raised Zombies
      +1 to maximum number of Skeletons
      +1 to maximum number of Spectres
      Reserves 30% of Life
      Cannot be used with Chaos Inoculation
      A chilling hush, a scraping sound
      Of things no more entombed in ground.
      A shambling horde is on its way
      To crush the very light of day.
      (not viable if using Haku's mod is need)
    • 5 from The BaronThe Baron
      Close Helmet
      Armour: (130-150)Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
      Minions have (10-20)% increased maximum Life
      Half of your Strength is added to your Minions
      +1 to maximum number of Raised Zombies per 500 Strength
      With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
      "The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
      with 2500 Strength (1 zombie for 500 Strength unless using legacy item; 3000 Strength may be reached by some build)

  • Legacy item only: boots with +1 to maximum number of Raised ZombiesHellscapeUpsideAdditionalRaisedZombie1_
    Scourge Benefit
    +1 to maximum number of Raised Zombies
    scourge implicit modifier and with no other detrimental implicit such as - Strength that affect other source of +1 limit. The scourge mechanic is not yet added to the core game after league end.

Achievements

If you manage to raise the appropriate number of Zombies, you will be rewarded the following achievement:

Name Description
Zombie Horde
Have 9 Raised Zombies at the same time.

Alternate skill effects

Raise Zombie has the following alternate skill effects:

ItemEffect(s)
Celestial Raise Zombie SkinCelestial Raise Zombie SkinSkill Gem EffectYour Raised Zombies become Celestial.Your Raised Zombies become Celestial.
Demonic Raise Zombie SkinDemonic Raise Zombie SkinSkill Gem EffectYour Raised Zombies become Demonic.Your Raised Zombies become Demonic.
Oblivion Raise Zombie SkinOblivion Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by an Oblivion skin.The standard skin on your Raised Zombies are replaced by an Oblivion skin.
Onyx Oblivion Raise Zombie SkinOnyx Oblivion Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.The standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.
Project Raise Zombie SkinProject Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by a Project skin.The standard skin on your Raised Zombies are replaced by a Project skin.
Raise Mummy SkinRaise Mummy SkinSkill Gem EffectYour Raised Zombies become animated mummiesYour Raised Zombies become animated mummies

Version history

Version Changes
3.23.0
  • Zombies no longer attack enemies with an area of effect slam, they now only attack enemies with a melee attack.
    • (in a sperate announcement) The gem text has changed to Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike., from Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.[1]
  • The gem now has Minions have 0-38% more Maximum Life, replacing the 0-76% increased Cooldown Recovery Rate and increased Area of Effect for the Raised Zombies' Slam Attack.
  • Quality now provides "+0-1 to Maximum Raised Zombies", instead of 0-20% increased Minion Maximum Life.
3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Gem quality no longer grants 0–20% increased Minion Movement Speed. Now costs 9 mana at gem level 1 (previously 10), up to 28 at gem level 20 (previously 38).
3.14.0
  • Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier.
3.10.0
  • The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7).
  • Zombie behaviour while idle and near the player is now less chaotic.
  • The Veiled modifier that grants +1 to you maximum number of Summoned Skeletons and Raised Zombies can now only be unveiled/crafted on the helmet slot. It can no longer be unveiled/crafted on body armours.
3.9.0
  • The Zombie Slam ability now has a 6 second cooldown (from 4) and has a base radius of 17 units (from 28). The slam is now slower and has 30% less base damage effectiveness at gem level 1, rising to the previous damage effectiveness around gem level 17. Note that these changes are not visible on the skill gem.
  • Base Zombie damage has been reduced by approximately 25% at all gem levels.
  • No longer grants Zombies more life as the gem levels (but the Zombies themselves do gain base life with each gem level, like other minions).
  • Now increases Zombie Slam Area of Effect as the gem levels, up to 76% at gem level 20.
3.8.0
  • Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none).
  • Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none).
  • Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).
  • Raise Zombie's threshold jewel, Violent DeadViolent Dead
    Cobalt Jewel
    Limited to: 2
    Radius: Medium
    Minions deal (10-15)% increased Damage
    With at least 40 Intelligence in Radius, Raised
    Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
    With at least 40 Intelligence in Radius, Raised Zombies' Slam
    Attack deals 30% increased Damage
    "Rage, malice, hunger - some traits are more easily carried across the barrier of death."
    - Kadavrus, Surgeon to the Umbra
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Can no longer drop or be obtained from quests..
3.2.0
  • The Slam skill used by Raised Zombies can no longer be evaded.
3.0.0
  • Raised Zombies have had their damage increased, up to 45% more damage at level 20 than previously.
2.6.0
  • Now have a melee attack range of 9 on their basic attack (up from 4).
  • Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily.
2.5.0
  • Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.[2]
2.1.0
  • Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
1.2.4
  • Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.
1.2.0
  • Raised zombies now have 13% more life.
1.0.6
  • The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
  • The damage of Raise Zombie has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.
0.9.12
  • The skill gem now allows three zombies to be raised, regardless of level.
    The passive tree allows up to five additional zombies.
  • Their life has been reduced by 30% and they now have Armour.
  • The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies).
0.9.3
  • Alira no longer uses the Raise Zombie skill.
0.9.1
  • Changed Raised Zombies to not decay over time automatically.
0.8.6
  • Fixed bugs related to the life and health degeneration of raised zombies.
0.8.4
  • Raised zombies now follow you.
  • Improved movement speed and damage reduction of raised zombies.
0.7.2
  • Rebalanced raised zombies to have half as much life and to die over 90 seconds.
0.7.1
  • Reduced number of raised zombies per level.
  • Rebalanced raised zombies to be a lot more powerful.
  • Replaced raise zombie animation with a new faster one.
0.6.11
  • Added the Raise Zombie skill.

References

ru:Поднятие зомби