The Tower of Ordeals
This article describes historical game content.
The map area is removed from the game in version 3.23.0. Now, the legacy map item is a cosmetic collector item which has no effect in the Map Device. The article describes the map area before removal.
Engraved UltimatumMap Level: 83
Map Tier: 16<5-6 random Ultimatum modifiers>CorruptedOn the outskirts of Utzaal, at the Temple of Chaos,
the Trialmaster awaits your challenge.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Drop disabledMetadata
Item class: Map
The Tower of Ordeals is a unique Engraved UltimatumEngraved UltimatumMap Level: 83
Map Tier: 16Travel to this Map by using it in a personal Map Device. Maps can only be used once..
The Tower of Ordeals is not part of the Atlas of Worlds. Its functionality is disabled; it cannot be used in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations.
Item acquisition
The Tower of Ordeals is drop disabled.
Modifiers
Modifier | Image | Tier | Effect |
---|---|---|---|
Ailment and Curse Reflection | Curses and Non-damaging Ailments you apply are Reflected | ||
Blistering Cold | I | Frozen pustules will periodically appear and explode when you approach | |
II | Many frozen pustules will periodically appear and rapidly explode when you approach | ||
III | Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach | ||
Bonus Chaos Damage | Monsters deal 30% of Physical Damage Added as Chaos Damage | ||
Buffs Expire Faster | Buffs expire three times faster on players | ||
Choking Miasma | I | A cloud that deals Chaos Damage over Time will follow you | |
II | A large cloud that deals Chaos Damage over Time will follow you | ||
III | A large and fast cloud that deals Chaos Damage over Time will follow you | ||
Escalating Damage Taken | For the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50% | ||
Escalating Monster Speed | All Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50% | ||
Hindering Flasks | Using a Flask Hinders you by 50% for 4 seconds | ||
Less Cooldown Recovery | Cooldowns take five times longer to recharge | ||
Lessened Reach | Players have 50% less Area of Effect and Projectile Speed | ||
Lightning Damage from Mana Costs | Take 50%/200%/1000% of Mana costs as Lightning Damage (value depends on the area level) | ||
Limited Flasks | Using a Flask removes any existing Flask effects | ||
Occasional Impotence | You and your Minions deal no damage for 2 seconds every 8 seconds | ||
Raging Dead | I | Skulls will appear that spit Fire if you remain near them | |
II | Many skulls will appear that spit Fire if you remain near them | ||
III | Many skulls will appear that pursue you and spit Fire when near you | ||
Razor Dance | I | Blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
II | Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit | ||
III | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit | ||
Reduced Recovery | 30% Reduced Life, Mana, and Energy Shield Recovery Rate | ||
Restless Ground | I | Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | |
II | Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | ||
Siphoned Charges | Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit | ||
Stormcaller Runes | I | Runes will appear that will call deadly Lightning storms if you remain in them | |
II | Large runes will appear that will call deadly Lightning storms if you remain in them | ||
III | Many large runes will appear that will call deadly Lightning storms if you remain in them | ||
Totem of Costly Might | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second (Mutually exclusive with Totem of Costly Potency) | ||
Totem of Costly Potency | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second (Mutually exclusive with Totem of Costly Might) | ||
Treacherous Auras | Your Auras that affect Allies also affect Enemies | ||
Unlucky Criticals | Your Critical Strike Chance is Unlucky |
Version history
Version | Changes |
---|---|
3.23.0 |
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3.19.0 |
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