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Flesh and Stone

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Flesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon.pngFlesh and Stone inventory icon.png
Acquisition
Area level: 16
Vendor Prices
Normal1x Orb of Alteration
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemFleshAndStone


Flesh and Stone is an aura that activates Blood and Sand Stance. In Blood Stance (Flesh), the aura maims nearby enemies while increasing the physical damage they take. In Sand Stance (Stone), the aura blinds enemies in radius and grants the user damage reduction against enemies outside the aura. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in.

Skill functions and interactions

Flesh
Buff
Flesh status icon.png
You are in Blood Stance, nearby enemies are maimed and take increased physical damage.
Stone
Buff
Flesh and Stone skill icon.png
You are in Sand Stance, nearby enemies are blinded and you take less damage from enemies which are not nearby.

Stance setting is shared with Blood and SandBlood and SandSpell, Stance
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased Projectile Attack Damage while in Blood Stance
1% increased Projectile Speed while in Sand Stance
Spells deal 1% increased Area Damage while in Blood Stance
Spells have 0.5% increased Area of Effect while in Sand Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood and Sand skill icon.png
and toggling one will toggle both.

Flesh and Stone can be linked with Maim SupportMaim SupportAttack, Physical, Support
Icon: m
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports attack skills, or other skills that can maim enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Skill have 1% increased Effect of MaimSupported Skills have 0.5% chance to inflict Bleeding on Maimed EnemiesSupported Attacks have 30% chance to Maim on Hit
Enemies Maimed by Supported Skills take (10-14)% increased Physical Damage
Supported Skills deal (15-30)% more Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
to increase the effect of Enemies Maimed by Supported Skills take X% increased Physical Damage but will increased the Reservation.

The blind from the Sand Stance has its own blind visual effect on enemies.

Flesh and Stone's Sand Stance blind effect, comparing to the normal blind visual effect

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthRequired IntelligenceCost and
Reservation
Multiplier
Critical
Strike
Chance
Mana
Cost
Damage
Effectiveness
Stored
Uses
CooldownVaal
souls
Stored
Uses
Soul
Prevention
Time
Attack
Damage
Base durationAttack
Speed
Less Damage TakenPhysical DamageCooldown Recovery RateExp.Total Exp.
116182600%0%00%00.00 sec000 sec0%0.00 sec0%9%13%N/A00
220223100%0%00%00.00 sec000 sec0%0.00 sec0%9%13%2%4972549725
324253700%0%00%00.00 sec000 sec0%0.00 sec0%9%13%5%95714145439
428294200%0%00%00.00 sec000 sec0%0.00 sec0%9%13%7%169595315034
531324600%0%00%00.00 sec000 sec0%0.00 sec0%9%13%10%199345514379
634355000%0%00%00.00 sec000 sec0%0.00 sec0%9%13%13%285815800194
737375400%0%00%00.00 sec000 sec0%0.00 sec0%9%14%15%4013441201538
840405800%0%00%00.00 sec000 sec0%0.00 sec0%10%14%18%5543791755917
943436200%0%00%00.00 sec000 sec0%0.00 sec0%10%14%21%7550492510966
1046466600%0%00%00.00 sec000 sec0%0.00 sec0%10%14%23%10165333527499
1149487000%0%00%00.00 sec000 sec0%0.00 sec0%10%14%26%18986025426101
1252517400%0%00%00.00 sec000 sec0%0.00 sec0%10%14%29%19640197390120
1355547800%0%00%00.00 sec000 sec0%0.00 sec0%10%15%31%25737319963851
1458578200%0%00%00.00 sec000 sec0%0.00 sec0%10%15%34%467643914640290
1560598400%0%00%00.00 sec000 sec0%0.00 sec0%11%15%37%301732717657617
1662608700%0%00%00.00 sec000 sec0%0.00 sec0%11%15%39%782300125480618
1764629000%0%00%00.00 sec000 sec0%0.00 sec0%11%15%42%1526420840744826
1866649200%0%00%00.00 sec000 sec0%0.00 sec0%11%15%45%2627284567017671
1968669500%0%00%00.00 sec000 sec0%0.00 sec0%11%16%47%62872274129889945
2070689800%0%00%00.00 sec000 sec0%0.00 sec0%11%16%50%212023122341913067
21727010000%0%00%00.00 sec000 sec0%0.00 sec0%11%16%53%-3419130670
22740000%0%00%00.00 sec000 sec0%0.00 sec0%12%16%56%00
23760000%0%00%00.00 sec000 sec0%0.00 sec0%12%16%59%00
24780000%0%00%00.00 sec000 sec0%0.00 sec0%12%16%62%00
25800000%0%00%00.00 sec000 sec0%0.00 sec0%12%17%65%00
26820000%0%00%00.00 sec000 sec0%0.00 sec0%12%17%68%00
27840000%0%00%00.00 sec000 sec0%0.00 sec0%12%17%71%00
28860000%0%00%00.00 sec000 sec0%0.00 sec0%12%17%74%00
29880000%0%00%00.00 sec000 sec0%0.00 sec0%13%17%77%00
30900000%0%00%00.00 sec000 sec0%0.00 sec0%13%17%80%00
31910000%0%00%00.00 sec000 sec0%0.00 sec0%13%18%82%00
32920000%0%00%00.00 sec000 sec0%0.00 sec0%13%18%84%00
33930000%0%00%00.00 sec000 sec0%0.00 sec0%13%18%86%00
34940000%0%00%00.00 sec000 sec0%0.00 sec0%13%18%88%00
35950000%0%00%00.00 sec000 sec0%0.00 sec0%13%18%90%00
36960000%0%00%00.00 sec000 sec0%0.00 sec0%13%18%92%00
37970000%0%00%00.00 sec000 sec0%0.00 sec0%13%18%94%00
38980000%0%00%00.00 sec000 sec0%0.00 sec0%13%18%96%00
39990000%0%00%00.00 sec000 sec0%0.00 sec0%13%18%98%00
401000000%0%00%00.00 sec000 sec0%0.00 sec0%13%18%100%00

Item acquisition
Questionmark.png

Threshold jewels

The following threshold jewels augment Flesh and Stone:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Flesh and Stone. No results found

Related unique items

The following unique items are related to Flesh and Stone:

ItemBase ItemLvl.Stats

Related skills

Skill gemStr.Dex.Int.Lvl.
BladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (105-150)% of base
Effectiveness of Added Damage: (105-150)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-150)% of Base Attack Damage
Base duration is 3 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm skill icon.png
yesyesyes28
LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png
yesyesyes12
PerforatePerforatePhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes
Creates 0.1 additional Spikes if you've changed Stance Recently
Deals (125-170)% of Base Attack Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
Creates 2 additional Spikes if you've changed Stance Recently
(2-75) to (3-113) Added Attack Physical Damage
(0-76)% more Area of Effect while in Sand Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon.png
yesyesyes1

Related passives skills

Passive skills

The following passive skills are related to Blood Stance and Sand Stance: No results found for the given query.

Ascendancy passive skills

The following Ascendancy passive skills are related to Blood Stance and Sand Stance: No results found for the given query.

Alternate skill effects

Flesh and Stone has the following alternate skill effects:

ItemEffect(s)
Celestial Blood and Sand Stance EffectCelestial Blood and Sand Stance EffectSkill Gem EffectYour Blood and Sand Stance becomes a Celestial Effect.Your Blood and Sand Stance becomes a Celestial Effect.
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, phase run, petrified blood, any aura, any blasphemied curse, or any herald gem.Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, phase run, petrified blood, any aura, any blasphemied curse, or any herald gem.
Polaris Blood and Sand EffectPolaris Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Black and White Effect.Your Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Sunrise Blood and Sand EffectSunrise Blood and Sand EffectSkill Gem EffectYour Blood and Sand or Flesh and Stone becomes a Sunrise Effect.Your Blood and Sand or Flesh and Stone becomes a Sunrise Effect.

See also

  • Blood and SandBlood and SandSpell, Stance
    Level: (1-6)
    Reservation: 10% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased Projectile Attack Damage while in Blood Stance
    1% increased Projectile Speed while in Sand Stance
    Spells deal 1% increased Area Damage while in Blood Stance
    Spells have 0.5% increased Area of Effect while in Sand Stance
    Melee Skills have 5% less Area of Effect while in Blood Stance
    Melee Skills deal (10-15)% more Area Damage while in Blood Stance
    Melee Skills have (10-15)% more Area of Effect while in Sand Stance
    Melee Skills deal 5% less Area Damage while in Sand Stance
    (0-50)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood and Sand skill icon.png

Version history

Version Changes
3.14.0
  • Now requires 35% Mana reservation (previously 25%).
3.11.0
  • Gained the Stance gem tag.
3.8.0
  • Now has 20 gem levels (from 6).
  • No longer reduces all Damage from non-Blind enemies, and instead reduces Damage from Attacks from non-Blind enemies.
  • You now take 9% less Damage from Attacks from non-Blind enemies at gem level 1 (from 10%), up to 11% at gem level 20 (same as previous maximum gem level).
  • Enemies Maimed by this skill now take 13% increased Physical Damage at gem level 1 (from 14%), up to 16% at gem level 20 (same as previous maximum gem level).
  • Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level).
  • The radius of Flesh and Stone now has a base radius of 28 (from 24) to compensate for changes to Aura Radius on the Passive Skill Tree. And all Aura gem qualities that increased the Aura's radius now increase it by twice the amount (from 2% to 4% per 1% quality).
3.7.4
  • Added Labyrinth Enchantments
3.7.0
  • Flesh and Stone has been added to the game.

References


ru:Камень и плоть