Flesh and StoneSpell, Aura, AoE, Stance, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.Base Aura radius is 2.8 metres (0-50)% increased Cooldown Recovery Rate While in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from Hits While in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in Aura
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone is an aura that activates Blood and Sand Stance. In Blood Stance (Flesh), enemies in the aura take more physical damage from hits, and in Sand Stance (Stone), enemies in the aura deal less damage. The effect of the aura is stronger the closer they are to the center, decreasing with distance.
Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in.
Nearby: Enemies within 1.5 metres of the user receive the full effect, then scales linearly down to 0 at the edge of the area. Increase the aura's radius only affects the edge of the area and does not affect the 1.5 metre distance for maximum effect. Increase the aura radius does affect the interpolation between the two circles, however.[1]
Aura effect: Aura effect will scale the Nearby Enemies take up to 10% more Physical Damage from Hits while in Blood Stance stat, but not Take up to 10% less Damage from Nearby Enemies while in Sand Stance; the 10% less Damage taken is a property of a buff granted by the aura, rather than the aura itself. However, it can be affected by IchimonjiIchimonji Corsair SwordOne Handed Sword Physical Damage: (45-58.5) to (167.4-195) Critical Strike Chance: 5.00% Attacks per Second: (1.86-1.94) Weapon Range: 1.1 metresRequires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect of Buffs on you 10% increased Mana Reservation Efficiency of Skills Allies' Aura Buffs do not affect you Your Aura Buffs do not affect alliesMaster yourself before you seek to master others..
Stance setting is shared with Blood and SandBlood and SandSpell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance Melee Skills have 5% less Area of Effect while in Blood Stance Melee Skills have (10-15)% more Area of Effect while in Sand Stance Melee Skills deal 5% less Area Damage while in Sand Stance (0-50)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and using either skill will swap the stance.
The cooldown recovery rate from gem quality only affects the cooldown for toggling between Blood and Sand Stance.
Gem level progression
Level
Less Damage Taken
Physical Damage
Cooldown Recovery Rate
Exp.
Total Exp.
1
16
18
26
11%
8%
N/A
0
0
2
20
22
31
11%
8%
2%
49725
49725
3
24
25
37
11%
8%
5%
95714
145439
4
28
29
42
11%
8%
7%
169595
315034
5
31
32
46
12%
8%
10%
199345
514379
6
34
35
50
12%
9%
13%
285815
800194
7
37
37
54
12%
9%
15%
401344
1201538
8
40
40
58
12%
9%
18%
554379
1755917
9
43
43
62
13%
9%
21%
755049
2510966
10
46
46
66
13%
9%
23%
1016533
3527499
11
49
48
70
13%
10%
26%
1898602
5426101
12
52
51
74
13%
10%
29%
1964019
7390120
13
55
54
78
14%
10%
31%
2573731
9963851
14
58
57
82
14%
10%
34%
4676439
14640290
15
60
59
84
14%
10%
37%
3017327
17657617
16
62
60
87
14%
11%
39%
7823001
25480618
17
64
62
90
15%
11%
42%
15264208
40744826
18
66
64
92
15%
11%
45%
26272845
67017671
19
68
66
95
15%
11%
47%
62872274
129889945
20
70
68
98
15%
11%
50%
212023122
341913067
21
72
70
100
16%
12%
53%
N/A
N/A
22
74
N/A
N/A
16%
12%
56%
N/A
N/A
23
76
N/A
N/A
16%
12%
59%
N/A
N/A
24
78
N/A
N/A
16%
12%
62%
N/A
N/A
25
80
N/A
N/A
17%
12%
65%
N/A
N/A
26
82
N/A
N/A
17%
13%
68%
N/A
N/A
27
84
N/A
N/A
17%
13%
71%
N/A
N/A
28
86
N/A
N/A
17%
13%
74%
N/A
N/A
29
88
N/A
N/A
18%
13%
77%
N/A
N/A
30
90
N/A
N/A
18%
13%
80%
N/A
N/A
31
91
N/A
N/A
18%
14%
82%
N/A
N/A
32
92
N/A
N/A
18%
14%
84%
N/A
N/A
33
93
N/A
N/A
18%
14%
86%
N/A
N/A
34
94
N/A
N/A
18%
14%
88%
N/A
N/A
35
95
N/A
N/A
18%
14%
90%
N/A
N/A
36
96
N/A
N/A
19%
14%
92%
N/A
N/A
37
97
N/A
N/A
19%
14%
94%
N/A
N/A
38
98
N/A
N/A
19%
14%
96%
N/A
N/A
39
99
N/A
N/A
19%
14%
98%
N/A
N/A
40
100
N/A
N/A
19%
14%
100%
N/A
N/A
Item acquisition
Flesh and Stone can drop anywhere.
Recipes
Flesh and Stone can be created from the following recipes:
Amount
Part
Description
Meta
7
The Wilted RoseThe Wilted Rose7Level 21 Aura Gem CorruptedThough the path to divinity is fraught with peril, hope may bloom from within.
Random corruptedlevel 21 Aura gem
A
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Flesh and Stone cannot be obtained from quests or traded for using an Uncarved GemstoneUncarved GemstoneTrade this in to Siosa inside the Library for a Skill Gem through Siosa in Ruthless mode.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The following unique items are related to Flesh and Stone:
Item
Base Item
Stats
Replica Dragonfang's FlightReplica Dragonfang's Flight Onyx AmuletRequires Level 56+(10-16) to all Attributes+3 to Level of all <Random Skill> Gems +(5-10)% to all Elemental Resistances (5-10)% increased Reservation Efficiency of Skills Items and Gems have (10-5)% reduced Attribute Requirements"Did we make this? Why do we have no record of it? We were warned that there would be consequences..." - Administrator Qotra
+(10-16) to all Attributes+3 to Level of all <Random Skill> Gems +(5-10)% to all Elemental Resistances (5-10)% increased Reservation Efficiency of Skills Items and Gems have (10-5)% reduced Attribute Requirements
Scorpion's CallScorpion's Call Heavy Arrow QuiverRequires Level 61Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity Regenerate (150-200) Life per Second while in Blood Stance (40-60)% increased Projectile Damage while in Blood Stance +(700-1000) to Evasion Rating while in Sand Stance (20-30)% increased Area of Effect while in Sand Stance (25-30)% increased Attack Speed if you've changed Stance RecentlyClaws open, brace for a bite. Stinger raised, dodge or die.
Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity Regenerate (150-200) Life per Second while in Blood Stance (40-60)% increased Projectile Damage while in Blood Stance +(700-1000) to Evasion Rating while in Sand Stance (20-30)% increased Area of Effect while in Sand Stance (25-30)% increased Attack Speed if you've changed Stance Recently
Related skills
Gem
BladestormBladestormAttack, AoE, Duration, Melee Level: (1-20) Cost: (10-14) Mana Attack Speed: 70% of base Attack Damage: (159-291)% of base Effectiveness of Added Damage: (159-291)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality: +(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28
N/A
LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: (10-17) Mana Attack Speed: 60% of base Attack Damage: (171-393)% of base Effectiveness of Added Damage: (171-393)% AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance 50% increased angle while in Sand Stance
Additional Effects From 1-20% Quality: (1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12
N/A
PerforatePerforateAttack, AoE, Slam, Melee Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (218-622)% of base Effectiveness of Added Damage: (218-622)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 7 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance
Additional Effects From 1-20% Quality: Creates +(0.1-2) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1
N/A
Perforate of DualityPerforate of DualityAttack, AoE, Slam, Melee Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (218-622)% of base Effectiveness of Added Damage: (218-622)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 10 additional Spikes if you've changed Stance Recently Creates 3 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance
Additional Effects From 1-20% Quality: Creates +(0.1-2) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1
N/A
Related passives skills
Passive skills
The following passive skills are related to Blood Stance and Sand Stance:
+10 to Maximum Challenger Charges 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]
Celestial Blood and Sand Stance EffectCelestial Blood and Sand Stance EffectSkill Gem EffectYour Blood and Sand or Flesh and Stone becomes a Celestial Effect.
Your Blood and Sand or Flesh and Stone becomes a Celestial Effect.
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Polaris Blood and Sand EffectPolaris Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Your Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Sunrise Blood and Sand EffectSunrise Blood and Sand EffectSkill Gem EffectYour Blood and Sand and Flesh and Stone becomes a Sunrise Effect.
Your Blood and Sand and Flesh and Stone becomes a Sunrise Effect.
See also
Blood and SandBlood and SandSpell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance Melee Skills have 5% less Area of Effect while in Blood Stance Melee Skills have (10-15)% more Area of Effect while in Sand Stance Melee Skills deal 5% less Area Damage while in Sand Stance (0-50)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
No longer causes Nearby Enemies to be Blinded while in Sand Stance, or causes you to take less Damage from Attacks from Enemies that aren't nearby while in Sand Stance. It also no longer causes Nearby Enemies to be Maimed while in Blood Stance, and no longer causes Enemies Maimed by this Skill to take increased Physical Damage. It now has "Nearby Enemies take up to 10% more Physical Damage from Hits while in Blood Stance" at gem level 1, scaling up to 20% at gem level 20, and "Take up to 10% less Damage from Nearby Enemies while in Sand Stance" at gem level 1, scaling up to 19% at gem level 20. These effects are strongest on enemies closest to you, and scale down to no effect on the edge of the Aura.
Flesh and Stone has been changed back to a 25% Reservation as a result of the changes made to Blind.
It also now has Enemies Maimed by this Skill take 8% increased Physical Damage at gem level 1 (previously 13%), up to 11% at gem level 20 (previously 16%).
Helmet enchantments that previously granted reduced reservation of a specific skill now grant the following values of increased mana reservation efficiency for that skill. Existing items will instead have twice the previous reduced reservation value (generally lower than the new values). Enchantments for skills that have 25% or flat base reservation now grant 50/75% increased mana reservation efficiency.
No longer reduces all Damage from non-Blind enemies, and instead reduces Damage from Attacks from non-Blind enemies.
You now take 9% less Damage from Attacks from non-Blind enemies at gem level 1 (from 10%), up to 11% at gem level 20 (same as previous maximum gem level).
Enemies Maimed by this skill now take 13% increased Physical Damage at gem level 1 (from 14%), up to 16% at gem level 20 (same as previous maximum gem level).
Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level).
The radius of Flesh and Stone now has a base radius of 28 (from 24) to compensate for changes to Aura Radius on the Passive Skill Tree. And all Aura gem qualities that increased the Aura's radius now increase it by twice the amount (from 2% to 4% per 1% quality).