Animate Guardian
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life
Can use Items requiring up to Level (33-100)
Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 28Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemAnimateArmour
Animate Guardian is a spell, animating weapons and armour on the ground to form an allied minion.
Skill functions and interactions
Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a zombie. Similar to Spectres and unlike other minions, a Guardian stays with you even after logging off and on. If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell again. This also holds true when swapping a different AG gem in. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X).
You can only have one Guardian at a time. It can be equipped with a helmet, body armour, pair of gloves, pair of boots, a shield, and melee weapons. Ranged weapons cannot be animated, similar to Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use trigger gems.
Items that have modifiers like +x to Maximum life or +x% increased Attack Speed, and even corrupted implicits, apply to the Guardian the same way they apply to player characters; so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can also be used, giving guardians powerful abilities not found elsewhere in the game. Be careful when using valuable items—anything you give to your guardian is gone forever.
All modifiers on the items themselves apply to the Animated Guardian once animated, including enchantments, corrupted implicit modifiers, Scourge modifiers, and Crucible passive trees (except modifiers which allocate player notable passive skills, as minions do not have access to your passive tree).
The Guardian uses weapons and shields in the same way as player characters, and can dual wield if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.
The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default curse limit when applying curses (through corrupted gloves, for example).
Items: The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped.
Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes it very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a body armour worn by a Guardian from being deleted upon Guardian death by crafting the Item drops on Death if Equipped by an Animated Guardian mod onto it. Note once more that equipment will not be lost upon de-spawning, only death.
Necromantic Aegis: While using Necromantic Aegis your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way.[1]
Player versus Player: Animated Guardians killed in PvP areas will not lose their items. This does not apply to Hall of GrandmastersHall of Grandmasters
Promenade MapMap Level: 73
Map Tier: 6
Guild Character: ÙContains the Immortalised Grandmasters
PvP damage scaling in effectThe grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.Travel to this Map by using it in a personal Map Device. Maps can only be used once., even though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian's items here, but death is very likely because of the way PvP damage scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting.
Item-Granted Skills: Animated Guardians cannot use skills granted by items. Equipping items like Death's Oath, The Rippling Thoughts, or Bubonic Trail will not allow the Guardian to use their associated triggered skills. Fire Burst granted by Essence of HysteriaEssence of HysteriaStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Cast Level 20 Fire Burst on Hit
Gloves: Socketed Gems deal 175 to 225 Added Fire Damage
Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
Body Armour: 25% increased Area of Effect
Helmet: Socketed Gems deal 30% more Damage while on Low Life
Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently
Quiver: Gain 15% of Physical Damage as Extra Fire Damage
Amulet: 150% increased total Recovery per second from Life Leech
Ring: Gain 10% of Physical Damage as Extra Fire Damage
Belt: Damage Penetrates 5% Elemental Resistances during any Flask EffectRight click this item then left click a normal or rare item to apply it., even though having no "trigger" or "granted" in its modifier description, won't work either. The Guardian is not your party member, and will not be able to use abilities like the one found on Ambu's Charge. Effects that apply to nearby allies or enemies, like Leer Cast, or Dying Breath, will apply as normal.
Abyssal Sockets: Animated Guardians cannot benefit from abyss jewel modifiers. Equipping items like Tombfist or Bubonic Trail with abyss jewel(s) socketed will not grant their modifiers to a Guardian.
Notable gear choices
This section needs cleanup to meet quality standards.
Section should be more concise, wording could be improved, could be moved to a Guide namespace Please help improve this section if you can.
Life regeneration and percentage increases to life are especially potent on an Animated Guardian because of its huge innate life pool. Resistances should also be capped to improve survivability (a Guardian has 40% base elemental resistances and 20% chaos resistance).
The stats displayed in the skill's tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected by an aura, shields through Necromantic Aegis or modifiers from items an Animated Guardian has equipped. These will not factor into the skill's tooltip but are active nonetheless.[2]
Note that Kaom's HeartKaom's Heart
Glorious PlateArmour: (776-892)Requires Level 68, 191 StrHas no Sockets
+1000 to maximum LifeThe warrior who
fears will fall. and similar items with +# to maximum Life are of less benefit due to Animated Guardian's very high inherent Life. #% increased maximum Life is much more effective.
Helmet:
- Leer CastLeer Cast
Festival MaskEvasion: (77-88)
Energy Shield: (17-19)Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
25% reduced Damage
+(60-100) to maximum Life
+(60-100) to maximum Mana
You and nearby allies gain 50% increased DamageFor none of us are as cruel as all of us. - Aura that grants increased damage to allies.
- Mask of the Stitched DemonMask of the Stitched Demon
Magistrate CrownArmour: (160-189)
Energy Shield: (193-219)Requires Level 58, 64 Str, 64 Int+(40-50) to Intelligence
+(160-180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
Intelligence provides no inherent bonus to Maximum Mana
+1 to Maximum Life per 2 Intelligence
Your Energy Shield starts at zero
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy ShieldFrom the flesh of the gods, Xibaqua was born.
From the carnage of Xibaqua, we were born.
It is our duty to return to the gods what was once theirs. - Massive percentage life regeneration if Animated Guardian has sufficient energy shield. Grave Intentions notable passive skill and energy shield armour help with scaling of this effect.
- Crown of the TyrantCrown of the Tyrant
Magistrate CrownArmour: (160-189)
Energy Shield: (33-39)Requires Level 58, 64 Str, 64 IntHas 1 Socket
+(50-175) to maximum Life
Nearby Enemies have -10% to all Resistances
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White SocketYou will know if your subjects follow you from fear or respect when you have your first moment of weakness.
If it's the former, they will tear you into pieces like rabid dogs. - Reduces all resistances of nearby enemies and adds global Fire/Cold/Lightning/Chaos damage to nearby allies.
- Ylfeban's TrickeryYlfeban's Trickery
Hubris CircletEnergy Shield: (184-248)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit
Adds 1 to (60-80) Lightning Damage to Spells and Attacks
(130-170)% increased Energy Shield
+(25-35)% to Lightning Resistance
Curse Enemies which Hit you with a random Hex, ignoring Curse LimitAn angry god is one thing,
but you should really fear a god
with an unpredictable sense of humour. - Curses enemies which hit the Guardian with no curse limit. Good for long boss fights. Animated Guardian cannot trigger shocked ground.
- Eye of MaliceEye of Malice
Callous MaskEvasion: (610-822)
Energy Shield: (125-168)Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold ResistancesThrough vision coloured by burning rage and icy hate peers a visitor from a realm of ill intent...(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds) - Applies Fire and Cold Exposure on hit and magnifies negative enemy resistances.
- Glimpse of ChaosGlimpse of Chaos
Vaal MaskEvasion: (207-239)
Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted
(30-40)% increased maximum Life and reduced Fire Resistance
(30-40)% increased maximum Mana and reduced Cold Resistance
(30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation
only under the blessed veil of ignorance. - Corrupted to have Nearby Enemies have Malediction implicit. Malediction causes enemies to deal 10% reduced damage and take 10% increased damage. This item can be turned into a rare or another unique with further corruptions, which removes its downsides. See item page for additional outcomes.
- Mask of the TribunalMask of the Tribunal
Magistrate CrownArmour: (400-567)
Energy Shield: (82-117)Requires Level 58, 64 Str, 64 Int<Three random Synthesis implicit modifiers>+(25-30) to all Attributes
(150-200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total AttributesThe judge determines worthiness by comparison to the paragon: himself. - Various aura bonuses depending on the attributes provided to Animated Guardian from other equipped items or The BaronThe Baron
Close HelmetArmour: (130-150)Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet.".
- Blood PriceBlood Price
Reaver HelmetArmour: (198-233)Requires Level 40, 85 Str24% reduced maximum Life
Regenerate (200-250) Life per second
100% increased Stun and Block Recovery
Nearby Enemy Monsters have at least 8% of Life ReservedAn eye for an eye makes the whole world dead. - Reduces nearby enemies' max life to 92%; more value against stronger enemies and bosses.
- An influenced helmet with Nearby Enemies take #% increased <Physical/Elemental> Damage or Nearby Enemies have -#% to <Fire/Cold/Lightning> Resistance.
Body Armour:
- Gruthkul's PeltGruthkul's Pelt
Wyrmscale DoubletArmour: (840-1180)
Evasion: (840-1180)
Movement Speed: -3%Requires Level 38, 57 Str, 57 Dex100% increased Global Physical Damage
+(240-300) to maximum Life
(300-400)% increased Armour and Evasion
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabledSimple is the life of the bear. - Life, large percentage life regeneration and increased physical damage.
- Belly of the BeastBelly of the Beast
Full WyrmscaleArmour: (635-876)
Evasion: (254-292)
Movement Speed: -3%Requires Level 46, 68 Str, 68 Dex(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra goreThere is no safer place
Than the Belly of the Beast - Massive percentage increase to life and resistances.
- Garb of the EphemeralGarb of the Ephemeral
Savant's RobeEnergy Shield: (322-435)
Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames. - Nearby enemies cannot deal critical strikes and Nearby allies' Action Speed cannot be modified to below base value, also granting pseudo Freeze immunity. It is possible to get a Garb of the Ephemeral with a Item drops on Death if Equipped by an Animated Guardian synthesised implicit.
- Doppelgänger GuiseDoppelgänger Guise
Sadist GarbEvasion: (427-491)
Energy Shield: (93-107)
Movement Speed: -3%Requires Level 68, 103 Dex, 109 IntGrants Level 20 Unhinge Skill
(40-60)% more Critical Strike Chance while Insane
Enemies Killed by your Hits are destroyed while Insane
(40-30)% less Physical and Chaos Damage Taken while Sane
Regenerate 10% Life over one second when Hit while SaneWithin each of us exists a being of pure malice,
held back only by the lies we tell ourselves. - Percentage life regeneration when hit, and a significant amount of physical and chaos damage reduction. Animated Guardian is always considered as Sane, as it cannot use Unhinge.
- SporeguardSporeguard
Saint's HauberkArmour: (1329-1736)
Energy Shield: (228-297)
Movement Speed: -5%Requires Level 67, 109 Str, 94 IntTrigger Level 10 Contaminate when you Kill an Enemy
(200-250)% increased Armour and Energy Shield
(7-10)% increased maximum Life
+(17-23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationaryShrouded in seed, a conduit of contagion, yet the source of septicity remains unknown.This item can be anointed by Cassia - Percentage life, chaos resistance and Fungal Ground when stationary, which grants allies on it chaos resistance and enemies inside it minus all resistances. Animated Guardian cannot trigger Contaminate.
- BloodbondBloodbond
Bone ArmourEvasion: (388-512)
Energy Shield: (82-107)
Movement Speed: -3%Requires Level 35, 53 Dex, 53 IntGrants Level 15 Blood Offering Skill
(100-120)% increased Evasion and Energy Shield
(15-25)% increased maximum Life
Minions have (20-30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12-15)% chance to Suppress Spell DamageWhat mother wouldn't give her life for that of her children? - Percentage life and percentage life regen. The minion modifiers do not work as it is not considered its own minion.
- Expedition's EndExpedition's End
Sentinel JacketEvasion: (660-925)
Energy Shield: (134-190)
Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield
(5-10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50-100)% more Damage
Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them. - Grants a chilling aura, reducing the action speed of nearby enemies. Can be scaled with ailment effect through Unbound Ailments SupportUnbound Ailments SupportSupport
Icon: U
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies or inflicts ailments(35-54)% increased Duration of Ailments inflicted with Supported Skills
Supported Skills have (35-54)% increased Effect of non-Damaging Ailments on Enemies
Supported Skills deal (10-19)% more Damage with Ailments
Additional Effects From 1-20% Quality:
(0.5-10)% increased Duration of Ailments inflicted with Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. as well as ailment effect on gear.
- Zahndethus' CassockZahndethus' Cassock
Sage's RobeEnergy Shield: (177-225)
Movement Speed: -3%Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
(125-150)% increased Energy Shield
+(40-50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
Consecrated Ground regenerates 6% Life per second (Hidden)
Consecrated Ground has a radius of 18 (Hidden)When dead men rise and darkness falls
Only faith can be your walls
Walls of Light, not of brick
Twice as strong and twice as thick - Creates Consecrated Ground when Animated Guardian blocks, and grants Chaos resistance.
- Ambu's ChargeAmbu's Charge
Crusader ChainmailArmour: (663-851)
Energy Shield: (140-176)
Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yoursNothing stops the pain like a courageous rush into battle. - Endurance charges when critically hit, life and resistances. Animate Guardian has no party members, so it will not affect the maximum Endurance Charges of others.
- BlunderboreBlunderbore
Astral PlateArmour: (1279-1720)
Movement Speed: -5%Requires Level 62, (680-880) Str+(8-12)% to all Elemental Resistances+(500-700) Strength Requirement
(80-120)% increased Armour
(50-75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine BuffThe giant cares not for the ants. - Increased life, area of effect and damage, along with guaranteed knockback.
- An influenced body armour with Nearby Enemies are Blinded, You can apply an additional Curse or You have Concentrated Ground around you while stationary.
Gloves:
- SouthboundSouthbound
Soldier GlovesArmour: (92-103)
Energy Shield: (19-21)Requires Level 51, 40 Str, 40 IntAdds (60-72) to (88-100) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen EnemiesFar south, the winter crawls under the skin.
Below the snow, adrift wanderers sleep. - Percentage increased life and cold resistance, but a Guardian can only kill Frozen enemies.
- Vixen's EntrapmentVixen's Entrapment
Embroidered GlovesEnergy Shield: (75-118)Requires Level 36, 54 IntTrigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown
+(50-90) to maximum Energy Shield
0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
You can apply an additional Curse
Curse Skills have (10-20)% increased Cast Speed"One coy look. One blown kiss. One word spoken.
One night I wish I'd forget." - You can apply an additional Curse, which allows the Guardian to apply a curse without overriding the player's curse. This item should be corrupted with a curse-on-hit implicit such as Curse Enemies with Level # Temporal Chains on Hit.
- GravebindGravebind
Hydrascale GauntletsArmour: (212-305)
Evasion: (212-305)Requires Level 59, 45 Str, 45 Dex(100-150)% increased Armour and Evasion
+(19-29)% to Chaos Resistance
Gain (15-25) Life per Enemy Killed
Nearby Enemies Killed by anyone count as being Killed by you insteadTry as you like to hide the
blood on your hands. You'll
still know the truth. - Allows consistent activation of on-kill effects such as explosion from Legacy of FuryLegacy of Fury
Wyrmscale BootsArmour: (276-412)
Evasion: (276-412)Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30-50)% increased Effect of Scorch
(30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per secondAll that was loved, all that was hated -
naught remains but ash.(Scorched Enemies have -10% to Elemental Resistances) or Inpulsa's Broken HeartInpulsa's Broken Heart
Sadist GarbEvasion: (427-491)
Energy Shield: (93-107)
Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by ShockDon't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.. Recommended for use with Chains of CommandChains of Command
Saintly ChainmailArmour: (1002-1336)
Energy Shield: (240-319)
Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden., to consistently grant Animated Guardian kill credit.
- PainseekerPainseeker
Shagreen GlovesEvasion: (283-466)Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage
Adds (16-19) to (25-29) Cold Damage
Adds (6-10) to (33-38) Lightning Damage
(60-120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100-200)% more DamageLay bare paths to pain you never knew you had. - Allows Animated Guardian to further scale hit-sourced ailments for bossing. For example, Brittle can be granted by GalesightGalesight
Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield
+(30-40)% to Cold Resistance
(30-40)% increased Elemental Damage
(25-50)% chance to inflict Brittle
Cannot inflict Freeze or ChillSee creation as it will be, frozen and silent. or Alternating SceptreAlternating SceptreSceptre
Physical Damage: 41-61
Critical Strike Chance: 7.60%
Attacks per Second: 1.45
Weapon Range: 1.1 metresRequires Level 70, 95 Str, 131 IntSecrets of Suffering.
- Hunter-influenced gloves with #% chance to Intimidate Enemies for 4 seconds on Hit or #% chance to Unnerve Enemies for 4 seconds on Hit.
- Warlord-influenced gloves with Culling strike (Alternatively, support Animate Guardian with Culling Strike SupportCulling Strike SupportSupport
Icon: X
Level: (1-20)
Cost & Reservation Multiplier: 110%Requires Level 18Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.Kill Enemies that have 10% Life or lower when Hit by Supported Skills
Supported Skills deal (0-38)% increased Damage
Additional Effects From 1-20% Quality:
Recover (0.1-2)% of Life when Supported Skills Cull an EnemyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.).
- Gloves with an Eldritch implicit modifier to maim, extinguish or apply elemental Exposure on hit.
Boots:
- Legacy of FuryLegacy of Fury
Wyrmscale BootsArmour: (276-412)
Evasion: (276-412)Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30-50)% increased Effect of Scorch
(30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per secondAll that was loved, all that was hated -
naught remains but ash.(Scorched Enemies have -10% to Elemental Resistances) - Applies Scorch on nearby enemies. If used in tandem with GravebindGravebind
Hydrascale GauntletsArmour: (212-305)
Evasion: (212-305)Requires Level 59, 45 Str, 45 Dex(100-150)% increased Armour and Evasion
+(19-29)% to Chaos Resistance
Gain (15-25) Life per Enemy Killed
Nearby Enemies Killed by anyone count as being Killed by you insteadTry as you like to hide the
blood on your hands. You'll
still know the truth., Animated Guardian can consistently explode enemies.
- WindscreamWindscream
Reinforced GreavesArmour: (163-216)Requires Level 33, 61 Str(50-80)% increased Armour
+(10-15)% to all Elemental Resistances
50% increased Area of Effect of Hex Skills
20% increased Movement Speed
You can apply an additional CurseThe mocking wind, a shielding spell,
The haunting screams, a maddening hell. - You can apply an additional Curse, which allows the Guardian to apply a curse without overriding the player's curse. Requires an item that applies a curse, such as gloves with corrupted implicit which applies curse on hit, or equip DreadarcDreadarc
CleaverOne Handed Axe
Physical Damage: (17-27) to (55-60)
Elemental Damage: (5-15) to (20-25)
Critical Strike Chance: 5.00%
Attacks per Second: (1.39-1.43)
Weapon Range: 1.1 metresRequires Level 16, 48 StrAdds (5-15) to (20-25) Physical Damage
Adds (5-15) to (20-25) Fire Damage
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on HitThe fastest way to a man's heart
is through his sternum..
- Wake of DestructionWake of Destruction
Mesh BootsArmour: (61-102)
Energy Shield: (13-22)Requires Level 28, 28 Str, 28 IntAdds 1 to 120 Lightning Damage to Attacks
(20-60)% increased Armour and Energy Shield
Gain (10-20) Life per Enemy Killed
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 secondsTempest's power given form,
Flee before the walking storm. - Drops Shocked Ground while moving.
- Boots with Searing Exarch's implicit mod Drops Scorched/Brittle/Sapped Ground while moving, lasting X seconds - applies Scorched, Brittle, or Sap near the Animated Guardian as it moves.
Weapons and/or Shields:
- Dying BreathDying Breath
Iron StaffWarstaff
Physical Damage: 14-42
Critical Strike Chance: 7.60%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead
Carry wisdom for the living,
If you are willing to give your life
To listen. - Aura that grants increased damage and makes curses more effective against affected enemies.
- KingmakerKingmaker
Despot AxeTwo Handed Axe
Physical Damage: (360-414) to (488-561.2)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.50-1.57)
Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 FortificationA King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew. - Strong aura that grants Culling Strike, Critical Strike Multiplier, fortification and increased item rarity to nearby allies.
- Sign of the Sin EaterSign of the Sin Eater
Tyrant's SekhemSceptre
Physical Damage: 43-80
Critical Strike Chance: 7.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others. - Takes Elemental Ailments instead of you and other Minions. In order to survive being shocked or ignited, the Guardian should be sufficiently tanky. The Guardian cannot use Smite this way.
- DreadarcDreadarc
CleaverOne Handed Axe
Physical Damage: (17-27) to (55-60)
Elemental Damage: (5-15) to (20-25)
Critical Strike Chance: 5.00%
Attacks per Second: (1.39-1.43)
Weapon Range: 1.1 metresRequires Level 16, 48 StrAdds (5-15) to (20-25) Physical Damage
Adds (5-15) to (20-25) Fire Damage
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on HitThe fastest way to a man's heart
is through his sternum. - Curse Enemies with Flammability on Hit. Requires an item that grants the Guardian an additional curse or it will override the player's curse.
- Victario's CharityVictario's Charity
Laminated Kite ShieldChance to Block: 24%
Armour: (113-133)
Energy Shield: (23-27)
Movement Speed: -3%Requires Level 50, 65 Str, 65 Int+8% to all Elemental Resistances+(50-70) to maximum Life
+(20-30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on HitA man's life is the greatest gift he can give./Replica Victario's CharityReplica Victario's Charity
Laminated Kite ShieldChance to Block: 24%
Armour: (113-133)
Energy Shield: (23-27)
Movement Speed: -3%Requires Level 50, 65 Str, 65 Int+8% to all Elemental Resistances+(50-70) to maximum Life
+(20-30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill"Close to the original, and perhaps even more useful. However,
close is not what we are looking for. Keep trying."
- Administrator Qotra - Chance to grant a Frenzy Charge/Endurance charge on hit and a Power Charge/Frenzy Charge on kill, respectively. Occurrence of the on kill effect can be increased by Gravebind.
- The AnticipationThe Anticipation
Ezomyte Tower ShieldChance to Block: 30%
Armour: (824-948)
Movement Speed: -3%Requires Level 64, 159 Str+(30-40) to maximum Life100% increased Armour
+(50-70) to maximum Life
+6% Chance to Block
+(1500-3000) Armour if you've Blocked Recently
Permanently Intimidate Enemies on BlockWe are within her reach,
and when the time is right,
she will reach into us.
This item can be transformed with a Blessing of Uul-Netol - Permanently Intimidate enemies on block.
- White WindWhite Wind
Imperial SkeanRune Dagger
Physical Damage: 18-73
Elemental Damage: (160-190) to (280-320)
Critical Strike Chance: 8.00%
Attacks per Second: (1.65-1.72)
Weapon Range: 1.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
+(30-40)% chance to Suppress Spell Damage while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is emptyThe Maraketh fear very little,
but they dare not whisper the name
of the demon that flies on Winter's gales., StarforgeStarforge
Infernal SwordTwo Hand Sword
Physical Damage: (310-341) to (645-709.5)
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Global Physical Damage(400-450)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental DamageThe end is written into the beginning., VoidforgeVoidforge
Infernal SwordTwo Hand Sword
Physical Damage: 62-129
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental DamageA weapon born of nothingness,
can only create more nothingness., and EchoforgeEchoforge
Infernal SwordTwo Hand Sword
Physical Damage: 62-129
Chaos Damage: (600-650) to (750-800)
Critical Strike Chance: 5.00%
Attacks per Second: (1.13-1.57)
Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Chaos DamageAdds (600-650) to (750-800) Chaos Damage
(-16-16)% increased Attack Speed
+(-200-200) to maximum Life
Your Chaos Damage can Shock
(-40-40)% increased Area of Effect for Attacks
Deal no Physical or Elemental DamageWitness the emergence of a new cosmic power. - Common weapon choices for use with Chains of CommandChains of Command
Saintly ChainmailArmour: (1002-1336)
Energy Shield: (240-319)
Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden.. White Wind is a good starter weapon on a budget. Respectively, Starforge and Voidforge boast some of the highest Physical and Chaos damage of unique melee weapons, which makes them ideal for Impale or Poison. Voidforge's damage potential with properly rolled Ghastly Eye JewelsGhastly Eye JewelAbyssPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. makes it a staple choice.
- An influenced weapon with a chance to Intimidate, Unnerve, or inflict Exposure on hit.
- Warlord-influenced shield with Recover % of Life when you Block.
Gem level progression
Level | Mana Cost | Max. Req. Level | Minion life | Minion damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 11 | 33 | N/A | N/A | 0 | 0 |
2 | 31 | 46 | 32 | 11 | 36 | 2% | 2% | 199345 | 199345 |
3 | 34 | 50 | 35 | 12 | 39 | 4% | 4% | 285815 | 485160 |
4 | 37 | 54 | 37 | 13 | 43 | 6% | 6% | 401344 | 886504 |
5 | 40 | 58 | 40 | 13 | 46 | 8% | 8% | 554379 | 1440883 |
6 | 42 | 60 | 42 | 14 | 48 | 10% | 10% | 477437 | 1918320 |
7 | 44 | 63 | 44 | 14 | 51 | 12% | 12% | 583786 | 2502106 |
8 | 46 | 66 | 46 | 15 | 53 | 14% | 14% | 710359 | 3212465 |
9 | 48 | 68 | 48 | 15 | 56 | 16% | 16% | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 15 | 58 | 18% | 18% | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 16 | 61 | 20% | 20% | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 16 | 63 | 22% | 22% | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 17 | 66 | 24% | 24% | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 17 | 68 | 26% | 26% | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 18 | 71 | 28% | 28% | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 18 | 73 | 30% | 30% | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 18 | 76 | 32% | 32% | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 19 | 79 | 34% | 34% | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 19 | 82 | 36% | 36% | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 20 | 100 | 38% | 38% | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 20 | 100 | 40% | 40% | N/A | N/A |
22 | 74 | N/A | N/A | 21 | 100 | 42% | 42% | N/A | N/A |
23 | 76 | N/A | N/A | 21 | 100 | 44% | 44% | N/A | N/A |
24 | 78 | N/A | N/A | 21 | 100 | 46% | 46% | N/A | N/A |
25 | 80 | N/A | N/A | 22 | 100 | 48% | 48% | N/A | N/A |
26 | 82 | N/A | N/A | 22 | 100 | 50% | 50% | N/A | N/A |
27 | 84 | N/A | N/A | 23 | 100 | 52% | 52% | N/A | N/A |
28 | 86 | N/A | N/A | 23 | 100 | 54% | 54% | N/A | N/A |
29 | 88 | N/A | N/A | 24 | 100 | 56% | 56% | N/A | N/A |
30 | 90 | N/A | N/A | 24 | 100 | 58% | 58% | N/A | N/A |
31 | 91 | N/A | N/A | 24 | 100 | 59% | 59% | N/A | N/A |
32 | 92 | N/A | N/A | 25 | 100 | 60% | 60% | N/A | N/A |
33 | 93 | N/A | N/A | 25 | 100 | 61% | 61% | N/A | N/A |
34 | 94 | N/A | N/A | 25 | 100 | 62% | 62% | N/A | N/A |
35 | 95 | N/A | N/A | 25 | 100 | 63% | 63% | N/A | N/A |
36 | 96 | N/A | N/A | 25 | 100 | 64% | 64% | N/A | N/A |
37 | 97 | N/A | N/A | 26 | 100 | 65% | 65% | N/A | N/A |
38 | 98 | N/A | N/A | 26 | 100 | 66% | 66% | N/A | N/A |
39 | 99 | N/A | N/A | 26 | 100 | 67% | 67% | N/A | N/A |
40 | 100 | N/A | N/A | 26 | 100 | 68% | 68% | N/A | N/A |
Item acquisition
Animate Guardian can drop anywhere.
Recipes
Animate Guardian can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The SummonerThe Summoner6Minion Gem Quality: +20%To own a piece of the Nightmare, you must first belong to the Nightmare. | Random Minion gem with 20% quality | A |
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Unique items
Item | Stats | |
---|---|---|
Chains of CommandChains of Command Saintly ChainmailArmour: (1002-1336) Energy Shield: (240-319) Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden. | 70 | Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets You cannot have non-Animated Minions |
Related helmet enchantments
The following helmet enchantments affect Animate Guardian.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Animate Guardian Damage 1 | 66 | Merciless Labyrinth | Animated Guardians deal 25% increased Damage | helmet 100 |
Enchantment Animate Guardian Damage 2 | 75 | Eternal Labyrinth | Animated Guardians deal 40% increased Damage | helmet 100 |
Enchantment Animate Guardian Elemental Resistances 1 | 66 | Merciless Labyrinth | +24% to Animated Guardian Elemental Resistances | helmet 100 |
Enchantment Animate Guardian Elemental Resistances 2 | 75 | Eternal Labyrinth | +36% to Animated Guardian Elemental Resistances | helmet 100 |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.19.0 |
|
3.12.2b |
|
3.12.0 |
|
3.11.0 |
|
3.10.1d |
|
3.6.0 |
|
2.3.0 |
|
2.0.0 |
|
1.2.1 |
|
1.2.0 |
|
1.1.4b |
|
1.1.0d |
|
1.0.1 |
|
1.0.0e |
|
1.0.0 |
|
References
- ↑ Mark_GGG (June 16, 2014). "Animate Guardian". Official Path of Exile Forums. Retrieved October 22, 2014.
- ↑ Mark_GGG (May 4, 2016). "Need insight on Animate Guardian item calculations/mechanics". Reddit. Retrieved May 27, 2021.