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Animate Guardian

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Animate GuardianSpell, Minion, Physical
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3DivergentMinions have 2% increased Movement SpeedMinions have 3% increased Area of Effect2% increased Minion Maximum LifeCan use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Guardian skill icon.pngAnimate Guardian inventory icon.png
Acquisition
Area level: 28
Vendor Prices
Normal1x Orb of Chance
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemAnimateArmour

Animate Guardian skill screenshot.jpg


Animate Guardian is a spell, animating weapons and armour on the ground to form an allied minion.

Skill functions and interactions

Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a zombie. Similar to Spectres and unlike other minions, a Guardian stays with you even after logging off and on. If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell again. This also holds true when swapping a different AG gem in. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X).

You can only have one Guardian at a time. It can be equipped with a helmet, body armour, pair of gloves, pair of boots, a shield, and melee weapons. Ranged weapons cannot be animated, similar to Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-12) Mana
Cast Time: 0.60 sec
Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions have 1% increased Movement SpeedMinions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit1% chance to create an additional Animate Weapon copyMinions deal 0 to 5 Added Lightning DamageBase duration is 40 seconds
Can use Items requiring up to Level (9-100)
Minions deal (10-48)% more Damage
Minions have (10-48)% more Attack Speed
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Maximum (5-14) Animated Weapons
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon skill icon.png
. Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use trigger gems.

Items that have modifiers like +x to Maximum life or +x% increased Attack Speed, and even corrupted implicits, apply to the Guardian the same way they apply to player characters; so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can also be used, giving guardians powerful abilities not found elsewhere in the game. Be careful when using valuable items—anything you give to your guardian is gone forever.

The Guardian uses weapons and shields in the same way as player characters, and can dual wield if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.

The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default curse limit when applying curses (through corrupted gloves, for example).

Items: The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped.

Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a body armour worn by a Guardian from being deleted upon Guardian death by crafting the Equipped Animated Guardian drops item on death mod onto it. Note once more that equipment will not be lost upon de-spawning, only death.

Necromantic Aegis: While using Necromantic Aegis your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way.[1]If your Guardian is equipped with a two-handed weapon, it will not benefit from your shield.

Player versus Player: Animated Guardians killed in PvP areas will not lose their items. This does not apply to Module Error: Item link: No results found for search parameter "Hall of Grandmasters"., even though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian's items here, but death is very likely because of the way PvP damage scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting.

Item-Granted Skills: Animated guardians cannot use skills granted by items. Equipping items like Death's Oath, The Rippling Thoughts, or Bubonic Trail will not allow the Guardian to use their associated triggered skills. Fire Burst granted by Module Error: Item link: No results found for search parameter "Essence of Hysteria"., even though having no "trigger" or "granted" in its modifier discription, won't work either. The Guardian is not your party member, and will not be able to use abilities like the one found on Ambu's Charge. Effects that apply to nearby allies or enemies, like Leer Cast, Victario's Flight, or Dying Breath, will apply as normal.

Abyssal Sockets: Animate guardians cannot benefit from abyss jewel modifiers. Equipping items like Tombfist or Bubonic Trail with abyss jewel(s) socketed will not grant their modifiers to animate guardian.

Notable items

Life regeneration and percentage increases to life are especially potent on an Animate Guardian because of its huge innate life pool.

The stats displayed in the skills tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected by an aura, shields through Necromantic Aegis or modifiers from items the AG has equipped. These will not factor into the skills tooltip but are active nonetheless.[2]

Helmet:

  • Module Error: Item link: No results found for search parameter "Ylfeban's Trickery". - Chance to curse enemies on hit. The triggered skill to create shocked ground won't trigger.
  • Module Error: Item link: No results found for search parameter "Leer Cast". - Aura that grants increased damage.
  • Module Error: Item link: No results found for search parameter "Mask of the Stitched Demon". - Massive life regeneration if the AG gets lots of energy shield from other sources like Grave Intentions and Gravicius's signature craft for body armour.
  • Module Error: Item link: No results found for search parameter "Mask of the Tribunal". - Various bonuses depending on the attributes provided to the Animate Guardian from other equipped items or Module Error: Item link: No results found for search parameter "The Baron"..
  • Module Error: Item link: No results found for search parameter "Crown of the Tyrant". - Huge amount of life for your AG, reduce all elemental resistances of nearby enemies and increase global Fire/Cold/Lightning/Chaos damage to nearby allies.
  • An influenced helmet with Nearby Enemies take 9% increased <Physical/Elemental> Damage or Nearby Enemies have -9% to <Fire/Cold/Lightning> Resistance. Note that these mods also reduce the defenses of the AG.

Body Armour:

  • Module Error: Item link: No results found for search parameter "Gruthkul's Pelt". - Life, life regeneration and cold resistance.
  • Module Error: Item link: No results found for search parameter "BlunderBore". - Two Shrines effects on animate Guardian. Free knockback aoe & dmg.
  • Module Error: Item link: No results found for search parameter "Belly of the Beast". - Massive percentage increase to life and resistances.
  • Module Error: Item link: No results found for search parameter "Zahndethus' Cassock". - Creates Consecrated Ground when the AG blocks and chaos resistance.
  • Module Error: Item link: No results found for search parameter "Ambu's Charge". - Life regeneration if the Animate Guardian has been hit recently, life and resistances. The AG has no party members, so it will not share Endurance Charges.
  • Module Error: Item link: No results found for search parameter "Garb of the Ephemeral". - Cannot be slowed and nearby enemies cannot crit.

Gloves:

  • Module Error: Item link: No results found for search parameter "Southbound". - Percentage increase to life and cold resistance. Note that the AG can no longer kill non-frozen enemies with hits.
  • Module Error: Item link: No results found for search parameter "Meginord's Vise". - Life regeneration if the strength requirement is met through other equipped items or the player using Module Error: Item link: No results found for search parameter "The Baron"..
  • Hunter-influenced gloves with % chance to Intimidate Enemies for 4 seconds on Hit or % chance to Unnerve Enemies for 4 seconds on Hit

Boots:

  • Module Error: Item link: No results found for search parameter "Victario's Flight". - Aura that grants increased Movement Speed.
  • Module Error: Item link: No results found for search parameter "Atziri's Step". - Life and Chance to Dodge Spell Hits.
  • Module Error: Item link: No results found for search parameter "Kaom's Roots". - Life.
  • Module Error: Item link: No results found for search parameter "Bubonic Trail (1 Abyssal Socket)". - Generally more life then Module Error: Item link: No results found for search parameter "Kaom's Roots"., 1-2 abyssal socket version does not matter as mentioned above. Animated Guardian does not trigger Module Error: No skills found with q_where = skill.active_skill_name="Death Walk".

Weapons and/or Shields:

  • Module Error: Item link: No results found for search parameter "Singularity". - Hinders nearby enemies.
  • Module Error: Item link: No results found for search parameter "Dying Breath". - Aura that grants increased damage and makes curses more effective against affected enemies.
  • Module Error: Item link: No results found for search parameter "Victario's Charity". - Chance to grant Frenzy Charges on hit and Power Charges on kill. (The replica version of this shield give Frenzy charge on kill, and Endurance charge on hit)
  • Module Error: Item link: No results found for search parameter "The Oak". - Massive life regeneration.
  • Module Error: Item link: No results found for search parameter "The Anticipation". - Intimidate enemies on block.
  • Module Error: Item link: No results found for search parameter "Sign of the Sin Eater". - Takes Elemental Ailments instead of you and other Minions. In order to survive being shocked or ignited, the Animate Guardian should be sufficiently tanky.
  • Module Error: Item link: No results found for search parameter "Oro's Sacrifice". - In combination with Module Error: Item link: No results found for search parameter "Chains of Command".
  • An Influenced weapon with a chance to Intimidate, Unnerver, or inflict Exposure on hit.

Also remember that your Animate Guardian can benefit from Enchantments on Boots and Corruptions.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthRequired IntelligenceCost and
Reservation
Multiplier
Critical
Strike
Chance
Mana
Cost
Damage
Effectiveness
Stored
Uses
CooldownVaal
souls
Stored
Uses
Soul
Prevention
Time
Attack
Damage
Base durationAttack
Speed
max.
Req.
Level
increased
Minion
Life
increased
Physical
Damage
additional
Physical
Damage
Exp.Total Exp.
128042290%0%110%00.00 sec000 sec0%0.00 sec0%33N/AN/A22 to 3400
231046320%0%110%00.00 sec000 sec0%0.00 sec0%364%4%25 to 37199345199345
334050350%0%120%00.00 sec000 sec0%0.00 sec0%398%8%27 to 41285815485160
437054370%0%130%00.00 sec000 sec0%0.00 sec0%4312%12%30 to 44401344886504
540058400%0%130%00.00 sec000 sec0%0.00 sec0%4616%16%32 to 485543791440883
642060420%0%140%00.00 sec000 sec0%0.00 sec0%4820%20%34 to 504774371918320
744063440%0%140%00.00 sec000 sec0%0.00 sec0%5124%24%35 to 535837862502106
846066460%0%150%00.00 sec000 sec0%0.00 sec0%5328%28%37 to 557103593212465
948068480%0%150%00.00 sec000 sec0%0.00 sec0%5632%32%38 to 5813555114567976
1050071490%0%150%00.00 sec000 sec0%0.00 sec0%5836%36%40 to 6011388775706853
1152074510%0%160%00.00 sec000 sec0%0.00 sec0%6140%40%42 to 6213682337075086
1254076530%0%160%00.00 sec000 sec0%0.00 sec0%6344%44%43 to 6516383388713424
1356079550%0%170%00.00 sec000 sec0%0.00 sec0%6648%48%45 to 67195664810670072
1458082570%0%170%00.00 sec000 sec0%0.00 sec0%6852%52%46 to 70365518414325256
1560084590%0%180%00.00 sec000 sec0%0.00 sec0%7156%56%48 to 72301732717342583
1662087600%0%180%00.00 sec000 sec0%0.00 sec0%7360%60%50 to 74775999525102578
1764090620%0%180%00.00 sec000 sec0%0.00 sec0%7664%64%51 to 771513819340240771
1866092640%0%190%00.00 sec000 sec0%0.00 sec0%7968%68%53 to 792608382566324596
1968095660%0%190%00.00 sec000 sec0%0.00 sec0%8272%72%54 to 8262620247128944843
2070098680%0%200%00.00 sec000 sec0%0.00 sec0%10076%76%56 to 84211708088340652931
21720100700%0%200%00.00 sec000 sec0%0.00 sec0%10080%80%58 to 86-3406529310
22740000%0%210%00.00 sec000 sec0%0.00 sec0%10084%84%59 to 8900
23760000%0%210%00.00 sec000 sec0%0.00 sec0%10088%88%61 to 9100
24780000%0%210%00.00 sec000 sec0%0.00 sec0%10092%92%62 to 9400
25800000%0%220%00.00 sec000 sec0%0.00 sec0%10096%96%64 to 9600
26820000%0%220%00.00 sec000 sec0%0.00 sec0%100100%100%66 to 9800
27840000%0%230%00.00 sec000 sec0%0.00 sec0%100104%104%67 to 10100
28860000%0%230%00.00 sec000 sec0%0.00 sec0%100108%108%69 to 10300
29880000%0%240%00.00 sec000 sec0%0.00 sec0%100112%112%70 to 10600
30900000%0%240%00.00 sec000 sec0%0.00 sec0%100116%116%72 to 10800
31910000%0%240%00.00 sec000 sec0%0.00 sec0%100118%118%72 to 11000
32920000%0%250%00.00 sec000 sec0%0.00 sec0%100120%120%73 to 11100
33930000%0%250%00.00 sec000 sec0%0.00 sec0%100122%122%74 to 11200
34940000%0%250%00.00 sec000 sec0%0.00 sec0%100124%124%75 to 11300
35950000%0%250%00.00 sec000 sec0%0.00 sec0%100126%126%76 to 11400
36960000%0%250%00.00 sec000 sec0%0.00 sec0%100128%128%76 to 11600
37970000%0%260%00.00 sec000 sec0%0.00 sec0%100130%130%77 to 11700
38980000%0%260%00.00 sec000 sec0%0.00 sec0%100132%132%78 to 11800
39990000%0%260%00.00 sec000 sec0%0.00 sec0%100134%134%78 to 12000
401000000%0%260%00.00 sec000 sec0%0.00 sec0%100136%136%79 to 12100

Item acquisition
Questionmark.png

Monster stats

{{#widget:Monster |where=monsters.metadata_id = "Metadata/Monsters/AnimatedItem/AnimatedArmour" |level=70 |rarity= |is_map_monster= |is_map_boss= |is_minion=1 |difficulty=endgame }}

Unique items

ItemLvl.Stats

Related helmet enchantments

The following helmet enchantments affect Animate Guardian. No results found

Version history

Version Changes
3.12.2b
  • Fixed a bug where Animated Guardians didn't lose their items when they died.
3.12.0
  • Permanent minions such as Golems, Zombies and Animated Guardians are now saved when you log out, and are automatically resummoned when you log in.
  • Fixed a crash where, by adding an item to an Animated Guardian already wearing Module Error: Item link: No results found for search parameter "Fleshcrafter"., you would instantly kill the guardian (and instance).
3.11.0
  • Fixed the appearance of many items on Animated Guardians.
3.10.1d
  • Updated the gem descriptions of Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-12) Mana
    Cast Time: 0.60 sec
    Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions have 1% increased Movement SpeedMinions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit1% chance to create an additional Animate Weapon copyMinions deal 0 to 5 Added Lightning DamageBase duration is 40 seconds
    Can use Items requiring up to Level (9-100)
    Minions deal (10-48)% more Damage
    Minions have (10-48)% more Attack Speed
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Maximum (5-14) Animated Weapons
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Animate GuardianAnimate GuardianSpell, Minion, Physical
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3DivergentMinions have 2% increased Movement SpeedMinions have 3% increased Area of Effect2% increased Minion Maximum LifeCan use Items requiring up to Level (33-100)
    Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
    (0-76)% increased Minion Maximum Life
    Minions deal (0-76)% increased Physical Damage with Melee Attacks
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    to clarify that they cannot be used by Traps or Mines.
3.6.0
  • Mana Cost at gem level 1 is now 11 (was 19).
  • Mana Cost at gem level 20 is now 20 (was 36).
2.3.0
  • Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-12) Mana
    Cast Time: 0.60 sec
    Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions have 1% increased Movement SpeedMinions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit1% chance to create an additional Animate Weapon copyMinions deal 0 to 5 Added Lightning DamageBase duration is 40 seconds
    Can use Items requiring up to Level (9-100)
    Minions deal (10-48)% more Damage
    Minions have (10-48)% more Attack Speed
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Maximum (5-14) Animated Weapons
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
  • Fixed a bug where the life bar of an Animate Guardian (and curses on it) would display too low on him.
2.0.0
  • The Guardian's base survivability has been increased by 50%. It now deals additional physical damage.
1.2.1
  • Fixed a bug where Animate Guardian would not work in PVP.
1.2.0
  • If an Animated Guardian is unsummoned and resummoned when not on full life, it will now return with the same amount of life it had before.
1.1.4b
  • Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in 1.1.4.
1.1.0d
  • Fixed a bug where your Animated Guardian could return from the dead during a PvP match.
1.0.1
  • The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0e
  • When an Animated Guardian is dispelled due to its gem being unavailable,
    its life value is now temporarily saved so that it applies if the Guardian is restored in that area.
1.0.0
  • Animate Guardian has been added to the game.

References

  1. Mark_GGG (June 16, 2014). "Animate Guardian". Official Path of Exile Forums. Retrieved October 22, 2014.
  2. Mark_GGG (May 4, 2016). "Need insight on Animate Guardian item calculations/mechanics". Reddit. Retrieved May 27, 2021.


ru:Аниматрон