Version 3.22.0

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Version History
3.21.2c
August 15, 2023
3.22.0
August 18, 2023
3.22.0b
August 22, 2023

Patch notes

These are the official patch notes for version 3.22.0 released by Grinding Gear Games.[1]

The Ancestor Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Ancestor Challenge League, you'll visit the Karui afterlife and defeat ten tribes in a series of tournaments to earn valuable new rewards.
  • As you play through the league, you'll find tradeable Silver CoinSilver CoinStack Size: 30Creates a portal to the Halls of the Dead from a Town or Hideout
    Used as Currency in the Halls of the Dead to participate in the Trial of the Ancestors
    Right click on this item while in a Town or Hideout to use it. This item is not consumed on use.
    s which are used to gain passage to the Karui Afterlife. You'll start out with a basic team of three Karui warriors to enter the Trial of the Ancestors.
  • In each match, you can select which tribe to compete against, based on the reward offered. You can examine the battlefield configuration of the enemy team and strategically place your warriors to challenge theirs. Then you and your party will compete alongside your warriors to destroy the opposing team's totems and win the match.
  • When you compete in tournaments, you'll accumulate favour with each of the tribes. This can be spent on recruiting warriors and purchasing field items and equipment to power up your team. Each tribe has their own specialities and you can mix and match warriors from different tribes to build a team that embodies your strategy.
  • For more information about this expansion, check out pathofexile.com/ancestor
  • With 3.22.0, there are Standard, Hardcore, Solo Self-Found and Ruthless variations of the Ancestor challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new Ancestor challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Ancestor. There are microtransaction rewards for completing challenges that are only obtainable in this league. These rewards will be revealed in an upcoming news post.

New Content and Features

  • Added The Forbidden Sanctum to the core game, with a few adjustments. Please read the Forbidden Sanctum Changes section for more information.
  • Added a new Strength Support Gem - Controlled BlazeControlled Blaze SupportFire, Support, Melee, Attack
    Icon: Z
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports melee attack skills.Supported Skills have (10-19)% chance to Ignite
    Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)%
    Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)%

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% chance to Ignite
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports melee attack skills, providing them with a chance to Ignite. For each Ignite inflicted with the Skill recently, it deals less Damage but more Ignite Damage.
  • Added a new Strength Support Gem - Corrupting CryCorrupting Cry SupportAoE, Physical, Support, Warcry, Duration
    Icon: C
    Level: (1-20)
    Cost & Reservation Multiplier: 1000%
    Requires Level 31Supports warcry skills. Cannot modify the skills of minions.Supported Skills Cost Life instead of Mana
    Supported Skills have 20% less Area of Effect
    Corrupted Blood inflicted by Supported Warcries deals (45.9-601.5) base Physical Damage per second
    Supported Warcries inflict Corrupted Blood on the first
    enemy Hit by each Attack they Exert
    Corrupted Blood inflicted by Supported Warcries has a Base Duration of 2 seconds
    Supported Warcries inflict 4 Corrupted Blood Debuffs

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports Warcry Skills, making them inflict Corrupted Blood on enemies affected by the warcry or by the attacks that it exerts.
  • Added a new Strength Support Gem - TraumaTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration
    Icon: #
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma
    Supported Skills have 5% increased Stun Duration per Trauma
    Gain 1 Trauma the first time a Supported Attack Hits an Enemy
    Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills
    Trauma lasts (5.0-6.9) seconds
    Supported Skills can only be used with Axes, Maces, Sceptres or Staves

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% reduced Enemy Stun Threshold
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports strike skills you use yourself, causing you to gain Trauma the first time a Supported Attack Hits an Enemy. Supported Attacks deal added Physical Damage per Trauma, but also make you take Physical Damage per Trauma. Supported Skills can only be used with Axes, Maces, Sceptres or Staves.
  • Added a new Strength Support Gem - VolatilityVolatility SupportAttack, Support
    Icon: v
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 18Supports attack skills.Supported Skills deal (30-58)% more Maximum Attack Damage
    Supported Skills deal (50-69)% less Minimum Attack Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports attack skills, causing them to deal more Maximum Attack Damage, but less Minimum Attack Damage. Supported Skills also deal increased Damage.
  • Added a new Strength/Intelligence Support Gem - FlamewoodFlamewood SupportSupport, Totem, Spell, AoE, Fire, Projectile, Trigger
    Icon: f
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Requires Level 8Supports skills which summon totems. Cannot modify the skills of minions.Totems from Supported Skills gain the Avenging Flame
    Skill and Trigger it when Hit by an Enemy
    Base radius is (1.3-1.8) metres
    Deals base Fire Damage equal to (80-137)% of Totem's Maximum Life
    Totems with this Skill Trigger it when Hit by an Enemy

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Life
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports skills which summon totems, triggering Avenging Flame when a Totem from Supported Skills is Hit by an Enemy. Avenging Flame fires a mortar up in the air, which falls down upon a target, and deals area damage where it lands.
  • Added a new Strength/Intelligence Support Gem - Guardian's BlessingGuardian's Blessing SupportSupport, Aura, Blessing, Minion
    Icon: g
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 31Must support both a skill that creates minions which can be damaged, and
    an aura skill that creates permanent auras around you.
    Cannot support triggered skills, banner skills or stance skills.
    Supported Skills have (-30-27)% increased Aura effect
    Supported Aura Skills have no Reservation
    Supported Skills also count as Blessing Skills
    You can only have one Aura on you from your Blessing Skills
    Supported Skills cannot apply Auras on you unless you have Minions from a Supported Skill
    Minions from Supported Skills take (8-14.3)% of their total Maximum Life and Energy Shield as Physical Damage per second while you have an Aura from a Supported Skill on you

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Aura effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Must support both a skill that creates minions which can be damaged, and an aura skill that creates permanent auras around you. Supported Aura Skills have no Reservation, and count as Blessing Skills. They cannot apply Auras on you unless you have Minions from a Supported Skill, but these Minions take a percentage of their Maximum Life as Physical Damage per second while you have an Aura from a Supported Skill on you.
  • Added a new Dexterity Support Gem - Returning ProjectilesReturning Projectiles SupportSupport, Projectile
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports projectile skills.Projectiles from Supported Skills Return to you
    Projectiles from Supported Skills deal (70-61)% less Damage with Hits and Ailments while Returning
    Projectiles from Supported Skills Pierce all Targets while Returning

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Projectile Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports Projectile Skills. Projectiles from Supported Skills Return to you.
  • Added a new Dexterity/Strength Support Gem - SadismSadism SupportSupport
    Icon: X
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 18Supports any skill that hits enemies.Damaging Ailments inflicted with Supported Skills deal damage (60-79)% faster
    80% less Duration of Ailments inflicted with Supported Skills

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage over Time
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted Ailments to have less Duration.
  • Added a new Dexterity/Intelligence Support Gem - Locus MineLocus Mine SupportBow, Attack, Support, Projectile, Mine
    Icon: *
    Level: (1-20)
    Cost & Reservation Multiplier: 50%
    Requires Level 8Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
    Supported Skills always fire at least 1 Projectile
    Supported Skills throw up to 2 additional Mines
    Supported Skills fire 30% less Projectiles
    Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
    Mine lasts 5 seconds
    Mines from Supported Skills can't be Detonated while within 3 metres of you
    Supported Skills deal (30-11)% less Damage
    Mines using Supported Skills always target your location
    Supported Skills throw Mines in an Arc
    Supported Skills have a Base Mine Detonation Time of 0.25 seconds

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Mine Throwing Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines in an arc that use that skill for you, targeting your location when you detonate them.
  • Added a new Intelligence Support Gem - Frigid BondFrigid Bond SupportCold, Support, Link, Duration
    Icon: f
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports link skills.Supported Skills Damage and Chill Enemies between you and Linked Targets
    Supported Skills deal (355.9-3566.4) Base Cold Damage per second
    Damage and Chill Linger for a Base Duration of 2 seconds
    Modifiers to Spell Damage apply to Supported Skill's Damage Over Time effect

    Additional Effects From 1-20% Quality:
    Damage and Chill Linger for a Base Duration of +(0.1-2) seconds
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports Link Skills. Supported Skills Damage and Chill Enemies between you and Linked Targets.
  • Added a new Intelligence Support Gem - Fresh MeatFresh Meat SupportCritical, Support, Minion
    Icon: f
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 18Supports skills that create minions.Minions created by Supported Skills gain Wakened Fury and Adrenaline for 10% of their Duration, up to a maximum of 10 seconds
    Wakened Fury grants +(2-3.9)% to Critical Strike Chance
    Wakened Fury grants +(50-69)% to Critical Strike Multiplier

    Additional Effects From 1-20% Quality:
    Minions from Supported Skills have (1-20)% increased Critical Strike Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports skills that create minions. Minions created by Supported Skills gain Wakened Fury and Adrenaline for 10% of their Duration, up to a maximum of 10 seconds.
  • Added a new Intelligence Support Gem - SacrificeSacrifice SupportChaos, Support, Spell
    Icon: ^
    Level: (1-20)
    Requires Level 31Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.Supported Spells Sacrifice 20% of your current Life when Cast to gain added Chaos Damage equal to (25-44)% of Sacrificed Life

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Chaos Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports spell skills that deal damage with hits and have no reservation. These spells sacrifice a percentage of your current life, to gain additional chaos damage based on how much life was sacrificed. Cannot support orb skills, brand skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
  • Added a new Intelligence/Strength Support Gem - SpellbladeSpellblade SupportSupport, Spell
    Icon: |
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Supports spells that hit enemies. Cannot modify the skills of minions.Supported Skills have Added Spell Damage equal to (40-135)% of
    Damage of Equipped One Handed Melee Weapons
    If two Weapons are Equipped, each contributes 60% as much Added Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports spells that hit enemies, causing them to have Added Spell Damage equal to a percentage of Damage of Equipped One Handed Melee Weapons. If two Weapons are Equipped, each contributes 60% as much Added Damage. Cannot modify the skills of minions.
  • Added a new Intelligence/Dexterity Support Gem - DevourDevour SupportSupport
    Icon: *
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies.Killing Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana

    Additional Effects From 1-20% Quality:
    Supported Skills deal (4-80)% increased Damage if you have Consumed a corpse Recently
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports any skill that hits enemies. Killing Blows from Supported Skills Consume corpses to Recover life and Mana.
  • Added 15 new Unique Items, including 1 designed by the winner of the Crucible Boss Kill Event.
  • Added 2 new Divination Cards, designed by our supporters.
  • Added a new Atlas Keystone Passive Skill, Extreme Archaeology, which grants "200% increased Explosive Radius in your Maps", "100% increased Explosive Placement Range in your Maps", "Expedition Monsters in your Maps spawn with an additional 10% of Life missing" and "Number of Explosives is one".
  • Added a new Atlas Keystone Passive Skill, Lucid Dreams, which grants "Vaal Side Areas in your Maps are no longer Corrupted".
  • Added a new Atlas Keystone Passive Skill, Destructive Play, which grants "The Maven summons 1 to 3 additional Bosses when Witnessing Map Bosses. Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses."
  • Added a new Atlas Keystone Passive Skill, All Hands, which grants "Your Maps have +40% chance to contain a random Master encounter", "Modifiers to chance to grant an additional Master Mission on Map Completion instead apply to chance for that Master to be randomly encountered in your Maps at 150% of their value" and "Your Maps do not grant Master Missions when Completed".
  • Added a new Atlas Keystone Passive Skill, Cassia's Pride, which grants "Blight Monsters in your Maps take 75% less Damage from Players and their Minions" and "Blight Towers and their Minions in your Maps deal 300% more damage".
  • Added a new Atlas Keystone Passive, Speaker of the Dead, which grants "Tormented Spirits in your Maps can Possess Players for 20 seconds" and "Tormented Spirits in your Maps cannot Possess Monsters".
  • Added a new Atlas Keystone Passive, Endless Tide, which grants "Beyond Portals in your Maps cannot spawn Unique Bosses" and "Beyond Portals in your Maps have 50% less Merging Radius".
  • Added a new Atlas Keystone Passive Skill, Arbitrary Tenets, which grants "Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more".
  • Added a new Atlas Keystone Passive Skill, Immutable Dogma, which grants "Cannot Reroll Favours at Ritual Altars in your Maps" and "Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute".
  • Added a new Atlas Keystone Passive Skill, Unending Nightmare, which grants "Delirium Fog in your Maps never dissipates", "Delirium Orbs cannot be found in your Maps" and "Simulacrum SplinterSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum.s cannot be found in your Maps".
  • Added a new Atlas Keystone Passive, Timeless Conflict, which grants "Legion Encounters in your Maps have no Timer", "Breaking out Monsters and Chests that are in stasis progressively causes a Schism", and "Legion Encounters in your Maps begin once the Schism has occurred."
  • Added a new Atlas Keystone Passive Skill, Crop Rotation, which grants "Harvest Crops in your Maps contain only Tier 1 Plants" and "Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours".
  • Added a new Atlas Keystone Passive Skill, Bold Undertakings, which grants "Fortune Favours the Brave applies an additional random Option" and "100% more cost of the Fortune Favours the Brave Map Crafting Option".
  • Added a new Atlas Keystone Passive Skill, Overloaded Circuits, which grants "League Map Crafting Options also choose 3 random Notable Atlas Passive Skills associated with that League to treat as allocated" and "100% more cost of Map Crafting Options".
  • Added a new Atlas Keystone Passive Skill, Meticulous Appraiser, which grants "Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value".
  • Added a new Atlas Keystone Passive Skill, The Seventh Gate, which grants "All possible League Map Crafting Options are Available while six Gateways are Allocated".
  • Holding Alt on a Currency item or stackable Fragment will now show the count of that Currency or Fragment within the same inventory, including trade windows.
  • Continued to incrementally improve the sound, art, effects and environments.

Forbidden Sanctum Changes

  • The Forbidden Sanctum has been added to the core game. You'll initially meet Divinia in the Oriath Docks in Act 10, who provides you with access to the Forbidden Sanctum.
  • The Forbidden Sanctum has a maximum Area Level of 83.
  • Introduced Forbidden TomeForbidden TomeArea Level: (68-83)Mundus noster cecidit. Daemones ubique sunt. Librum
    hunc in sacrarium conicio, ut forte alius viam inveniat...
    Take this item to the Relic Altar in the Forbidden Sanctum to enter.
    s, which are tradeable items that are found in the end game. A Forbidden Tome represents the entire first floor of the Forbidden Sanctum, and its rooms can be played back to back.
  • Upon successfully completing a Sanctum floor, the next floor is generated as a tradable item with the state of your Sanctum built in, including your Boons, Afflictions, Resolve, Relics and Aureus.
  • Relics have also returned and are now tradeable. They are locked in at the beginning of the first Sanctum floor, and cannot be changed for the remainder of the Sanctum run.
  • Completing a Forbidden Sanctum run now requires killing Lycia in both her first and second form. She will always drop a Unique Relic, which have also been reworked and replaced as we rebalanced the Forbidden Sanctum.
  • Primary defences now have some effect on protecting your Resolve. Armour provides Resolve Mitigation from Enemy Hits, Evasion grants a chance to Avoid Resolve loss from Enemy Hits, while Energy Shield provides you with Resolve Aegis, which is a mechanic that behaves similarly to how Energy Shield behaves for Life.
  • The difficulty of Forbidden Sanctum has been increased, especially in the later floors. Monsters generally have more Life, and deal slightly more Resolve damage.
  • Rare Monsters can now be found within the Forbidden Sanctum, and completing a room now requires killing all Rare Monsters present.
  • Monsters in the Forbidden Sanctum are immune to damage if there is no player within 100 units of them.
  • Boons and Afflictions have been reviewed and rebalanced, and we've also added new Boons and Afflictions themed around the new defensive mechanics.
  • The Rusted Mallet minor Affliction that causes Monsters to have Knockback has been removed.
  • Relic modifiers have also been reviewed and rebalanced. We've also added new Relic modifiers for the new defensive mechanics.
  • We've also added more hazards and room variety to the Forbidden Sanctum.
  • The Forbidden Sanctum has also been adjusted for Ruthless.

Atlas Changes

  • The following Maps have been added back to the Atlas: AcademyAcademy MapMap Level: 76
    Map Tier: 9
    Guild Character: Æ
    They came for enlightenment,
    but were imprisoned by madness.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Acid CavernsAcid Caverns MapMap Level: 78
    Map Tier: 11
    Guild Character: ÿ
    Clear water springs forth.
    A moment of purity before it too gathers filth.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ArenaArena MapMap Level: 82
    Map Tier: 15
    Guild Character: t
    The sound of a thousand calls
    for blood echo for eternity.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BasilicaBasilica MapMap Level: 73
    Map Tier: 6
    Guild Character: »
    Built so the prayers would echo.
    A resonance no god could hear.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BazaarBazaar MapMap Level: 83
    Map Tier: 16
    Guild Character: Y
    Greed is the only god here.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BogBog MapMap Level: 79
    Map Tier: 12
    Guild Character: y
    Layer upon layer of death and rot.
    Disgusting.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CageCage MapMap Level: 72
    Map Tier: 5
    Guild Character: I
    Treat a man like a wild animal,
    and he will soon learn to bite.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CarcassCarcass MapMap Level: 77
    Map Tier: 10
    Guild Character: §
    Life's wet, reproductive stink abates,
    relenting to death's chaste ritual of decay.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ChannelChannel MapMap Level: 70
    Map Tier: 3
    Guild Character: Z
    The stone cannot stop the torrent.
    It can only divert it.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CourthouseCourthouse MapMap Level: 74
    Map Tier: 7
    Guild Character: f
    Justice born of love is a surrender.
    Justice born of law is a punishment.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Dark ForestDark Forest MapMap Level: 73
    Map Tier: 6
    Guild Character: ®
    The trees grow twisted and gnarled,
    without a hint of light.
    A curse lingers here.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , EstuaryEstuary MapMap Level: 81
    Map Tier: 14
    Guild Character: s
    Where land springs from water,
    life will shortly follow.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Forking RiverForking River MapMap Level: 78
    Map Tier: 11
    Guild Character: ^
    Great stone towers tore at the natural order
    and were promptly put in their place.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GlacierGlacier MapMap Level: 76
    Map Tier: 9
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Grave TroughGrave Trough MapMap Level: 80
    Map Tier: 13
    Guild Character: $
    Does the land reject the dead,
    or do the dead reject their fate?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GraveyardGraveyard MapMap Level: 72
    Map Tier: 5
    Guild Character: N
    Unknown legacies.
    Untold stories.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Haunted MansionHaunted Mansion MapMap Level: 76
    Map Tier: 9
    Guild Character: k
    Forlorn and sorrowful, this once opulent
    ruin conceals the sins of a fallen line.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , IcebergIceberg MapMap Level: 69
    Map Tier: 2
    Guild Character: H
    Icy fangs seek tender hulls
    to sink themselves into.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Ivory TempleIvory Temple MapMap Level: 82
    Map Tier: 15
    Guild Character: m
    Man and nature intertwined,
    but only for the chosen few.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Lava ChamberLava Chamber MapMap Level: 83
    Map Tier: 16
    Guild Character: Q
    Fiend and fortune-hunter alike turned to ash.
    A sorry alliance of unending agony.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Lava LakeLava Lake MapMap Level: 75
    Map Tier: 8
    Guild Character: µ
    At the heart of a peaceful, secluded valley,
    an island of burning, consuming fury.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LookoutLookout MapMap Level: 76
    Map Tier: 9
    Guild Character: C
    A glorious vista once exclusive
    to emperors. Not anymore.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MausoleumMausoleum MapMap Level: 70
    Map Tier: 3
    Guild Character: [
    A vault for the dead, as if
    they were valuable. Pathetic.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MesaMesa MapMap Level: 82
    Map Tier: 15
    Guild Character: Ò
    Barren and sun-bleached.
    Emptiness as far as
    the eye can reach.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Mud GeyserMud Geyser MapMap Level: 80
    Map Tier: 13
    Guild Character: É
    Filth springs forth like blood
    from a severed jugular.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Palace MapPalace MapMap Level: 79
    Map Tier: 12
    Guild Character: \
    Death forces even the most
    determined of despots to
    pass the crown.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PenPen MapMap Level: 74
    Map Tier: 7
    Guild Character: b
    Slaves held like cattle. A blood-soaked
    revolution, just waiting to happen.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ReefReef MapMap Level: 75
    Map Tier: 8
    Guild Character: 7
    Each plank of rotting wood,
    each dead sailor,
    feeds the island and makes it grow.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Spider ForestSpider Forest MapMap Level: 74
    Map Tier: 7
    Guild Character: Ã
    Each branch, each leaf,
    an extension of a web
    that spans sanity.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SummitSummit MapMap Level: 75
    Map Tier: 8
    Guild Character: ù
    We are swept ever upwards by our ambition,
    with no thought of what awaits us at the peak.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sunken CitySunken City MapMap Level: 75
    Map Tier: 8
    Guild Character:
    From the walls, water, and ferns...
    Death comes crawling on ancient steps.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , VaultVault MapMap Level: 82
    Map Tier: 15
    Guild Character: )
    Wealth beyond imagining,
    locked beyond reach.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and WaterwaysWaterways MapMap Level: 73
    Map Tier: 6
    Guild Character: Ì
    A river in the sky, far from that
    which so desperately needs it.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The following Maps have been removed from the Atlas: Arid LakeArid Lake MapMap Level: 73
    Map Tier: 6
    Guild Character: c
    Water vanishes; an impromptu
    prison becomes a tomb.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ArmouryArmoury MapMap Level: 75
    Map Tier: 8
    Guild Character: r
    There is no war. There is no army.
    Only fear lingers.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ArsenalArsenal MapMap Level: 69
    Map Tier: 2
    Guild Character: é
    There is no war. There is no army.
    Only rage lingers.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BelfryBelfry MapMap Level: 69
    Map Tier: 2
    Guild Character: w
    Bells are rung in celebration, and in sorrow.
    And, finally, in despair.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CanyonCanyon MapMap Level: 71
    Map Tier: 4
    Guild Character: j
    A deep wound in the land.
    One that will never heal.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ConservatoryConservatory MapMap Level: 78
    Map Tier: 11
    Guild Character: 6
    Ornate, elaborate, ostentatious...
    and dripping with death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Coral RuinsCoral Ruins MapMap Level: 74
    Map Tier: 7
    Guild Character: Á
    Thrust above the waves, still teeming
    with horrors from the depths.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CoreCore MapMap Level: 69
    Map Tier: 2
    Guild Character: û
    Black monstrous bridges cross oily rivers,
    leading nowhere. Nothing as it should be.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CraterCrater MapMap Level: 77
    Map Tier: 10
    Guild Character: D
    So much power in the hands of so few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Crimson TownshipCrimson Township MapMap Level: 68
    Map Tier: 1
    Guild Character: %
    Rain will wash away the stains,
    but the madness and memories will never fade.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Crystal OreCrystal Ore MapMap Level: 70
    Map Tier: 3
    Guild Character: å
    As the torch flickers, brilliance
    emerges in boundless variance.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Defiled CathedralDefiled Cathedral MapMap Level: 81
    Map Tier: 14
    Guild Character: ú
    Crafted with reverence.
    Defiled with ease.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Desert SpringDesert Spring MapMap Level: 68
    Map Tier: 1
    Guild Character: ç
    As mirage becomes reality,
    hardship is briefly quenched.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DigDig MapMap Level: 74
    Map Tier: 7
    Guild Character:
    A hollow echo of bygone times
    in a land where none lived long.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Dry SeaDry Sea MapMap Level: 73
    Map Tier: 6
    Guild Character: `
    Where once waves crashed with crushing force,
    brittle wooden bones tell tall tales.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , FieldsFields MapMap Level: 71
    Map Tier: 4
    Guild Character: Ñ
    They pleaded for the gods to bless their land.
    Now they lie under the soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Forbidden WoodsForbidden Woods MapMap Level: 81
    Map Tier: 14
    Guild Character: '
    Every instinct wills you to sleep through the bitter cold;
    a certain death. Those that yet survive must fight
    through every aching movement.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , FoundryFoundry MapMap Level: 71
    Map Tier: 4
    Guild Character: à
    Ever does man look to emulate his creator,
    only to match his indifference.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GrottoGrotto MapMap Level: 77
    Map Tier: 10
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Jungle ValleyJungle Valley MapMap Level: 75
    Map Tier: 8
    Guild Character: 5
    Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LaboratoryLaboratory MapMap Level: 69
    Map Tier: 2
    Guild Character: Ä
    My last waking moments looked very
    much like this place... I miss it. I miss her.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LairLair MapMap Level: 69
    Map Tier: 2
    Guild Character: ,
    In darkness, the alpha rises. The companionship
    of beasts is fragile indeed.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LighthouseLighthouse MapMap Level: 71
    Map Tier: 4
    Guild Character: F
    Fire ignites the sky.
    A signal to keep away.
    An invitation to invade.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MarshesMarshes MapMap Level: 72
    Map Tier: 5
    Guild Character: 2
    Embraced by mud. Grasped by roots.
    The careless are silently swallowed.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Overgrown RuinOvergrown Ruin MapMap Level: 75
    Map Tier: 8
    Guild Character: ]
    Only fear remains unforgotten, where once
    magnificent rites drew important crowds.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PlazaPlaza MapMap Level: 78
    Map Tier: 11
    Guild Character:
    Drought took the plants, famine took the people.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , RampartsRamparts MapMap Level: 70
    Map Tier: 3
    Guild Character: Ü
    A wall is the surest sign for raiders
    that there is something of value to take.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Relic ChambersRelic Chambers MapMap Level: 74
    Map Tier: 7
    Guild Character: 1
    Relics of a forbidden past.
    Hidden away. Forgotten.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ScriptoriumScriptorium MapMap Level: 68
    Map Tier: 1
    Guild Character:
    Knowledge balanced atop a vast pit. Hold on,
    or perish in the darkness of ignorance.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ShipyardShipyard MapMap Level: 68
    Map Tier: 1
    Guild Character: v
    The stone and lumber sleeps.
    The captains are long dead.
    Only the sea knows their end.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ShrineShrine MapMap Level: 80
    Map Tier: 13
    Guild Character: è
    Black tiles don't stain so easily.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Toxic SewerToxic Sewer MapMap Level: 70
    Map Tier: 3
    Guild Character: Ï
    Affluence and effluence, separated
    by a few feet of soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and Waste PoolWaste Pool MapMap Level: 74
    Map Tier: 7
    Guild Character: _
    Verdant life blossoms
    amidst death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.
  • Some Divination Cards have found new homes as a result of these Atlas Changes:
  • The Scarred MeadowThe Scarred Meadow9Wake of DestructionThe earth offers nourishment, growth and healing. Unless, of course, the sky has other plans. and TranquillityTranquillity7Voltaxic RiftBeware the sudden calm, for it is a sure sign of a storm on the horizon. can now be found in the Orchard MapOrchard MapMap Level: 75
    Map Tier: 8
    Guild Character: <
    The fruit that grows from bloody ground tastes sweetest.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The WhiteoutThe Whiteout8Cospri's MaliceThey thought winter had come early,
    that snow blanketed the land,
    but in truth, all their chickens
    had come home to roost.
    can now be found in the Channel MapChannel MapMap Level: 70
    Map Tier: 3
    Guild Character: Z
    The stone cannot stop the torrent.
    It can only divert it.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Unique Maps are no longer offered as a mission when rerolling Kirac's missions with an Explorer's Scouting ReportExplorer's Scouting ReportStack Size: 20Reroll all of Kirac's Atlas Missions, using uncompleted non-Unique Maps where possibleRight click this item while viewing Kirac's Atlas Missions to use it..
  • The Sextant modifiers that cause the Final Map Boss in each Map to drop an additional Shaper Guardian, Elder Guardian, or Conqueror Map have been changed to drop upon Completing your Maps.
  • When adding the new Lucid Dreams Keystone Atlas Passive, we also took time to review Vaal Side Areas in Maps and the modifiers present on them.
  • All modifiers, except one, no longer grant additional packs of Corrupted Vaal Monsters. This has been moved to be an Implicit modifier instead.
  • Modifiers with upsides no longer have Increased Item Quantity or Item Corruption Chance, unless that is the only thing they do.
  • Modifiers with downsides no longer have variable Item Corruption Chance. This is now a fixed value relative to the perceived difficulty of the modifier.
  • Vaal Side Areas can no longer roll regular Map modifiers.
  • Modifiers that add extra Monsters are now Suffixes.
  • The Explicit Item Corruption Chance modifier has been removed.
  • The values provided by modifiers have also been rebalanced.
  • Added some new modifiers, including one that causes Vaal Vessels to contain an additional Level 21 Corrupted Gem.
  • Map Bosses in Corrupted Maps no longer have the "Corrupted" tag, and no longer drop additional Vaal items.
  • The Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
    They will haunt these grounds for all of eternity.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    can no longer be obtained outside of Corruption, Vaal Side Areas, or Divination Cards.
  • The Beastcraft obtained from Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. of Harvest Beasts that created a Vaal Temple Map now creates a Synthesis Unique Map.
  • We've also added 3 new Unique Vaal Side Areas. Happy hunting!

Atlas Passive Tree Changes

  • The Shaping the Seas and Shaping the Valley Atlas Notable Passive Skills have been removed from the Atlas Tree, and the new Bold Undertakings and Overloaded Circuits Keystones have taken their position. There are now 6 Atlas Passive Skills in this cluster (previously 5), which each provide "Maps found have 5% chance to be 1 tier higher" (previously 4%).
  • Added a new Maps cluster to the Atlas Passive Tree. The Notable, Shaping the World, partially compensates for the loss of Shaping the Valleys and Shaping the Seas. It provides "Final Map Boss in each Map has 5% chance to drop an additional connected Map" and "Maps found have 10% chance to be 1 tier higher", while the 2 small Atlas Passive Skills each provide "Maps found have 5% chance to be 1 tier higher."
  • Added a new Beyond cluster to the Atlas Passive Tree. There are 3 Notables in this cluster, Swarming Hive grants "Beyond Demons in your Maps have 100% increased chance to be followers of K'tash" and "30% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash". Pale Clarion grants "Beyond Demons in your Maps have 100% increased chance to be followers of Beidat" and "30% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat". Voracious Throng grants "Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr" and "30% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr." The 4 small Atlas Passive Skills in the cluster each grant 5% increased Quantity of Items dropped by Beyond Demons in your Maps.
  • Added a new Torment cluster to the Atlas Passive Tree. The Notable, Paranormal Meeting, grants "Your Maps are haunted by an additional Tormented Spirit", while the 3 small Atlas Passive Skills each grant "Tormented Spirits in your Maps have 25% increased Duration."
  • Added a new Vaal Side Areas Cluster to the Atlas Passive Skill Tree. The Notable, Unimaginable Horrors grants "Unique Bosses in Vaal Side Areas in your Maps deal 30% more Damage", "Unique Bosses in Vaal Side Areas in your Maps have 100% more Life" and "Vaal Side Areas in your Maps have 20% chance for Rewards from Vaal Vessels to be Duplicated." The 3 small Atlas Passive Skills each provide "Your Maps have +2% chance to contain a Vaal Side Area."
  • Another Adjacent Map Drop Chance small Atlas Passive Skill has been added around Hunting Season, Archaeology Tour, Covert Stakeouts and Mining Partnership Notable Atlas Passive Skills to make space for the new All Hands Keystone.
  • The Sturdy Construction Atlas Passive Skill no longer has "Blight Towers and their Minions in your Maps deal 20% more Damage". Instead, it now has "Blight Monsters in your Maps take 12% increased Damage".
  • The Delirium Difficulty and Persistence small Atlas Passive Skill that provides "Delirium in your Maps increases 5% faster with distance from the mirror" and "Delirium Fog in your Maps dissipates 4% slower" has been removed from the Atlas Passive Tree.
  • The Seance and Unrelenting Torment Notable Atlas Passive Skills have swapped locations on the Atlas Tree.
  • Some other Atlas Passive Skills have moved location to make space for the new Keystones and Clusters added.

League Changes

Legion

  • The Domain of Timeless Conflict now has a minimum area level of 80. Specific Timeless Emblems and Unrelenting Timeless Emblems no longer provide additional area levels.
  • Additional area levels are now added based on the number of Emblems used. 4 Emblems increases the area level by 1, and 5 Emblems increases it by 2.
  • Each Unrelenting Timeless Emblem increases the area level by 0.5 area level (rounding down). Meaning with 5 emblems the maximum area level is 84.
  • The 20% increased Experience gain for each Timeless Emblem has been removed.
  • Each Unrelenting Timeless Emblems now adds 10% increased Experience Gain (previously 20%), and this is now stated on the item tooltip.
  • Each Timeless Emblem and Unrelenting Timeless Emblem now adds 15% more Monster Life (previously 10%), and now also adds 10% increased Monster Damage.

Delirium

  • The number of monster kills required to gain Delirium rewards in the following Maps has been increased in order to be more consistent with other Maps: Bramble ValleyBramble Valley MapMap Level: 74
    Map Tier: 7
    Guild Character:
    The faintest traces of civilisation
    defiantly resist nature's scouring tendrils.
    An admirable, but futile, effort.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Cold RiverCold River MapMap Level: 82
    Map Tier: 15
    Guild Character: ë
    Ice forges a fickle path,
    as those beneath its veil can attest.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Crimson TownshipCrimson Township MapMap Level: 68
    Map Tier: 1
    Guild Character: %
    Rain will wash away the stains,
    but the madness and memories will never fade.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Dry SeaDry Sea MapMap Level: 73
    Map Tier: 6
    Guild Character: `
    Where once waves crashed with crushing force,
    brittle wooden bones tell tall tales.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Forbidden WoodsForbidden Woods MapMap Level: 81
    Map Tier: 14
    Guild Character: '
    Every instinct wills you to sleep through the bitter cold;
    a certain death. Those that yet survive must fight
    through every aching movement.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , FoundryFoundry MapMap Level: 71
    Map Tier: 4
    Guild Character: à
    Ever does man look to emulate his creator,
    only to match his indifference.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Frozen CabinsFrozen Cabins MapMap Level: 75
    Map Tier: 8
    Guild Character: ä
    The fleet lay stranded in the winter wastes,
    those aboard to never again see the light of day.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SiloSilo MapMap Level: 74
    Map Tier: 7
    Guild Character:
    Grim blessings whispered in the deepest,
    most secret of places.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and StagnationStagnation MapMap Level: 76
    Map Tier: 9
    Guild Character: ¢
    Aided by unrelenting rain,
    rot devours new life at the first fumble.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .

Torment

  • Tormented Spirits now have ~20% more Life per level from level 55, scaling up to ~560% more at level 83.
  • They now have a tapering less damage taken buff which activates upon entering their range, and eventually scales down to no damage reduction after 15 seconds.
  • For every enemy a Tormented Spirit touches, it increases the damage the spirit takes by 5%.
  • Their AI has also changed quite considerably. Spirits now more aggressively touch monsters that aren't already touched, and more aggressively possess Rare or Unique monsters.
  • Stats that add Tormented Spirits to an area are now all consistently described as "haunted by" instead of sometimes being "contains".

Ascendancy Balance

Guardian

  • Harmony of Purpose: No longer provides "Nearby Enemies cannot gain Power, Frenzy or Endurance Charges", "You and nearby Party Members Share Power, Frenzy and Endurance Charges" or "20% chance to gain a Power, Frenzy or Endurance Charge on Hit". It now grants "Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances", "Enemies in your Link Beams cannot apply Elemental Ailments" and "Enemies in your Link Beams have -20% to all Elemental Resistances." The small Ascendancy Passive Skill prior no longer provides 15% increased Endurance, Frenzy and Power Charge Duration. It now provides "Link Skills have 5% increased Buff Effect".
  • Radiant Faith: No longer grants Armour equal to 160% of your Reserved Life to you and nearby Allies. Instead, it now grants Armour equal to 25% of your Reserved Mana to you and nearby Allies.
  • Unwavering Faith: No longer provides "Auras from your Skills grant +1% Physical Damage Reduction to you and Allies" or "Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies". Instead, it now provides "Auras from your Skills grant 5% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies".
  • Time of Need: No longer provides 80% reduced Effect of Curses on you. It now provides "Every 4 seconds, remove Curses and Elemental Ailments from you" and "Every 4 seconds, Regenerate 100% of Life over one second" (previously 30%).
  • Radiant Crusade: No longer provides +20% to all Elemental Resistances, "While there are at least five nearby Allies, you and nearby Allies have Onslaught", or "While there is at least one nearby Ally, you and nearby Allies deal 10% more damage". It now grants Level 20 Summon Sentinel of Radiance Skill, and "10% of Damage from Hits is taken from your Sentinel of Radiance's Life before you".
  • Unwavering Crusade: No longer provides "Nearby Allies have 20% increased Attack, Cast and Movement Speed", "Nearby Allies have 30% increased Area of Effect", "Nearby Allies Intimidate Enemies for 4 seconds on Hit", or "Nearby Allies Unnerve Enemies for 4 seconds on Hit". It now provides a 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy.
  • Bastion of Hope: No longer provides +50% Chance to Block Attack Damage for 2 seconds every 5 seconds, or "If you've Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned". It now provides "If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage" (previously +10%), and "If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage" (previously +10%). The small Ascendancy Passive Skill prior no longer provides +2% Chance to Block Attack Damage. Instead, it now provides 30% increased Block Recovery.

Chieftain

  • Hinekora, Death's Fury: No longer requires Ngamahu, Flame's Advance or Ramako, Sun's Light. No longer provides 1% of Fire Damage Leeched as Life, "Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit" or 10% increased Strength. It now provides "Enemies you Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage."
  • Tasalio, Cleansing Water: No longer provides "+100% to Fire Resistance", "20% of Physical Damage from Hits taken as Fire Damage" or "20% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently". It now provides "Modifiers to Fire Resistance also apply to Cold and Lightning Resistance at 50% of their Value." The small Ascendancy Passive Skill prior now provides +15% to Fire Resistance (previously +10%).
  • Valako, Storm's Embrace: Now requires Tasalio, Cleansing Water. No longer provides "Regenerate 0.5% of Life per second per Endurance Charge", "15% more Damage if you've lost an Endurance Charge in the past 8 seconds", "Gain 1 Endurance Charge every second if you've used a Warcry Recently", or "+1 to Maximum Endurance Charges." It now provides "Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances". The small Ascendancy Passive Skill prior no longer provides 5% chance to gain an Endurance Charge on Kill. Instead, it now provides +15% to Fire Resistance.
  • Arohongui, Moon's Presence: No longer provides "Totems are Immune to Fire Damage", "Enemies near your Totems deal 8% less Damage", "Enemies near your Totems take 16% increased Physical and Fire Damage", or "25% increased Area of Effect while you have a totem." Instead, it now provides "Recoup 25% of Damage Taken by your Totems as Life", "Totems Regenerate 1 Life per second per 4 of your Life Recovery per second from Regeneration" and "Totems Taunt Enemies around them for 4 seconds when Summoned."
  • Ngamahu, Flame's Advance: No longer provides "50% of Physical Damage Converted to Fire Damage" or "Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds." It now provides "Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage" and "Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +3 to Strength."
  • Tawhoa, Forest's Strength: Now provides "Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy" (previously Non-Vaal Slam Skill). The small Ascendancy Passive Skill prior no longer provides 10% increased Area of Effect, it now provides 10% increased Melee Damage.
  • Tukohama, War's Herald: Now requires Tawhoa, Forest's Strength. No longer provides "2% of Damage dealt by your Totems is Leeched to you as Life", "100% increased Effect of Buffs your Ancestor Totems grant while Active" or "Ancestor Totems have 100% increased Activation range." It now provides "Skills from Equipped Body Armour are Supported by Level 30 Ancestral CallAncestral Call SupportSupport, Melee, Attack, Strike
    Icon: A
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
    Supported Skills deal (19-0)% less Damage

    Additional Effects From 1-20% Quality:
    Extra Targets for Supported Skills can be found (0.75-15)% further away
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    " and "Skills from Equipped Body Armour are Supported by Level 20 Fist of WarFist of War SupportSlam, Attack, Melee, AoE, Support
    Icon: X
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds
    Ancestral Boost does not apply to repeats of the Attack
    Ancestrally Boosted Slams deal (70-98)% more Damage with Hits
    Ancestrally Boosted Slams deal (50-69)% more Damage with Ailments
    Ancestrally Boosted Slams have (40-59)% increased Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    ". The small Ascendancy Passive Skill prior no longer provides 10% increased Totem Placement Speed, it now provides 10% increased Melee Damage.
  • Ramako, Sun's Light: No longer provides "+25% to Fire Damage over Time Multiplier", "25% chance to Ignite" or "Damage Penetrates 15% Fire Resistance". It now provides "Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary."

Ascendant

  • Guardian: No longer provides "25% reduced Effect of Curses on you", "Auras from your Skills grant +1% Physical Damage Reduction to you and your Allies", "You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other", or "While there are at least five nearby Allies, you and nearby Allies have Onslaught." It now provides "Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies", "If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage", and "If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage." It also now provides "Every 4 seconds, Regenerate 50% of Life over one second" (previously 20%).
  • Chieftain: No longer provides "40% increased Fire Damage", "Regenerate 2% of Life per second", or "1% of Damage dealt by your Totems is Leeched to you as Life." It now provides "Totems Taunt Enemies around them for 2 seconds when Summoned", "Unaffected by Ignite" and "10% increased Strength."

Occultist

  • Due to the discovery of a bug where Frigid Wake was incorrectly using a fixed-duration freeze, causing it to not be affected by freeze duration modifiers, we have made the below change. The described bug has also been fixed.
  • Frigid Wake: No longer has "Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds" or "Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds." It now has "Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds."

Passive Skill Tree Balance

  • Added a new Fire Damage with Attack Skills cluster to the Passive Skill Tree to the south-west of the Marauder's starting location. The Lava Lash Notable Passive has been moved into this new cluster, which contains two other Notables, Settling Ash, which provides "Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds", and Concussive Force, which provides "Hits Stun as though dealing 50% more Melee Fire Damage" and "Ignites from Stunning Melee Hits deal 20% more Damage."
  • Added a new Ignite and Bleeding Duration cluster to the Passive Skill Tree to the south-west of the Marauder's starting location. The Notable, Cauterisation, provides "Bleeding enemies cannot inflict Bleeding on you" and "Ignited enemies cannot Ignite you." The Harvester of Foes cluster has been shifted down slightly to make space for the new cluster.
  • Added a new Fire Damage with Attack Skills cluster to the Passive Skill Tree to the south-west of the Duelist's starting location. The Notable, Invigorating Blaze, provides "+10% to Fire Damage over Time Multiplier with Attack Skills", and "Recover 2% of Life when you Ignite a non-Ignited Enemy." The Champion of the Cause and Bannerman cluster has been moved to Lava Lash's old location to make space for this new cluster.
  • The Magmatic Strikes Notable Passive Skill no longer provides "Gain 10% of Physical Damage as Extra Fire Damage." Instead, it now provides "Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds."
  • The Dirty Techniques Notable Passive Skill no longer provides +10% to Damage over Time Multiplier for Ailments. It now causes Damaging Ailments to deal damage 15% faster (previously 10%). The two small Passive Skills prior both now cause Damaging Ailments to deal damage 5% faster (previously 15% increased Duration of Ailments on Enemies, and 15% increased Damage with Ailments).
  • The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets." Instead, it now provides "Returning Projectiles have 150% increased Speed."
  • Quality on the Anomalous Faster Projectiles SupportFaster Projectiles SupportSupport, Projectile
    Icon: j
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports projectile skills.Supported Skills have (50-69)% increased Projectile Speed
    Supported Skills deal (20-29)% increased Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Projectile Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now grants Projectiles from Supported Skills have 0-10% chance to Return to you (previously 0-60%).
  • The Timeless JewelLethal Pride
    Timeless Jewel
    Limited to: 1 Historic
    Radius: Large
    Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata)
    Passives in radius are Conquered by the Karui
    Historic
    They believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    -exclusive Strength of Blood Keystone no longer provides 1% less Damage taken for every 2% Life Recovery per second from Leech. Instead, it now provides 2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech.
  • Added a new Charge Mastery: Nearby Enemies cannot gain Power, Frenzy or Endurance Charges.
  • The "Totems Taunt Enemies around them for 1 second when Summoned" Totem Mastery has been replaced with "1% of Physical Attack Damage dealt by your Totems is Leeched to you as Life."

Skill Balance

  • The Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
    +(0-1) metre to radius
    50% less Effect of Curse against Players
    Cursed Normal and Magic Enemies have (15-29)% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have (9-18)% less Action Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skill gem now has "Other effects on Cursed enemies expire 25% slower" at all gem levels (previously 40%).
  • Vaal Summon SkeletonsVaal Summon SkeletonsSpell, Minion, Duration, Vaal
    Level: (1-20)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 10 sec
    Cast Time: 0.80 sec
    Requires Level 10Summons an army of skeletal soldiers, archers and mages, led by a powerful general.Maximum (18-36) Summoned Skeletons
    Base duration is 20.00 seconds
    Summons (14-21) Skeleton Soldiers
    Summons (2-9) Skeleton Archers
    Summons (1-5) Skeleton Mages
    Summons 1 Skeleton General

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Summoned Skeletons
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now Summons 1 Skeleton Mage at gem level 1 (previously 0), scaling up to 5 at gem level 20 (unchanged).
  • If dual wielding when using Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined
    +0.6 seconds to Attack Time

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , you now attack with both weapons, dealing the damage of both in one hit. Whirling Blades now has "When Dual Wielding, Deals 75% of Damage from each Weapon combined" at all gem levels.
  • Ruthless SupportRuthless SupportSlam, Support, Melee, Attack, Strike
    Icon: u
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Every third Attack with Supported Melee Attacks deals a Ruthless Blow
    Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage
    Ruthless Blows with Supported Skills deal (70-98)% more Damage with
    Ailments caused by Melee Hits
    Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Attack Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now causes Ruthless Blows with Supported Skills to deal more Damage with Ailments caused by Melee Hits (previously more Damage with Bleeding caused by Melee Hits).
  • Combustion SupportCombustion SupportFire, Support
    Icon: i
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire Damage
    Supported Skills have 25% chance to Ignite
    Enemies Ignited by Supported Skills have -10% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Fire Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now has Intelligence and Strength attribute requirements instead of pure Intelligence.
  • Unseen Strike, triggered by The Hidden BladeThe Hidden Blade
    Ambusher
    Dagger
    Physical Damage: (62.7-68.4) to (244.2-266.4)
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.50
    Weapon Range: 1.0 metres
    Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing
    +(20-40) to Dexterity
    (230-260)% increased Physical Damage
    30% reduced Attack Speed while Phasing
    The shadow warrior moves like the wind;
    his strikes land long after he is gone.
    Unique Dagger, no longer has a cooldown of 0.5 seconds.
  • Added the Orb tag to the CremationCremationSpell, AoE, Fire, Duration, Projectile, Orb
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds
    Base duration is 8.00 seconds
    Deals (49-434) to (74-651) Fire Damage
    Fires 4 Projectiles
    Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
    Maximum of 3 Geysers at a time
    +(0-0.3) metres to radius

    Additional Effects From 1-20% Quality:
    Fires Projectiles (0.5-10)% faster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Skill Gem.

Unique Balance

  • The Alberon's WarpathAlberon's Warpath
    Soldier Boots
    Armour: (268-319)
    Energy Shield: (18-20)
    Requires Level 49, 47 Str, 47 Int(15-18)% increased Strength
    Adds 1 to 80 Chaos Damage to Attacks
    +(180-220) to Armour
    +(13-19)% to Chaos Resistance
    25% increased Movement Speed
    Summoned Skeleton Warriors are Permanent and Follow you
    Summon Skeletons cannot Summon more than 1 Skeleton Warrior
    Alberon walked among the accursed,
    and they welcomed him.
    Unique Boots now also has "Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
    Level: (1-20)
    Cost: (5-16) Mana
    Cast Time: 0.50 sec
    Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
    Base duration is 20.00 seconds
    Summons (2-3) Skeleton Warriors

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Summoned Skeletons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    cannot Summon more than 1 Skeleton Warrior". This changes affects existing versions of the item that have the "Summoned Skeleton Warriors are Permanent and Follow you" modifier. For clarity, this affects the number of Skeletal Warriors summoned with each cast, it does not affect the maximum number of Skeletal Warriors you can have summoned at once.

Item Balance

  • The Delve-exclusive Shield prefix modifiers that provide +3% to maximum Fire, Cold, or Lightning Resistance can no longer roll.
  • The Veiled modifier which grants increased Duration of Ailments you inflict while Focused modifier now has values of 36-40% (previously 81-90%). Crafted versions of this modifier have been adjusted accordingly.
  • Flask modifiers that grant a percentage of Life Recovery to Minions now grant much higher values to account for Minion Life scaling to higher values than players, particularly in the endgame. Previously tiers ranged from 51%-80%, they now range from 100%-200%.
  • The Crucible Passive Skill that caused Totems to Explode on Death, dealing a percentage of their Life as Physical Damage has had values divided by 20. This change affects existing items.

Ruthless-specific Changes

Ascendancy Changes

  • The Eternal Labyrinth now grants Ascendancy Passive Skill points in Ruthless. Existing Ruthless characters that completed the Eternal Labyrinth should automatically have these points available to allocate.
Guardian
  • Harmony of Purpose: Provides "Enemies in your Link Beams have -10% to all Elemental Resistances" in Ruthless (-20% in non-Ruthless).
  • Bastion of Hope: Now provides "If you've Attacked Recently, you and nearby Allies have +15% Chance to Block Attack Damage" and "If you've Cast a Spell Recently, you and nearby Allies have +15% Chance to Block Spell Damage" in Ruthless (both +25% in non-Ruthless).
Hierophant
  • Arcane Blessing: No longer provides "Arcane Surge grants 20% more Spell Damage to you" or "Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell" in Ruthless. It now provides "Gain Arcane Surge after Spending a total of 200 Mana."
  • Illuminated Devotion: No longer provides "30% increased Area of Effect while you have Arcane Surge" or "0.5% of Spell Damage Leeched as Life while you have Arcane Surge" in Ruthless. It now provides "Arcane Surge grants 8% more Spell Damage to you."
  • Conviction of Power: No longer provides "+1 to Maximum Power Charges and Maximum Endurance Charges" in Ruthless. It now provides "+3 to Minimum Endurance Charges" and "+3 to Minimum Power Charges" (both +4 in non-Ruthless).
  • Pursuit of Faith: No longer provides 100% increased Totem Duration or 100% increased Totem Placement Speed in Ruthless.
  • Ritual of Awakening: No longer provides "Regenerate 0.5% of Mana per second for each Summoned Totem" or "You and your Totems Regenerate 1% of life per second for each Summoned Totem" in Ruthless. It now provides "3% more Damage per Summoned Totem" (5% in non-Ruthless) and "10% of Damage from Hits is taken from your nearest Totem's Life before you."
  • Divine Guidance: No longer provides 30% increased Maximum Mana in Ruthless.
  • Sanctuary of Thought: No longer provides "25% increased Mana Reservation Efficiency of Skills" or "1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%" in Ruthless. It now provides 25% less Mana Cost of Skills (50% in non-Ruthless).
Inquisitor
  • Sanctuary: Now provides "Consecrated Ground you create applies 8% increased Damage taken to Enemies" in Ruthless (15% in non-Ruthless).
  • Augury of Penitence: Now provides "Nearby Enemies take 8% increased Elemental Damage" in Ruthless (16% in non-Ruthless).
  • Righteous Providence: No longer provides "+50 to Strength and Intelligence" in Ruthless.
  • Inevitable Judgement: No longer provides "Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances" in Ruthless.
  • Instruments of Virtue: No longer provides "10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%" in Ruthless.
  • Instruments of Zeal: No longer provides "Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges", "Gain 1 Fanatic Charge every second if you've Attacked in the past second", "Lose all Fanatic Charges on reaching Maximum Fanatic Charges" or "+4 to Maximum Fanatic Charges" in Ruthless. It now provides "Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon."
Assassin
  • Noxious Strike: No longer provides "Recover 0.5% of Life per Poison affecting Enemies you Kill" or "40% chance to Poison on Hit" in Ruthless.
  • Toxic Delivery: No longer provides "+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%" in Ruthless.
  • Ambush and Assassinate: No longer provides "15% more Damage with Hits and Ailments against Enemies that are on Low Life", "+40% to Critical Strike Multiplier against Enemies that are on Full Life" or "Critical Strikes have Culling Strike" in Ruthless.
  • Opportunistic: No longer provides "Damage from your Critical Strikes cannot be Reflected" in Ruthless. Now provides "20% more Damage while there is at most one Rare or Unique Enemy nearby" (25% in non-Ruthless).
  • Unstable Infusion: No longer provides "+1 to Maximum Power Charges" in Ruthless.
  • Deadly Infusion: No longer provides "+5% to Critical Strike Multiplier per Power Charge" in Ruthless. It now provides "+1% Critical Strike Chance while at maximum Power Charges" (+1.5% in non-Ruthless), and "+1 to Maximum Power Charges."
  • Mistwalker: No longer provides "50% increased Elusive Effect" in Ruthless.
Saboteur
  • Perfect Crime: Now provides "40% less Damage with Triggered Spells" in Ruthless (35% less in non-Ruthless).
  • Chain Reaction: No longer provides "Skills used by Traps have 50% increased Area of Effect" in Ruthless.
  • Pyromaniac: No longer provides "Immune to Ignite and Shock" in Ruthless. It now provides "Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second" and "Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second" in Ruthless (both Regenerate 2% in non-Ruthless).
  • Demolitions Specialist: No longer provides "Mines Hinder Enemies near them for 2 seconds when they Land" in Ruthless.
  • Explosives Expert: Now provides "+30% to Critical Strike Multiplier against Burning Enemies" (+40% in non-Ruthless), "60% increased Critical Strike Chance against Shocked Enemies" (80% in non-Ruthless), and "Damage Penetrates 8% Elemental Resistances against Chilled Enemies" (10% in non-Ruthless).
  • Born in the Shadows: No longer provides "Blind Enemies on Hit" in Ruthless. It also now provides "10% reduced Damage taken from Blinded Enemies" in Ruthless (15% in non-Ruthless).
Trickster
  • Spellbreaker: No longer provides "+20% chance to Suppress Spell Damage" in Ruthless.
  • Soul Drinker: No longer provides 2% of Damage Leeched as Energy Shield or 20% increased Attack and Cast Speed while Leeching Energy Shield in Ruthless.
  • Polymath: Now provides "1% more Damage for each different type of Mastery you have Allocated" in Ruthless (3% in non-Ruthless).
Berserker
  • Flawless Savagery: No longer provides "Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently", "+25% to Critical Strike Multiplier" or "50% increased Critical Strike Chance" in Ruthless. It now provides "50% more Maximum Physical Attack Damage with Critical Strikes" and "50% less Minimum Physical Attack Damage with Critical Strikes."
  • Blitz: Now provides "+10 to Maximum Blitz Charges" in Ruthless (+20 in non-Ruthless).
  • War Bringer: No longer provides "Warcries grant 10 Rage per 5 Power if you have less than 25 Rage", "Warcries Sacrifice 10 Rage if you have at least 25 Rage" or "Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently" in Ruthless. It now provides "Nearby corpses Explode when you Warcry, dealing 10% of their Life as Physical Damage" and "Warcries Exert 1 additional Attack."
  • Defy Pain: No longer provides "25% increased Armour per Defiance" or "50% increased Maximum total Life Recovery per second from Leech while you have Defiance" in Ruthless. It now provides "10% of Life Leech is Instant per Defiance."
  • Crave the Slaughter: No longer provides "+10 to Maximum Rage" in Ruthless.
  • Rite of Ruin: No longer provides "Cannot be Stunned while you have at least 25 Rage" in Ruthless.
  • Aspect of Carnage: Now provides "25% more Damage" in Ruthless (40% in non-Ruthless).
Juggernaut
  • Undeniable: No longer provides "+500 to Accuracy Rating" in Ruthless. It now provides "Gain Accuracy Rating equal to your Strength" (equal to twice your Strength in non-Ruthless).
  • Unstoppable: No longer provides "10% increased Movement Speed" or "Cannot be Stunned."
  • Unflinching: No longer provides "Gain 1 Endurance Charge every second if you've been Hit Recently" or "30% chance to gain an Endurance Charge when you are Hit." It now provides "50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges" (25% in non-Ruthless).
  • Unyielding: No longer provides "8% increased Damage per Endurance Charge" in Ruthless. It now provides "10% chance to gain an Endurance Charge when you Stun an Enemy" (25% in non-Ruthless).
  • Unrelenting: No longer provides "+4% to Chaos Resistance per Endurance Charge" in Ruthless. It now provides "+2% to all Elemental Resistances per Endurance Charge", "2% additional Physical Damage Reduction per Endurance Charge" (1% in non-Ruthless), and "5% reduced Elemental Damage taken while at Maximum Endurance Charges" (8% in non-Ruthless).
  • Unbreakable: Now provides "5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits" in Ruthless (8% in non-Ruthless).
  • Untiring: No longer provides "40% increased Life Regeneration rate" in Ruthless.
Chieftain
  • Tukohama, War's Herald: Now provides "Skills from Equipped Body Armour are Supported by Level 20 Ancestral Call" in Ruthless (level 30 in non-Ruthless), and "Skills from Equipped Body Armour are Supported by Level 1 Fist of War" (level 20 in non-Ruthless).
  • Ramako, Sun's Light provides "Nearby Enemy Monsters have no Fire Resistance against Damage over Time while you are Stationary" in Ruthless (-20% in non-Ruthless).
Raider
  • Way of the Poacher: No longer provides "+1 to Maximum Frenzy Charges" in Ruthless. Now provides "10% chance to gain a Frenzy Charge on Kill" and "10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy" (both 20% in non-Ruthless).
  • Avatar of the Slaughter: No longer provides "10% increased Evasion Rating per Frenzy Charge", "4% increased Attack Speed per Frenzy Charge" or "10% increased Attack Damage per Frenzy Charge" in Ruthless. It now provides "+1 to Maximum Frenzy Charges."
  • Quartz Infusion: Now provides "+15% chance to Suppress Spell Damage" in Ruthless (+40% in non-Ruthless).
  • Avatar of the Veil: Now provides "Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing" which applies -10% to the matching Resistance for 4 seconds in Ruthless (-20% in non-Ruthless), and "25% chance to Avoid Elemental Ailments while Phasing" (50% in non-Ruthless).
  • Avatar of the Chase: No longer provides "100% increased Effect of Onslaught on you" in Ruthless.
Deadeye
  • Far Shot: No longer provides Far Shot in Ruthless. It now provides "Projectiles gain Damage as they travel farther, dealing up to 20% more Damage to targets."
  • Occupying Force: Now provides "+1 to maximum number of Summoned Mirage Archers" in Ruthless (+2 in non-Ruthless).
  • Focal Point: No longer provides "75% increased Effect of your Marks" or "Your Mark Transfers to another Enemy when Marked Enemy dies" in Ruthless. It now provides "10% more Damage taken from other Enemies near your Marked Enemy" (25% less in non-Ruthless), and "20% less Damage taken from Marked Enemy."
Pathfinder
  • Master Distiller: The bonus to Non-Channelling Skills you use by consuming 3 Charges from a Diamond Flask in Ruthless is now "100% increased Critical Strike Chance" (150% in non-Ruthless), "Penetrate 15% Elemental Resistances" from consuming 3 Charges from a Bismuth Flask (20% in non-Ruthless), and "15% of Physical Damage as Extra Chaos Damage" from consuming 3 Charges from an Amethyst Flask (25% in non-Ruthless).
  • Nature's Boon: Now provides "Magic Utility Flasks applied to you have 20% increased Effect" in Ruthless (30% in non-Ruthless).
  • Master Alchemist: No longer provides "Removes Elemental Ailments when you use a Flask" or "50% chance for Flasks you use to not consume Charges" in Ruthless. It now provides "Utility Flasks can gain Charges During their Flask Effect."
  • Nature's Reprisal: No longer provides "25% chance to inflict Withered for 2 seconds on Hit" in Ruthless. It also now provides "35% increased Effect of Withered" (50% in non-Ruthless).
  • Master Toxicist: No longer provides "When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned" or "Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage" in Ruthless. It now provides "On Killing a Poisoned Enemy, nearby Enemies are Poisoned."
Slayer
  • Overwhelm: No longer provides "+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%" or "Nearby Enemies have -30% to Critical Strike Multiplier" in Ruthless.
  • Bane of Legends: No longer provides "10% more Damage if you've Killed Recently" or "Cannot take Reflected Physical Damage" in Ruthless.
  • Headsman: No longer provides "Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy" or "Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy" in Ruthless.
  • Brutal Fervour: No longer provides "100% increased Maximum Recovery per Life Leech" or "10% reduced Damage taken while Leeching" in Ruthless.
  • Impact: No longer provides "50% increased Global Accuracy Rating", "+4 to Melee Strike Range" or "5% increased Area of Effect per Enemy killed recently, up to 50%" in Ruthless.
  • Masterful Form: No longer provides "+1 to Maximum Frenzy Charges" in Ruthless.
Gladiator
  • Arena Challenger: Now provides 1% more Attack and Movement Speed per Challenger Charge in Ruthless (2% in non-Ruthless).
  • Painforged: No longer provides "Your Counterattacks deal Double Damage" or "+10% Chance to Block Attack Damage" in Ruthless. It now provides "+5% to maximum Chance to Block Attack Damage."
  • Reigning Veteran: No longer provides "+10% to maximum Chance to Block Attack Damage" or "+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage" in Ruthless. It now provides "Gain 50% Base Chance to Block from Equipped Shield instead of the Shield's value."
  • Violent Retaliation: No longer provides "Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds" or "Attack Damage is Lucky if you've Blocked in the past 20 seconds" in Ruthless. It now provides "Attack Damage while Dual Wielding is Lucky if you've Blocked in the past 20 seconds."
  • Outmatch and Outlast: No longer provides "25% chance to gain a Frenzy Charge on Kill with Main Hand" or "25% chance to gain an Endurance Charge on Kill with Off Hand" in Ruthless.
  • Blood in the Eyes: No longer provides "Attacks Maim on Hit against Bleeding Enemies", "25% chance to Blind with Hits against Bleeding Enemies" or "Enemies Maimed by you take 10% increased Physical Damage" in Ruthless. It now provides "Attack Hits against Bleeding Enemies have 50% chance to Blind" and "Attack Hits against Blinded Enemies have 50% chance to Maim."
  • Gratuitous Violence: No longer provides "20% more Physical Damage over Time" in Ruthless.
Champion
  • The Unstoppable Hero and Fortitude Ascendancy Passive Skills have swapped position on the Champion Ascendancy in Ruthless.
  • Unstoppable Hero: No longer provides "20% increased Attack Speed while Fortified", "+500 to Armour and Evasion Rating while Fortified" or "Cannot be Stunned while Fortified" in Ruthless. It now provides "Nearby Allies count as having Fortification equal to yours."
  • Fortitude: Now provides "You have 10 Fortification" in Ruthless (20 in non-Ruthless).
  • Master of Metal: No longer provides "If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour" or "You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy" in Ruthless.
  • First to Strike, Last to Fall: No longer provides "Your Hits permanently Intimidate Enemies that are on Full Life" in Ruthless. It now provides "Gain Adrenaline for 10 seconds when you reach Low Life" (20 seconds in non-Ruthless).
  • Conqueror: No longer provides "100% chance to Taunt on Hit" or "10% reduced Damage taken if you've Taunted an Enemy Recently" in Ruthless. It now provides "Enemies in Close Range are Taunted."
  • Worthy Foe: Now provides "Enemies Taunted by you take 8% increased Damage" in Ruthless (20% in non-Ruthless).
  • Inspirational: No longer provides "30% increased effect of Non-Curse Auras from your Skills" or "You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage" in Ruthless.
Necromancer
  • Commander of Darkness: No longer provides "You and nearby Allies deal 30% increased Damage" in Ruthless.
  • Essence Glutton: No longer provides "For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second" or "For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second" in Ruthless.
  • Mindless Aggression: No longer causes Minions to have 10% increased Movement Speed, 10% increased Attack Speed, 10% increased Cast Speed, or to deal 30% increased Damage in Ruthless. Instead, it now provides "Minions gain Added Physical Damage equal to 15% of Maximum Energy Shield on your Equipped Helmet."
  • Bone Barrier: No longer provides "1% additional Physical Damage Reduction per Minion, up to 10%" or "2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%" in Ruthless.
  • Plaguebringer: No longer provides "If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect", "With at least one nearby corpse, you and nearby Allies deal 10% more Damage" or "With at least one nearby corpse, nearby Enemies deal 10% reduced Damage" in Ruthless. Instead, it now provides "For each nearby corpse, you and nearby Allies deal 1% more Damage, up to a maximum of 10%."
  • Corpse Pact: No longer provides "2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%" or "Enemies near corpses you Spawned Recently are Chilled and Shocked" in Ruthless. Instead, it now provides "Nearby Enemies are Chilled and Shocked while you are near a corpse."
  • Mistress of Sacrifice: No longer provides "40% increased Skill Effect Duration" in Ruthless.
Occultist
  • Profane Bloom: Now provides "Cursed Enemies you or your Minions Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage" in Ruthless (50% in non-Ruthless).
  • Void Beacon: Now causes Nearby Enemies to have -8% to Cold Resistance and -8% to Chaos Resistance in Ruthless (both -20% in non-Ruthless).
  • Withering Presence: No longer provides "+60% to Chaos Resistance", "15% more Chaos Damage" or "Nearby Hindered Enemies deal 15% reduced Damage over Time" in Ruthless.
  • Frigid Wake: No longer provides "15% more Cold Damage", "Cannot be Chilled", "Cannot be Frozen" or "Nearby Chilled Enemies deal 10% reduced Damage with Hits" in Ruthless. It now provides "Nearby Enemies are Chilled."
  • Vile Bastion: No longer provides "Regenerate 40 Energy Shield per second", "Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second" or "Cannot Be Stunned while you have Energy Shield" in Ruthless. It now provides "Damage taken Recouped as Life is also Recouped as Energy Shield."
  • Forbidden Power: No longer provides "6% increased Area of Effect per Power Charge" or "6% increased Damage per Power Charge" in Ruthless.
Elementalist
  • Mastermind of Discord: No longer provides "Regenerate 1% of Mana per second if you've inflicted Exposure Recently" in Ruthless. It also now provides "Exposure you inflict applies an extra -15% to the affected Resistance" (-25% in non-Ruthless).
  • Heart of Destruction: No longer provides "Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds" or "60% increased Area of Effect while you don't have Convergence" in Ruthless. It now provides "Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead."
  • Shaper of Flames: No longer provides "Hits always Ignite" in Ruthless. It also now provides "8% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire" (25% in non-Ruthless).
  • Shaper of Winter: No longer provides "50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold" or "Your Chills can reduce Action Speed by up to a maximum of 40%" in Ruthless. It also now provides "Chills from your Hits always reduce Action Speed by at least 10%" (15% in non-Ruthless).
  • Shaper of Storms: No longer provides "Hits always Shock" or "25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning" in Ruthless. It also now provides "Shocks from your Hits always increase Damage taken by at least 10%" (15% in non-Ruthless).
  • Liege of the Primordial: No longer provides "100% increased Effect of Buffs granted by your Golems" in Ruthless.
  • Elemancer: No longer provides "Summoned Golems are Immune to Elemental Damage" in Ruthless.
  • Bastion of Elements: No longer provides "Cannot take Reflected Elemental Damage" in Ruthless.
Ascendant
  • Guardian: Now has "If you've Attacked Recently, you and nearby Allies have +7% Chance to Block Attack Damage" and "If you've Cast a Spell Recently, you and nearby Allies have +7% Chance to Block Spell Damage" in Ruthless (both +10% in non-Ruthless).
  • Hierophant: No longer provides "25% increased maximum Mana", Arcane Surge grants 10% more Spell Damage to you", or "Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell" in Ruthless. It now provides "Gain Arcane Surge after Spending a total of 200 Mana."
  • Inquisitor: No longer provides a 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds in Ruthless. It now provides "Nearby Enemies take 8% increased Elemental Damage" (10% in non-Ruthless).
  • Chieftain: Does not provide 10% increased Strength in Ruthless.
  • Berserker: No longer provides "2% of Attack Damage Leeched as Life and Mana if you've Killed Recently" or "Cannot be Stunned while you have at least 25 Rage" in Ruthless. It now provides 10% of Leech is Instant.
  • Juggernaut: No longer provides "+1000 to Accuracy Rating", "Cannot be Stunned", "5% increased Damage per Endurance Charge" or "Gain 1 Endurance Charge every second if you've been Hit Recently" in Ruthless. It now provides "10% chance to gain an Endurance Charge when you Stun an Enemy" and "1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second."
  • Slayer: No longer provides "30% increased Area of Effect if you've Killed Recently" in Ruthless.
  • Gladiator: No longer provides "25% chance to Blind Enemies on Hit with Attacks", "20% more Physical Damage over Time", or "Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds" in Ruthless. It now provides "Attacks have 50% chance to cause Bleeding" and "Attack Hits against Bleeding Enemies have 50% chance to Blind."
  • Champion: No longer provides "100% chance to Taunt on Hit", "15% increased effect of Non-Curse Auras from your Skills" or "Your Hits permanently Intimidate Enemies that are on Full Life" in Ruthless. It now provides Melee Hits have 100% chance to Fortify (50% in non-Ruthless), "Enemies Taunted by you take 8% increased Damage" (10% in non-Ruthless), and "Banner Skills have no Reservation."
  • Raider: No longer provides "+20% chance to Suppress Spell Damage" or "10% increased Movement Speed" in Ruthless.
  • Pathfinder: No longer provides "10% increased Movement Speed during any Flask Effect" or "10% increased Attack Speed during any Flask Effect" in Ruthless. It now provides "20% chance for Flasks you use to not consume Charges" (25% in non-Ruthless).
  • Deadeye: No longer provides "Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets" in Ruthless.
  • Assassin: No longer provides +0.75% to Critical Strike Chance in Ruthless.
  • Saboteur: No longer provides 30% increased Area of Effect in Ruthless.
  • Trickster: No longer provides 2% of Damage Leeched as Energy Shield in Ruthless. It now provides 1% more Damage for each different type of Mastery you have Allocated (2% in non-Ruthless).
  • Elementalist: No longer provides "Exposure you inflict applies an extra -20% to the affected Resistance" or "+1 to maximum number of Summoned Golems" in Ruthless. It now provides "Chills from your Hits always reduce Action Speed by at least 8%", and "Shocks from your Hits always increase Damage taken by at least 8%" (10% in non-Ruthless).
  • Necromancer: No longer provides "Minions deal 30% increased Damage" in Ruthless.
  • Occultist: No longer provides "10% increased Effect of your Curses" or "Cannot Be Stunned while you have Energy Shield" in Ruthless. It now provides "Regenerate 2% of Energy Shield per second" (1.5% in non-Ruthless), and "Nearby Enemies are Chilled."

Skill Balance

  • DeterminationDeterminationAura, Spell, AoE, Physical
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (179-2051) additional Armour
    You and nearby allies gain (40-49)% more Armour

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    no longer causes you and nearby allies to gain additional Armour in Ruthless. In Ruthless, it now has "You and nearby allies gain 55% more Armour" at gem level 1 (previously 40%), scaling up to 74% at gem level 20 (previously 49%).
  • GraceGraceAura, Spell, AoE
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (227-2575) additional Evasion Rating
    You and nearby allies gain (20-29)% more Evasion rating

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    no longer causes you and nearby allies to gain additional Evasion Rating in Ruthless. In Ruthless, it now has "You and nearby allies gain 55% more Evasion Rating" at gem level 1 (previously 20%), scaling up to 74% at gem level 20 (previously 29%).

Atlas Passive Tree Changes

  • The Bold Undertakings, Lucid Dreams, Overloaded Circuits and The Seventh Gate Atlas Keystone Passive Skills will differ in Ruthless from their non-Ruthless versions. These will be revealed prior to the release of Trial of the Ancestors.
  • The new Paranormal Meeting Notable Atlas Passive Skill provides "Your Maps have +10% chance to be haunted by a Tormented Spirit" in Ruthless instead of its non-Ruthless property.
  • The new Shaping the World Notable Atlas Passive Skill provides "Monsters deal 15% extra Physical Damage as Cold" and "Maps found have 8% chance to be 1 tier higher" instead of its non-Ruthless properties.
  • The new Destructive Play Keystone Atlas Passive Skill provides "The Maven has a 20% chance to summon 1 to 3 additional Bosses when Witnessing Map Bosses" in Ruthless (100% chance in non-Ruthless).
  • The new Swarming Hive Notable Atlas Passive Skill does not provide "30% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash" in Ruthless.
  • The new Pale Clarion Notable Atlas Passive Skill does not provide "30% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat" in Ruthless.
  • The new Voracious Throng Notable Atlas Passive Skill does not provide "30% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr" in Ruthless.
  • The 4 small Atlas Passive Skills in the new Beyond cluster each grant 3% increased Quantity of Items dropped by Beyond Demons in your Maps in Ruthless (5% in non-Ruthless).

Other Ruthless Changes

  • The chance to encounter extra League content in Maps now scales with Map Tier in Ruthless.
  • Flasks are no longer automatically refilled upon entering or leaving Delve in Ruthless. Niko is now able to refill your flasks for you.

Monster Balance

  • Stun Immunity has been removed from many Bosses in Path of Exile. This includes but is not limited to Atziri, Argus, The Vaal Omnitect and Betrayal Targets. Some Bosses now have specific skills that cannot be stunned, or cannot be interrupted. Kitava is still unable to be stunned.
  • Shaper Guardians, Elder Guardians, and Conquerors now drop far fewer Influenced items on death.
  • Slightly increased the outcome odds for Tainted Currency from Beyond Bosses, and slightly reduced the outcome odds for other Beyond Monsters.
  • Monsters that are unable to be damaged/targeted no longer Regenerate Life or Energy Shield, or Recharge Energy Shield.
  • Kitava Skeletons in the BelfryBelfry MapMap Level: 69
    Map Tier: 2
    Guild Character: w
    Bells are rung in celebration, and in sorrow.
    And, finally, in despair.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Boss Arena now spawn as Magic, instead of Rare.
  • The Temporal Chains skill used by Monsters also now causes other effects on Cursed enemies to expire 25% slower (previously 40%).

Kirac League Mods Available During 3.22.0

  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Essence (costs 2 Chaos Orbs): Area contains 2 additional Essences.
  • Domination (costs 3 Chaos Orbs): Area contains 3 additional Shrines.
  • Breach (costs 4 Chaos Orbs): Area contains 2 additional Breaches.
  • Harbinger (costs 6 Chaos Orbs): Area contains 3 additional Harbingers.
  • Legion (costs 6 Chaos Orbs): Area contains an additional Legion Encounter.
  • Delirium (costs 10 Chaos Orbs): Area contains a Mirror of Delirium.
  • Ritual (costs 10 Chaos Orbs): Area contains Ritual Altars.

Quest Rewards

  • Devour Support is now offered to the Witch for completing The Caged Brute, and can be purchased from Nessa by the Templar, Shadow and Scion.
  • Flamewood Support is now offered to the Marauder for completing The Caged Brute, and can be purchased from Nessa by the Templar and Scion.
  • Locus Mine Support is now purchasable from Nessa by the Ranger, Witch, Shadow and Scion for completing The Caged Brute.
  • Fresh Meat Support is now offered to the Witch for completing Sharp and Cruel, and can be purchased from Yeena by the Templar and Scion.
  • Sadism Support is now offered to the Duelist and Scion for completing Sharp and Cruel, and can be purchased from Yeena by all characters.
  • Volatility Support is now offered to the Marauder for completing Sharp and Cruel, and can be purchased from Yeena by the Templar, Duelist and Scion.
  • Controlled Blaze Support is now offered to the Marauder for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar, Duelist and Scion.
  • Corrupting Cry Support is now offered to the Marauder and Duelist for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar and Scion.
  • Guardian's Blessing Support is now offered to the Templar for completing A Fixture of Fate, and can be purchased from Clarissa by the Witch and Scion.
  • Sacrifice Support is now offered to the Witch for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar, Shadow and Scion.
  • Frigid Bond Support is now offered to the Templar and Scion for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Witch.
  • Returning Projectiles Support is now offered to the Ranger, Shadow and Scion for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by all characters.
  • Spellblade Support is now offered to the Templar for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Witch, Shadow and Scion.
  • Trauma Support is now offered to the Marauder and Duelist for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Templar and Scion.

User Interface Changes

  • Improved the visibility of highlighted nodes when searching the Atlas Passive Tree.
  • The craft button in the Crafting Bench UI is now disabled if that craft would fail.
  • Quest objective minimap icons are now the same size on the corner map, as they are on the map overlay.
  • Updated the Kirac mission window message that is displayed when you have no available missions to be less confusing.
  • Maps that do not match a valid sub-stash in the Map Stash Tab are now placed into a special sub-stash under "Guardian Maps". This fixes a bug where Maps with an incorrect tier could be stashed and become inaccessible.

Item Filter Changes

  • Item class names for gems have been changed to be consistent with terminology used in the rest of the game. The class previously known as "Active Skill Gems" is now called "Skill Gems". The class previously known as "Support Skill Gems" is now called "Support Gems". Existing item filters that reference these classes will need to be updated to use the new names.

Bug Fixes

  • Fixed a bug where some Breach monsters had ~25% more life than they should when spectred.
  • Fixed a bug where Ghorr, the Grasping Maw was able to pull players to an invalid location.
  • Fixed a bug where Mirror Images of Monsters could give souls to Soul Eater Monsters.
  • Fixed a bug where taunted Enemies were not receiving the 10% less damage penalty when dealing damage to a target other than the one that taunted them.
  • Fixed a bug where the Map modifier that provides your maps with a chance to contain an additional Tormented Spirit was not working correctly.
  • Fixed a long-standing bug where the visual indicator for the explosive radius in Expedition was slightly smaller than it should have been, compared to what markers were highlighted. This is purely a visual change.
  • Fixed a bug where the Temporal Chains skill used by the Unending Lethargy Labyrinth Trap would cause other effects on cursed enemies to expire faster, rather than slower.
  • Fixed a bug where supporting a skill with Second WindSecond Wind SupportSupport
    Icon: 8
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 31Supports skills with cooldowns.
    Cannot support triggered skills.
    Supported Skills have (24-5)% reduced Cooldown Recovery Rate
    Supported Non-Instant Skills have +1 Cooldown Use

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Cooldown Recovery Rate
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    socketed in the Black Zenith Unique Gloves did not provide an additional use of the supported skill.
  • Fixed a bug where existing FirestormFirestormSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds
    Deals (23-361) to (35-541) Fire Damage
    One impact every 0.15 seconds
    Base radius is 1.3 metres
    First Impact has 100% more Area of Effect
    First Impact deals 325% more Damage with Hits and Ailments
    Maximum 3 Firestorms at a time

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    bolts would not explode if the Firestorm limit had already been reached before the first bolt hits the ground and explodes.
  • Fixed a bug where MalevolenceMalevolenceAura, Spell, AoE
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.+(0-1.9) metres to radius
    You and nearby allies deal (14-20)% more Damage over Time
    You and nearby allies have (10-19)% increased Skill Effect Duration

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's skill effect duration increase said it affected itself when using it with Divine Blessing.
  • Fixed a bug which caused Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    AoE Radius: 15
    Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
    +0.55 seconds to Attack Time
    Base radius is 1.5 metres
    Damaging Hits always Stun Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    (2-40)% increased Stun Duration against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to always use your main-hand weapon to determine attack time when dual-wielding.
  • Fixed a bug where Lightning Bolt, triggered by the Choir of the StormChoir of the Storm
    Lapis Amulet
    Requires Level 69+(20-30) to IntelligenceTrigger Level 30 Lightning Bolt when you deal a Critical Strike
    (10-20)% increased maximum Mana
    -30% to Lightning Resistance
    Critical Strike Chance is increased by Overcapped Lightning Resistance
    But the fool did not bow.
    The fool stood and questioned.
    And the fool was unwritten.
    Unique Amulet, was not being triggered a second time with the Perfect Crime Saboteur Ascendancy Passive Skill allocated, and did not have its damage reduced.
  • Fixed a bug where the Reservation Passive Mastery that provides increased Damage for each of your Aura or Herald Skills affecting you was providing double the effect it should have.
  • Fixed a bug where weapon swapping to a melee weapon while Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Attack Damage: (30-35)% of base
    Effectiveness of Added Damage: (30-36)%
    Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows
    100% of Physical Damage Converted to Fire Damage
    Penetrates (20-30)% Fire Resistance

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    projectiles are falling would add the damage from the weapon to the Blast Rain projectile damage.
  • Fixed a bug where maximum leech amount could only be determined on the character as a whole rather than on specific skills.
  • Fixed a bug which caused enemies that had been affected by the debuff applied by Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5.00-5.90) seconds
    (0-38)% increased Warcry Speed
    Damage cannot be Reflected
    Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
    Counts total Power of Enemies in Range
    Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
    Exerts the next 6 Melee Attacks you perform
    Exerted Attacks Trigger Combust the first time they deal a Melee Hit
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to still explode upon dying after the Infernal Cry debuff had expired.
  • Fixed a bug where Manaforged Arrows SupportManaforged Arrows SupportBow, Support, Trigger
    Icon: U
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Requires Level 8Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less Damage
    Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
    Supported Skills Trigger once total Mana Spent on other Bow
    Attacks exceeds 300% of their Mana Cost

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Cooldown Recovery Rate
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    was not tracking mana spent on triggered bow skills not supported by Manaforged Arrows.
  • Fixed a bug where the Vaal Summon SkeletonsVaal Summon SkeletonsSpell, Minion, Duration, Vaal
    Level: (1-20)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 10 sec
    Cast Time: 0.80 sec
    Requires Level 10Summons an army of skeletal soldiers, archers and mages, led by a powerful general.Maximum (18-36) Summoned Skeletons
    Base duration is 20.00 seconds
    Summons (14-21) Skeleton Soldiers
    Summons (2-9) Skeleton Archers
    Summons (1-5) Skeleton Mages
    Summons 1 Skeleton General

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Summoned Skeletons
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skill description still referred to Skeletal Warriors instead of Soldiers.
  • Fixed a bug that caused Sentinels of Dominance, summoned by Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , to not be able to use their slam skill more than 4 times.
  • Fixed a bug where Life loss from Petrified BloodPetrified BloodSpell
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life
    When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds
    Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life

    Additional Effects From 1-20% Quality:
    -(0.25-5)% of Life loss prevented is lost over 4 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or the ProgenesisProgenesis
    Amethyst Flask
    Lasts (4.23-8.78) Seconds
    Consumes (28-31) of 65 Charges on use
    +35% to Chaos Resistance
    Requires Level 60(20-10)% reduced Charges per use
    (-35-35)% increased Duration
    When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
    They were bred in a cosmic ocean of raw creation.
    Feasting and drinking of the milk of the mother,
    they fought to the death for every last drop.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Unique Flask was not prevented by the Grace Period buff.
  • Fixed a bug where Hexes supported by Spell TotemSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage
    Supported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have 40% less Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    and Cursed GroundCursed Ground SupportAoE, Duration, Support, Hex
    Icon: _
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 31Supports non-aura hex curse skills.Supported Skills create Cursed Ground with a base Duration of (15-34) seconds
    Hexes from Supported Skills have no Duration
    Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex
    Maximum 1 area of Cursed Ground

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Area of Effect of Supported Curse Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    could be supported by Focused Ballista SupportFocused Ballista SupportProjectile, Support, Totem
    Icon: ^
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 31Supports skills that summon ballista totems. Cannot modify the skills of minions.Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile
    Supported Skills have (40-68)% increased Totem Placement speed
    Supported Skills have (25-35)% more Attack Speed
    Supported Skills deal (0-9)% more Damage

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Totem Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Fixed a bug where the Skill tooltip for Vaal Rain of ArrowsVaal Rain of ArrowsAttack, AoE, Projectile, Vaal, Bow
    Level: (1-20)
    Souls Per Use: 20
    Can Store 2 Use(s)
    Soul Gain Prevention: 5 sec
    Attack Damage: (80-100)% of base
    Effectiveness of Added Damage: (80-100)%
    Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (28-34) Arrows
    Fires 4 additional sequences of arrows
    Can't be Evaded
    Maim on Hit
    150% increased Effect of Maim

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    incorrectly stated it fires 0 sequences of arrows.
  • Fixed a bug where Prismatic BurstPrismatic Burst SupportSupport, Spell, AoE, Fire, Cold, Lightning, Prismatic, Trigger
    Icon: J
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.Supported Skills will Trigger Prismatic Burst on Hit
    Deals (3-1224) to (5-1836) Cold Damage
    Deals (1-153) to (7-2907) Lightning Damage
    Deals (3-1224) to (5-1836) Fire Damage
    +(0-0.9) metres to radius
    Deals 100% less Damage of each unchosen Damage Type
    (0-57)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    (1-20)% increased Elemental Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    incorrectly displayed that it could support Trap and Mine Skills.
  • Fixed a bug where Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 300%
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    +(0-0.6) metres to radius of Consecrated Ground
    50% of Physical Damage Converted to Fire Damage
    Shockwave deals 25% less Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    +(0.015-0.3) metres to radius of Consecrated Ground
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    did not state the duration of Consecrated Ground on its skill bar tooltip.
  • Fixed a bug where Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
    Level: (1-20)
    Cost: (7-13) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
    Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
    Chains +2 Times
    Uses your Life if no Skeletons in range
    (56-136)% more Damage with Hits and Ailments if using your Life

    Additional Effects From 1-20% Quality:
    Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    did not display it could be supported by Blind or any of the elemental Penetration Supports.
  • Fixed a bug where Vaal Ice ShotVaal Ice ShotAttack, Projectile, AoE, Cold, Vaal, Duration, Bow
    Level: (1-20)
    Souls Per Use: 40
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Damage: (65-87)% of base
    Effectiveness of Added Damage: (65-87)%
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.Base duration is 6.00 seconds
    (2-75) to (3-113) Added Cold Damage
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    60% of Physical Damage Converted to Cold Damage
    Maximum 6 Summoned Mirage Sharpshooters
    Summons 6 Mirage Sharpshooters which use this Skill
    Mirage Sharpshooters fire at your target when you use Ice Shot
    Modifiers to number of Projectiles do not apply to
    this Skill when used by Mirage Sharpshooters

    Additional Effects From 1-20% Quality:
    (4-80)% increased Area of Effect angle
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could be supported by Ballista TotemBallista Totem SupportBow, Projectile, Support, Totem
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons
    Supported Skills deal (32-24)% less Damage
    Supported Skills will summon a Ballista Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have +2 to maximum number of Summoned Ballista Totems
    Supported Skills have 50% less Attack Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    . It can no longer be supported by Totems, Traps or Mines, like the gem description already states.
  • Fixed a bug where EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-200)% of base
    Effectiveness of Added Damage: (125-200)%
    Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds
    (0-19)% more Area of Effect
    Shattering Spikes deal 30% less damage
    Maximum 15 Spikes
    Creates 5 fissures

    Additional Effects From 1-20% Quality:
    Creates +(0.05-1) fissures
    +(0.15-3) Maximum Spikes
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's explosions would sometimes be smaller than expected.
  • Fixed a bug where the triggered arrow from SnipeSnipeAttack, Projectile, Channelling, Physical, Bow
    Level: (1-20)
    Cost: (4-5) Mana
    Cost & Reservation Multiplier: 50%
    Cooldown Time: 0.05 sec
    Can Store 1 Use(s)
    Attack Speed: 180% of base
    Requires Level 34Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Maximum 6 Stages
    This Skill's Arrows deal (50-80)% more Damage with Ailments per Stage
    This Skill's Arrows deal (70-108)% more Damage with Hits per Stage
    Supported Skills deal 40% less Damage
    Supported Skills deal (70-108)% more Damage with Hits per Snipe Stage
    Supported Skills deal (50-80)% more Damage with Ailments per Snipe Stage

    Additional Effects From 1-20% Quality:
    +(0.05-1) Maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Support was dealing more Damage with Hits and Ailments with one fewer Stage than expected.
  • Fixed Snipe Support's more Damage with Ailments per Snipe Stage using the value for more Damage with Hits per Snipe Stage when calculating damage instead.
  • Fixed some rare bugged items that had more socket links than sockets.
  • Fixed a bug where Vaal Arctic ArmourVaal Arctic ArmourSpell, Duration, Cold, Vaal
    Level: (1-20)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 24 sec
    Cast Time: 1.00 sec
    Requires Level 16Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.Base duration is 5.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Buff grants (5-30.6) Mana Regeneration per second
    Buff grants (20-395) Energy Shield Regeneration per second
    You take 90% less Damage from Hits and count as Frozen
    Ice breaks after you take 3 Damaging Hits or Duration expires

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was able to be obtained before level 16.
  • Fixed a bug where Incursion Helmet modifiers that provide Fire, Cold or Lightning Resistances and a percentage of Physical Damage from Hits taken as the corresponding Elemental Damage could not be changed into a similar-tier modifier that grants a different resistance at the Horticrafting Station.
  • Fixed a bug where you could fail to resurrect in town after dying in an Abyssal Depths if the Map was opened in the Karui Shores and your original town instance had closed.
  • Fixed a bug where Delve chests opened through the Caster Passive Mastery were not granting any Flares or Dynamite contained in the chest.
  • Fixed a bug where ReefbaneReefbane
    Fishing Rod
    Fishing Rod
    Physical Damage: 8-15
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 1.3 metres
    (30-40)% increased Cast Speed
    Thaumaturgical Lure
    (10-20)% increased Quantity of Fish Caught
    Glows while in an Area containing a Unique Fish
    He cast far into the ocean
    And tore out her heart.
    could lose its glow if you died in an Area containing a Unique Fish and resurrected there.
  • Fixed a bug where clicking the area around the crafting slot in the Horticrafting Station UI would clear the selected crafting option.
  • Fixed a rare case of Daresso's Dream having an arena that was a dead end.
  • Fixed a bug where the "/metamorph" chat command could be used to enter Tane's Laboratory before you had encountered Tane.
  • Fixed a bug where the Scion was able to purchase Momentum SupportMomentum SupportAttack, Support, Duration
    Icon: n
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Supports attack skills that aren't triggered.Gain 1 Momentum when you Use a Supported Skill
    Gain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported Skill
    Lose all Momentum if you Move
    Supported Skills have (15-20)% increased Attack Speed per Momentum
    When you reach (3-5) Momentum, lose all Momentum and gain
    Swiftness for 1.5 seconds
    Swiftness grants 15% increased Movement Speed per Momentum lost

    Additional Effects From 1-20% Quality:
    Swiftness lasts +(0.025-0.5) seconds
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    from Nessa after completing Enemy at the Gate. They can still purchase this after completing Mercy Mission.
  • Fixed a bug where some gems offered by Lily and Siosa were not in the correct order.
  • Fixed a bug where Steam Achievements were not syncing correctly in Controller Input mode.
  • Fixed a bug where double OK buttons could appear when failing to replace a random modifier on a Rare item with a Veiled modifier at a Syndicate Crafting Bench.
  • Fixed a bug that caused the 2D art of unowned Flasks in the Unique Stash Tab to be larger than intended.
  • Fixed a bug where weeds in the ExileCon 2023 Hideout interacted poorly with the Sacrificial Map DeviceSacrificial Map DeviceHideout ItemCreates an object in your hideout. Variations control the sacrifice frequency.6 Variations microtransaction. The weeds have been pulled.
  • Fixed a bug where two immovable statues in the ExileCon 2023 Hideout had been swapped, and did not match their position at ExileCon.
  • Fixed a bug where Apparitions from Apparition Portal Effects would not move with the small Map Device if it was relocated.
  • Fixed a bug where the Invisible Flask EffectInvisible Flask EffectFlask SkinRemoves the effect on the player from the flask that this effect is applied to. microtransaction was not completely removing the visual effect from Silver FlaskSilver FlaskLasts 6.00 Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    .
  • Fixed a visual bug with the Celestial Scourge ArrowCelestial Scourge Arrow EffectSkill Gem EffectYour Scourge Arrow becomes a Celestial Effect. microtransaction that caused the thorn arrows to look incorrect.
  • Fixed a bug where the High Templar Weapon EffectHigh Templar Weapon EffectWeapon EffectAdds the High Templar Weapon Effect to any equipped weapon. Your weapon smites undead you fight and scours the souls of those you put to rest. microtransaction was not playing its effect when you killed some undead monsters.
  • Fixed a bug where the clickable area of the Lunar Paladin PortalLunar Paladin Portal EffectPortalThis character's portals use the Lunar Paladin Portal Effect. It calls forth a holy warrior who summons a portal from their sword as you approach. microtransaction did not match its visuals.
  • Fixed a bug where the music of the Atlas Hideout would only play once.
  • Fixed four instance crashes.

Changes since the original post was made:

Updated the following note:

Old:

  • Frigid Wake: No longer has "Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds" or "Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds." It now has "Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.6 seconds."

New:

  • Frigid Wake: No longer has "Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds" or "Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds." It now has "Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds."

Added the following note in the Ruthless Specific Changes section:

  • Ramako, Sun's Light provides "Nearby Enemy Monsters have no Fire Resistance against Damage over Time while you are Stationary" in Ruthless (-20% in non-Ruthless).

Updated the following note:

Old:

  • Ramako, Sun's Light: No longer provides "+25% to Fire Damage over Time Multiplier", "25% chance to Ignite" or "Damage Penetrates 15% Fire Resistance". It now provides "Nearby Enemies' Fire Resistance is 0% against Damage over Time while you are Stationary."

New:

  • Ramako, Sun's Light: No longer provides "+25% to Fire Damage over Time Multiplier", "25% chance to Ignite" or "Damage Penetrates 15% Fire Resistance". It now provides "Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary."

Added the following note in the New Content and Features section:

  • Added 21 new Grandmasters to the Hall of Grandmasters and replaced 9 others.


Updated the following note:

Old:

  • Tukohama, War's Herald: Now requires Ngamahu, Flame's Advance.

New:

  • Tukohama, War's Herald: Now requires Tawhoa, Forest's Strength.

Added the following to the note regarding Alberon's Warpath:

  • For clarity, this affects the number of Skeletal Warriors summoned with each cast, it does not affect the maximum number of Skeletal Warriors you can have summoned at once.

Updated the following note in the Torment section:

Old:

  • They now have a tapering less damage taken buff which activates upon entering their range, and eventually scales down to no damage taken after 15 seconds.

New:

  • They now have a tapering less damage taken buff which activates upon entering their range, and eventually scales down to no damage reduction after 15 seconds.

Reworded the following note for clarity:

Old:

  • Added a new Strength Support Gem - Controlled Blaze: Supports melee attack skills, providing them with a chance to Ignite. Supported Skills deal more Ignite Damage for each Ignite inflicted with them, but less Damage.

New:

  • Added a new Strength Support Gem - Controlled Blaze: Supports melee attack skills, providing them with a chance to Ignite. For each Ignite inflicted with the Skill recently, it deals less Damage but more Ignite Damage.

We really hope you enjoy Path of Exile: Trial of the Ancestors. Thanks for your support!

Farewell Bex, we wish you all the best on your new path!

Hotfixes

The following hotfixes were deployed after the 3.22.0 patch.

Hotfix 1

These are the patch notes for hotfix 1.[2]

  • Fixed a bug where it was possible to permanently die in the Halls of the Dead in Hardcore mode.
  • Fixed a bug where Silver CoinSilver CoinStack Size: 30Creates a portal to the Halls of the Dead from a Town or Hideout
    Used as Currency in the Halls of the Dead to participate in the Trial of the Ancestors
    Right click on this item while in a Town or Hideout to use it. This item is not consumed on use.
    s could drop in Standard.

Changes will apply in areas created after this hotfix was deployed.

Hotfix 2

These are the patch notes for hotfix 2.[3]

  • Fixed some intermittently missing visual effects.

You'll need to restart your game client to patch into the new one that has this fix.

Hotfix 3

These are the patch notes for hotfix 3.[4]

  • The Amber Beads Ancestral Equipment Item now grants Regenerate 2% of Life per second (previously 6%). This value will still display as 6% on the item until a later client patch.
  • Chieftains and Warriors in The Trial of the Ancestors no longer regenerate 5% of their life per second when near their Ancestral Totems.
  • Fixed a bug where Triggerbots would not spawn in The Eye of Destiny.
  • Fixed four instance crashes.

Changes will apply in areas created after this hotfix was deployed.

Hotfix 4

These are the patch notes for hotfix 4.[5]

  • Fixed a bug where Frozen LegionFrozen LegionSpell, Cold, Attack, AoE, Melee
    Level: (1-20)
    Cost: (12-23) Mana
    Cooldown Time: 0.80 sec
    Can Store 6 Use(s)
    Cast Time: 0.70 sec
    Requires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned
    You cannot use this Skill yourself, your Statues will use this Skill for you
    100% of Physical Damage Converted to Cold Damage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was not summoning Statues. Using this skill without restarting your client will cause your client to crash. But this will only occur once, as you'll patch into a fixed client.
  • Fixed a bug that caused prolonged black screens when using an in-area transition.
  • Fixed a bug where some Map Device microtransactions were not displaying their correct visual effects.
  • Fixed a bug where the Combining UI for microtransactions was throwing an error.
  • Fixed an instance crash.

You will need to restart your client to receive the fixes from this patch.

Hotfix 5

These are the patch notes for hotfix 5.[6]

  • Temporarily disabled the modifier that Duplicates random Offer Rewards upon defeating the Herald of the Scourge on The Hour of DivinityThe Hour of Divinity
    Censer Relic
    Requires Level 64Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge
    Cannot have Boons
    This item is destroyed when applied to a Sanctum
    Unmodifiable"They ascended together, one unwillingly. The vilified became black as coal, and the
    lauded, golden. After a lifetime of ambition, he finally had his heart's desire. It only
    cost him his brother." - Lycia, the Heretic
    Place this item on the Relic Altar at the start of each Sanctum run
    and The Gilded ChaliceThe Gilded Chalice
    Processional Relic
    Requires Level 64Duplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge
    Cannot recover Resolve
    Cannot be used with Forbidden Tomes below level 75
    This item is destroyed when applied to a Sanctum
    Unmodifiable"He took the newcomers' symbol and made it his own. Finally, they flocked to him.
    Finally, he had the power and wealth he so desired." - Lycia, the Heretic
    Place this item on the Relic Altar at the start of each Sanctum run
    Unique Relics. These Relics have also been temporarily disabled from dropping.

Hotfix 6

These are the patch notes for hotfix 6.[7]

  • Fixed a client crash that could occur in The Trial of the Ancestors related to the Ramako Karui Archer.

This fix applies when entering a new instance of The Halls of The Dead.

Hotfix 7

These are the patch notes for hotfix 7.[8]

  • Fixed a bug where Blade BlastBlade BlastSpell, AoE, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 70%
    Requires Level 16Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage
    Base radius is 1.4 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.005-0.1) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was not detonating Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    blades correctly.
  • Fixed a bug where Harvest minimap icons could be seen outside of The Sacred Grove.
  • Fixed a bug where the Frenzymonger buff would persist into the next Trial of the Ancestors match if you were doing them back to back.
  • Fixed a bug where Warriors with Equipment cost less favour than the same Warrior without Equipment.
  • Fixed some cases where visuals could persist after matches in The Eye of Destiny.
  • Fixed a client crash.

References

  1. Community_Team (August 10, 2023). "Content Update 3.22.0 -- Path of Exile: Trial of the Ancestors". Official Path of Exile Forums. Retrieved August 10, 2023.
  2. Chris (August 18, 2023). "3.22.0 Hotfix 1". Official Path of Exile Forums. Retrieved August 22, 2023.
  3. Chris (August 18, 2023). "3.22.0 Hotfix 2". Official Path of Exile Forums. Retrieved August 22, 2023.
  4. Stacey_GGG (August 18, 2023). "3.22.0 Hotfix 3". Official Path of Exile Forums. Retrieved August 22, 2023.
  5. Stacey_GGG (August 19, 2023). "3.22.0 Hotfix 4". Official Path of Exile Forums. Retrieved August 22, 2023.
  6. Stacey_GGG (August 19, 2023). "3.22.0 Hotfix 5". Official Path of Exile Forums. Retrieved October 23, 2023.
  7. Kieren_GGG (August 19, 2023). "3.22.0 Hotfix 6". Official Path of Exile Forums. Retrieved August 22, 2023.
  8. Kieren_GGG (August 20, 2023). "3.22.0 Hotfix 7". Official Path of Exile Forums. Retrieved August 22, 2023.