Ramako, Sun's Light

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Ramako, Sun's Light
Ascendancy Notable Passive Skill
Nearby Enemy Monsters' Fire Resistance against
Damage over Time is -20% while you are Stationary [1]

Ramako, Sun's Light is a notable Ascendancy passive skill for the Chieftain. It sets nearby enemies' fire resistance against damage over time to -20% while you are stationary.

Similar to Original SinOriginal Sin
Amethyst Ring
Requires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
Innocence rose to godhood not on inspired faith,
but on the vilification and hatred of another.
or Doryani's PrototypeDoryani's Prototype
Saint's Hauberk
Armour: (1107-1488)
Energy Shield: (190-255)
Movement Speed: -5%
Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield
+(60-90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar
, it overrides all other modifiers to enemy fire resistance for damage over time, setting it to -20%. This does not apply to hits. This also cannot be further modified by exposure, curses, or other resistance modifiers.

Using a teleporting skill like Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16
Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-0.4) metres to radius
(30-49)% reduced Duration
Can queue up to 50 uses

Additional Effects From 1-20% Quality:
(1-20)% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
will cause a single frame where a player is not stationary.

Ruthless mode

Ramako, Sun's Light (Ruthless)
Ascendancy Notable Passive Skill
Nearby Enemy Monsters have no Fire Resistance against Damage over Time while you are Stationary

Ramako, Sun's Light in Ruthless mode sets nearby enemies' fire resistance againt damage over time to 0% while you are stationary instead.

Version history

Version Changes
3.22.0
  • Ramako, Sun's Light: No longer provides "+25% to Fire Damage over Time Multiplier", "25% chance to Ignite" or "Damage Penetrates 15% Fire Resistance". It now provides "Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary."
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Ramako, Sun's Light provides "Nearby Enemy Monsters have no Fire Resistance against Damage over Time while you are Stationary" in Ruthless (-20% in non-Ruthless).
3.8.0
  • No longer grants 15% more burning damage. Now grants +25% to Fire Damage over Time Multiplier.
3.7.0
  • Has been completely reworked. Now grants 25% chance to Ignite, 15% more burning damage, and causes damage to penetrate 15% fire resistance. No longer has a prerequisite.
3.2.0
  • No longer requires that you take Ngamahu, Flame's Advance. Instead requires Tawhoa, Forest's Strength. The small passive leading to the notable no longer grants 10% increased Fire Damage, and instead grants 15% increased Endurance Charge duration. The notable has been completely reworked, and now grants: +100% Fire Resistance, 1% of Life Regenerated per second, 10% of Physical Damage from Hits taken as Fire Damage, 2% of Life Regenerated per second if you've taken Fire Damage from a Hit Recently, Unaffected by Ignite.
2.3.0
  • Chance to gain an endurance charge from killing a burning enemy increased from 10% to 20%. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.2.0
  • Added to the game.

ru:Рамако, свет солнца