Canyon Map

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This article is about the variant of Canyon Map from the most recent map series in which it appeared. For other variants, see § Map variants.
Canyon MapMap Level: 70
Map Tier: 3
Guild Character: j
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 69
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapWorldsCanyon
Canyon
Map area
No Waypoint
IdMapWorldsCanyon
Act11
Area level71
BossesStonebeak, Battle Fowl
Gnar, Eater of Carrion
Area type tagsmountain
Tagsmap, area_with_water, einharmaps, map_drops_can_upgrade_to_fortress
The Shaper: A deep wound in the land. One that will never heal.
Vaal Side AreasRemote Gulch (MapSideArea1_6)
A deep wound in the land. One that will never heal.

Canyon Map is a map area.

Canyon is in the current map series (Keepers) for the Atlas of Worlds.

Layout

Encounters

Boss

This Map has two bosses.

Stonebeak, Battle Fowl, based on Eyepecker. Uses Split Arrow, Caustic Arrow and Vaal Rain of Arrows.

Gnar, Eater of Carrion, based on Steelchaw. Uses the monster version Vengeance and a powerful charge that causes bleeding.

After either one dies, the remaining one becomes enraged.

Boss video

Item drops

The following drop-restricted items can drop in this area.

ItemDrop
level
The Arena ChampionThe Arena Champion10Map
Map Tier: 12
The fight is the easy part. It's the years of training that'll kill you.
73
The DeceiverThe Deceiver4Belt of the Deceiver
Corrupted
Beware the combatant who shows no confidence, yet still enters the ring, for they are surely hiding something.
23
The King's BladeThe King's Blade5Bloodthirsty Eternal Sword
Item Level: 66
"To know for what you fight. To get up again when you've been struck down. To outmanoeuvre someone faster, trick someone smarter, crush someone stronger. That's what it takes to claim the crown."
- Daresso, the King of Swords
60
I See BrothersI See Brothers22x Fracturing Orb"Where does the light go
when it is dark?"
68

Item acquisition

Canyon Map can drop anywhere.

Recipes

Canyon Map can be created from the following recipes:

AmountPartDescriptionMeta
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.Random mapA
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
Random corrupted mapA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Map variants

ItemMap
tier
Map
level
Map
series
Canyon MapCanyon MapMap Level: 70
Map Tier: 3
Guild Character: j
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Keepers
Canyon MapCanyon MapMap Level: 73
Map Tier: 6
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
673Atlas of Worlds
Shaped Canyon MapShaped Canyon MapMap Level: 78
Map Tier: 11
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1178Atlas of Worlds
Canyon MapCanyon MapMap Level: 75
Map Tier: 8
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
875The Awakening
Canyon MapCanyon MapMap Level: 73
Map Tier: 8
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
873Original

Unique versions

The following unique items are derived from this base type.

There are no unique versions of this item.

Version history

Version Changes
3.23.0
  • The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
3.22.0
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
0.9.11
  • Introduced to the game.