The Arena ChampionThe Arena Champion10Map Map Tier:12The fight is the easy part. It's the years of training that'll kill you.
73
The DeceiverThe Deceiver4Belt of the Deceiver CorruptedBeware the combatant who shows no confidence, yet still enters the ring, for they are surely hiding something.
23
The King's BladeThe King's Blade5Bloodthirsty Eternal Sword Item Level:66"To know for what you fight. To get up again when you've been struck down. To outmanoeuvre someone faster, trick someone smarter, crush someone stronger. That's what it takes to claim the crown." - Daresso, the King of Swords
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map tier
Map level
Map series
Canyon MapCanyon MapMap Level: 70 Map Tier: 3 Guild Character: jTravel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Keepers
Canyon MapCanyon MapMap Level: 73 Map Tier: 6 Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Atlas of Worlds
Shaped Canyon MapShaped Canyon MapMap Level: 78 Map Tier: 11 Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Atlas of Worlds
Canyon MapCanyon MapMap Level: 75 Map Tier: 8 Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
The Awakening
Canyon MapCanyon MapMap Level: 73 Map Tier: 8 Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
73
Original
Unique versions
The following unique items are derived from this base type.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.