Gladiator (Ascendant passive)

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Gladiator
Ascendancy Passive Skill
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
+5% to maximum Chance to Block Attack Damage
20% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
+10% Chance to Block Attack Damage [1]

Gladiator is an Ascendancy passive skill for the Ascendant based on the Gladiator Ascendancy class.

This passive grants increased maximum attack block chance, attack and spell block chance, a chance to Blind enemies on hit with attacks, and more physical damage over time.

Ruthless mode

Gladiator (Ruthless)
Ascendancy Passive Skill
+5% to maximum Chance to Block Attack Damage
+10% Chance to Block Attack Damage
Attacks have 50% chance to cause Bleeding
Attack Hits against Bleeding Enemies have 50% chance to Blind

Gladiator in Ruthless mode does not grant chance to blind, more physical damage over time, or the ability to ignore enemy physical damage reduction after blocking. Instead, it grants chance to inflict Bleeding and a chance to blind bleeding enemies.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "25% chance to Blind Enemies on Hit with Attacks", "20% more Physical Damage over Time", or "Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds" in Ruthless. It now provides "Attacks have 50% chance to cause Bleeding" and "Attack Hits against Bleeding Enemies have 50% chance to Blind."
3.16.0
  • Gladiator Passive Point: Now has +5% to maximum Block (previously 3%), 10% chance to Block Attacks (previously 15%), and now has 20% more Physical Damage over Time (previously 25%).
  • It no longer has "15% chance to Block Spells". It now has Ignore Enemy Monster Physical Damage Reduction if you've blocked in the past 20 seconds
3.14.0
  • No longer grants 25% more Damage with Bleeding.
  • Now grants 25% more Physical Damage over Time.
3.7.0
  • No longer grants 25% chance to cause bleeding.
  • Now grants 15% chance to block attack damage.
  • Chance to blind on hit now applies to all attacks, not just against bleeding enemies.
  • More damage with bleeding increased to 25% (from 15%).
3.4.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Removed 5% additional Block Chance and 30% of Block Chance applied to Spells.
    • Added 15% Chance to Block Spell Damage and +3% to maximum Chance to Block Attack Damage.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 30% of Block Chance applied to Spells
    • 5% additional Block Chance
    • Attacks have 20% chance to cause Bleeding
    • 30% increased Damage if you've killed a Bleeding Enemy Recently
3.0.0
  • Now grants 5% additional Block chance (up from 3%), and Attacks have 20% chance to cause Bleeding (up from 15%).
2.2.0
  • Added to the game.