Buff

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Buffs are a type of effect that can modify a creature's statistics and can be identified by having a specific green border around the icon.[1] Those with primarily detrimental effects are typically referred to as debuffs and have a red border.[2]

Identifying a buff

Onslaught Buff icon with green border

Each buff affecting the player will display an icon with a green border in the top-left of the screen.[1][2] This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. For other icons shown there, see active and temporary effects.

The functioning of buffs

A buff simply adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of the that the affected creature deals with hits, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage-over-time effects. For example, if a monster is attacked by a player using the WrathWrathAura, Spell, AoE, Lightning
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-19) to radius
You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
You and nearby allies deal (15-21)% more Spell Lightning Damage

Additional Effects per 1% Quality:
2% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wrath skill icon.png
aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:

  1. Wrath is a spell that is cast by the player.
  2. The spell creates an aura that applies a buff to any allies within range.
  3. The buff contains a modifier that adds lightning damage to the player's attacks
  4. The player hits the monster, dealing the added lightning damage

Buff duration

All buffs have a duration, which can be infinite (as in the case of auras). This duration is affected by Buff Duration modifiers, and can also be affected by Skill Effect Duration modifiers if the buff was applied by a skill.

The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters.

Buff expiration - Being cursed with Temporal Chains and having the Shaper's Presence buff can make Other effects on Cursed enemies expire % slower. These 2 mods are additive with one another and capped at 75%.

  • Example At 50% Other effects on Cursed enemies expire % slower all buffs expire 2 times slower. This is equivalent too 100% more buff duration for calculating total buff duration.

Buff effect

The effect of a buff can also be increased or reduced. Modifiers that increases Buff Effect increase the bonuses from buffs that affect yourself, that includes both positive and negative bonuses. Therefore one has to be careful when amplifying two-sided buffs.

Currently, the only source of #% increased Effect of Buffs on you comes from IchimonjiIchimonji
Corsair Sword
One Handed Sword
Physical Damage: (45-58.5) to (167.4-195)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 11
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Master yourself before you seek to master others.
. This will for example increase:

  • The amount of mana regeneration granted by the ClarityClarityAura, Spell, AoE
    Level: (1-20)
    Reservation: (34-279) Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-19) to radius
    You and nearby Allies Regenerate (2.9-33) Mana per second

    Additional Effects per 1% Quality:
    2% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Clarity skill icon.png
    aura.
  • The amount of Fire Damage per second taken by the player using Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 18
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals (39-2447.9) Base Fire Damage per second
    +(0-5) to radius
    Deals 35% of your Maximum Life as Base Fire Damage per second
    Deals 35% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage

    Additional Effects per 1% Quality:
    1% increased Burning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    . It does not increase the amount of Fire Damage per second dealt to enemies since the mod specifies "on you".
  • The spell damage bonus provided by a player using Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 18
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals (39-2447.9) Base Fire Damage per second
    +(0-5) to radius
    Deals 35% of your Maximum Life as Base Fire Damage per second
    Deals 35% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage

    Additional Effects per 1% Quality:
    1% increased Burning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    .
  • Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7-10.8) seconds
    (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill

    Additional Effects per 1% Quality:
    0.25% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost.

Buff copies

  • Multiple copies of the same buff do no stack with each other. When multiples copies of the same buff are on one character, the game will only count the strongest buff as active.

Debuffs

Bleed Debuff icon with red border

A debuff is a type of effect that only provides a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from Bleed or Poison are considered debuffs.[3]

Exception

Standing on enemy's consecrated ground is displayed without red border and is displayed as normal skill effect. Only such case.

Interactions

Related Effects

The unique jewel Mantra of FlamesMantra of Flames
Crimson Jewel
Limited to: 1Adds (3-5) to (8-12) Fire Attack Damage per Buff on you
Adds (2-3) to (5-8) Fire Spell Damage per Buff on you
The strong grow stronger still.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
has the unique mods Adds (3-5) to (8-12) Fire Attack Damage per Buff on You and Adds (2-3) to (5-8) Fire Spell Damage per Buff on You.

List of buffs & debuffs

Buffs

Skills:

  • All aura skills (excluding PridePrideSpell, AoE, Aura, Physical
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-10) to radius
    Nearby Enemies take at least (15-19)% more Physical Damage,
    raising up to (30-39)% as they stay in the Aura for 4 seconds

    Additional Effects per 1% Quality:
    2% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Pride skill icon.png
    )
  • The damage modifiers from all Heralds.
  • Damage reduction and Freeze immunity from Arctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.5-4.4) seconds
    Buff grants (11-21)% less Physical Damage taken from Hits while stationary
    Buff grants (11-20)% less Fire Damage taken from Hits while stationary
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    Buff grants Immunity to Freeze

    Additional Effects per 1% Quality:
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arctic Armour skill icon.png
    .
  • Block chance and Shock immunity from Tempest ShieldTempest ShieldSpell, Lightning, Chaining
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
    Chains +1 Times
    Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
    Buff grants Immunity to Shock

    Additional Effects per 1% Quality:
    1% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tempest Shield skill icon.png
    .
  • Blood and SandBlood and SandSpell, Stance
    Level: (1-6)
    Reservation: 10% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
    Melee Skills have 5% less Area of Effect while in Blood Stance
    Melee Skills have (10-15)% more Area of Effect while in Sand Stance
    Melee Skills deal 5% less Area Damage while in Sand Stance
    (0-50)% increased Cooldown Recovery Rate

    Additional Effects per 1% Quality:
    0.5% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood and Sand skill icon.png
    , Petrified BloodPetrified BloodSpell
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.+(100-81)% of Life loss prevented is lost over 4 seconds
    When taking Damage from Hits, +40% of Life loss below half Life is Prevented
    Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life

    Additional Effects per 1% Quality:
    -0.25% of Life loss prevented is lost over 4 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Petrified Blood skill icon.png
    , Aspect skills (excluding Aspect of the Spider)
  • Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
    You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
    Nearby Enemies are Maimed while in Blood Stance
    (0-50)% increased Cooldown Recovery Rate
    Enemies Maimed by this Skill take (8-11)% increased Physical Damage

    Additional Effects per 1% Quality:
    0.5% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flesh and Stone skill icon.png
    's damage reduction against nearby enemies.
  • Immunity to Temporal Chains from Temporal RiftTemporal RiftSpell
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.25 sec
    Requires Level 34Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.(0-38)% increased Cooldown Recovery Rate
    Buff makes you Unaffected by Temporal Chains
    This Spell's Cast Speed cannot be modified

    Additional Effects per 1% Quality:
    0.5% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Rift skill icon.png
    and its alternate quality effects
  • Damage reduction from Guard Skills
    • Additional armour from Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
      Level: (1-20)
      Cost: (8-12) Mana
      Cooldown Time: 4.00 sec
      Can Store 1 Use(s)
      Cast Time: Instant
      AoE Radius: 15
      Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3 seconds
      This Skill's Cooldown does not recover during its effect
      Buff grants +(50-858) to Armour
      75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
      Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
      Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

      Additional Effects per 1% Quality:
      1% increased Skill Effect Duration
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Molten Shell skill icon.png
      .
    • Bleed immunity from SteelskinSteelskinSpell, Duration, Guard
      Level: (1-20)
      Cost: (4-16) Mana
      Cooldown Time: 3.00 sec
      Can Store 1 Use(s)
      Cast Time: Instant
      Requires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.5 seconds
      This Skill's Cooldown does not recover during its effect
      Buff grants Immunity to Bleeding
      0% of Damage from Hits is taken from the Buff before Life or Energy Shield
      Buff can take (54-2209) Damage
      70% of Damage from Hits is taken from the Buff before Life or Energy Shield
      Buff can take 0 Damage

      Additional Effects per 1% Quality:
      0.5% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Steelskin skill icon.png
      and Bone Armour.
    • Damage bonus from Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane
      Level: (1-20)
      Cooldown Time: 4.00 sec
      Can Store 1 Use(s)
      Cast Time: Instant
      Requires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3 seconds
      Spends (45-64)% of current Mana
      75% of Damage from Hits is taken from Buff before your Life or Energy Shield
      Buff can take Damage equal to Mana Spent by this Skill's effect
      Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect
      This Skill's Cooldown does not recover during its effect

      Additional Effects per 1% Quality:
      1% increased Skill Effect Duration
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Arcane Cloak skill icon.png
      .
  • Additional effects from Warcries (scales with Power)
    • Overwhelm effect from Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical
      Level: (1-20)
      Cost: (13-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Base duration is (4-4.9) seconds
      (0-38)% increased Warcry Speed
      Enemies Taunted by this Warcry are Intimidated
      Counts total Power of Enemies in Range
      Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
      Exerts the next 2 Melee Attacks you perform
      Exerted Attacks deal Double Damage

      Additional Effects per 1% Quality:
      0.5% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Intimidating Cry skill icon.png
    • Additional Armour and Melee Strike Range from Ancestral CryAncestral CryWarcry, AoE, Duration
      Level: (1-20)
      Cost: (14-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Base duration is (4-4.9) seconds
      (0-38)% increased Warcry Speed
      Counts total Power of Enemies in Range
      Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
      Buff grants +2 Melee Strike Range per 5 Power, up to a maximum of +6
      Exerts the next 8 Melee Strike Attacks you perform
      Exerted Strikes target 2 additional Enemies

      Additional Effects per 1% Quality:
      0.5% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Ancestral Cry skill icon.png
    • Reduced enemy stun threshold from Seismic CrySeismic CryWarcry, AoE, Duration
      Level: (1-20)
      Cost: (14-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.200% increased Knockback Distance
      Base duration is (4-4.9) seconds
      (0-38)% increased Warcry Speed
      Knocks back and Interrupts Enemies in a smaller Area
      Counts total Power of Enemies in Range
      Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%
      Exerts the next 4 Melee Slam Attacks you perform
      Exerted Attacks have 30% increased Area of Effect
      Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry

      Additional Effects per 1% Quality:
      0.5% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Seismic Cry skill icon.png
    • Added attack damage based on the user's Main Hand Weapon damage from Rallying CryRallying CryWarcry, AoE, Duration
      Level: (1-20)
      Cost: (15-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Base duration is (5-5.9) seconds
      (0-38)% increased Warcry Speed
      Counts total Power of Enemies and Allies in Range
      Buff grants Added Attack Damage equal to 3% of the Damage of your Main
      Hand Weapon per 5 Power, up to a maximum of 20%
      Buff has 100% more Effect on your Minions
      Exerts the next 5 Melee Attacks you perform
      Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%

      Additional Effects per 1% Quality:
      1% increased Area of Effect
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Rallying Cry skill icon.png
    • Increased Critical Strike Chance and Spell Damage modifier to Attacks from Battlemage's CryBattlemage's CryWarcry, Critical, AoE, Duration
      Level: (1-20)
      Use Time: 0.80 sec
      Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.Base duration is (5-5.9) seconds
      (0-38)% increased Warcry Speed
      Counts total Power of Enemies in Range
      Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%
      Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%
      Exerts the next 5 Melee Attacks you perform
      Exerted Attacks Trigger a Supported Spell with their first Melee Hit
      Supported Skills deal (44-38)% less Damage
      Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry

      Additional Effects per 1% Quality:
      1% increased Area of Effect
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Battlemage's Cry skill icon.png
    • The life regeneration and additional damage reduction/resistances from Enduring CryEnduring CryWarcry, AoE, Duration
      Level: (1-20)
      Cost: (13-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2 seconds
      Regenerate (120-1976) Life over 1 second
      (0-38)% increased Warcry Speed
      Buff grants 2% additional Physical Damage Reduction per Endurance Charge
      Buff grants +2% to all Elemental Resistances per Endurance Charge
      Counts total Power of Enemies in Range
      Gain 1 Endurance Charge per 5 Power

      Additional Effects per 1% Quality:
      1% increased Skill Effect Duration
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Enduring Cry skill icon.png
      .
  • Link skill effects
  • Lightning Damage aura from SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 85% of base
    Attack Damage: (196-273)% of base
    Effectiveness of Added Damage: (196-273)%
    Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
    Base duration is 4 seconds
    +(0-6) to radius
    (30-20)% less Area Damage
    Aura grants (0-19)% chance to Shock
    Aura grants (1-12) to (4-220) added Lightning Damage

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Smite skill icon.png
    , Sigil of PowerSigil of PowerSpell, AoE, Duration, Lightning, Arcane
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 10.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Requires Level 34Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Base duration is 12 seconds
    Gains a Stage when you Spend a total of (72-400) Mana while in Area
    Enemies in Area deal (10-19)% less Damage while at maximum Stages
    +4 to Maximum Stages
    Maximum 1 Stage
    Buff grants (2-7) to (29-141) Added Lightning Damage per Stage
    Minimum 1 second between Stages

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sigil of Power skill icon.png
    , and Summon Lightning GolemSummon Lightning GolemLightning, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.(0-19)% increased Character Size
    Maximum 1 Summoned Golem
    (0-38)% increased Minion Maximum Life
    Golems grant (6-9)% increased Attack and Cast Speed

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Lightning Golem skill icon.png
  • Totem buffs from Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(16-18) to Melee Strike Range

    Additional Effects per 1% Quality:
    1% increased Totem Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Protector skill icon.png
    , Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 90% of base
    Attack Damage: (110-166)% of base
    Effectiveness of Added Damage: (110-166)%
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (8-18)% more Melee Damage while Totem is Active
    50% increased Totem Placement speed
    +10 to Melee Strike Range

    Additional Effects per 1% Quality:
    1% increased Totem Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Warchief skill icon.png
    , Vaal Ancestral WarchiefVaal Ancestral WarchiefAttack, Totem, AoE, Vaal, Melee, Slam
    Level: (1-20)
    Souls Per Use: 20
    Can Store 2 Use(s)
    Soul Gain Prevention: 9 sec
    Attack Speed: 80% of base
    Attack Damage: (100-154)% of base
    Effectiveness of Added Damage: (100-154)%
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems
    Totem lasts 6 seconds
    Summons a Totem which uses this Skill
    32% more Melee Damage while Totem is Active
    50% increased Totem Placement speed

    Additional Effects per 1% Quality:
    1% increased Totem Damage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Ancestral Warchief skill icon.png
    , and Earthbreaker SupportEarthbreaker SupportAttack, Melee, Slam, AoE, Support, Totem
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.Totem lasts 12 seconds
    Supported Skills have 50% increased Totem Placement speed
    Supported Skills have 30% less Attack Speed
    Supported Skills deal (19-0)% less Damage
    (10-19)% increased Area of Effect with Melee Skills while Totem is Active
    Supported Skills will summon a Totem which uses that Skill

    Additional Effects per 1% Quality:
    0.5% increased Totem Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
  • Corrupting FeverCorrupting FeverSpell, Duration, Physical
    Level: (1-20)
    Cost: (78-520) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second
    Base duration is 6 seconds
    Base secondary duration is 1 seconds
    Buff Duration is refreshed after you spend a total of (26-205) Life

    Additional Effects per 1% Quality:
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Corrupting Fever skill icon.png
    's buff that applies a stack of Corrupting Blood on hit
  • The life regeneration aura granted by Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
    Level: (1-20)
    Cost: (9-32) Mana
    Cast Time: 0.60 sec
    AoE Radius: 10
    Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Totem lasts 8 seconds
    Summons a Totem which uses this Skill
    (0-76)% increased totem life
    Regenerate (8.6-317.5) Life per second

    Additional Effects per 1% Quality:
    3% increased Aura Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rejuvenation Totem skill icon.png
    .
  • Stacks of Reave from ReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (170-250)% of base
    Effectiveness of Added Damage: (170-250)%
    AoE Radius: 20
    Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-2) to radius
    50% more Area of Effect for each stage

    Additional Effects per 1% Quality:
    0.5% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon.png
    and Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee
    Level: (1-20)
    Souls Per Use: 25
    Can Store 3 Use(s)
    Soul Gain Prevention: 2 sec
    Attack Speed: 250% of base
    Attack Damage: (250-350)% of base
    Effectiveness of Added Damage: (250-350)%
    AoE Radius: 12
    Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-2) to radius
    50% more Area of Effect for each stage
    Can't be Evaded
    +4 to maximum Stages

    Additional Effects per 1% Quality:
    0.5% increased Attack Speed
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Reave skill icon.png
  • Block chance from Steel Ward from Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 85% of base
    Attack Damage: (100-159)% of base
    Effectiveness of Added Damage: (100-159)%
    Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 5 seconds
    (8-113) to (12-169) Added Attack Physical Damage
    Fires 2 additional Projectiles
    Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
    Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
    40% chance to Impale Enemies on Hit
    If you have no Steel Shards, only Fires 1 Projectile
    Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
    Consumes up to 2 Steel Shards

    Additional Effects per 1% Quality:
    1% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shattering Steel skill icon.png
  • Movement Speed buff from Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Level: (1-20)
    Cost: 10 Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Attack Speed: 120% of base
    Attack Damage: (142-210)% of base
    Effectiveness of Added Damage: (142-210)%
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3 seconds
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed

    Additional Effects per 1% Quality:
    0.25% chance to gain a Frenzy Charge on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    and Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
    Level: (1-20)
    Cost: (6-13) Mana
    Reservation: (6-13) Mana
    Cooldown Time: 5.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.50 sec
    Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
    Base duration is (4-5) seconds
    Base secondary duration is 1 seconds
    Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
    Only one Mine of this type can Detonate in each Detonation Sequence
    Buff grants (20-29)% increased Movement Speed
    Mines cannot be Re-armed
    Mine Detonation is Instant

    Additional Effects per 1% Quality:
    2% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Smoke Mine skill icon.png
  • Attack speed, life leech, and physical degeneration effects of Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7-10.8) seconds
    (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill

    Additional Effects per 1% Quality:
    0.25% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    .
  • Incubating buff from Plague BearerPlague BearerSpell, Chaos, AoE
    Level: (1-20)
    Cost: (6-13) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.+(0-3) to radius
    20% less Damage with Poison while Incubating and not at Maximum Plague Value
    When you inflict Poison while Incubating, adds 40% of the Expected Poison
    Damage to Plague Value
    (The Expected Damage of Poison is its Damage per second multiplied by its Duration)
    While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Plague Bearer skill icon.png
  • Movement Speed, Phasing, and Stealth from Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Level: (1-20)
    Cost: (8-13) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.8 seconds
    Base secondary duration is 0.2 seconds
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    100% increased Stealth

    Additional Effects per 1% Quality:
    0.5% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Phase Run skill icon.png
  • Temporary consumable buff from AmbushAmbushCritical, Spell, Movement, Duration, Travel
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.30 sec
    Requires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.5 seconds
    Base secondary duration is 3 seconds
    Buff is removed to Exert the next Melee Attack you perform
    Attacks Exerted by this Skill cannot be Exerted by other Skills
    Exerted Attacks have +25% to Critical Strike Chance
    Exerted Attacks have +(100-138)% to Critical Strike Multiplier

    Additional Effects per 1% Quality:
    0.5% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ambush skill icon.png
    (no inherent effects)
  • Combat Rush from Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration
    Icon: s
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity
    Supported Skills grant Combat Rush on Hit
    Combat Rush lasts 2 seconds or until you use a Travel Skill
    Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat
    Supported Skills can only be used with Axes or Swords

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
  • Effects from all Offering skills
  • Life Regeneration from Summon Holy RelicSummon Holy RelicMinion, Spell
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions.Maximum 1 Summoned Holy Relic
    (0-76)% more Minion Movement Speed
    Holy Relic's Nova Skill grants (5.2-154.6) Life regenerated per second to Allies
    Holy Relic's Nova Skill grants (9-464) Life regenerated per second to Minions
    Minions cannot Taunt Enemies

    Additional Effects per 1% Quality:
    Minions have 0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Holy Relic skill icon.png
  • Life regeneration effect from Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
    Deals (31.2-1509.4) Base Chaos Damage per second
    Base duration is 3.8 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.5% of Debuff Damage as Life

    Additional Effects per 1% Quality:
    1% increased Chaos Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Essence Drain skill icon.png
  • Lucky Lightning Damage effect from Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration
    Level: (1-20)
    Souls Per Use: 25
    Can Store 1 Use(s)
    Soul Gain Prevention: 2 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 180%
    Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Deals (38-924) to (64-1539) Lightning Damage
    100% increased Duration of Lightning Ailments
    Base duration is 4 seconds
    100% chance to Shock enemies
    Chains +(5-9) Times
    15% more Damage for each remaining Chain
    100% increased Effect of Lightning Ailments

    Additional Effects per 1% Quality:
    1.5% increased Duration of Lightning Ailments
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Arc skill icon.png
  • Spell Damage and Fire degeneration from Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 18
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals (39-2447.9) Base Fire Damage per second
    +(0-5) to radius
    Deals 35% of your Maximum Life as Base Fire Damage per second
    Deals 35% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage

    Additional Effects per 1% Quality:
    1% increased Burning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
  • Chance to shock and ability to create a Galvanic Field from Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
    Level: (1-20)
    Cost: (9-18) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
    Cannot inflict Shock
    Base duration is 6 seconds
    Fires a beam every 0.1 seconds
    Can target each enemy only once every (0.7-0.5) seconds
    Buff Grants 20% chance to Shock enemies
    Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
    Field gains +1 to Radius per 10% Shock Effect on Enemy when created
    Maximum 1 Field

    Additional Effects per 1% Quality:
    Buff grants 1.5% increased Shock Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Galvanic Field skill icon.png
  • An active Energy BladeEnergy BladeSpell, Lightning
    Level: (1-20)
    Cost: (136-624) Energy Shield
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 0% of Energy Shield, plus (2-12)
    Energy Blades have maximum Lightning Damage equal to 0% of Energy Shield, plus (40-235)
    Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus 0
    Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus 0
    Two Handed Energy Blades have 70% more Lightning Damage
    Buff grants 50% less Maximum Energy Shield

    Additional Effects per 1% Quality:
    Energy Blades have 0.5% increased Critical Strike Chance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Energy Blade skill icon.png
  • ConvocationConvocationMinion, Spell, Duration
    Level: (1-20)
    Cost: (6-13) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Base duration is 2 seconds
    Regenerate (0.7-1.65)% of Life per second

    Additional Effects per 1% Quality:
    1% increased Skill Effect Duration
    1% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Convocation skill icon.png
    's Life regeneration buff on minions (movement speed with alt quality)
  • Frost ShieldFrost ShieldCritical, Spell, AoE, Duration, Cold
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Requires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Base duration is 10 seconds
    You lose (150-730) Energy Shield per second
    20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
    60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
    You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area
    Frost Shield has (190-910) maximum Life per Stage
    Maximum 4 Stages
    Gains 1 Stage every 0.3 seconds while you are losing Energy Shield

    Additional Effects per 1% Quality:
    1% increased Effect of Cold Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Shield skill icon.png
    's Critical Strike Chance bonus
  • Feeding Frenzy SupportFeeding Frenzy SupportSupport, Minion, Duration
    Icon: h
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports skills which create Minions.Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on Hit
    Feeding Frenzy base Duration is (4-5.9) seconds
    Minions from Supported Skills are Aggressive

    Additional Effects per 1% Quality:
    Feeding Frenzy base Duration is 0.05 second
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    's minion bonus is granted as a player buff.
  • Innervate SupportInnervate SupportLightning, Support, Duration
    Icon: K
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supported Skills have (2-14) to (29-251) added Lightning Damage
    Supported Skills have 20% chance to Shock
    Innervation grants (1-8) to (17-145) Lightning Damage
    Innervation lasts 8 seconds
    Gain Innervation on Killing a Shocked Enemy with Supported Skills

    Additional Effects per 1% Quality:
    Supported Skills have 1.5% increased Shock Duration on Enemies
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    's Innervation
  • Golems grant buffs as long as they are alive.
  • The buffs of the same name from Lifetap SupportLifetap SupportSupport, Duration
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 300%
    Requires Level 8Supports any skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have Lifetap
    Gain Lifetap after Spending a total of (23-273) Life on Upfront Costs and Effects of a Supported Skill
    (Lifetap grants 20% increased Life Recovery from Flasks)
    Lifetap lasts 4 seconds
    Supported Skills Cost Life instead of Mana

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    , Arcane Surge SupportArcane Surge SupportArcane, Support, Spell, Duration
    Icon: N
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Arcane Surge grants (10-20)% more Spell Damage
    Arcane Surge grants (30-58)% increased Mana Regeneration rate
    Arcane Surge lasts 4 seconds
    Gain Arcane Surge after Spending a total of (15-400) Mana on
    Upfront Costs and Effects of a Supported Skill
    Supported Skills deal (10-19)% more Spell Damage while you have Arcane Surge

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
  • BerserkBerserkSpell
    Level: (1-20)
    Cost: (10-16) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.25% increased Character Size
    Lose 5 Rage per second
    At least 5 Rage required to start Berserking
    (15-20)% more Damage with Attacks
    (15-20)% more Attack Speed
    (25-30)% more Movement Speed
    (15-19)% less Damage taken
    Each second, 20% more Rage loss Rate
    This Skill's Cooldown does not recover during its effect

    Additional Effects per 1% Quality:
    1% increased Attack Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Berserk skill icon.png

Others:

  • Adrenaline
  • Fortify status icon.pngFortify
  • Onslaught status icon.pngOnslaught/Gathering Winds
  • Phasing status icon.pngPhasing
  • Unholy Might status icon.pngUnholy Might
  • Soul Eater status icon.pngSoul Eater
  • Shaper's Presence status icon.pngShaper's Presence
  • Maddening Presence status icon.pngMaddening Presence
  • Alchemist's Genius status icon.pngAlchemist's Genius
  • conflux
  • slipstreams
  • Auras from unique items such as KingmakerKingmaker
    Despot Axe
    Two Handed Axe
    Physical Damage: (261-306) to (353.8-414.8)
    Critical Strike Chance: (6.50%-7.00%)
    Attacks per Second: (1.50-1.57)
    Weapon Range: 13
    Requires Level 66, 140 Str, 86 Dex(190-240)% increased Physical Damage
    (7-12)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Nearby Allies have 30% increased Item Rarity
    Nearby Allies have Culling Strike
    Insufficient Mana doesn't prevent your Melee Attacks
    Nearby Allies have +50% to Critical Strike Multiplier
    Nearby Allies have +10 Fortification
    A King and his people are linked together
    like a soul and a beating heart.
    Both can be severed by a same edge,
    then forged anew.
    , Dying BreathDying Breath
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Hex Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
    , Leer CastLeer Cast
    Festival Mask
    Evasion: (77-88)
    Energy Shield: (17-19)
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    25% reduced Damage
    +(60-100) to maximum Life
    +(60-100) to maximum Mana
    You and nearby allies gain 50% increased Damage
    For none of us are as cruel as all of us.
    , Replica Leer CastReplica Leer Cast
    Festival Mask
    Evasion: (77-88)
    Energy Shield: (17-19)
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    60% reduced Mana Regeneration Rate
    +(60-100) to maximum Life
    +(60-100) to maximum Mana
    You and nearby Allies have 30% increased Mana Regeneration Rate
    "Prototype #412 seems to bear much in
    common with Thought Extractor technology."
    , Victario's FlightVictario's Flight
    Goathide Boots
    Evasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
    +15 to Intelligence
    (100-150)% increased Evasion Rating
    (10-20)% increased Movement Speed
    (10-20)% increased Movement Speed when on Low Life
    Quicksilver Flasks you Use also apply to nearby Allies
    Alive but not unscathed, Victario fled
    as slaughter blossomed at the gates.
    and Shaper's SeedShaper's Seed
    Agate Amulet
    Requires Level 16+(16-24) to Strength and Intelligence(60-100)% increased Mana Regeneration Rate
    Regenerate 4% of Life per second
    Nearby Allies gain 4% of Life Regenerated per second
    Nearby Allies gain 80% increased Mana Regeneration Rate
    The first light to grow in the primordial darkness.
    .
  • The effects granted by various Ascendancy passive skills.
  • Buff applies by raised spectres: Snow Cloak, etc.
  • Buff from Ritual Altar

Debuffs

Skills:

  • All curse skills
  • PridePrideSpell, AoE, Aura, Physical
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-10) to radius
    Nearby Enemies take at least (15-19)% more Physical Damage,
    raising up to (30-39)% as they stay in the Aura for 4 seconds

    Additional Effects per 1% Quality:
    2% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Pride skill icon.png
    , Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
    You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
    Nearby Enemies are Maimed while in Blood Stance
    (0-50)% increased Cooldown Recovery Rate
    Enemies Maimed by this Skill take (8-11)% increased Physical Damage

    Additional Effects per 1% Quality:
    0.5% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flesh and Stone skill icon.png
    , Aspect of the Spider's effects on enemies
  • Charged debuffs from Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (104-166)% of base
    Effectiveness of Added Damage: (104-166)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.8 seconds
    (5-75) to (8-113) Added Fire Damage
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Debuff deals 66% of Damage per Charge

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
  • Physical Damage over Time debuffs from ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
    Level: (1-20)
    Cost: (16-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 270%
    Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
    Deals (23.4-1121) Base Physical Damage per second
    Base duration is 1 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Fires tendrils at up to +(7-9) Targets
    Fires tendrils at up to 0 Targets

    Additional Effects per 1% Quality:
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Exsanguinate skill icon.png
    and ReapReapSpell, Physical, AoE, Duration
    Level: (1-20)
    Cost: (25-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 210%
    Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
    Deals (120.2-1463.3) Base Physical Damage per second
    Base duration is 1 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Gain a Blood Charge if this Skill Hits Enemies and none of them Die
    Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
    Costs 20% more Life per Blood Charge
    Deals 15% more Damage per Blood Charge

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reap skill icon.png
  • The timed debuffs that summon Minions on Kill if affected by Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1 seconds
    Base secondary duration is 20 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow skill icon.png
    or AbsolutionAbsolutionSpell, Minion, Duration, AoE, Physical, Lightning
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
    Base duration is 1 seconds
    Base secondary duration is 10 seconds
    +(0-6) to radius
    25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
    This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
    Maximum 3 Summoned Sentinels of Absolution

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Absolution skill icon.png
    .
  • Movement speed and damage taken debuff from Bear TrapBear TrapTrap, Spell, Duration, Physical
    Level: (1-20)
    Cost: (6-23) Mana
    Cooldown Time: 4.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 260%
    Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage
    Traps do not Trigger at the end of their Duration
    Trap lasts 4 seconds
    Base duration is 3 seconds
    Locks enemy in place
    Enemies take 25% increased Damage from Trap or Mine Hits
    Enemies have 80% less Movement Speed when the Debuff starts

    Additional Effects per 1% Quality:
    1% increased Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bear Trap skill icon.png
  • Explosive Arrow charges from Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    AoE Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1 seconds
    Explosion deals 50% less Base Damage
    Explosion will have (47-522) to (71-783) added Fire Damage
    +2 to Explosion Radius per Explosive Arrow on Target, up to +12
    Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
    Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy

    Additional Effects per 1% Quality:
    1% chance to Ignite enemies
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Explosive Arrow skill icon.png
    .
  • Varying Hinder debuffs from BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    AoE Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.1-257.4) Base Chaos Damage per second
    Base duration is 2.5 seconds
    Base secondary duration is 1 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-6) to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blight skill icon.png
    , Vaal BlightVaal BlightSpell, Chaos, AoE, Duration, Vaal, Nova, Channelling
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 7 sec
    Cast Time: 0.60 sec
    Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Deals (4.3-524.7) Base Chaos Damage per second
    Base duration is 6 seconds
    Base secondary duration is 3 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    +(0-9) to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Hindered Enemies take 20% increased Chaos Damage

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Blight skill icon.png
    , WitherWitherSpell, AoE, Duration, Chaos, Channelling
    Level: (1-20)
    Cost: (3-9) Mana
    Cast Time: 0.28 sec
    Requires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Withered lasts 2 seconds
    Base duration is 0.5 seconds
    (0-19)% increased Area of Effect
    (30-36)% reduced Movement Speed
    6% increased Chaos Damage taken

    Additional Effects per 1% Quality:
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wither skill icon.png
    , StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane
    Level: (1-20)
    Cast Time: 0.12 sec
    Requires Level 28Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Deals (36-444) to (107-1332) Lightning Damage
    Base duration is 12 seconds
    50% reduced Movement Speed
    Runes have 30% more Area of Effect for each time they have been Improved
    Runes deal 100% more Damage with Hits and Ailments for each time they have been Improved
    A Rune is Improved for each (5-24) Mana Spent
    Runes can be improved 3 times

    Additional Effects per 1% Quality:
    0.5% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Stormbind skill icon.png
    , and Void SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 10.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 75%
    Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (27-344) to (40-516) Physical Damage
    Base duration is 5 seconds
    Pulses every 0.4 seconds
    40% of Physical Damage Converted to Chaos Damage
    Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Void Sphere skill icon.png
  • Reduced Life/ES regeneration rate from Frost BombFrost BombSpell, AoE, Duration, Cold, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 2.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 310%
    Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage
    4% more Damage with Hits per 0.1 seconds Duration
    Base duration is 2 seconds
    Base secondary duration is 5 seconds
    +(0-7) to radius
    75% reduced Life Regeneration rate
    75% reduced Energy Shield Regeneration rate
    Cold Exposure applies -15% to Cold Resistance

    Additional Effects per 1% Quality:
    1% increased Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Bomb skill icon.png
  • Timed debuff granting Power Charges from Power SiphonPower SiphonCritical, Attack, Projectile
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (140-159)% of base
    Effectiveness of Added Damage: (140-159)%
    Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Fires (4-7) additional Projectiles
    Culling Strike
    20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
    20% increased Critical Strike Chance per Power Charge
    +10% to Critical Strike Multiplier per Power Charge

    Additional Effects per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Power Siphon skill icon.png
    or Vaal Power SiphonVaal Power SiphonCritical, Attack, Projectile, Vaal
    Level: (1-20)
    Souls Per Use: 15
    Can Store 3 Use(s)
    Soul Gain Prevention: 2 sec
    Attack Damage: (150-184)% of base
    Effectiveness of Added Damage: (150-184)%
    Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires Projectiles at each nearby Enemy
    Culling Strike
    Can't be Evaded
    Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
    50% increased Critical Strike Chance per Power Charge
    +25% to Critical Strike Multiplier per Power Charge

    Additional Effects per 1% Quality:
    1% increased Damage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Power Siphon skill icon.png
  • Cold Damage over Time and Chill debuffs from Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.70 sec
    Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Deals (13.7-261.2) Base Cold Damage per second
    Activates every 0.25 seconds while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Can have an additional Brand Attached to an Enemy
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Can be Detached for a total Duration of 6 seconds
    Can be Attached for a total Duration of 2 seconds
    Base Debuff Duration is 1 seconds
    Debuff deals 20% more Damage per Stage
    Maximum 20 Stages

    Additional Effects per 1% Quality:
    +0.5% to Cold Damage over Time Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wintertide Brand skill icon.png
    , Siphoning TrapSiphoning TrapTrap, Spell, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-24) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Trap lasts 4 seconds
    Deals (16.9-760.7) Base Cold Damage per second
    Base duration is 3 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Applies beams to the closest 10 Enemies
    Regenerate (12.7-324.4) Life per second while any Enemy is affected
    Regenerate (2.9-17.2) Mana per second while any Enemy is affected
    Regenerate (1.3-32.4) Life per second for each affected Enemy
    Regenerate (0.3-1.7) Mana per second for each affected Enemy

    Additional Effects per 1% Quality:
    1% increased Effect of Cold Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Siphoning Trap skill icon.png
  • Fire Damage over Time from walking/firing projectiles through Flame WallFlame WallSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Requires Level 4Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per second
    Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second
    Base duration is (3-4.9) seconds
    Base secondary duration is (1-2) seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Wall will be (40-59) units long
    Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
    Maximum 3 Flame Walls at a time

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Wall skill icon.png
  • Fire Damage over Time from Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.5 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 60% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects per 1% Quality:
    0.5% increased beam length
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
  • Chaos Damage over Time from BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    AoE Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.1-257.4) Base Chaos Damage per second
    Base duration is 2.5 seconds
    Base secondary duration is 1 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-6) to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blight skill icon.png
    , Vaal BlightVaal BlightSpell, Chaos, AoE, Duration, Vaal, Nova, Channelling
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 7 sec
    Cast Time: 0.60 sec
    Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Deals (4.3-524.7) Base Chaos Damage per second
    Base duration is 6 seconds
    Base secondary duration is 3 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    +(0-9) to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Hindered Enemies take 20% increased Chaos Damage

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Blight skill icon.png
    , Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
    Deals (31.2-1509.4) Base Chaos Damage per second
    Base duration is 3.8 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.5% of Debuff Damage as Life

    Additional Effects per 1% Quality:
    1% increased Chaos Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Essence Drain skill icon.png
    , BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex
    Level: (1-20)
    Cast Time: 0.60 sec
    Requires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
    Deals (45.6-895.6) Base Chaos Damage per second
    Base duration is 2 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-3) to radius
    (28-42)% more Damage per Curse applied
    50% increased Debuff Duration per Curse applied
    This Gem can only Support Skill Gems requiring Level (24-70) or lower
    You cannot Cast Supported Curse Spells

    Additional Effects per 1% Quality:
    Applied Curses have 0.5% increased Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bane skill icon.png
  • Signal Prey from Predator SupportPredator SupportSupport, Minion, Spell, Duration
    Icon: h
    Level: (1-20)
    Cast Time: Instant
    Requires Level 18Applies a debuff to a specific enemy which signals your minions to consider that enemy to be the Prey. All minions from skills supported by any Predator Support will target that enemy. Only one enemy can be the Prey at a time. This skill cannot be used by Totems, Traps, or Mines.Minions from Supported Skills deal (15-24)% more Damage to the Prey
    Minions from Supported Skills deal (6-12)% more Damage
    Minions from Supported Skills always target the Prey if possible
    Base duration is 8 seconds

    Additional Effects per 1% Quality:
    Minions from Supported Skills deal 0.5% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
  • Drenched from HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
    Level: (1-20)
    Cost: (12-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
    Base duration is 8 seconds
    Base secondary duration is 4 seconds
    Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
    100% of Physical Damage Converted to Cold Damage
    Can only be Hit once every 1 second
    Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
    100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
    100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
    100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

    Additional Effects per 1% Quality:
    0.5% increased Pulse Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Hydrosphere skill icon.png

Others:

Unique Items

The following unique items are related to buffs or debuffs:

ItemBase ItemRequired levelStats
Lord of SteelLord of Steel
Viridian Jewel
Limited to: 15% increased Impale Effect
Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect
Call of Steel has (80-100)% increased Use Speed
Her apprentice spends hours working the steel,
and the end result is melted for scrap.
Each one made better than the last.
Each one made more quickly.
She knows the path well.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel15% increased Impale Effect
Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect
Call of Steel has (80-100)% increased Use Speed
Mantra of FlamesMantra of Flames
Crimson Jewel
Limited to: 1Adds (3-5) to (8-12) Fire Attack Damage per Buff on you
Adds (2-3) to (5-8) Fire Spell Damage per Buff on you
The strong grow stronger still.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson Jewel1Adds (3-5) to (8-12) Fire Attack Damage per Buff on you
Adds (2-3) to (5-8) Fire Spell Damage per Buff on you
Primordial EminencePrimordial Eminence
Viridian Jewel
Golems have (16-20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800-1000) to Armour
Primordial
"Kings fall, empires crumble, mortals perish.
All turn to earth and sand."
- Maraketh proverb
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel1Golems have (16-20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800-1000) to Armour
Primordial
The Tower of OrdealsThe Tower of Ordeals
Engraved Ultimatum
Map Level: 83
Map Tier: 16
<5-6 random Ultimatum modifiers>CorruptedOn the outskirts of Utzaal, at the Temple of Chaos,
the Trialmaster awaits your challenge.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Engraved Ultimatum1
<5-6 random Ultimatum modifiers>
Escalating Monster Speed
Lessened Reach
Treacherous Auras
Buffs Expire Faster
Limited Flasks
Choking Miasma
Less Cooldown Recovery
Occasional Impotence
Totem of Costly Potency
Unlucky Criticals
Raging Dead
Blistering Cold
Restless Ground
Hindering Flasks
Stormcaller Runes
Siphoned Charges
Bonus Chaos Damage
Totem of Costly Might
Reduced Recovery
Ailment and Curse Reflection
Razor Dance
Escalating Damage Taken
Corrupted
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Prismatic Jewel1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken while affected by Clarity Recouped as Mana
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
+(12-15)% chance to Suppress Spell Damage while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
+(5-8)% chance to Suppress Spell Damage while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
Gain (20-30) Life per Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
Fidelitas' SpikeFidelitas' Spike
Jagged Foil
One Handed Sword
Elemental Damage: 1 to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: (2.00-2.08)
Weapon Range: 14
Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
+2 Life gained for each Enemy hit by Attacks
(15-20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
Maligaro was transformed by Raulo's love.
Thaumaturgy allowed Maligaro to return the favour.
Jagged Foil22+25% to Global Critical Strike MultiplierNo Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
+2 Life gained for each Enemy hit by Attacks
(15-20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
Al DhihAl Dhih
Timeworn Claw
Claw
Physical Damage: (32-35.2) to (86-94.6)
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 26, 39 Dex, 56 Int+19 Life gained for each Enemy hit by Attacks(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
"When the hyena howls thrice
death is sure to follow."
-Maraketh Wisdom
Timeworn Claw26+19 Life gained for each Enemy hit by Attacks(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
Relentless FuryRelentless Fury
Decorative Axe
One Handed Axe
Physical Damage: (48-57.6) to (91.2-108)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
Relentless fury
Sunder my every foe
Fuel my boiling blood
Decorative Axe29(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
The GullThe Gull
Raven Mask
Evasion: (228-297)
Energy Shield: (114-175)
Requires Level 38, 44 Dex, 44 IntTrigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120-150)% increased Evasion and Energy Shield
+(30-45) to maximum Energy Shield
+(60-80) to maximum Life
+(30-40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
"It is the Gull that delivers Man unto Ancestor.
The consumer of our flesh. The seeder of our
souls unto the earth. We give the Gull his life.
The Gull gives us our Way."
- Lavianga, Advisor to Kaom
Raven Mask38Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120-150)% increased Evasion and Energy Shield
+(30-45) to maximum Energy Shield
+(60-80) to maximum Life
+(30-40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
Mutewind PennantMutewind Pennant
Enameled Buckler
Chance to Block: 24%
Evasion: (559-698)
Movement Speed: -3%
Requires Level 42, 103 Dex6% increased Movement Speed(80-100)% increased Evasion Rating
+(20-40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Call to Arms
Embrace the snow or be buried.
Enameled Buckler426% increased Movement Speed(80-100)% increased Evasion Rating
+(20-40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Call to Arms
Brinerot MarkBrinerot Mark
Unset Ring
Requires Level 44Has 1 Socket25% increased Effect of Buffs granted by Socketed Golem Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20-25)% increased Spell Damage
+(15-25) to maximum Energy Shield
+(20-40)% to Lightning Resistance
Each time, it is granted to the most senior captain of the fleet,
and each time, the ring soon washes ashore once more,
still wrapped around a severed finger.
Unset Ring44Has 1 Socket25% increased Effect of Buffs granted by Socketed Golem Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20-25)% increased Spell Damage
+(15-25) to maximum Energy Shield
+(20-40)% to Lightning Resistance
The Snowblind GraceThe Snowblind Grace
Coronal Leather
Evasion: (883-1158)
Movement Speed: -3%
Requires Level 49, 134 Dex+20% chance to Suppress Spell Damage
+(30-40) to Dexterity
(80-100)% increased Evasion Rating
+(40-60) to maximum Life
25% increased Arctic Armour Buff Effect
Evasion Rating is increased by Overcapped Cold Resistance
We dance in the white, like water,
colliding as many and emerging as one.

This item can be transformed with a Blessing of Tul
Coronal Leather49+20% chance to Suppress Spell Damage
+(30-40) to Dexterity
(80-100)% increased Evasion Rating
+(40-60) to maximum Life
25% increased Arctic Armour Buff Effect
Evasion Rating is increased by Overcapped Cold Resistance
Replica HeartbreakerReplica Heartbreaker
Royal Skean
Rune Dagger
Physical Damage: 16-64
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(30-50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both."
- Researcher Olesya
Royal Skean5030% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(30-50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
The Black CaneThe Black Cane
Royal Sceptre
Sceptre
Physical Damage: 34-80
Critical Strike Chance: 6.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 50, 86 Str, 86 Int24% increased Elemental Damage+(20-30) to Intelligence
(8-15)% increased Cast Speed
(40-60)% increased Mana Regeneration Rate
Minions deal (40-60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
Lead the army of the damned from the front.
Royal Sceptre5024% increased Elemental Damage+(20-30) to Intelligence
(8-15)% increased Cast Speed
(40-60)% increased Mana Regeneration Rate
Minions deal (40-60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
Warped TimepieceWarped Timepiece
Turquoise Amulet
Requires Level 50+(16-24) to Dexterity and Intelligence(10-25)% increased Attack Speed
(10-25)% increased Cast Speed
(10-15)% increased Movement Speed
(20-10)% reduced Skill Effect Duration
Debuffs on you expire 100% faster
As you have lived, so you shall die
forever trying to keep up with me.
Your blood on these hands of mine
forever makes me the public enemy.
Turquoise Amulet50+(16-24) to Dexterity and Intelligence(10-25)% increased Attack Speed
(10-25)% increased Cast Speed
(10-15)% increased Movement Speed
(20-10)% reduced Skill Effect Duration
Debuffs on you expire 100% faster
Circle of AnguishCircle of Anguish
Ruby Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Strength
Adds (20-25) to (26-35) Fire Damage
+(20-30)% to Fire Resistance
<Two Random Herald of Ash modifier>
I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself.
My only choice is to strive harder.
Ruby Ring52<One to three random Synthesis implicit modifiers>+(20-30) to Strength
Adds (20-25) to (26-35) Fire Damage
+(20-30)% to Fire Resistance
<Two Random Herald of Ash modifier>
Herald of Ash has (40-60)% increased Buff Effect
(40-60)% increased Fire Damage while affected by Herald of Ash
+1% to maximum Fire Resistance while affected by Herald of Ash
Herald of Ash has (30-40)% increased Mana Reservation Efficiency
+(50-60)% to Fire Resistance while affected by Herald of Ash
Circle of FearCircle of Fear
Sapphire Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Dexterity
Adds (20-25) to (26-35) Cold Damage
+(20-30)% to Cold Resistance
<Two Random Herald of Ice modifiers>
My subordinates circled me eternally, attuned to the slightest weakness, ready to tear me apart for their own gains.
Sapphire Ring52<One to three random Synthesis implicit modifiers>+(20-30) to Dexterity
Adds (20-25) to (26-35) Cold Damage
+(20-30)% to Cold Resistance
<Two Random Herald of Ice modifiers>
+(50-60)% to Cold Resistance while affected by Herald of Ice
(40-60)% increased Cold Damage while affected by Herald of Ice
Herald of Ice has (40-60)% increased Buff Effect
Herald of Ice has (30-40)% increased Mana Reservation Efficiency
+1% to maximum Cold Resistance while affected by Herald of Ice
Circle of GuiltCircle of Guilt
Iron Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
I feel the moral weight of what I must to do to protect Wraeclast. I accept my guilt without shame.
It is my gift to humanity.
Iron Ring52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
Herald of Purity has (40-60)% increased Buff Effect
Sentinels of Purity deal (70-100)% increased Damage
(40-60)% increased Physical Damage while affected by Herald of Purity
4% additional Physical Damage Reduction while affected by Herald of Purity
Herald of Purity has (30-40)% increased Mana Reservation Efficiency
Circle of NostalgiaCircle of Nostalgia
Amethyst Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (15-20) to (21-30) Chaos Damage
+(17-23)% to Chaos Resistance
<Two Random Herald of Agony modifiers>
I was a happy child, before the cruel truth was revealed to me.
I fight so that the children may remain ignorant.
Amethyst Ring52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (15-20) to (21-30) Chaos Damage
+(17-23)% to Chaos Resistance
<Two Random Herald of Agony modifiers>
(40-60)% increased Chaos Damage while affected by Herald of Agony
+(31-43)% to Chaos Resistance while affected by Herald of Agony
Herald of Agony has (40-60)% increased Buff Effect
Agony Crawler deals (70-100)% increased Damage
Herald of Agony has (30-40)% increased Mana Reservation Efficiency
Circle of RegretCircle of Regret
Topaz Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Intelligence
Adds 1 to (48-60) Lightning Damage
+(20-30)% to Lightning Resistance
<Two Random Herald of Thunder modifiers>
I sacrificed a life of love for one of responsibility, so that she, and others like her, might be kept safe.Combine this item with two Rare Fractured items of the same item class at the Synthesiser in the Memory Nexus
Topaz Ring52<One to three random Synthesis implicit modifiers>+(20-30) to Intelligence
Adds 1 to (48-60) Lightning Damage
+(20-30)% to Lightning Resistance
<Two Random Herald of Thunder modifiers>
Herald of Thunder has (40-60)% increased Buff Effect
(40-60)% increased Lightning Damage while affected by Herald of Thunder
+(50-60)% to Lightning Resistance while affected by Herald of Thunder
+1% to maximum Lightning Resistance while affected by Herald of Thunder
Herald of Thunder has (30-40)% increased Mana Reservation Efficiency
IchimonjiIchimonji
Corsair Sword
One Handed Sword
Physical Damage: (45-58.5) to (167.4-195)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 11
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Master yourself before you seek to master others.
Corsair Sword5840% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
The Flow UntetheredThe Flow Untethered
Cloth Belt
Requires Level 60(15-25)% increased Stun and Block RecoveryGrants Summon Harbinger of Time Skill
(10-15)% increased Attack and Cast Speed
(10-15)% increased Energy Shield Recovery rate
(10-15)% increased Life Recovery rate
(15-20)% increased Cooldown Recovery Rate
Debuffs on you expire (15-20)% faster


Cloth Belt60(15-25)% increased Stun and Block RecoveryGrants Summon Harbinger of Time Skill
(10-15)% increased Attack and Cast Speed
(10-15)% increased Energy Shield Recovery rate
(10-15)% increased Life Recovery rate
(15-20)% increased Cooldown Recovery Rate
Debuffs on you expire (15-20)% faster
The Torrent's ReclamationThe Torrent's Reclamation
Cloth Belt
Requires Level 60(15-25)% increased Stun and Block RecoveryGrants Summon Greater Harbinger of Time Skill
(10-15)% increased Attack and Cast Speed
(10-15)% increased Energy Shield Recovery rate
(10-15)% increased Life Recovery rate
(15-20)% increased Cooldown Recovery Rate
Debuffs on you expire (15-20)% faster


Cloth Belt60(15-25)% increased Stun and Block RecoveryGrants Summon Greater Harbinger of Time Skill
(10-15)% increased Attack and Cast Speed
(10-15)% increased Energy Shield Recovery rate
(10-15)% increased Life Recovery rate
(15-20)% increased Cooldown Recovery Rate
Debuffs on you expire (15-20)% faster
Chains of EmancipationChains of Emancipation
Chain Belt
Requires Level 61+(9-20) to maximum Energy Shield+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
Freedom is won only by those who are not free.
Chain Belt61+(9-20) to maximum Energy Shield+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
BlunderboreBlunderbore
Astral Plate
Armour: (1279-1720)
Movement Speed: -5%
Requires Level 62, (680-880) Str+(8-12)% to all Elemental Resistances+(500-700) Strength Requirement
(80-120)% increased Armour
(50-75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
The giant cares not for the ants.
Astral Plate62+(8-12)% to all Elemental Resistances+(500-700) Strength Requirement
(80-120)% increased Armour
(50-75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
Death's OathDeath's Oath
Astral Plate
Armour: (1990-2502)
Movement Speed: -5%
Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
Tears of blood, aching heart,
My dear Isildria must depart.
Astral Plate62+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
Fenumus' SpinneretsFenumus' Spinnerets
Assassin's Boots
Evasion: (314-417)
Energy Shield: (65-84)
Requires Level 63, 62 Dex, 62 Int(160-200)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
+(17-23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40-50)% increased Aspect of the Spider Debuff Duration
When the fires spilled out of the mountain, The First of the Night wove a net and was carried into the night on its hot winds.
Though we cannot live without danger, we can learn to live with it.
Assassin's Boots63(160-200)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
+(17-23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40-50)% increased Aspect of the Spider Debuff Duration
Saqawal's NestSaqawal's Nest
Blood Raiment
Evasion: (556-651)
Energy Shield: (193-234)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 Int+(25-75) to all Attributes
+(30-40)% to Lightning Resistance
(12-20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120-150) to Evasion Rating and Energy Shield
The First of the Sky was the Last of the First.
It was he who showed us that our limits are self-imposed, that what we take for law may just be an illusion.
Blood Raiment65+(25-75) to all Attributes
+(30-40)% to Lightning Resistance
(12-20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120-150) to Evasion Rating and Energy Shield
Replica AllureReplica Allure
Vaal Claw
Claw
Physical Damage: (92.4-112.7) to (222.6-266.8)
Critical Strike Chance: 6.50%
Attacks per Second: (1.40-1.46)
Weapon Range: 11
Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage
Adds (15-20) to (30-40) Physical Damage
(8-12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
"Test subject was able to survive the entire process simply by shouting epithets at
the researcher. Researcher's feelings were slightly injured."
- Researcher Graven
Vaal Claw662% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage
Adds (15-20) to (30-40) Physical Damage
(8-12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
Stasis PrisonStasis Prison
Carnal Armour
Evasion: (847-1008)
Energy Shield: (247-293)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(140-160)% increased Evasion and Energy Shield
+(80-100) to maximum Life
Temporal Rift has no Reservation
(80-100)% of Damage taken Recouped as Life
Debuffs on you expire (80-100)% faster
Those that can never die have but one wish.
Carnal Armour71+(20-25) to maximum Mana(140-160)% increased Evasion and Energy Shield
+(80-100) to maximum Life
Temporal Rift has no Reservation
(80-100)% of Damage taken Recouped as Life
Debuffs on you expire (80-100)% faster

Related passive skills

Passive skills

The following passive skills are related to buffs or debuffs:

NameStats
Golem Life and Buff Effect
GolemsNode passive skill icon.png
20% increased Effect of Buffs granted by your Golems
Golems have 15% increased Maximum Life [1] [2]
Impale Effect
ImapleNode passive skill icon.png
6% increased Impale Effect [1] [2]
Impale Effect with Two Handed Weapons
ImapleNode passive skill icon.png
10% increased Effect of Impales you inflict with Two Handed Weapons [1]
Warcry Buff Effect
GenericWarcryNode1 passive skill icon.png
10% increased Warcry Buff Effect [1]
Forceful Skewering
ImpaleNotable2 passive skill icon.png
10% chance to Impale Enemies on Hit with Attacks
10% increased Impale Effect
Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction [1]
Golem Commander
GolemsNotable passive skill icon.png
+1 to maximum number of Summoned Golems
40% increased Effect of Buffs granted by your Golems [1]
Harpooner
TwoHandedweaponImpalesNotable passive skill icon.png
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
20% chance to Impale Enemies on Hit with Two Handed Weapons
50% increased Impale Duration [1]
Harvester of Foes
AxeNotable1 passive skill icon.png
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect [1]
Merciless Skewering
ImpaleNotable1 passive skill icon.png
15% chance to Impale Enemies on Hit with Attacks
Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction
5% increased Impale Effect [1]
Natural Authority
NaturalAuthorityNotable passive skill icon.png
30% increased Warcry Buff Effect
Enemies Taunted by your Warcries take 6% increased Damage [1]
Panopticon
AttackTotemMultiple passive skill icon.png
Attack Skills have +1 to maximum number of Summoned Ballista Totems
50% increased Effect of Buffs your Ancestor Totems grant while Active
30% increased Totem Damage [1]
Powerful Bond
ClustersLink3 passive skill icon.png
Link Skills have 20% increased Buff Effect
Link Skills have 10% increased Skill Effect Duration [1]
Window of Opportunity
ReducedSkillEffectDurationNotable passive skill icon.png
15% reduced Skill Effect Duration
Debuffs on you expire 15% faster [1]

Passive masteries

The following passive masteries are related to buffs or debuffs:

Name Stats
Duration Mastery Debuffs on you expire 15% faster

Ascendancy passive skills

The following Ascendancy passive skills are related to rage:

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Assassin
Assassin (Ascendants) passive skill icon.png
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike [1]
Ascendant
Ascendant avatar.png
Berserker
Berserker (Ascendants) passive skill icon.png
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Ascendant
Ascendant avatar.png
Champion
Champion (Ascendants) passive skill icon.png
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills [1]
Ascendant
Ascendant avatar.png
Chieftain
Chieftain (Ascendants) passive skill icon.png
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
1% of Damage dealt by your Totems is Leeched to you as Life
Regenerate 2% of Life per second
10% increased Strength
40% increased Fire Damage [1]
Ascendant
Ascendant avatar.png
Deadeye
Deadeye (Ascendants) passive skill icon.png
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Ascendant
Ascendant avatar.png
Guardian
Guardian (Ascendants) passive skill icon.png
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Every 4 seconds, Regenerate 20% of Life over one second
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
25% reduced Effect of Curses on you
While there are at least five nearby Allies, you and nearby Allies have Onslaught [1]
Ascendant
Ascendant avatar.png
Hierophant
Hierophant (Ascendants) passive skill icon.png
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you [1]
Ascendant
Ascendant avatar.png
Inquisitor
Inquisitor (Ascendants) passive skill icon.png
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]
Ascendant
Ascendant avatar.png
Necromancer
Necromancer (Ascendants) passive skill icon.png
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
Ascendant
Ascendant avatar.png
Raider
Raider (Ascendants) passive skill icon.png
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
+20% chance to Suppress Spell Damage
Phasing [1]
Ascendant
Ascendant avatar.png
Trickster
Trickster (Ascendants) passive skill icon.png
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
2% more Damage for each different type of Mastery you have Allocated
2% of Damage Leeched as Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]
Assassin
Assassin avatar.png
Critical Strike Chance, Elusive Effect
SmallNode (Assassin) passive skill icon.png
15% increased Critical Strike Chance
10% increased Elusive Effect [1]
Assassin
Assassin avatar.png
Mistwalker
Elusive (Assassin) passive skill icon.png
50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
Gain Elusive on Critical Strike [1]
Berserker
Berserker avatar.png
Blitz
Blitz (Berserker) passive skill icon.png
Gain a Blitz Charge on Critical Strike
2% more Attack Speed per Blitz Charge
8% reduced Critical Strike Chance per Blitz Charge
+20 to Maximum Blitz Charges [1]
Berserker
Berserker avatar.png
Crave the Slaughter
CombatFrenzy (Berserker) passive skill icon.png
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage [1]
Berserker
Berserker avatar.png
Defy Pain
DefyPain (Berserker) passive skill icon.png
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1]
Champion
Champion avatar.png
Armour and Evasion, Attack Damage while Fortified
AnEFortify (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified [1] [2]
Champion
Champion avatar.png
First to Strike, Last to Fall
FirstStrikeLastFall (Champion) passive skill icon.png
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline [1]
Champion
Champion avatar.png
Fortitude
Fortitude (Champion) passive skill icon.png
You have 20 Fortification
[1]
Champion
Champion avatar.png
Master of Metal
ImpalePassiveNotable (Champion) passive skill icon.png
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy [1]
Champion
Champion avatar.png
Unstoppable Hero
Unstopable (Champion) passive skill icon.png
20% increased Attack Speed while Fortified
Cannot be Stunned while Fortified
+500 to Armour and Evasion Rating while Fortified [1]
Chieftain
Chieftain avatar.png
Hinekora, Death's Fury
HinekoraDeathsFury (Chieftain) passive skill icon.png
1% of Fire Damage Leeched as Life
10% increased Strength
Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit [1]
Chieftain
Chieftain avatar.png
Ngamahu, Flame's Advance
NgamahuFlamesAdvance (Chieftain) passive skill icon.png
50% of Physical Damage Converted to Fire Damage
Every 10 seconds, gain 100% of Physical Damage
as Extra Fire Damage for 4 seconds [1]
Chieftain
Chieftain avatar.png
Tukohama, War's Herald
TukomahaWarsHerald (Chieftain) passive skill icon.png
2% of Damage dealt by your Totems is Leeched to you as Life
Ancestor Totems have 100% increased Activation range
100% increased Effect of Buffs your Ancestor Totems grant while Active [1]
Deadeye
Deadeye avatar.png
Gathering Winds
GatherWinds (DeadEye) passive skill icon.png
Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind [1]
Elementalist
Elementalist avatar.png
Elemancer
ElemancerIcon (Elementalist) passive skill icon.png
+1 to maximum number of Summoned Golems
Summoned Golems are Immune to Elemental Damage
25% increased Effect of Buffs granted by your Golems per Summoned Golem [1]
Elementalist
Elementalist avatar.png
Heart of Destruction
PendulumOfDestruction (Elementalist) passive skill icon.png
Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence [1]
Elementalist
Elementalist avatar.png
Liege of the Primordial
LiegeOfThePrimordial (Elementalist) passive skill icon.png
Summoned Golems are Resummoned 4 seconds after being Killed
+1 to maximum number of Summoned Golems
100% increased Effect of Buffs granted by your Golems [1]
Elementalist
Elementalist avatar.png
Shaper of Winter
ChillSpecialisation (Elementalist) passive skill icon.png
All Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40% [1]
Gladiator
Gladiator avatar.png
Arena Challenger
GLADBloodAndSand (Gladiator) passive skill icon.png
+10 to Maximum Challenger Charges
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
2% more Attack and Movement Speed per Challenger Charge [1]
Gladiator
Gladiator avatar.png
Violent Retaliation
GLADViolentRetaliation (Gladiator) passive skill icon.png
Attack Damage is Lucky if you've Blocked in the past 20 seconds
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds [1]
Guardian
Guardian avatar.png
Bastion of Hope
ShieldMastery (Guardian) passive skill icon.png
If you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage [1]
Guardian
Guardian avatar.png
Harmony of Purpose
HarmonyOfPurpose (Guardian) passive skill icon.png
Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
20% chance to gain a Power, Frenzy or Endurance Charge on Hit [1]
Guardian
Guardian avatar.png
Radiant Crusade
Radient Crusade (Guardian) passive skill icon.png
While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
While there are at least five nearby Allies, you and nearby Allies have Onslaught
+20% to all Elemental Resistances [1]
Guardian
Guardian avatar.png
Radiant Faith
RadientFaith (Guardian) passive skill icon.png
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Grants Armour equal to 160% of your Reserved Life to you and nearby Allies [1]
Guardian
Guardian avatar.png
Unwavering Crusade
Unwavering Crusade (Guardian) passive skill icon.png
Nearby Allies have 20% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit [1]
Guardian
Guardian avatar.png
Unwavering Faith
UnwaveringFaith (Guardian) passive skill icon.png
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
Auras from your Skills grant 0.2% of Life Regenerated per second to
you and Allies [1]
Hierophant
Hierophant avatar.png
Mana Regeneration, Arcane Surge Effect
ManaRegen (Hierophant) passive skill icon.png
20% increased Mana Regeneration Rate
10% increased Effect of Arcane Surge on you [1] [2]
Hierophant
Hierophant avatar.png
Arcane Blessing
ArcaneSurge (Hierophant) passive skill icon.png
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
50% increased Effect of Arcane Surge on you [1]
Hierophant
Hierophant avatar.png
Illuminated Devotion
ItemAugment (Hierophant) passive skill icon.png
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1]
Inquisitor
Inquisitor avatar.png
Augury of Penitence
ElementalDomination (Inquistitor) passive skill icon.png
Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage [1]
Inquisitor
Inquisitor avatar.png
Instruments of Zeal
InstrumentsofZeal (Inquistitor) passive skill icon.png
+4 to Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges [1]
Inquisitor
Inquisitor avatar.png
Pious Path
GloryOfTheSavant (Inquistitor) passive skill icon.png
Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
50% increased Effect of Consecrated Ground you create [1]
Inquisitor
Inquisitor avatar.png
Sanctuary
Sanctify (Inquistitor) passive skill icon.png
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies [1]
Juggernaut
Juggernaut avatar.png
Unstoppable
Unstoppable (Juggernaut) passive skill icon.png
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned [1]
Necromancer
Necromancer avatar.png
Bone Barrier
DefensiveMinionNotable (Necromancer) passive skill icon.png
Grants Level 20 Bone Armour Skill
1% additional Physical Damage Reduction per Minion, up to 10%
2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
Minions have 20% more Maximum Life [1]
Necromancer
Necromancer avatar.png
Commander of Darkness
CommandingTheDarkness (Necromancer) passive skill icon.png
Auras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies have +30% to Elemental Resistances
You and nearby Allies deal 30% increased Damage [1]
Necromancer
Necromancer avatar.png
Essence Glutton
EssenceGlutton (Necromancer) passive skill icon.png
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second [1]
Necromancer
Necromancer avatar.png
Mistress of Sacrifice
GiftsOfTheDamned (Necromancer) passive skill icon.png
40% increased Skill Effect Duration
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you [1]
Necromancer
Necromancer avatar.png
Plaguebringer
PlagueBringer (Necromancer) passive skill icon.png
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
Necromancer
Necromancer avatar.png
Unnatural Strength
OffensiveMinionNotable (Necromancer) passive skill icon.png
Minions have Unholy Might [1]
Occultist
Occultist avatar.png
Frigid Wake
FrigidWake (Occultist) passive skill icon.png
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]
Occultist
Occultist avatar.png
Void Beacon
VoidBeacon (Occultist) passive skill icon.png
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Nearby Enemies have -20% to Cold Resistance [1]
Occultist
Occultist avatar.png
Withering Presence
WitheringPresence (Occultist) passive skill icon.png
15% more Chaos Damage
+60% to Chaos Resistance
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced Damage over Time [1]
Raider
Raider avatar.png
Evasion, Onslaught Effect
IncreasedAttackSpeed (Raider) passive skill icon.png
15% increased Evasion Rating
15% increased Onslaught Effect [1] [2]
Raider
Raider avatar.png
Avatar of the Chase
RapidAssault (Raider) passive skill icon.png
10% more chance to Evade Attacks during Onslaught
100% increased Onslaught Effect [1]
Raider
Raider avatar.png
Avatar of the Veil
QuartzInfusion (Raider) passive skill icon.png
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
50% chance to Avoid Elemental Ailments while Phasing [1]
Raider
Raider avatar.png
Rapid Assault
AvatarOfOnslaught (Raider) passive skill icon.png
Onslaught [1]
Saboteur
Saboteur avatar.png
Born in the Shadows
ShadowsDarknessBlind (Saboteur) passive skill icon.png
Cannot be Blinded
Blind Enemies on Hit
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
[1]
Saboteur
Saboteur avatar.png
Demolitions Specialist
DemolitionSpecialist (Saboteur) passive skill icon.png
150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land,
reducing Movement Speed by 40% [1]
Slayer
Slayer avatar.png
Overwhelm
CriticalAttacks (Slayer) passive skill icon.png
Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier [1]
Trickster
Trickster avatar.png
Heartstopper
ImmuneToDoT (Trickster) passive skill icon.png
Every 10 seconds:
Take 40% less Damage from Hits for 5 seconds
Take 40% less Damage over Time for 5 seconds [1]
Trickster
Trickster avatar.png
One Step Ahead
OneStepAheadTrickster (Trickster) passive skill icon.png
Your Action Speed is at least 108% of base value
Nearby enemy monsters' Action Speed is at most 92% of base value [1]


Version history

Version Changes
3.10.1c
  • All sources of "x% increased Effect of Auras on you" now instead grant "x% increased Effect of Non-Curse Auras from your Skills on you".[a]
  • The Purposeful Harbinger notable now grants "Aura Buffs from Skills have 10% increased Effect on you for each Herald affecting you".[a]
3.10.1
  • x% increased Effect of Auras on You modifiers no longer apply to enemy debuff auras.
Unknown
  • Introduced to the game.

Notes

  1. 1.0 1.1 It was not stated explicitly in the patch note. But before the mid-league change, GGG has stated that x% increased Effect of Auras on You found in Purposeful Harbinger, some Influence mods, legacy [sic Sīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.] Delve mods, some Synthesis implicit mods and the Matua TupunaMatua Tupuna
    Tarnished Spirit Shield
    Chance to Block: 24%
    Energy Shield: (29-45)
    Movement Speed: -3%
    Requires Level 63, 60 Int(5-10)% increased Spell Damage+2 to Level of Socketed Minion Gems
    (40-80)% increased Energy Shield
    +(15-25) to maximum Mana
    20% increased effect of Non-Curse Auras from your Skills on your Minions
    20% increased effect of Non-Curse Auras from your Skills
    Spreads Tar when you Block
    You carried me through life,
    The least I can do is carry you through death.
    unique shield, etc., were unintentionally also applies to non-aura buff.[4]

References

  1. 1.0 1.1 Mark_GGG (October 21, 2015). "Does Mantra of Flames only work with Buffs or anything?". Path of Exile subreddit. Retrieved October 23, 2015.
  2. 2.0 2.1 Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Path of Exile forums. Retrieved November 17, 2015.
  3. Mark_GGG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile forums. Retrieved October 23, 2015.
  4. Bex_GGG (March 31, 2020). "Changes to the Purposeful Harbinger Notable Passive". Official Path of Exile forums. Retrieved April 12, 2020.

ru:Положительный эффект