Juggernaut (Ascendant passive)
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Juggernaut
Ascendancy Passive Skill
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Juggernaut is an Ascendancy passive skill for the Ascendant based on the Juggernaut Ascendancy Class.
This passive grants a large amount of additional accuracy rating, chill and stun immunity, and bonus damage per endurance charge. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.
Ruthless mode
Juggernaut (Ruthless)
Ascendancy Passive Skill
Cannot be Chilled
10% chance to gain an Endurance Charge when you Stun an Enemy
1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per secondJuggernaut in Ruthless mode does not grant additional accuracy, stun immunity, damage per endurance charge, or endurance charge generation when hit. Instead, it grants a chance to gain an endurance charge on stun] and causes a percentage of physical damage prevented to be regenerated as life (see Untiring).
Version history
Version | Changes |
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3.22.0 |
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3.2.0 |
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3.0.0 |
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2.2.0 |
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