Explode

From Path of Exile Wiki
Jump to navigation Jump to search

Explode effects cause a killed monster or corpse to release an area of effect explosion, dealing damage to nearby enemies, based on the monster's maximum life. Explosions are considered secondary damage. Exploded enemies do not leave a corpse on death.

Mechanics

When checking monster life for their base damage, explosions ignore the life bonus from partying and Wellspring of Creation.[1] They are affected by offensive stats applicable to secondary damage, including damage modifiers, chance to inflict ailments, and increases to area of effect.

Non-skill explosions generally have a base critical strike chance of zero. They may gain it from flat additions such as +#% to Critical Strike Chance while affected by Hatred from a Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
. Skill explosions use the skill's (non-weapon) critical strike chance, such as Detonate DeadDetonate DeadSpell, AoE, Fire
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
AoE Radius: 22
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
Base radius is (2.2-2.6) metres

Additional Effects From 1-20% Quality:
(0.75-15)% chance to detonate an additional corpse
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
's base 6%.

If multiple different sources of explosions trigger at once, they will all do their damage simultaneously.[2] Explosions may cause further explosions if the conditions are met, such as a Herald of IceHerald of IceSpell, AoE, Cold, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Effectiveness of Added Damage: 80%
Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage
Damage cannot be Reflected
Base radius is 1.2 metres
Buff grants (4-38) to (5-56) Added Attack Cold Damage
Buff grants (4-38) to (5-56) Added Spell Cold Damage

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
explosion that freezes and kills another enemy.

Exploding enemy monsters on death will stop them from using on death effects that deal damage. Some examples include porcupines and cold damage over time from spiders in Delve.

Damage from explosions cannot be reflected.

Skill gems

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
CremationCremationSpell, AoE, Fire, Duration, Projectile, Orb
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds
Base duration is 8.00 seconds
Deals (49-434) to (74-651) Fire Damage
Fires 4 Projectiles
Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
Maximum of 3 Geysers at a time
+(0-0.3) metres to radius

Additional Effects From 1-20% Quality:
Fires Projectiles (0.5-10)% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/Ayesyes
Cremation of ExhumingCremation of ExhumingSpell, AoE, Fire, Duration, Projectile, Orb
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds
Base duration is 8.00 seconds
Deals (49-434) to (74-651) Fire Damage
Fires 4 Projectiles
Explosion deals base Fire Damage equal to (5-6)% of the corpse's Maximum Life
Maximum of 1 Geysers at a time
+(0-0.3) metres to radius
Explode a nearby Corpse when Firing Projectiles

Additional Effects From 1-20% Quality:
Fires Projectiles (0.5-10)% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/Ayesyes
Detonate DeadDetonate DeadSpell, AoE, Fire
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
AoE Radius: 22
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
Base radius is (2.2-2.6) metres

Additional Effects From 1-20% Quality:
(0.75-15)% chance to detonate an additional corpse
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/Ayesyes
Detonate Dead of Chain ReactionDetonate Dead of Chain ReactionSpell, AoE, Fire
Level: (1-20)
Cost: (7-27) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.Deals (9-469) to (13-704) Fire Damage
Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
Base radius is (2-2.4) metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/Ayesyes
Detonate Dead of ScavengingDetonate Dead of ScavengingSpell, AoE, Fire
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Requires Level 4Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.Explosion deals base Fire Damage equal to (20-29.5)% of the corpse's Maximum Life
60% less Damage with Ailments
Base radius is (2.8-3.2) metres

Additional Effects From 1-20% Quality:
Explosion deals base Fire Damage equal to (0.25-5)% of the corpse's Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/Ayesyes
Herald of IceHerald of IceSpell, AoE, Cold, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Effectiveness of Added Damage: 80%
Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage
Damage cannot be Reflected
Base radius is 1.2 metres
Buff grants (4-38) to (5-56) Added Attack Cold Damage
Buff grants (4-38) to (5-56) Added Spell Cold Damage

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/Ayesyes
Vaal Detonate DeadVaal Detonate DeadSpell, AoE, Vaal, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Deals (23-1395) to (33-2092) Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
Base radius is (2.4-2.8) metres

Additional Effects From 1-20% Quality:
(1.5-30)% chance to detonate an additional corpse
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/Ayesyes
Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 3 corpses
Base radius is 2 metres
Base explosion radius is 1.5 metres
Maximum of 60 Orbs at a time

Additional Effects From 1-20% Quality:
(2-40)% increased Orb Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Volatile Dead of ConfinementVolatile Dead of ConfinementSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 210%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Base duration is 1.50 seconds
Deals (25-938) to (37-1407) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 3 corpses
Base radius is 2.8 metres
Base explosion radius is 1.5 metres
Maximum of 60 Orbs at a time

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Volatile Dead of SeethingVolatile Dead of SeethingSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 10 corpses
Base radius is 2 metres
Base explosion radius is 1.5 metres
Maximum of 10 Orbs at a time

Additional Effects From 1-20% Quality:
(2-40)% increased Orb Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
+(0-0.2) metres to radius
200% more Area of Effect if Consuming a corpse

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of your maximum Life, as base Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10N/Ayesyes
Bodyswap of SacrificeBodyswap of SacrificeMovement, Spell, AoE, Fire, Travel, Minion
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
Explosion deals base Fire Damage equal to (15-24)% of the Minion's maximum Life
+(0-0.2) metres to radius
50% less Damage with Ailments
200% more Area of Effect if Consuming a Minion

Additional Effects From 1-20% Quality:
Explosion deals base Fire Damage equal to (0.2-4)% of the Minion's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10N/Ayesyes
Voltaxic BurstVoltaxic BurstSpell, AoE, Chaos, Lightning, Nova, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.50%
Effectiveness of Added Damage: 230%
Requires Level 12Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.Deals (20-906) to (38-1683) Lightning Damage
Base duration is 2.50 seconds
Explosion deals base Lightning Damage equal to 6% of corpse's Maximum Life
+(0-0.3) metres to radius
40% of Lightning Damage Converted to Chaos Damage
1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting

Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage with Hits and Ailments for each Cast of this Spell currently waiting
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Herald of AshHerald of AshSpell, AoE, Fire, Herald, Duration
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 10
Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds
(0-38)% more Burning Damage
Buff grants 15% of your Physical Damage as Extra Fire Damage
Buff grants (9-12)% more Spell Fire Damage
Base Burning Damage is 25% of Overkill Damage

Additional Effects From 1-20% Quality:
Base burning damage is an additional (0.25-5)% of Overkill Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16yesN/Ayes
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (104-166)% of base
Effectiveness of Added Damage: (104-166)%
AoE Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
(5-75) to (8-113) Added Fire Damage
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
60% of Physical Damage Converted to Fire Damage
Base radius is 2.4 metres
Base explosion radius is 1.8 metres
Debuff deals 66% of Damage per Charge

Additional Effects From 1-20% Quality:
Debuff deals +(0.5-10)% of Damage per Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesN/AN/A
Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5.00-5.90) seconds
(0-38)% increased Warcry Speed
Damage cannot be Reflected
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Counts total Power of Enemies in Range
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 6 Melee Attacks you perform
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24yesN/AN/A

Items

Base items

ItemRequired levelStatsEffect(s)

Unique items

ItemBase ItemRequired levelStats
MegalomaniacMegalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Medium Cluster Jewel1Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
1 Added Passive Skill is Adrenaline
1 Added Passive Skill is Advance Guard
1 Added Passive Skill is Aerialist
1 Added Passive Skill is Aerodynamics
1 Added Passive Skill is Agent of Destruction
1 Added Passive Skill is Aggressive Defence
1 Added Passive Skill is Alchemist
1 Added Passive Skill is Ancestral Echo
1 Added Passive Skill is Ancestral Guidance
1 Added Passive Skill is Ancestral Inspiration
1 Added Passive Skill is Ancestral Might
1 Added Passive Skill is Ancestral Preservation
1 Added Passive Skill is Ancestral Reach
1 Added Passive Skill is Antifreeze
1 Added Passive Skill is Antivenom
1 Added Passive Skill is Arcane Adept
1 Added Passive Skill is Arcane Heroism
1 Added Passive Skill is Arcane Pyrotechnics
1 Added Passive Skill is Arcing Shot
1 Added Passive Skill is Assert Dominance
1 Added Passive Skill is Astonishing Affliction
1 Added Passive Skill is Basics of Pain
1 Added Passive Skill is Battlefield Dominator
1 Added Passive Skill is Battle-Hardened
1 Added Passive Skill is Blacksmith
1 Added Passive Skill is Blanketed Snow
1 Added Passive Skill is Blast-Freeze
1 Added Passive Skill is Blessed
1 Added Passive Skill is Blessed Rebirth
1 Added Passive Skill is Blizzard Caller
1 Added Passive Skill is Blood Artist
1 Added Passive Skill is Bloodscent
1 Added Passive Skill is Blowback
1 Added Passive Skill is Bodyguards
1 Added Passive Skill is Born of Chaos
1 Added Passive Skill is Brand Loyalty
1 Added Passive Skill is Brewed for Potency
1 Added Passive Skill is Broadside
1 Added Passive Skill is Brush with Death
1 Added Passive Skill is Brutal Infamy
1 Added Passive Skill is Burden Projection
1 Added Passive Skill is Burning Bright
1 Added Passive Skill is Calamitous
1 Added Passive Skill is Call to the Slaughter
1 Added Passive Skill is Capacitor
1 Added Passive Skill is Careful Handling
1 Added Passive Skill is Chilling Presence
1 Added Passive Skill is Chip Away
1 Added Passive Skill is Circling Oblivion
1 Added Passive Skill is Clarity of Purpose
1 Added Passive Skill is Cold-Blooded Killer
1 Added Passive Skill is Cold Conduction
1 Added Passive Skill is Cold to the Core
1 Added Passive Skill is Combat Rhythm
1 Added Passive Skill is Compound Injury
1 Added Passive Skill is Conjured Wall
1 Added Passive Skill is Conservation of Energy
1 Added Passive Skill is Cooked Alive
1 Added Passive Skill is Corrosive Elements
1 Added Passive Skill is Cremator
1 Added Passive Skill is Cry Wolf
1 Added Passive Skill is Cult-Leader
1 Added Passive Skill is Daring Ideas
1 Added Passive Skill is Doedre's Spite
1 Added Passive Skill is Dark Ideation
1 Added Passive Skill is Dark Messenger
1 Added Passive Skill is Darting Movements
1 Added Passive Skill is Deadly Repartee
1 Added Passive Skill is Deep Chill
1 Added Passive Skill is Devastator
1 Added Passive Skill is Disciples
1 Added Passive Skill is Disease Vector
1 Added Passive Skill is Disorienting Display
1 Added Passive Skill is Disorienting Wounds
1 Added Passive Skill is Distilled Perfection
1 Added Passive Skill is Doedre's Apathy
1 Added Passive Skill is Doedre's Gluttony
1 Added Passive Skill is Doryani's Lesson
1 Added Passive Skill is Dragon Hunter
1 Added Passive Skill is Dread March
1 Added Passive Skill is Drive the Destruction
1 Added Passive Skill is Eldritch Inspiration
1 Added Passive Skill is Elegant Form
1 Added Passive Skill is Empowered Envoy
1 Added Passive Skill is Endbringer
1 Added Passive Skill is Enduring Composure
1 Added Passive Skill is Enduring Focus
1 Added Passive Skill is Enduring Ward
1 Added Passive Skill is Energy From Naught
1 Added Passive Skill is Essence Rush
1 Added Passive Skill is Eternal Suffering
1 Added Passive Skill is Evil Eye
1 Added Passive Skill is Expansive Might
1 Added Passive Skill is Expendability
1 Added Passive Skill is Expert Sabotage
1 Added Passive Skill is Exploit Weakness
1 Added Passive Skill is Explosive Force
1 Added Passive Skill is Exposure Therapy
1 Added Passive Skill is Eye of the Storm
1 Added Passive Skill is Eye to Eye
1 Added Passive Skill is Fan of Blades
1 Added Passive Skill is Fan the Flames
1 Added Passive Skill is Fasting
1 Added Passive Skill is Fearsome Warrior
1 Added Passive Skill is Feasting Fiends
1 Added Passive Skill is Feast of Flesh
1 Added Passive Skill is Feed the Fury
1 Added Passive Skill is Fettle
1 Added Passive Skill is Fire Attunement
1 Added Passive Skill is Spiteful Presence
1 Added Passive Skill is Flexible Sentry
1 Added Passive Skill is Flow of Life
1 Added Passive Skill is Follow-Through
1 Added Passive Skill is Force Multiplier
1 Added Passive Skill is Fuel the Fight
1 Added Passive Skill is Furious Assault
1 Added Passive Skill is Genius
1 Added Passive Skill is Gladiator's Fortitude
1 Added Passive Skill is Graceful Execution
1 Added Passive Skill is Grand Design
1 Added Passive Skill is Grim Oath
1 Added Passive Skill is Introspection
1 Added Passive Skill is Guerilla Tactics
1 Added Passive Skill is Haemorrhage
1 Added Passive Skill is Haunting Shout
1 Added Passive Skill is Heart of Iron
1 Added Passive Skill is Heavy Hitter
1 Added Passive Skill is Heraldry
1 Added Passive Skill is Hex Breaker
1 Added Passive Skill is Hibernator
1 Added Passive Skill is Hit and Run
1 Added Passive Skill is Holistic Health
1 Added Passive Skill is Holy Conquest
1 Added Passive Skill is Hound's Mark
1 Added Passive Skill is Hulking Corpses
1 Added Passive Skill is Improvisor
1 Added Passive Skill is Insatiable Killer
1 Added Passive Skill is Inspired Oppression
1 Added Passive Skill is Insulated
1 Added Passive Skill is Invigorating Portents
1 Added Passive Skill is Iron Breaker
1 Added Passive Skill is Lasting Impression
1 Added Passive Skill is Lead By Example
1 Added Passive Skill is Life from Death
1 Added Passive Skill is Liquid Inspiration
1 Added Passive Skill is Lord of Drought
1 Added Passive Skill is Low Tolerance
1 Added Passive Skill is Mage Bane
1 Added Passive Skill is Mage Hunter
1 Added Passive Skill is Magnifier
1 Added Passive Skill is Martial Mastery
1 Added Passive Skill is Martial Momentum
1 Added Passive Skill is Martial Prowess
1 Added Passive Skill is Master of Command
1 Added Passive Skill is Master of Fire
1 Added Passive Skill is Master of the Maelstrom
1 Added Passive Skill is Master the Fundamentals
1 Added Passive Skill is Mender's Wellspring
1 Added Passive Skill is Militarism
1 Added Passive Skill is Mindfulness
1 Added Passive Skill is Misery Everlasting
1 Added Passive Skill is Mob Mentality
1 Added Passive Skill is Molten One's Mark
1 Added Passive Skill is Mystical Ward
1 Added Passive Skill is Natural Vigour
1 Added Passive Skill is Non-Flammable
1 Added Passive Skill is Numbing Elixir
1 Added Passive Skill is One with the Shield
1 Added Passive Skill is Openness
1 Added Passive Skill is Opportunistic Fusilade
1 Added Passive Skill is Overlord
1 Added Passive Skill is Overshock
1 Added Passive Skill is Overwhelming Malice
1 Added Passive Skill is Paralysis
1 Added Passive Skill is Peace Amidst Chaos
1 Added Passive Skill is Peak Vigour
1 Added Passive Skill is Phlebotomist
1 Added Passive Skill is Powerful Assault
1 Added Passive Skill is Powerful Ward
1 Added Passive Skill is Practiced Caster
1 Added Passive Skill is Destructive Aspect
1 Added Passive Skill is Precise Focus
1 Added Passive Skill is Precise Retaliation
1 Added Passive Skill is Pressure Points
1 Added Passive Skill is Primordial Bond
1 Added Passive Skill is Prismatic Carapace
1 Added Passive Skill is Prismatic Dance
1 Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Prodigious Defence
1 Added Passive Skill is Provocateur
1 Added Passive Skill is Pure Agony
1 Added Passive Skill is Pure Aptitude
1 Added Passive Skill is Electric Presence
1 Added Passive Skill is Pure Guile
1 Added Passive Skill is Pure Might
1 Added Passive Skill is Purposeful Harbinger
1 Added Passive Skill is Quick and Deadly
1 Added Passive Skill is Quick Getaway
1 Added Passive Skill is Rapid Infusion
1 Added Passive Skill is Rattling Bellow
1 Added Passive Skill is Raze and Pillage
1 Added Passive Skill is Readiness
1 Added Passive Skill is Remarkable
1 Added Passive Skill is Rend
1 Added Passive Skill is Renewal
1 Added Passive Skill is Repeater
1 Added Passive Skill is Replenishing Presence
1 Added Passive Skill is Riot Queller
1 Added Passive Skill is Rote Reinforcement
1 Added Passive Skill is Rot-Resistant
1 Added Passive Skill is Rotten Claws
1 Added Passive Skill is Run Through
1 Added Passive Skill is Sadist
1 Added Passive Skill is Sage
1 Added Passive Skill is Sap Psyche
1 Added Passive Skill is Savage Response
1 Added Passive Skill is Savour the Moment
1 Added Passive Skill is Scintillating Idea
1 Added Passive Skill is Seal Mender
1 Added Passive Skill is Second Skin
1 Added Passive Skill is Seeker Runes
1 Added Passive Skill is Self-Control
1 Added Passive Skill is Self-Fulfilling Prophecy
1 Added Passive Skill is Septic Spells
1 Added Passive Skill is Set and Forget
1 Added Passive Skill is Shifting Shadow
1 Added Passive Skill is Shrieking Bolts
1 Added Passive Skill is Skeletal Atrophy
1 Added Passive Skill is Skullbreaker
1 Added Passive Skill is Sleepless Sentries
1 Added Passive Skill is Smite the Weak
1 Added Passive Skill is Smoking Remains
1 Added Passive Skill is Snaring Spirits
1 Added Passive Skill is Snowstorm
1 Added Passive Skill is Special Reserve
1 Added Passive Skill is Spiked Concoction
1 Added Passive Skill is Spring Back
1 Added Passive Skill is Volatile Presence
1 Added Passive Skill is Steady Torment
1 Added Passive Skill is Stoic Focus
1 Added Passive Skill is Storm Drinker
1 Added Passive Skill is Stormrider
1 Added Passive Skill is Storm's Hand
1 Added Passive Skill is Streamlined
1 Added Passive Skill is Strike Leader
1 Added Passive Skill is Stubborn Student
1 Added Passive Skill is Student of Decay
1 Added Passive Skill is Sublime Form
1 Added Passive Skill is Sublime Sensation
1 Added Passive Skill is Mortifying Aspect
1 Added Passive Skill is Surefooted Striker
1 Added Passive Skill is Surging Vitality
1 Added Passive Skill is Surprise Sabotage
1 Added Passive Skill is Tempered Arrowheads
1 Added Passive Skill is Tempt the Storm
1 Added Passive Skill is Thaumophage
1 Added Passive Skill is Thunderstruck
1 Added Passive Skill is Titanic Swings
1 Added Passive Skill is Touch of Cruelty
1 Added Passive Skill is Towering Threat
1 Added Passive Skill is Uncompromising
1 Added Passive Skill is Unholy Grace
1 Added Passive Skill is Unspeakable Gifts
1 Added Passive Skill is Untouchable
1 Added Passive Skill is Unwavering Focus
1 Added Passive Skill is Unwaveringly Evil
1 Added Passive Skill is Vast Power
1 Added Passive Skill is Righteous Path
1 Added Passive Skill is Veteran Defender
1 Added Passive Skill is Vicious Bite
1 Added Passive Skill is Vicious Guard
1 Added Passive Skill is Vicious Skewering
1 Added Passive Skill is Victim Maker
1 Added Passive Skill is Vile Reinvigoration
1 Added Passive Skill is Vital Focus
1 Added Passive Skill is Vivid Hues
1 Added Passive Skill is Wall of Muscle
1 Added Passive Skill is Warning Call
1 Added Passive Skill is Wasting Affliction
1 Added Passive Skill is Weight Advantage
1 Added Passive Skill is Evil Eye
1 Added Passive Skill is Wicked Pall
1 Added Passive Skill is Widespread Destruction
1 Added Passive Skill is Will Shaper
1 Added Passive Skill is Wind-up
1 Added Passive Skill is Frantic Aspect
1 Added Passive Skill is Winter Prowler
1 Added Passive Skill is Wizardry
1 Added Passive Skill is Wound Aggravation
1 Added Passive Skill is Wrapped in Flame
Corrupted
Sublime VisionSublime Vision
Prismatic Jewel
Limited to: 1<Aura bonus modifier>This world is not good enough for her,
so I will make a better one. Nothing
matters but the pursuit of perfection.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Prismatic Jewel1
<Aura bonus modifier>
Always Scorch while affected by Anger
Aura Skills other than Anger are Disabled
Auras from your Skills have (20-40)% increased Effect on you
80% increased Effect of Arcane Surge on you while affected by Clarity
Aura Skills other than Clarity are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Endurance Charges while affected by Determination
Aura Skills other than Determination are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Power Charges while affected by Discipline
Aura Skills other than Discipline are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Frenzy Charges while affected by Grace
Aura Skills other than Grace are Disabled
Auras from your Skills have (20-40)% increased Effect on you
10% increased Action Speed while affected by Haste
Aura Skills other than Haste are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Always inflict Brittle while affected by Hatred
Aura Skills other than Hatred are Disabled
Auras from your Skills have (20-40)% increased Effect on you
You can apply an additional Curse while affected by Malevolence
Aura Skills other than Malevolence are Disabled
Auras from your Skills have (20-40)% increased Effect on you
25% more Critical Strike chance while affected by Precision
Aura Skills other than Precision are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Enemies you Kill while using Pride have 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Aura Skills other than Pride are Disabled
(20-40)% increased Effect of Non-Curse Auras from your Skills on Enemies
+3% to all maximum Elemental Resistances while affected by Purity of Elements
Aura Skills other than Purity of Elements are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
Aura Skills other than Purity of Fire are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
Aura Skills other than Purity of Ice are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Fire and Cold Damage taken as Lightning Damage while
affected by Purity of Lightning
Aura Skills other than Purity of Lightning are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Regenerate 15% Life over one second when hit while affected by Vitality
Aura Skills other than Vitality are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Always Sap while affected by Wrath
Aura Skills other than Wrath are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Unaffected by Curses while affected by Zealotry
Aura Skills other than Zealotry are Disabled
Auras from your Skills have (20-40)% increased Effect on you
QuecholliQuecholli
Jagged Maul
Two Hand Mace
Physical Damage: (57.6-64) to (133.2-148)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 22, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes
(80-100)% increased Physical Damage
Adds 5 to 25 Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
"The finest prosperity grows from the direst
carnage. Such is the nature of progress."
- Doryani of the Vaal
Jagged Maul2230% increased Stun Duration on Enemies+(25-50) to all Attributes
(80-100)% increased Physical Damage
Adds 5 to 25 Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
Asenath's Gentle TouchAsenath's Gentle Touch
Silk Gloves
Energy Shield: (18-23)Requires Level 25, 39 Int+(20-30) to Intelligence
+(60-80) to maximum Life
+(60-80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
Cool the head and cool the blade.
Silk Gloves25+(20-30) to Intelligence
+(60-80) to maximum Life
+(60-80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
Al DhihAl Dhih
Timeworn Claw
Claw
Physical Damage: (32-35.2) to (86-94.6)
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 26, 39 Dex, 56 IntGrants 19 Life per Enemy Hit(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
"When the hyena howls thrice
death is sure to follow."
-Maraketh Wisdom
Timeworn Claw26Grants 19 Life per Enemy Hit(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
Great Old One's TentaclesGreat Old One's Tentacles
Eelskin Gloves
Evasion: (125-148)Requires Level 38, 56 DexAdds (8-12) to (15-20) Physical Damage to Attacks
+(50-70) to maximum Life
(10-20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
Under its influence, shards of metal take on a life of their own, wriggling into flesh, burrowing into organs, and exploding outwards in search of other victims.
Eelskin Gloves38Adds (8-12) to (15-20) Physical Damage to Attacks
+(50-70) to maximum Life
(10-20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
HaemophiliaHaemophilia
Serpentscale Gauntlets
Armour: (78-87)
Evasion: (78-87)
Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
"A master artist takes his time when he's painting.
Unfortunately, my kind doesn't often have that luxury."
- Coralito, Brotherhood of Silence
Serpentscale Gauntlets43+(20-30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
Oriath's EndOriath's End
Bismuth Flask
Lasts 8.50 Seconds
Consumes 15 of 40 Charges on use
+35% to all Elemental Resistances
Requires Level 56(20-40)% increased Charge Recovery
Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
Ennui prevailed, until inspiration sparked
a mote of flame, kindled by fury
and all in his path were obliterated.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Bismuth Flask56(20-40)% increased Charge Recovery
Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
ObliterationObliteration
Imbued Wand
Wand
Physical Damage: 29-53
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Requires Level 59, 188 Int(33-37)% increased Spell DamageGain (30-40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
We forge order from the world around us
Wielding anarchy and destruction as our tools of genesis.
Imbued Wand59(33-37)% increased Spell DamageGain (30-40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
SporeguardSporeguard
Saint's Hauberk
Armour: (1329-1736)
Energy Shield: (228-297)
Movement Speed: -5%
Requires Level 67, 109 Str, 94 IntTrigger Level 10 Contaminate when you Kill an Enemy
(200-250)% increased Armour and Energy Shield
(7-10)% increased maximum Life
+(17-23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
Shrouded in seed, a conduit of contagion, yet the source of septicity remains unknown.This item can be anointed by Cassia
Saint's Hauberk67Trigger Level 10 Contaminate when you Kill an Enemy
(200-250)% increased Armour and Energy Shield
(7-10)% increased maximum Life
+(17-23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
Inpulsa's Broken HeartInpulsa's Broken Heart
Sadist Garb
Evasion: (427-491)
Energy Shield: (93-107)
Movement Speed: -3%
Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
Don't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.
Sadist Garb68+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
Mon'tregul's GraspMon'tregul's Grasp
Void Sceptre
Sceptre
Physical Damage: 50-76
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage
With death as my ally, all the world is within my grasp.
Void Sceptre6840% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage
Bubonic TrailBubonic Trail
Murder Boots
Evasion: (185-213)
Energy Shield: (18-21)
Requires Level 69, 82 Dex, 42 IntHas 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(24-32)% increased Movement Speed while affected by a Magic Abyss Jewel
(60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
Even the dead serve the Lightless.
Murder Boots69Has 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(24-32)% increased Movement Speed while affected by a Magic Abyss Jewel
(60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
Bubonic TrailBubonic Trail
Murder Boots
Evasion: (185-213)
Energy Shield: (18-21)
Requires Level 69, 82 Dex, 42 IntHas 2 Abyssal Sockets
Triggers Level 20 Death Walk when Equipped
(24-32)% increased Movement Speed while affected by a Magic Abyss Jewel
(60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
Even the dead serve the Lightless.
Murder Boots69Has 2 Abyssal Sockets
Triggers Level 20 Death Walk when Equipped
(24-32)% increased Movement Speed while affected by a Magic Abyss Jewel
(60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(16-24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
Legacy of FuryLegacy of Fury
Wyrmscale Boots
Armour: (276-412)
Evasion: (276-412)
Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30-50)% increased Effect of Scorch
(30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
All that was loved, all that was hated -
naught remains but ash.
(Scorched Enemies have -10% to Elemental Resistances)
Wyrmscale Boots69(200-300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30-50)% increased Effect of Scorch
(30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
Beacon of MadnessBeacon of Madness
Two-Toned Boots
Evasion: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning ResistancesGrants Level 1 Embrace Madness Skill
(20-40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
Nothing spreads as quickly as an idea.
Two-Toned Boots70+(8-12)% to Cold and Lightning ResistancesGrants Level 1 Embrace Madness Skill
(20-40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage

Mods

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsTagsSpawn Weighting
of RedemptionItemSuffix78Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damageelemental_damage, influence_mod, damage, elemental, firemace_eyrie 500
2h_mace_eyrie 500
of ShapingItemSuffix68Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damageelemental_damage, influence_mod, damage, elemental, fire2h_mace_shaper 1000
mace_shaper 1000
Crusader'sItemPrefix85Enemies you Kill Explode, dealing 3% of their Life as Physical Damagephysical_damage, influence_mod, damage, physicalbody_armour_crusader 0
Crusader'sItemPrefix75Enemies you Kill have a (11-20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damagephysical_damage, influence_mod, damage, physicalbody_armour_crusader 100
Crusader'sItemPrefix85Enemies you Kill have a (21-30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damagephysical_damage, influence_mod, damage, physicalbody_armour_crusader 25
of KindlingTinctureSuffix70Killing Blows have a (8-12)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damageelemental, fire, attacktincture 100
of TinderTinctureSuffix81Killing Blows have a (17-25)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damageelemental, fire, attacktincture 50
of FirewoodTinctureSuffix70Killing Blows have a (13-16)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damageelemental, fire, attacktincture 100
Chieftain'sCharmPrefix70Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire DamageN/Astr_animal_charm 100
Berserker'sCharmPrefix81Nearby corpses Explode when you Warcry, dealing (5-6)% of their Life as Physical DamageN/Astr_animal_charm 50
Gladiator'sCharmPrefix70Bleeding Enemies you Kill Explode, dealing (2-3)% of
their Maximum Life as Physical Damage
N/Adex_animal_charm 50
str_animal_charm 50
Gladiator'sCharmPrefix81Bleeding Enemies you Kill Explode, dealing (4-5)% of
their Maximum Life as Physical Damage
N/Adex_animal_charm 25
str_animal_charm 25
Berserker'sCharmPrefix70Nearby corpses Explode when you Warcry, dealing (3-4)% of their Life as Physical DamageN/Astr_animal_charm 100
Occultist'sCharmPrefix81Cursed Enemies you or your Minions Kill have a (11-15)% chance to Explode, dealing a quarter of their maximum Life as Chaos DamageN/Aint_animal_charm 50
Occultist'sCharmPrefix70Cursed Enemies you or your Minions Kill have a (6-10)% chance to Explode, dealing a quarter of their maximum Life as Chaos DamageN/Aint_animal_charm 100

Elevated modifiers

Elevated modifiers can be created by using Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced
Modifiers and upgrades another Influenced Modifier
Upgrading a modifier of the highest tier transforms the
modifier into an Elevated Modifier
Attempting to upgrade an Elevated Modifier rerolls its values
Can be used on Body Armours, Boots, Gloves and Helmets
Right click this item then left click an item with at least two Influenced Modifiers to apply it.
to upgrade the influenced modifiers:

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Elevated Crusader'sItemPrefix95Enemies you Kill Explode, dealing 5% of their Life as Physical Damage
(8-12)% increased Area of Effect
body_armour_crusader 0
Elevated Crusader'sItemPrefix95Enemies you Kill have a (31-35)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
(8-12)% increased Area of Effect
body_armour_crusader 0

Synthesis

Req.
lvl
Mods Classes
75 Enemies you Kill Explode, dealing 3% of their Life as Physical Damage Claw Dagger Wand One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre
75 Enemies you Kill Explode, dealing 5% of their Life as Physical Damage Bow Staff Two Hand Sword Two Hand Axe Two Hand Mace

Scourge

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsTagsSpawn Weighting
HellscapeUpsideEnemiesExplodeOnDeathPhysical4_ItemScourge Benefit68Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damagephysical_damage, damage, physicalbody_armour 10

Crucible Passive Skill Tree

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsTagsSpawn Weighting
WeaponTreeTotemExplodeOnDeath1ItemCrucible Passive Skill Tree4Totems Explode on Death, dealing 10% of their Life as Physical Damage
15% reduced Totem Life
N/Aone_hand_weapon 250
WeaponTreeTotemExplodeOnDeath2ItemCrucible Passive Skill Tree60Totems Explode on Death, dealing 15% of their Life as Physical Damage
15% reduced Totem Life
N/Aone_hand_weapon 250
WeaponTreeTotemExplodeOnDeath2h1ItemCrucible Passive Skill Tree4Totems Explode on Death, dealing 20% of their Life as Physical Damage
25% reduced Totem Life
N/Atwo_hand_weapon 250
WeaponTreeTotemExplodeOnDeath2h2ItemCrucible Passive Skill Tree60Totems Explode on Death, dealing 30% of their Life as Physical Damage
25% reduced Totem Life
N/Atwo_hand_weapon 250
WeaponTreeSkillPunctureEnsnaringArrowItemCrucible Passive Skill Tree1Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical DamageN/Abow 1000
dagger 500
claw 500
sword 500
shield 500
WeaponTreeSkillWintertideBrandArcanistBrandItemCrucible Passive Skill Tree1Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damageN/Acaster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500

Legacy mods

NameDomainFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Crusader'sItem85Enemies you Kill Explode, dealing 3% of their Life as Physical Damagebody_armour_crusader 0

Other

No results found

Passive skills

Basic and Notable

No results found for the given query.

Clustered

NameStats
Explosive Force
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage [1]
Devastator
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1]
Unspeakable Gifts
Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage [1]

Ascendancy

Ascendancy
Class
NameStats
Chieftain
Hinekora, Death's Fury
Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage [1]
Gladiator
Gratuitous Violence
Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Physical Damage over Time [1]
Occultist
Profane Bloom
Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage [1]

Keystone

NameStats
Minion Instability
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies [1]

Version history

Version Changes
3.24.0
  • Improved the visual effect for Monsters that explode corpses to make it more obvious. All variants of the skill that deal damage based on the life of the monster should now be more clearly telegraphed to provide more time to avoid these explosions.
  • Many corpse explosion-related skills used by monsters now deal flat damage instead of scaling with corpse life.
Unknown
  • Introduced to the game.

References

ru:Взрыв