Champion (Ascendant passive)
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Champion
Ascendancy Passive Skill
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills [1]
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills [1]
Champion is an Ascendancy passive skill for the Ascendant based on the Champion Ascendancy Class.
This passive grants a chance to gain Fortify on melee hit, taunt on hit, and increased effect of your aura skills.
Additionally, your hits Intimidate enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.
Ruthless mode
Champion (Ruthless)
Ascendancy Passive Skill
Enemies Taunted by you take 8% increased Damage
Melee Hits have 100% chance to Fortify
Hits have 50% chance to ignore Enemy Physical Damage Reduction
Melee Hits have 100% chance to Fortify
Hits have 50% chance to ignore Enemy Physical Damage Reduction
Champion in Ruthless mode does not grant guaranteed chance to taunt on hit, increased aura effect, or intimidate enemies that are on full life. The amount of increased damage against taunted enemies is also lower. Instead, it causes melee hits to always Fortify and grants hits a chance to ignore physical damage reduction.
Version history
Version | Changes |
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3.25.0 |
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3.22.0 |
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3.13.0 |
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3.7.0 |
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3.2.0 |
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3.0.0 |
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2.2.0 |
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