5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit [1]
Noxious Strike is a notable Ascendancy passive skill for the Assassin. It grants added chance to poison. It also grants increased poison duration for each stack of poison applied recently up to a maximum of 100% and grants life recovery whenever a poisoned enemy dies, based on the number of poison stacks it had.
Ruthless mode
10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Noxious Strike in Ruthless mode does not grant chance to poison or life recovery on killing poisoned enemies. It grants a higher amount of poison duration for each poison inflicted recently.
Version history
Version
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Changes
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3.23.0 |
- [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] The Assassin's Noxious Strikes Ascendancy Passive Skill now grants 10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% (previously 5%).
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3.22.0 |
- [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Noxious Strike: No longer provides "Recover 0.5% of Life per Poison affecting Enemies you Kill" or "40% chance to Poison on Hit" in Ruthless.
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3.15.0 |
- No longer grants 30% to damage over time multiplier for poison.
- Now grants 5% increased Poison Duration for each Poison you have inflicted Recently, Up to a maximum of 100%. (previously unlimited)
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3.13.0 |
- Now grants 30% to damage over time multiplier for poison (from 25%)
- Removed 50% increased Damage with Poison
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3.8.0 |
- No longer grants +0.1% to critical strike chance per poison affecting the enemy. Now causes you to recover 0.5% of your maximum Life per poison affecting enemies you kill. Also grants +25% to Damage over Time Multiplier for poison and 50% increased Damage with poison.
- No longer grants a chance to maim against poisoned enemies. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
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3.2.0 |
- No longer applies Bleeding.
- Chance to poison on hit no longer requires the enemy to be bleeding.
- Removed 30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently.
- Added +0.1% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% and 5% increased Poison Duration per Poison applied Recently.
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2.4.0c |
- Fixed a bug where the Noxious Strike Ascendancy Skill worked with spells also.
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2.3.0 |
- Unlisted change: Noxious Strike now grants 30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently
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2.2.0 |
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