Tormented spirit

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Tormented Cannibal

Tormented Spirits are the spirits of tormented criminals that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It's also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value) to treasure-seeking exiles.[1] This encounter is considered Extra Content and has a baseline 8% chance to appear in any map area.

The various spirits have differing modifiers that they themselves possess as a spirit, in addition to effects that they bestow on normal and magic monsters that they touch, as well as a powerful modifier that they grant to any rare or unique mobs that they possess (a single monster can be possessed by more than one spirit). Any mob that is bestowed or possessed by a spirit gains a modifier (Spirit's Touch/Grip) based on the spirit that bestowed them, in addition to some slight increase to movement, attack and cast speeds, as well as significantly increased IIQ and IIR. Modifiers are shown in green.

If a tormented spirit is killed, it is guaranteed to drop one rare item. If a rare monster is possessed, at least two rare items are guaranteed to drop, and if a unique monster is possessed, at least three rare items are guaranteed to drop.[2] A Tormented Spirit that is not killed and does not find a monster to possess will eventually break its bonds and vanish, leaving no items. Spirits that do possess a monster will not vanish.


Tormented Spirit Spirit Modifiers Spirit's Touch Spirit's Grip
Shavronne N/A N/A Cast Storm Call and Storm Bearers.
Alchemist N/A N/A N/A
Arsonist Periodically fires a series of three novas that deal fire damage Gains extra fire damage and fire resistance. Monster gains ability to cast a large firestorm that leaves burning ground over a wide area
Aurora Cultist Leaves ice trail akin to Arctic Armor Monsters deal additional cold damage Casts Vaal Cold Snap
Betrayer Guaranteed veiled rare on death
Blasphemer Hexfont Random curse on hit Random curse on hit, enemies can have 2 curses
Cannibal Devours a nearby corpse to heal Gains Corpse Devouring Gains Corpse Devouring; periodically summons Cannibal's Devoted as adds (Cannibal from act 1)
Charlatan Has Physical Degeneration Aura. Has Allies regenerate life aura. All affected monsters apply a physical bleed effect on hit. Status icon is the same as the puncture icon Causes puncture on hit. Summons Purged Fluids. (Mini Blood Elemental from Lunaris 3)
Cutthroat Has 'Allies Deal Substantial Extra Physical Damage' aura Monsters gain increased Attack, Cast and Movement speed Gained 'Allies Deal Substantial Extra Physical Damage' and 'Allies Move and Attack Faster' auras
Embezzler Embezzler Aura: Enemies recover Life, Mana and Energy Shield 50% slower. Summons Embezzler's Offers (Aurate Warriors) and Embezzler's Own (Aurate Archers) Periodically summons Embezzler's Offers and Embezzler's Own. Drops a large amount of currency orbs on death
Illegal Fisherman Very rare Nothing special seems to happen Nothing special seems to happen
Forger Monsters seem to respawn as apparitions (akin to Soul Conduit) Monsters gain Spell Echo (multistrike pending test?) Periodically summons corpses and raises specters
Graverobber Leaves sandstorms Guaranteed league-specific unique on death
Martyr Gains Frenzy Charges, Casts Detonate Dead Explodes on Death dealing Fire damage. Periodically summons Martyr's Devoted as adds (similar to Alira's Martyr from Western Forest)
Miner Frenzy as Damaged
Mutilator Casts a Spectral Throw? Spawns Animated Weapon on death Casts Vaal Spectral Throw
Necromancer Summons Raging Spirits Summons skeleton warrior on death Summons several skeleton warriors
Poisoner Leaves a trail of chaos damage similar to Arctic Armor Monsters Poison on hit, similar to the map mod Periodically releases a large nova of peircing bolts that do chaos damage
Rogue Increased movement speed, reduced Character Size Quick, 20% reduced Character Size, 33% chance to Dodge Attacks Quick, 20% reduced Character Size, 33% chance to Dodge Attacks, 33% chance to Dodge Spell Damage
Seditionist N/A Summons Tornadoes. Monster Gain "Silence curses" on hit Guaranteed magic or rare map upon death. Drops around 10-15 scrolls (portal/wisdom)
Smuggler Has 'Allies have increased energy shield' aura N/A Guaranteed unique on death
Spy Leaves smoke cloud trail Gains Blind on hit Releases smoke clouds over a large area
Storm Cultist Has a small "Enemies are Shocked" aura around the ghost, resists lightning Grants lightning resistance Spawns areas of shocking ground nearby?
Thief Enemies cannot leech from you. Life and mana leech Ends active potion effects and removes mana on hit.[3] Increased jewelry drops
Thug Grants increased life and character size. Grants increased life and character size. Grants increased life, character size, and area of effect.
Vaal Cultist Summons Vaal Constructs Additional elemental damage. Randomly uses Vaal skills. Chance to drop a Vaal Fragment or Gem on death.
Warlord Casts Warlords Mark Reduced Physical Damage taken Generates Endurance charges. Seems to grant endurance charges to allies as well.

Version history

Version Changes
  • Essence Monoliths now display the modifiers and Tormented Spirits that are affecting or possessing the imprisoned Essence Monster.
  • Changed the damage dealt when Tormented Martyr-touched monsters explode to be based only on the monster's level, meaning that every monster in a given area will deal a similar amount of damage when it explodes.
  • Added 3 new Tormented Spirits, found via Sextants.
  • Tormented Spirits can now only touch up to 50 monsters each. The technical issues caused by "vacuum farming" are causing too many problems for us and we have unfortunately had to disable this playstyle. This will improve server performance for everyone.
  • Tormented Spirits can no longer possess Vagan, because sometimes he cannot die.
  • Fixed a bug where Tormented Spirits could still drop items when they expire or when they possess monsters (without being directly killed).
  • Tormented Spirits now more strongly want to possess monsters rather than flee from you.
  • Monsters can no longer be touched by multiple Tormented Spirits. Rare and Unique monsters can still be possessed by more than one Spirit.
  • Monsters that are touched by Tormented Spirits now have smaller bonuses to item quantity and rarity.
  • Monsters that are possessed by Tormented Spirits now have larger bonuses to item quantity and rarity.
  • Tormented Spirits now only flee from Players (as opposed to also fleeing from their minions).
  • Tormented Spirits have been added to the core game.
  • The Torment spirit Tormented Martyr has been made significantly less dangerous.
  • Tormented Spirits are now substantially more inclined to possess a monster when one is in range.
  • Tormented Spirits are now more common in end-game maps.
  • Introduced to the game.


  1. Chris (November 27, 2014). "Content Updated 1.3.0". Official Path of Exile Forums. Retrieved November 27, 2014.
  2. Verbal confirmation from Chris Wilson on the nl_Kripp twitch stream, April 21, 2015.
  3. Mark_GGG (October 11, 2015). "Not a bug Hammerstorm bug". Official Path of Exile Forums. Retrieved October 14, 2015.