Instruments of Zeal

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Instruments of Zeal
Ascendancy Notable Passive Skill
+4 to Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges [1]

Instruments of Zeal is a notable Ascendancy passive skill for the Inquisitor. It causes your attack skills to generate Fanatic charges gradually when used. At maximum Fanatic charges, all charges are removed to grant the Fanaticism buff, which grants your spells greatly increased cast speed, area of effect, and cost reduction.

Mechanics

  • +4 to Maximum Fanatic Charges
    • Increases this charge default cap of 0 to 4.
  • Gain 1 Fanatic Charge every second if you've Attacked in the past second
    • Grants you one charge of Fanatic Charge when attacking. This has a delay of one second.
    • It does not require an attack to hit an enemy.
  • Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
    • Grants Fanaticism at maximum Fanatic Charges, granting a powerful buff to spells during 4 seconds:
      • 75% more Cast Speed
      • 75% Reduced Cost
      • 75% increased Area of Effect
    • Does not disable the generation of Fanatic Charges. Attacking continuously will keep generating charges even with Fanaticism still affecting your character.
  • Lose all Fanatic Charges on reaching Maximum Fanatic Charges
    • Reaching maximum Fanatic Charges (and therefore, gaining Fanaticism) makes you lose all charges.

Fanaticism is not affected by x% increased Skill Effect Duration because it is not a skill.

Preliminary testing proves that it have no effect with Rage cost, from Chainbreaker keystone.

Ruthless mode

Instruments of Zeal (Ruthless)
Ascendancy Notable Passive Skill
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon

Instruments of Zeal in Ruthless mode no longer grants or interacts with Fanatic Charges, and instead causes your spells to have base critical strike chance equal to your main hand weapon, similar to Sandstorm VisageSandstorm Visage
Necromancer Circlet
Energy Shield: (165-224)Requires Level 54, 112 Int(8-10)% increased Cast Speed
(200-250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
A fell wind brings death.
.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges", "Gain 1 Fanatic Charge every second if you've Attacked in the past second", "Lose all Fanatic Charges on reaching Maximum Fanatic Charges" or "+4 to Maximum Fanatic Charges" in Ruthless. It now provides "Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon."
3.14.1
  • Clarified that Fanaticism grants reduction of all costs (not only mana costs). This is purely a description change.
3.13.0
  • Added to the game.