Grace Period

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Grace Period
Buff
Grace Period status icon.png
You can't be damaged

Grace Period is a buff that prevents affected characters and minions from taking damage, as well as preventing monsters from targeting them. If the character performs any action (using a skill, moving, using a flask), the buff will be removed from them and their minions. This buff is granted to any character and their minions when they enter certain areas, upon which it will be granted for a duration specific to the area. It is impossible for monsters to be affected by this buff, or for players to obtain this buff through any alternative method. When an entity is affected by Grace Period, they are referred as being "in the Grace Period".

Mechanics

While in the Grace Period:

Strategy

There are various strategies employed by players in relation to the Grace Period.

"Skipping" a difficult boss attack

Some bosses have attacks with cooldowns and last for a certain duration. When the player is killed by these attacks, once they reenter the instance and are in the Grace Period, it may be advisable to stay still and perform no actions as to remain in the Grace Period and wait for the boss's attack to end. This will effectively "wait out" the attack and ensure that the player does not die again. The Searing Exarch's Rolling Meteors attack is one such example.

Avoiding otherwise unavoidable or exceptionally difficult to avoid damage

Some bosses have attacks whose effects are more difficult to avoid for players that have recently entered the instance. If a player reenters the instance after having died, it may be advisable to stay still and remain the Grace Period as to avoid this otherwise difficult to avoid attack. A prime example is that of The Shaper's Bullet Hell attack - reaching Zana's "bubble" from the portal may be more difficult than normal, especially is there are already projectiles in the way.

Some bosses have attacks with completely unavoidable damage for players that have recently entered the instance. An example is The Maven's attack on failing a Memory Game. If you have failed the Memory Game, logout or die, and reenter the instance, it is almost always advisable to stay in the Grace Period if you can see that her failed Memory Game skill is being used, as the damage is unavoidable.

The Elder's shockwave

Do not exit The Elder's arena once it has triggered its final attack - the one where you must hide in Zana's bubble. If you leave the arena once it has been triggered and return, The Elder will still be waiting to finish its attack. You cannot wait the attack out while in the Grace Period, because The Elder will always wait until you have exited the Grace Period to attack. This means that the player is forced to either exit the Grace Period and very likely be killed (especially deadly for Hardcore players) or log out of the game and give up the entire fight.

Areas with specific Grace Period durations

Many areas have specific durations for their Grace Period. Towns do not have Grace Periods.

Area Duration
Campaign Areas, Maps 60 seconds
Hideout 60 seconds
Azurite Mine Encampment, when visited from the Azurite Mine 10 seconds
The Shaper's RealmThe Shaper's RealmMap Level: 84
Map Tier: 17
Guild Character: ¥
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
, when re-entering the Shaper encounter mid-fight
3 seconds

Related microtransactions

Item
Chronomancer Portal EffectChronomancer Portal EffectPortalThis character's portals use the Chronomancer Portal Effect. You are enveloped in magic until your grace period expires.

Version history

Version Changes
3.15.0
  • Fixed a bug where some instilled flask mods could remove grace period when entering new areas.
3.13.1e
  • Fixed a bug with Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    where swapping socketed Support gems during the grace period could cause the skill to deal no damage].
3.13.1c
3.4.0
  • Fixed a bug where Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    stacks carried across areas could deal damage during a player's grace period. This also fixed cases of minions dealing or taking damage during grace period (including through Minion Instability or Invoker).
2.0.0
  • The invulnerability grace period when loading into an area has been increased to 30 seconds.
1.1.3
  • Fixed an issue where a momentary Grace Period buff was applied to users when using a teleporter.
0.11.5
  • Using flasks now breaks the grace period of invulnerability you gain upon entering an area.
0.9.2c
  • Added a five second grace period of invulnerability when entering an area. This is cancelled if you perform any action.