Champion
The Champion is an Ascendancy class for Duelists.
Overview
The Champion is both an offence and defence oriented class, with particular support capabilities which can make him act as a boon or a tank for his allies. The Champion Ascendancy offers support for Banner skills, Auras, intimidate, Adrenaline, ailment removal, Fortification, taunts, and impales. Furthermore, all of his minor passives grant increased evasion rating and armour, bolstering his defence.
Inspirational enhances your Banner and Aura skills. First to Strike, Last to Fall makes enemies more vulnerable through the use of intimidate, and also allows the Champion to buff himself significantly through the use of Adrenaline should the player be at death's door. Fortitude grants a permanent source of Fortification (even for non-melee builds) and Unstoppable Hero shares the Champion's Fortification buff to allies. The Conqueror and Worthy Foe notables amplify your taunts greatly: the Conqueror reduces damage taken for both the Champion and his allies, and the Worthy Foe makes enemies more vulnerable by stripping their evasion and increasing damage taken. Master of Metal intensifies your impales, and grants buffs to you and your allies based on impaling.
Passive skills

Minor skills
This class has the following minor passive skills:
Name | Stats |
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Armour and Evasion, Attack Damage | 15% increased Evasion Rating and Armour 10% increased Attack Damage [1] |
Armour and Evasion, Attack Damage while Fortified | 15% increased Evasion Rating and Armour 10% increased Damage with Attack Skills while Fortified [1] [2] |
Armour and Evasion, Aura Effect | 15% increased Evasion Rating and Armour 5% increased effect of Non-Curse Auras from your Skills [1] |
Armour and Evasion, Impale Chance | 15% increased Evasion Rating and Armour 10% chance to Impale Enemies on Hit with Attacks [1] |
Armour and Evasion, Taunt Duration | 15% increased Evasion Rating and Armour 20% increased Taunt Duration [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
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30% increased effect of Non-Curse Auras from your Skills When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner |
Armour and Evasion, Aura Effect | |
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Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Remove all Ailments and Burning when you gain Adrenaline Recover 25% of Life when you gain Adrenaline |
Armour and Evasion, Attack Damage | |
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You have 15 Fortification |
Armour and Evasion, Attack Damage while Fortified | |
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Nearby Allies count as having Fortification equal to yours | Fortitude | Armour and Evasion, Attack Damage while Fortified |
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100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets |
Armour and Evasion, Taunt Duration | |
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Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks |
Conqueror | Armour and Evasion, Taunt Duration |
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Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy |
Armour and Evasion, Impale Chance |
Version History
Version | Changes |
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3.25.0 |
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3.22.0 |
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3.15.0 |
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3.13.0 |
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3.5.0 |
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3.2.0 |
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2.3.0 |
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