Champion
The Champion is an Ascendancy class for Duelists.
Overview
The Champion is a class that is both offence- and defence-oriented, with some capability for supporting allies. The Champion's signature asset is a permanent maximum Fortitude effect that extends to nearby allies, greatly simplifying defence and uniquely allowing non-melee builds to maintain Fortification. The Champion also has access to improved impale damage scaling, unconstrained valour generation for placing multiple banners, and a strong adrenaline boost when brought to low life. For enemies, the Champion can apply several useful debuffs, including intimidate, taunt, and the inability to evade attacks.
Passive skills

Minor skills
This class has the following minor passive skills:
| Name | Stats |
|---|---|
| Armour and Evasion, Attack Damage | 15% increased Evasion Rating and Armour 10% increased Attack Damage [1] |
| Armour and Evasion, Attack Damage while Fortified | 15% increased Evasion Rating and Armour 10% increased Damage with Attack Skills while Fortified [1] [2] |
| Armour and Evasion, Aura Effect | 15% increased Evasion Rating and Armour 5% increased effect of Non-Curse Auras from your Skills [1] [2] |
| Armour and Evasion, Impale Chance | 15% increased Evasion Rating and Armour 10% chance to Impale Enemies on Hit with Attacks [1] |
| Armour and Evasion, Taunt Duration | 15% increased Evasion Rating and Armour 20% increased Taunt Duration [1] |
Notable skills
The class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
|---|---|---|---|
| 30% increased effect of Non-Curse Auras from your Skills When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner |
Armour and Evasion, Aura Effect | ||
| Having a placed Banner does not prevent you gaining Valour Banner Skills have 100% increased Duration |
Inspirational | Armour and Evasion, Aura Effect | |
| Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Remove all Ailments and Burning when you gain Adrenaline Recover 25% of Life when you gain Adrenaline |
Armour and Evasion, Attack Damage | ||
| You have your maximum Fortification Nearby Allies count as having Fortification equal to yours |
Armour and Evasion, Attack Damage while Fortified | ||
| 3% increased Attack Speed per Fortification above 20 3% more Armour and Evasion Rating per Fortification above 20 |
Fortitude | Armour and Evasion, Attack Damage while Fortified | |
| Enemies Taunted by you take 15% increased Damage Enemies Taunted by you cannot Evade Attacks Taunt on Hit |
Armour and Evasion, Taunt Duration | ||
| Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy |
Armour and Evasion, Impale Chance |
Version History
| Version | Changes |
|---|---|
| 3.26.0 |
|
| 3.25.0 |
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| 3.22.0 |
|
| 3.15.0 |
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| 3.13.0 |
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| 3.5.0 |
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| 3.2.0 |
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| 2.3.0 |
|