Champion
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Champion
This page is about the Ascendancy class. For the Ascendant passive, see Champion (Ascendant passive).
The Champion is an Ascendancy class for Duelists.
Overview
The Champion is a mixture of defensive/offensive and support class who can act as a tank for his party by debuffing enemies through taunts and impale, buffing his allies with enhanced Banners, or Intimidate enemies to reduce their defenses. He bolsters his own defenses with Fortify, including the ability to permanently Fortify himself, or gains a burst of Adrenaline at low life for increased damage and defenses. The minor nodes grant increased armour and evasion rating across the board to further bolster his survivability.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Armour and Evasion, Attack Damage | 15% increased Evasion Rating and Armour 10% increased Attack Damage [1] |
Armour and Evasion, Attack Damage while Fortified | 15% increased Evasion Rating and Armour 10% increased Damage with Attack Skills while Fortified [1] [2] |
Armour and Evasion, Aura Effect | 15% increased Evasion Rating and Armour 5% increased effect of Non-Curse Auras from your Skills [1] |
Armour and Evasion, Impale Chance | 15% increased Evasion Rating and Armour 10% chance to Impale Enemies on Hit with Attacks [1] |
Armour and Evasion, Taunt Duration | 15% increased Evasion Rating and Armour 20% increased Taunt Duration [1] [2] |
N/A | Non-Travel Attack Skills Repeat an additional Time Final Repeat of Attack Skills deals 60% more Damage [1] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
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Banner Skills have no Reservation 30% increased effect of Non-Curse Auras from your Skills When you create a Banner, it gains 40% of the Stages of your placed Banner You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage |
Armour and Evasion, Aura Effect | |
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Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Remove all Ailments and Burning when you gain Adrenaline Recover 25% of Life when you gain Adrenaline |
Armour and Evasion, Attack Damage | |
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20% increased Attack Speed while Fortified Cannot be Stunned while Fortified +500 to Armour and Evasion Rating while Fortified |
Armour and Evasion, Attack Damage while Fortified | |
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You have 20 Fortification |
Unstoppable Hero | Armour and Evasion, Attack Damage while Fortified |
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100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets |
Armour and Evasion, Taunt Duration | |
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Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks |
Conqueror | Armour and Evasion, Taunt Duration |
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Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy |
Armour and Evasion, Impale Chance |
Version History
Version | Changes |
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3.15.0 |
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3.13.0 |
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3.5.0 |
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3.2.0 |
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2.3.0 |
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