Champion

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Champion
Champion that which you love. He who fights for nothing dies for nothing.
This article is about the Ascendancy class. For the Ascendant passive, see Champion (Ascendant passive).

The Champion is an Ascendancy class for Duelists.

Overview

The Champion is a class that is both offence- and defence-oriented, with some capability for supporting allies. The Champion's signature asset is a permanent maximum Fortitude effect that extends to nearby allies, greatly simplifying defence and uniquely allowing non-melee builds to maintain Fortification. The Champion also has access to improved impale damage scaling, unconstrained valour generation for placing multiple banners, and a strong adrenaline boost when brought to low life. For enemies, the Champion can apply several useful debuffs, including intimidate, taunt, and the inability to evade attacks.

Passive skills

Champion skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Armour and Evasion, Attack Damage
15% increased Evasion Rating and Armour
10% increased Attack Damage [1]
Armour and Evasion, Attack Damage while Fortified
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified [1] [2]
Armour and Evasion, Aura Effect
15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills [1] [2]
Armour and Evasion, Impale Chance
15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks [1]
Armour and Evasion, Taunt Duration
15% increased Evasion Rating and Armour
20% increased Taunt Duration [1]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Inspirational 30% increased effect of Non-Curse Auras from your Skills
When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner
You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner
Armour and Evasion, Aura Effect
Worthy Causes Having a placed Banner does not prevent you gaining Valour
Banner Skills have 100% increased Duration
Inspirational Armour and Evasion, Aura Effect
First to Strike, Last to Fall Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline
Armour and Evasion, Attack Damage
Fortitude You have your maximum Fortification
Nearby Allies count as having Fortification equal to yours
Armour and Evasion, Attack Damage while Fortified
Unstoppable Hero 3% increased Attack Speed per Fortification above 20
3% more Armour and Evasion Rating per Fortification above 20
Fortitude Armour and Evasion, Attack Damage while Fortified
Worthy Foe Enemies Taunted by you take 15% increased Damage
Enemies Taunted by you cannot Evade Attacks
Taunt on Hit
Armour and Evasion, Taunt Duration
Master of Metal Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Armour and Evasion, Impale Chance

Version History

Version Changes
3.26.0
  • The Worthy Foe Ascendancy Passive Skill no longer requires Conqueror, and now has You Taunt on Hit.
  • The Conqueror Ascendancy Passive Skill has been replaced with the new Worthy Causes Notable, that grants Having a placed Banner does not prevent you gaining Valour, and Banner Skills have 50% increased Duration. Requires Inspirational.
3.25.0
3.22.0
3.15.0
  • The small passives prior to and after Unstoppable Hero no longer have 5% increased Effect on Fortify on you. They now have 10% increased Attack Damage while you have Fortify.
3.13.0
  • A small passives leading to Fortitude (Armour and Evasion, Attack Damage) replaced with Armour and Evasion, Fortify Effect
3.5.0
  • New Notable - Master of Metal: 20% chance to Impale Enemies on Hit with Attacks. Impales you inflict last 2 additional Hits. If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour. You and nearby Allies deal 4 to 8 added Physical Damage per Impale on the Enemy.
  • Added a small passive leading to Master of Metal which grants 15% increased Evasion Rating and Armour, and 8% increased Impale Effect.
  • Inspirational now also causes your Banner skills to reserve no mana, recover 20% of planted Banner Stages when you cast a banner while you have a banner planted, and causes you and nearby allies to recover 0.5% of maximum life per Banner stage when you plant a banner. It also grants 15% increased effect of Non-Curse Auras from your Skills.
3.2.0
2.3.0