Liege of the Primordial

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Liege of the Primordial
Ascendancy Notable Passive Skill
Summoned Golems are Resummoned 4 seconds after being Killed
+2 to maximum number of Summoned Golems
50% increased Effect of Buffs granted by your Golems
Summoned Golems are Immune to Elemental Damage [1]

Liege of the Primordial is a notable Ascendancy passive skill for the Elementalist that increases the maximum number of golems and increases the buff effects from golems. It also grants your golems elemental damage immunity and causes them to be automatically resummoned 4 seconds after they die. Note that the golem buffs will not be active while the golems are dead.

Ruthless mode

Liege of the Primordial (Ruthless)
Ascendancy Notable Passive Skill
Summoned Golems are Resummoned 4 seconds after being Killed
+1 to maximum number of Summoned Golems

Liege of the Primordial in Ruthless mode does not grant increased golem buff effect or elemental damage immunity to your golems.

Version history

Version Changes
3.27.0
  • The Liege of the Primordial Notable Ascendancy Passive Skill now provides 50% increased Effect of Buffs granted by your Golems (previously 100%).
3.26.0
  • The Liege of the Primordial Ascendancy Passive Skill now grants +2 to Maximum number of Summoned Golems (previously +1), and grants Summoned Golems are Immune to Elemental Damage.
3.22.0
  • [Ruthless-specific] No longer provides "100% increased Effect of Buffs granted by your Golems" in Ruthless.
3.15.0
  • No longer has 25% increased Effect of Buffs granted by Golems, or 25% increased Effect of Buffs granted by your Golems per Summoned Golem. It now has 100% increased Effect of Buffs granted by your Golems.
3.14.0
  • It is no longer possible to temporarily bypass your Golem limit (for example if your Golems died very quickly with the Fleshcrafter unique Body Armour).
3.13.0

Added

  • 25% increased Damage per Summoned Golem
  • Summoned Golems are Resummoned 4 seconds after being Killed

Removed

  • Summoned Golems are Immune to Elemental Damage
  • 20% increased Damage per Summoned Golem
3.8.0
  • Now causes your summoned Golems to be immune to Elemental Damage (regardless of Golem type).
3.2.0
  • Replaced 40% increased Damage of each Damage Type for which you have a matching Golem with 20% increased Damage for each Summoned Golem.
  • Increased buff effect from Golems changed from 100% to 25% per Golem summoned.
2.3.0
  • Added +1 to Maximum number of Golems. [Undocumented]
2.2.0
  • Added to the game.