The Forbidden Sanctum
The Forbidden Sanctum is an area found in the Sanctum league. Players must explore a randomized dungeon, collecting Aureus coins and trying to reach the end before their Resolve runs out.
A Sanctum run contains 4 floors, each containing 8 rooms. The 8th room of each floor always contains a Boss. Players can choose to engage in a room every time they encounter the portal to the Sanctum in an area or map, or defer up to 8 rooms (1 floor) to be run consecutively at a later time.[1][2] Crashing during a Sanctum room will reset progress for that room and will resume the same area on your next map. Aureus and rewards are only locked in upon successful completion of a room[2]. Each Sanctum run is independent between characters on the same account.[2]
Mechanics
Resolve
- Resolve is an additional stat player characters have while exploring the Sanctum, somewhat similar to Ruin from Ultimatum league.
- The default maximum Resolve is 300. Resolve is maintained between rooms, and the player is ejected from the Sanctum if it hits 0, resetting all floors and rooms. Being ejected does not count as a death, nor does it remove experience.
- Resolve is lost from hits from monsters or traps in the Sanctum. Closer proximity to monsters reduces the Resolve lost on hit.[2]
- Regular defences such as evasion rating, damage reduction, and avoidance do not affect the loss of Resolve.
- Minions and non-party allies do not cause Resolve to be lost if hit.
- A fixed amount of Resolve can be restored in Fountain rooms.
- Gaining additional Maximum Resolve will also cause the character to gain current Resolve of the same amount. Losing Maximum Resolve will not further affect the current Resolve.
- Accursed Pacts that cause you to Lose #% Maximum Resolve and the Minor Affliction "Spiked Exit" can be safely taken even with only 1 Maximum Resolve, and will have no effect (they cannot fail a run by itself).
- Maximum Resolve is soft capped at 1000; however, it is possible to exceed these values from sources that modify maximum Resolve at the start of a room/floor.
Aureus
- Aureus is a type of non-tradeable currency similar to Azurite which can be found in the Sanctum. Aureus is collected automatically when the player is near it.
- Aureus can be traded to the merchant for various Boons or Templar Relics and Sanctified Relics.
- Aureus is maintained between rooms and floors, and is reset when the Sanctum run ends.
- Aureus drops from Templar Stash chests, as well as from Guards and Bosses when killed.
Inspiration
- Inspiration acts as a buffer over your maximum Resolve, somewhat similar to Energy Shield in comparison to life.
- Inspiration cannot be recovered like Resolve.
- Inspiration is soft capped at 1000; however, it is possible to exceed these values from sources that modify Inspiration at the start of a room/floor.
Boon
- Above your inspiration bar, major boons are grouped in a symbol with a very thick and bright yellow bordered boon symbol, while all minor boons are grouped in a plain yellow bordered boon symbol. Boons are shown when hovering the according symbol.
- Boons grant various benefits to your Sanctum run and can help recover or mitigate damage to your Resolve, increase your Aureus and rewards, debuff monsters, grant Inspiration, or provide other helpful buffs.
Boon Type | Image | Boon Name | Description |
---|---|---|---|
Major Boons | ![]() |
All-Seeing Eye | The Sanctum Map is fully revealed editor's note: overrides all afflictions and modifiers that hide parts of the Sanctum map, including ![]() Urn RelicRequires Level 64The Herald of the Scourge drops 2 additional Sanctified Relics Rooms are unknown on the Sanctum Map This item is destroyed when your Sanctum endsUnmodifiable"The new comers were terrified of fire. He used their fear to control them, to lay the seeds of unquestioning faith. He claimed only his god could protect them." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum runAccount-bound ![]() |
Major Boons | ![]() |
Bronze Coin | Picking up Aureus coins recovers Resolve editor's note: recovers the same amount of Resolve as Aureus obtained; scaled by modifiers to Resolve recovery |
Major Boons | ![]() |
Bronze Descry | Ignore Resolve lost for 1 second after losing Resolve from a Hit |
Major Boons | ![]() |
Crystal Chalice | You cannot receive any more Minor Afflictions editor's note: Crystal Shard's Affliction to Boon transformation can still occur with this Boon |
Major Boons | ![]() |
Crystal Shard | The next Affliction you gain is converted into a random Minor Boon editor's note: This Boon's Affliction to Boon transformation can still occur with Crystal Chalice |
Major Boons | ![]() |
Gold Coin | Aureus coins found are doubled |
Major Boons | ![]() |
Golden Descry | Recover +15 Resolve on room completion |
Major Boons | ![]() |
Holy Descry | Upon reaching 0 Resolve, revive with full Resolve, lose 50% of your current Maximum Resolve, and remove a random Boon editor's note: this is the only Boon that can save a run with "Cannot Recover Resolve" or "Maximum Resolve is 1" modifiers, as long as the player has Boons to remove |
Major Boons | ![]() |
Holy Water | Gain a random Minor Boon when you use a Fountain |
Major Boons | ![]() |
Imperial Seal | Traps are Disabled |
Major Boons | ![]() |
Musty Wine | At the start of each room, a random Shrine effect is applied to you |
Major Boons | ![]() |
Priest's Descry | Upon reaching 0 Resolve, revive with 75% of Maximum Resolve once editor's note: does not work on no-hit runs |
Major Boons | ![]() |
Sacred Mirror | Duplicate up to 3 random Offer Rewards editor's note: only applies to rewards deferred to end of Floor/Sanctum; can apply to same reward more than once; applies immediately once obtained to your current rewards |
Major Boons | ![]() |
Silver Coin | Gain 20 Aureus coins when you lose Resolve from a Hit |
Major Boons | ![]() |
Silver Descry | Ignore the first Resolve lost from Hits in each room |
Minor Boons | ![]() |
Adrenaline Vial | Recover 50% of your Maximum Resolve on entering Boss Room |
Minor Boons | ![]() |
Arcane Aegis | Trigger Arcane Buffer when your Inspiration reaches 0 |
Minor Boons | ![]() |
Assassin's Blade | The next 10 Guards you Hit are killed Instantly |
Minor Boons | ![]() |
Assassin's Blade | The next 9 Guards you Hit are killed Instantly |
Minor Boons | ![]() |
Assassin's Blade | The next 8 Guards you Hit are killed Instantly |
Minor Boons | ![]() |
Assassin's Blade | The next 7 Guards you Hit are killed Instantly |
Minor Boons | ![]() |
Assassin's Blade | The next 6 Guards you Hit are killed Instantly |
Minor Boons | ![]() |
Assassin's Blade | The next 5 Guards you Hit are killed Instantly |
Minor Boons | ![]() |
Assassin's Blade | The next 4 Guards you Hit are killed Instantly |
Minor Boons | ![]() |
Assassin's Blade | The next 3 Guards you Hit are killed Instantly |
Minor Boons | ![]() |
Assassin's Blade | The next 2 Guards you Hit are killed Instantly |
Minor Boons | ![]() |
Assassin's Blade | The next Guard you Hit is killed Instantly |
Minor Boons | ![]() |
Black Pearl | Traps impact 50% reduced Resolve editor's note: affects both Resolve and Inspiration loss |
Minor Boons | ![]() |
Chipped Dice | The Merchant's Shop can be Rerolled |
Minor Boons | ![]() |
Divinia's Gift | Your next purchase from the Merchant has no cost |
Minor Boons | ![]() |
Enchanted Urn | 30% increased Effect of your non-Unique Relics |
Minor Boons | ![]() |
Engraved Orb | 100% increased Resolve recovered while Resolve is below 50% |
Minor Boons | ![]() |
Fountain of Youth | Gain +40 Maximum Resolve each time you use a Fountain |
Minor Boons | ![]() |
Fright Mask | Monsters deal 40% less Damage |
Minor Boons | ![]() |
Gilded Lyre | Gain +250 Inspiration at the start of each floor |
Minor Boons | ![]() |
Glowing Orb | The next time you go below 20% Resolve, heal for 50% Resolve |
Minor Boons | ![]() |
Gold Magnet | 50% more Aureus coins found |
Minor Boons | ![]() |
Gold Mine | Aureus coins found on this floor are doubled |
Minor Boons | ![]() |
Gold Trophy | Your aureus coins are increased by 10% on room completion (removed when you purchase something from the Merchant) |
Minor Boons | ![]() |
Hare Foot | 60% increased Movement Speed |
Minor Boons | ![]() |
Lilting Melody | Gain 400 Inspiration if you complete the next 2 rooms without losing Resolve or Inspiration |
Minor Boons | ![]() |
Lilting Melody | Gain 400 Inspiration if you complete the next room without losing Resolve or Inspiration |
Minor Boons | ![]() |
Lustrous Pearl | Traps are slower editor's note: can have negative effects - slows down the fog in Lycia's hallway sequence |
Minor Boons | ![]() |
Mellifluous Chorus | 40% less Resolve lost while you have Inspiration editor's note: affects both Resolve and Inspiration loss |
Minor Boons | ![]() |
Mirror of Fortune | Duplicate a random Offer Reward editor's note: only applies to rewards deferred to end of Floor/Sanctum; applies immediately once obtained to your current rewards |
Minor Boons | ![]() |
Ornate Dagger | You and your minions deal 50% more Damage |
Minor Boons | ![]() |
Prayer Beads | Cannot lose Resolve until you complete the next room editor's note: does not affect Inspiration loss |
Minor Boons | ![]() |
Rusted Chimes | Gain +100 Inspiration when you gain an Affliction |
Minor Boons | ![]() |
Rusted Descry | 50% increased Resolve recovered |
Minor Boons | ![]() |
Sanguine Vial | Monsters have 30% less Maximum Life |
Minor Boons | ![]() |
Scrying Crystal | You can see an additional room ahead on the Sanctum Map |
Minor Boons | ![]() |
Silver Chalice | The next Minor Boon you gain is converted into a random Major Boon |
Minor Boons | ![]() |
Silver Tongue | 50% reduced Merchant prices editor's note: stacks additively with Austerity Pact to make all Merchant items free |
Minor Boons | ![]() |
Tarnished Coin | 100% increased Aureus coins gained while Resolve is below 50% |
Minor Boons | ![]() |
Tarnished Descry | +200 to Maximum Resolve |
Minor Boons | ![]() |
Untuned Lute | +250 to Inspiration |
Minor Boons | ![]() |
Viscous Ichor | Monsters have 20% reduced Action Speed editor's note: can affect bosses' arena effect/despawn time |
Minor Boons | ![]() |
Wooden Effigy | Monsters impact 25% less Resolve editor's note: affects both Resolve and Inspiration loss |
Affliction
- Above your inspiration bar, major afflictions are grouped in a symbol with a very thick and bright purple bordered boon symbol, while all minor afflictions are grouped in a plain purple bordered affliction symbol. Afflictions are shown when hovering according symbol.
- Afflictions grant various downsides to your Sanctum run and can reduce or prevent Resolve recovery, spawn additional traps, buff monsters, affect your Aureus generation, or hide rooms or rewards on the Sanctum Map.
Affliction Type | Icon | Affliction Name | Description |
---|---|---|---|
Major Afflictions | ![]() |
Anomaly Attractor | Rooms spawn Volatile Anomalies |
Major Afflictions | ![]() |
Chiselled Stone | Monsters Petrify on Hit editor's note: free for Trickster/Juggernauts with minimum Action Speed |
Major Afflictions | ![]() |
Cutpurse | You cannot gain Aureus coins |
Major Afflictions | ![]() |
Deadly Snare | Traps impact infinite Resolve editor's note: some persistent skills from Sanctum monsters (e.g. Undying Archmage's floating balls' projectiles and explosion) count as traps and will end the run immediately on hit |
Major Afflictions | ![]() |
Death Toll | Lose 250 Resolve after completing 8 rooms editor's note: this Resolve loss is considered similar to taking a hit, and will remove Inspiration before Resolve |
Major Afflictions | ![]() |
Demonic Skull | Cannot recover Resolve |
Major Afflictions | ![]() |
Ghastly Scythe | Losing Resolve ends your Sanctum (removed after 3 rooms) |
Major Afflictions | ![]() |
Ghastly Scythe | Losing Resolve ends your Sanctum (removed after 2 rooms) |
Major Afflictions | ![]() |
Ghastly Scythe | Losing Resolve ends your Sanctum (removed after 1 room) |
Major Afflictions | ![]() |
Glass Shard | The next Boon you gain is converted into a random Minor Affliction editor's note: This Affliction's Boon to Affliction transformation can still occur with Unassuming Brick |
Major Afflictions | ![]() |
Orb of Negation | Non-Unique Relics have no Effect |
Major Afflictions | ![]() |
Unassuming Brick | You cannot gain any more Boons editor's note: Glass Shard's Boon to Affliction transformation can still occur with this Affliction |
Major Afflictions | ![]() |
Veiled Sight | Rooms are unknown on the Sanctum Map editor's note: superseded by All-Seeing Eye |
Minor Afflictions | ![]() |
Accursed Prism | When you gain an Affliction, gain an additional random Minor Affliction |
Minor Afflictions | ![]() |
Black Smoke | You can see one fewer room ahead on the Sanctum Map editor's note: superseded by All-Seeing Eye |
Minor Afflictions | ![]() |
Blunt Sword | You and your Minions deal 25% less Damage |
Minor Afflictions | ![]() |
Chains of Binding | Monsters inflict Binding Chains on Hit (Binding Chains: You are slowed by Binding Chains. Move to break the chains) editor's note: 20% reduced Movement Speed per stack |
Minor Afflictions | ![]() |
Charred Coin | 50% less Aureus coins found |
Minor Afflictions | ![]() |
Concealed Anomaly | Guards release a Volatile Anomaly on Death |
Minor Afflictions | ![]() |
Corrupted Lockpick | Chests in rooms explode when opened |
Minor Afflictions | ![]() |
Dark Pit | Traps impact 100% increased Resolve editor's note: affects both Resolve and Inspiration loss |
Minor Afflictions | ![]() |
Deceptive Mirror | You are not always taken to the room you select editor's note: can randomly take player to a different connected room in the same column |
Minor Afflictions | ![]() |
Door Tax | Lose 30 Aureus coins on room completion |
Minor Afflictions | ![]() |
Empty Trove | Chests no longer drop Aureus coins editor's note: includes Reward Chests |
Minor Afflictions | ![]() |
Fiendish Wings | Monsters' Action Speed cannot be slowed below base Monsters have 30% increased Attack, Cast and Movement Speed |
Minor Afflictions | ![]() |
Floor Tax | Lose all Aureus on floor completion |
Minor Afflictions | ![]() |
Gargoyle Totem | Guards are accompanied by a Gargoyle |
Minor Afflictions | ![]() |
Golden Smoke | Rewards are unknown on the Sanctum Map editor's note: superseded by All-Seeing Eye |
Minor Afflictions | ![]() |
Haemorrhage | You cannot recover Resolve (removed after killing the next Floor Boss) |
Minor Afflictions | ![]() |
Honed Claws | Monsters deal 25% more Damage |
Minor Afflictions | ![]() |
Hungry Fangs | Monsters impact 25% more Resolve editor's note: affects both Resolve and Inspiration loss |
Minor Afflictions | ![]() |
Liquid Cowardice | Lose 10 Resolve when you use a Flask editor's note: removes Inspiration before Resolve; bricks a run with Ghastly Scythe; can also brick during Lycia's second form if flasks unless flasks are unequipped |
Minor Afflictions | ![]() |
Mark of Terror | Monsters inflict Resolve Weakness on Hit (Resolve Weakness: Hits against you impact 50% more Resolve) editor's note: affects both Resolve and Inspiration loss |
Minor Afflictions | ![]() |
Phantom Illusion | Every room grants a random Minor Affliction (Afflictions granted this way are removed on room completion) |
Minor Afflictions | ![]() |
Poisoned Water | Gain a random Minor Affliction when you use a Fountain |
Minor Afflictions | ![]() |
Purple Smoke | Afflictions are unknown on the Sanctum Map editor's note: superseded by All-Seeing Eye |
Minor Afflictions | ![]() |
Rapid Quicksand | Traps are faster also affects Skull traps and Lycia's hallway fog |
Minor Afflictions | ![]() |
Red Smoke | Room types are unknown on the Sanctum Map editor's note: superseded by All-Seeing Eye |
Minor Afflictions | ![]() |
Rusted Coin | The Merchant only offers one choice supersedes additional option Relic modifiers |
Minor Afflictions | ![]() |
Rusted Mallet | Monsters always Knockback Monsters have increased Knockback Distance editor's note: can cause issues during Lycia's Lightning Maze |
Minor Afflictions | ![]() |
Spiked Exit | Lose 5% of current Resolve on room completion editor's note: ignores Inspiration. Bricks a run with Ghastly Scythe. Cannot reduce Resolve below 1 |
Minor Afflictions | ![]() |
Spiked Shell | Monsters have 30% more Maximum Life |
Minor Afflictions | ![]() |
Spilt Purse | Lose 20 Aureus coins when you lose Resolve from a Hit editor's note: does not apply when losing Inspiration |
Minor Afflictions | ![]() |
Tattered Blindfold | 90% reduced Light Radius Minimap is hidden |
Minor Afflictions | ![]() |
Tight Choker | You can have a maximum of 5 Boons |
Minor Afflictions | ![]() |
Unhallowed Amulet | The Merchant offers 50% fewer choices |
Minor Afflictions | ![]() |
Unhallowed Ring | 50% increased Merchant prices |
Minor Afflictions | ![]() |
Unholy Urn | 50% reduced Effect of your non-Unique Relics |
Minor Afflictions | ![]() |
Unquenched Thirst | 50% reduced Resolve recovered |
Minor Afflictions | ![]() |
Voodoo Doll | 100% more Resolve lost while Resolve is below 50% editor's note: affects both Resolve and Inspiration loss |
Minor Afflictions | ![]() |
Weakened Flesh | -100 to Maximum Resolve editor's note: cannot reduce Resolve below 1 |
Minor Afflictions | ![]() |
Worn Sandals | 40% reduced Movement Speed |
Room Layouts
See the above link for annotated minimaps of each room type, including enemy locations and shortcuts. Each room other than the miniboss room contains several Guard unique monsters, as well as one of three tasks to complete the room:
- Find the Exit (locate the exit door)
- Defeat all the Guards (defeat every Unique Guard)
- Defeat the Boss (minibosses based on map bosses)
Room Goal | Defeat all the Guards | Defeat all the Guards (Skull Arena) |
Find the Exit | Find the Exit (Traps) |
Defeat the Boss (Miniboss) |
---|---|---|---|---|---|
Floor 1: Sanctum Archives |
Chambers of Inscription | Templar Annals 1 central Skull, walls |
Abandoned Library Ice Traps |
Holy Trials Mana Rune Squares |
Scriptorium Crimson Archbishop |
Floor 2: Sanctum Vaults |
Derelict Caverns | Battlegrounds 1 central Skull, no walls |
Decrepit Cellar Ice Traps |
Gauntlet Rolling Exarch Boulders |
Reliquary Greater Wraith |
Floor 3: Sanctum Cathedral |
Unholy Lair | Infernum 2 Skulls, dividing wall |
Halls of Worship Ice Traps |
Crucible Mana Rune Squares and Skull |
Sanctum Bellum Aureate Guardian |
Floor 4: Sanctum Necropolis |
Lost Catacombs | Desecrated Crypt 1 Skull, 90 degree arc |
Undercroft Ice Traps and Skull |
Entombment Rolling Exarch Boulders or Mana Rune Squares + Lasers |
Mausoleum Colossal Lithomancer |
Note: most "Find the Exit" rooms have shortcuts that require movement skills.
Room Reward Types
Note: All room types other than boss rooms can become Afflicted. Afflicted rooms are indicated by a purple border and cause the character to gain an Affliction on entry.
Item Reward Room
When players are offered rewards, they have three options:
- Receive #x <item1> now
- Receive #x <item2> at end of the Floor ("at end of the next Floor" if on room 8)
- Receive #x <item3> on completing the Sanctum
The quantity and/or types of items improve based on the area level of the zone, the current floor, and how long you defer the reward, at the cost of risking the reward entirely if the player fails the run. Item chests have a 5 Aureus fee to open.
Rarer items like Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.,
Exalted OrbExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
Shift click to unstack.,
Sacred OrbSacred OrbStack Size: 10Randomises the numeric values of base defences on an armourRight click this item then left click an armour to apply it.
Shift click to unstack.,
Veiled Chaos OrbVeiled Chaos OrbStack Size: 10Reforges a rare item with new random modifiers, including a Veiled modifier. Can only be used on items that can have a Veiled modifier.Right click this item then left click a rare item to apply it.
Shift click to unstack. become available on Floor 3 and 4.
Treasure Reward Room
Contains chests of Aureus; comes in 2 types: Minor Treasure Reward (2 chests) or Major Treasure Reward (5 chests).
Fountain
Fountain rooms contain an interactable Fountain which grants Recover 25% of Maximum Resolve for a 5 Aureus fee.
Benevolent Fountain
Benevolent Fountain rooms contain an interactable Benevolent Fountain which grants Gain a Random Boon for a 150 Aureus fee.
Afflicted Fountain
Afflicted Fountain rooms contain an interactable Afflicted Fountain which grants Recover 50% of Maximum Resolve, but also inflicts a random minor Affliction on you, for a 5 Aureus fee.
Radiant Fountain
Radiant Fountain rooms contain an interactable Radiant Fountain which grants a random Boon, removes a random Affliction, and grants 200 Inspiration for a 5 Aureus fee. Rerolls Afflictions on Afflicted Rooms on the current floor if an Affliction was removed.
Merchant
Merchant rooms contain the NPC Sister Divinia who sells you Boons, Templar relics, or Sanctified Relics in exchange for Aureus. She can also recover 50 Resolve for a 200 Aureus fee. The Merchant is unlocked in Act 2 after completing the quest In Search of the Sanctum.
Accursed Pact
Accursed Pact rooms allow you to accept any of three random Accursed Pacts which grants both an upside and downside, as well as an item reward upon accepting at least 1 Accursed Pact. Accursed Pacts are unlocked in Act 7 after completing the quest Sanctum Temptations.
Icon | Upside | Downside |
---|---|---|
![]() |
Gain a specific Minor Boon | Lose 25% Maximum Resolve |
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Gain a random Major Boon | Lose 50% Maximum Resolve |
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Gain 2 random Minor Boons | Lose 50% Maximum Resolve |
![]() |
Gain a specific Minor Boon | Gain a specific Minor Affliction |
![]() |
Gain a specific Minor Boon | Gain a random Minor Affliction |
![]() |
Gain a random Minor Boon | Gain a random Minor Affliction |
![]() |
Gain 3 random Minor Boons | Gain a specific Major Affliction |
![]() |
Lose a random Minor Affliction | Lose a random Minor Boon |
![]() |
Remove a specific Minor Affliction | Gain a random Minor Affliction |
![]() |
Lose 3 random Minor Afflictions | Gain a random Major Affliction |
![]() |
Lose 3 random Minor Boons | Gain a random Major Boon |
![]() |
Gain 200 Inspiration | Lose 200 Resolve |
![]() |
All but 1 Maximum Resolve is converted to Inspiration | Maximum Resolve is 1 |
![]() |
Gain Aureus coins equal to the amount of Inspiration removed | Remove all Inspiration |
![]() |
Gain 50% of current Resolve as Aureus coins | Lose 50% of current Resolve |
![]() Apex Pact |
50% less Resolve lost in Boss Rooms | 100% more Resolve lost in non-Boss Rooms |
![]() Austerity Pact |
Merchant prices are reduced by 50% | Monsters do not drop Aureus coins |
File:Pact Twin.png Doubling Pact |
Guards are Twinned | Guards are Twinned |
![]() Indomitable Pact |
Gain 30 Inspiration at the start of every room | Inspiration resets every room |
![]() Pyrrhic Pact |
Resolve recovered is doubled | Maximum Resolve is lowered by 50% of recovered Resolve |
The options that state "Lose #% Maximum Resolve" will not fail the run if Maximum Resolve is 1.
Attempting to use the Gain 200 Inspiration, Lose 200 Resolve Pact when you have less than 200 Resolve will cause an error, stating "Not enough Resolve".
Boss Room
Always the 8th room of any floor.
Bosses
Minibosses
Boss name | Boss room name | Based on: |
---|---|---|
Crimson Archbishop | Sanctum Archives: Scriptorium | Kadaris, Crimson Mayor; cannot be hurt directly - defeat all the Crimson Priest clones while avoiding his spells. The spells' coverage increases as more clones are defeated. |
Greater Wraith | Sanctum Vaults: Reliquary | The Restless Shade; creates several rows of coffins and uses ![]() Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage Projectiles Pierce all Targets Deals (180.8-2642.5) Base Chaos Damage per second Base duration is 0.6 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect 4% of Spell Damage Leeched as Energy Shield Additional Effects per 1% Quality: 1% increased Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() |
Aureate Guardian | Sanctum Cathedral: Sanctum Bellum | The Purifier; uses Divine Flare and rune slams. |
Colossal Lithomancer | Sanctum Necropolis: Mausoleum | High Lithomancer; can create a small ring or cover a quarter or the entire arena in floating rocks that explode in an area after a delay. |
Floor Bosses
Icon | Boss Name | Boss Room | Description |
---|---|---|---|
![]() |
Varakath, the Waxen | Sanctum Archives: Candlelit Chapel | Based on Candlemass (POE2); also uses ![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage Fires (4-6) additional Projectiles Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() |
![]() |
Braom, the First Experiment Uzar, the Second Experiment |
Sanctum Vaults: Experimentation Chamber | Slow moving statues that use slams. Changes size based on the other's lost health. Both bosses enrage and heal to full when the other dies. Enraged Braom can use a multidirectional ![]() ![]() Enraged Uzar can also create a homing Blood Orb leaving Enervating Ground, or use a ![]() |
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Xenathar, Templar Reaper | Sanctum Cathedral: Hall of Mirrors | Base on Vorana, Last to Fall; also uses wall-bouncing lasers, Divine Flare, and slow-moving Innocence projectile nova. |
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Lycia, Unholy Heretic | Sanctum Necropolis: Sanctum Sanctorum | Form 1: Attacks with sword swings and lunges, circular sweep attacks, and a rotating red beam. Can summon Igneous Gargoyle adds and spawns a ring of DOT ground effect that drains Resolve and slowly moves through the arena. |
Lycia, Herald of the Scourge | The Beyond | Form 2: Uses a wind tunnel beam, returning ![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Projectiles gain Radius as they travel farther, up to +(0-9) Radius Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() |
- Minibosses and bosses drop a large quantity of Aureus and have a chance to drop Templar relics (or Sanctified Relics at area levels >75).
- Killing each miniboss and boss for the first time unlocks several tiles in the Relic Altar.
- Boss rooms contain a chest for any accumulated Item Rewards for the floor, as well as two additional Item Reward chests.
Lycia
- After defeating Lycia's first form, the player can either directly exit to the reward chest via the staircase (and therefore unable to enter The Beyond), or enter The Beyond to challenge her second phase. Dying during the second phase will end the run and prevent looting of the reward chest.
- Lycia's second form is only encounterable in an area of level 80 (T13+ maps); she will only taunt the player after being killed in lower areas.
- Lycia's second form does not interact with Resolve mechanics; however, it is still possible to fail from the Resolve mechanic if the player has an Affliction that removes Resolve on Flask use.
Lycia, Herald of the Scourge in "The Beyond" will always drop a Sanctified Relic, as well as 1 of:
Sandstorm VisageSandstorm Visage
Necromancer CircletEnergy Shield: (165-224)Requires Level 54, 112 Int(8-10)% increased Cast Speed
(200-250)% increased Energy Shield
Avoid interruption from Stuns while Casting
Base Spell Critical Strike Chance is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with AttacksA fell wind brings death.The Balance of TerrorThe Balance of Terror
Cobalt JewelLimited to: 1+(10-15)% to all Elemental Resistances
<2-3 random curse modifiers>Fellshrine stood as a holy bastion opposite the
Chamber of Sins, and all that it represented.
For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Eternal DamnationEternal Damnation
Agate AmuletRequires Level 52+(16-24) to Strength and Intelligence+(40-70) to maximum Mana
+(-13-13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos ResistanceThe price of immortality is isolation.The Winds of FateThe Winds of Fate
Foul StaffWarstaff
Physical Damage: (520-585) to (968-1089)
Critical Strike Chance: 6.10%
Attacks per Second: 1.30
Weapon Range: 13Requires Level 55, 94 Str, 94 Int+18% Chance to Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no DamageLife... Death...
The whim of the cosmos.
Additionally, Lycia's second form also drops a random Unique Relic, which are one-time use Relics that provide additional challenge and rewards to a Sanctum run in areas of level 80+. She is also required to be killed to drop Original SinOriginal Sin
Amethyst RingRequires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0Innocence rose to godhood not on inspired faith,
but on the vilification and hatred of another. or Invocations used to corrupt and add Keystones to Sanctified Relics by completing the aforementioned Unique Relic challenges.
Relic Altar
- The Relic Altar is unlocked in Act 2 after completing the quest In Search of the Sanctum.
- Each character has its own Relic Altar and uses separate Relics. However, the Relic Locker is shared between all of your characters in the same league.[2]
- Relics placed in the Relic Altar are locked in for the entire Sanctum run as soon as they are confirmed and cannot be added or removed in the middle of a run. The current run must be completed, failed, or forfeited to add or remove Relics.[2]
- The Relic Altar contains 18 inventory spaces, but 12 are initially locked.
Unlocking
Locked inventory spaces for the Relic Altar can be unlocked by completing various rooms or floors in the Forbidden Sanctum.
Row | Column | Unlocking Requirement |
---|---|---|
1 | 1 | Complete the Sanctum Bellum room in the Sanctum Cathedral |
1 | 2 | Complete the Sanctum Archives |
1 | 3 | Complete the Sanctum Archives |
1 | 4 | Complete the Sanctum Vaults |
2 | 1 | Complete the Sanctum Vaults |
2 | 5 | Complete the Sanctum Cathedral |
3 | 1 | Complete the Sanctum Cathedral |
3 | 5 | Complete the Sanctum Necropolis |
4 | 2 | Complete the Sanctum Necropolis |
4 | 3 | Complete the Scriptorium room in the Sanctum Archives |
4 | 4 | Complete the Reliquary room in the Sanctum Vaults |
4 | 5 | Complete the Mausoleum room in the Sanctum Necropolis |
Templar Relic
Templar Relics are a type of item that is exclusive to the Sanctum league. They can be placed in the Relic Altar to provide buffs to various mechanics related to the Forbidden Sanctum.
- Templar Relics can be found in the Sanctum as rewards from guards, minibosses or bosses, or purchased from Sister Divinia for 300 Aureus.
- They can be stored in a special separate stash, which can also be placed as a hideout decoration.
- To equip a Relic, they must be placed in the Relic Altar on a 5x4 grid with some slots blocked off. Additional grid slots can be unlocked as you progress, up to a total of 18 slots.
- Relics are unmodifiable and account-bound, and are always Magic.
- Templar Relics can be vendored 5 to 1 to obtain a new one with random modifiers.
Item | Drop Level |
---|---|
Censer Relic![]() ![]() | 1 |
Urn Relic![]() ![]() | 1 |
Coffer Relic![]() ![]() | 45 |
Processional Relic![]() ![]() | 60 |
Tome Relic![]() ![]() | 60 |
Candlestick Relic![]() ![]() | 75 |
Papyrus Relic![]() ![]() | 75 |
Sanctified Relic
Sanctified Relics are a type of item that is exclusive to the Sanctum league. Sanctified Relics are special versions of Templar relics that provide more general modifiers to the character, and have effect even outside of the Forbidden Sanctum[3]. They are marked with an orange glow behind the item's art. They can be placed in the Relic Altar to provide stats to the character directly both inside and outside the Sanctum.
- Sanctified Relics can be found in the Sanctum as rewards from guards, minibosses or bosses, or purchased from Sister Divinia for 600 Aureus in areas of level 75 or higher.
- They can be stored in a special separate stash, which can also be placed as a hideout decoration.
- Sanctified Relics are equipped in the inventory separately from the Templar relics in the Relic Altar, and limited to 1. They are not considered an equipped item, similar to
Thief's TrinketThief's TrinketCorruptedYou must find the sculpture The Catch in a Smuggler's Den or Underbelly Blueprint to be able to equip this
.
- Relics are unmodifiable and account-bound, and are always Magic.
- Sanctified Relics can be vendored 5 to 1 to obtain a new one with random modifiers.
- Sanctified Relics can be corrupted by using an invocation, which adds a fixed Keystone as a corrupted implicit modifier.
Item | Drop Level | ![]() | Additional Drop Restrictions |
---|---|---|---|
Sanctified Relic![]() ![]() | 75 | 60 | Can be found in the Forbidden Sanctum as rewards from minibosses or bosses, or purchased from Sister Divinia for Aureus. |
Sanctified Relic![]() ![]() | 75 | 60 | Can be found in the Forbidden Sanctum as rewards from minibosses or bosses, or purchased from Sister Divinia for Aureus. |
Sanctified Relic![]() ![]() | 75 | 60 | Can be found in the Forbidden Sanctum as rewards from minibosses or bosses, or purchased from Sister Divinia for Aureus. |
Party mechanics
- The Sanctum's choices are made by the map's instance owner.
- All party members share the Resolve bar.
Ruthless mode
In Ruthless mode, Item Rewards do not offer immediate rewards, and instead only offer either end-of-floor rewards or end-of-Sanctum rewards.
Version history
Version | Changes |
---|---|
3.20.2 |
|
3.20.1b |
|
3.20.1 |
|
3.20.0b |
|
3.20.0 |
|
References
- ↑ https://twitter.com/pathofexile/status/1598434028398706688
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Community_Team (December 04, 2022). "Recently Asked Questions". Official Path of Exile Forums. Retrieved December 05, 2022.
- ↑ https://www.pathofexile.com/forum/view-thread/3324396