The Forbidden Sanctum

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"Forbidden Sanctum"/"Sanctum" redirects here. For the expansion, see The Forbidden Sanctum (expansion). For the league, see Sanctum league.

The Forbidden Sanctum is an area found in the Sanctum league. Players must explore a randomized dungeon, collecting Aureus coins and trying to reach the end before their Resolve runs out.

A Sanctum run contains 4 floors, each containing 8 rooms. The 8th room of each floor always contains a Boss. Players can choose to engage in a room every time they encounter the portal to the Sanctum in an area or map, or defer up to 8 rooms (1 floor) to be run consecutively at a later time.[1][2] Crashing during a Sanctum room will reset progress for that room and will resume the same area on your next map. Aureus and rewards are only locked in upon successful completion of a room[2]. Each Sanctum run is independent between characters on the same account.[2]

Mechanics

Resolve

  • Resolve is an additional stat player characters have while exploring the Sanctum, somewhat similar to Ruin from Ultimatum league.
  • The default maximum Resolve is 300. Resolve is maintained between rooms, and the player is ejected from the Sanctum if it hits 0, resetting all floors and rooms. Being ejected does not count as a death, nor does it remove experience.
  • Resolve is lost from hits from monsters or traps in the Sanctum. Closer proximity to monsters reduces the Resolve lost on hit.[2]
  • Regular defences such as evasion rating, damage reduction, and avoidance do not affect the loss of Resolve.
  • Minions and non-party allies do not cause Resolve to be lost if hit.
  • A fixed amount of Resolve can be restored in Fountain rooms.
  • Gaining additional Maximum Resolve will also cause the character to gain current Resolve of the same amount. Losing Maximum Resolve will not further affect the current Resolve.
  • Accursed Pacts that cause you to Lose #% Maximum Resolve and the Minor Affliction "Spiked Exit" can be safely taken even with only 1 Maximum Resolve, and will have no effect (they cannot fail a run by itself).
  • Maximum Resolve is soft capped at 1000; however, it is possible to exceed these values from sources that modify maximum Resolve at the start of a room/floor.

Aureus

  • Aureus is a type of non-tradeable currency similar to Azurite which can be found in the Sanctum. Aureus is collected automatically when the player is near it.
  • Aureus can be traded to the merchant for various Boons or Templar Relics and Sanctified Relics.
  • Aureus is maintained between rooms and floors, and is reset when the Sanctum run ends.
  • Aureus drops from Templar Stash chests, as well as from Guards and Bosses when killed.

Inspiration

  • Inspiration acts as a buffer over your maximum Resolve, somewhat similar to Energy Shield in comparison to life.
  • Inspiration cannot be recovered like Resolve.
  • Inspiration is soft capped at 1000; however, it is possible to exceed these values from sources that modify Inspiration at the start of a room/floor.

Boon

  • Above your inspiration bar, major boons are grouped in a symbol with a very thick and bright yellow bordered boon symbol, while all minor boons are grouped in a plain yellow bordered boon symbol. Boons are shown when hovering the according symbol.
  • Boons grant various benefits to your Sanctum run and can help recover or mitigate damage to your Resolve, increase your Aureus and rewards, debuff monsters, grant Inspiration, or provide other helpful buffs.
Boon Type Image Boon Name Description
Major Boons BoonAll-SeeingEyeIcon.png All-Seeing Eye The Sanctum Map is fully revealed
editor's note: overrides all afflictions and modifiers that hide parts of the Sanctum map, including The Night LampThe Night Lamp
Urn Relic
Requires Level 64The Herald of the Scourge drops 2 additional Sanctified Relics
Rooms are unknown on the Sanctum Map
This item is destroyed when your Sanctum ends
Unmodifiable"The new comers were terrified of fire. He used their fear to control them, to lay the
seeds of unquestioning faith. He claimed only his god could protect them." - Lycia, the Heretic
Place this item on the Relic Altar at the start of each Sanctum runAccount-bound
Major Boons BoonBronzeCoinIcon.png Bronze Coin Picking up Aureus coins recovers Resolve
editor's note: recovers the same amount of Resolve as Aureus obtained; scaled by modifiers to Resolve recovery
Major Boons BoonBronzeDescryIcon.png Bronze Descry Ignore Resolve lost for 1 second after losing Resolve from a Hit
Major Boons BoonCrystalChaliceIcon.png Crystal Chalice You cannot receive any more Minor Afflictions
editor's note: Crystal Shard's Affliction to Boon transformation can still occur with this Boon
Major Boons BoonCrystalShardIcon.png Crystal Shard The next Affliction you gain is converted into a random Minor Boon
editor's note: This Boon's Affliction to Boon transformation can still occur with Crystal Chalice
Major Boons BoonGoldCoinIcon.png Gold Coin Aureus coins found are doubled
Major Boons BoonGoldenDescryIcon.png Golden Descry Recover +15 Resolve on room completion
Major Boons BoonHolyDescryIcon.png Holy Descry Upon reaching 0 Resolve, revive with full Resolve, lose 50% of your current Maximum Resolve, and remove a random Boon
editor's note: this is the only Boon that can save a run with "Cannot Recover Resolve" or "Maximum Resolve is 1" modifiers, as long as the player has Boons to remove
Major Boons BoonHolyWaterIcon.png Holy Water Gain a random Minor Boon when you use a Fountain
Major Boons BoonImperialSealIcon.png Imperial Seal Traps are Disabled
Major Boons BoonMustyWineIcon.png Musty Wine At the start of each room, a random Shrine effect is applied to you
Major Boons BoonPriest'sDescryIcon.png Priest's Descry Upon reaching 0 Resolve, revive with 75% of Maximum Resolve once
editor's note: does not work on no-hit runs
Major Boons BoonSacredMirrorIcon.png Sacred Mirror Duplicate up to 3 random Offer Rewards
editor's note: only applies to rewards deferred to end of Floor/Sanctum; can apply to same reward more than once; applies immediately once obtained to your current rewards
Major Boons BoonSilverCoinIcon.png Silver Coin Gain 20 Aureus coins when you lose Resolve from a Hit
Major Boons BoonSilverDescryIcon.png Silver Descry Ignore the first Resolve lost from Hits in each room
Minor Boons BoonAdrenalineVialIcon.png Adrenaline Vial Recover 50% of your Maximum Resolve on entering Boss Room
Minor Boons BoonArcaneAegisIcon.png Arcane Aegis Trigger Arcane Buffer when your Inspiration reaches 0
Minor Boons BoonAssassin'sBladeIcon.png Assassin's Blade The next 10 Guards you Hit are killed Instantly
Minor Boons BoonAssassin'sBladeIcon.png Assassin's Blade The next 9 Guards you Hit are killed Instantly
Minor Boons BoonAssassin'sBladeIcon.png Assassin's Blade The next 8 Guards you Hit are killed Instantly
Minor Boons BoonAssassin'sBladeIcon.png Assassin's Blade The next 7 Guards you Hit are killed Instantly
Minor Boons BoonAssassin'sBladeIcon.png Assassin's Blade The next 6 Guards you Hit are killed Instantly
Minor Boons BoonAssassin'sBladeIcon.png Assassin's Blade The next 5 Guards you Hit are killed Instantly
Minor Boons BoonAssassin'sBladeIcon.png Assassin's Blade The next 4 Guards you Hit are killed Instantly
Minor Boons BoonAssassin'sBladeIcon.png Assassin's Blade The next 3 Guards you Hit are killed Instantly
Minor Boons BoonAssassin'sBladeIcon.png Assassin's Blade The next 2 Guards you Hit are killed Instantly
Minor Boons BoonAssassin'sBladeIcon.png Assassin's Blade The next Guard you Hit is killed Instantly
Minor Boons BoonBlackPearlIcon.png Black Pearl Traps impact 50% reduced Resolve
editor's note: affects both Resolve and Inspiration loss
Minor Boons BoonChippedDiceIcon.png Chipped Dice The Merchant's Shop can be Rerolled
Minor Boons BoonDivinia'sGiftIcon.png Divinia's Gift Your next purchase from the Merchant has no cost
Minor Boons BoonEnchantedUrnIcon.png Enchanted Urn 30% increased Effect of your non-Unique Relics
Minor Boons BoonEngravedOrbIcon.png Engraved Orb 100% increased Resolve recovered while Resolve is below 50%
Minor Boons BoonFountainOfYouthIcon.png Fountain of Youth Gain +40 Maximum Resolve each time you use a Fountain
Minor Boons BoonFrightMaskIcon.png Fright Mask Monsters deal 40% less Damage
Minor Boons BoonGildedLyreIcon.png Gilded Lyre Gain +250 Inspiration at the start of each floor
Minor Boons BoonGlowingOrbIcon.png Glowing Orb The next time you go below 20% Resolve, heal for 50% Resolve
Minor Boons BoonGoldMagnetIcon.png Gold Magnet 50% more Aureus coins found
Minor Boons BoonGoldMineIcon.png Gold Mine Aureus coins found on this floor are doubled
Minor Boons BoonGoldTrophyIcon.png Gold Trophy Your aureus coins are increased by 10% on room completion
(removed when you purchase something from the Merchant)
Minor Boons BoonHareFootIcon.png Hare Foot 60% increased Movement Speed
Minor Boons BoonLiltingMelodyIcon.png Lilting Melody Gain 400 Inspiration if you complete the next 2 rooms without losing Resolve or Inspiration
Minor Boons BoonLiltingMelodyIcon.png Lilting Melody Gain 400 Inspiration if you complete the next room without losing Resolve or Inspiration
Minor Boons BoonLustrousPearlIcon.png Lustrous Pearl Traps are slower
editor's note: can have negative effects - slows down the fog in Lycia's hallway sequence
Minor Boons BoonMellifluousChorusIcon.png Mellifluous Chorus 40% less Resolve lost while you have Inspiration
editor's note: affects both Resolve and Inspiration loss
Minor Boons BoonMirrorOfFortuneIcon.png Mirror of Fortune Duplicate a random Offer Reward
editor's note: only applies to rewards deferred to end of Floor/Sanctum; applies immediately once obtained to your current rewards
Minor Boons BoonOrnateDaggerIcon.png Ornate Dagger You and your minions deal 50% more Damage
Minor Boons BoonPrayerBeadsIcon.png Prayer Beads Cannot lose Resolve until you complete the next room
editor's note: does not affect Inspiration loss
Minor Boons BoonRustedChimesIcon.png Rusted Chimes Gain +100 Inspiration when you gain an Affliction
Minor Boons BoonRustedDescryIcon.png Rusted Descry 50% increased Resolve recovered
Minor Boons BoonSanguineVialIcon.png Sanguine Vial Monsters have 30% less Maximum Life
Minor Boons BoonScryingCrystalIcon.png Scrying Crystal You can see an additional room ahead on the Sanctum Map
Minor Boons BoonSliverChaliceIcon.png Silver Chalice The next Minor Boon you gain is converted into a random Major Boon
Minor Boons BoonSilverTongueIcon.png Silver Tongue 50% reduced Merchant prices
editor's note: stacks additively with Austerity Pact to make all Merchant items free
Minor Boons BoonTarnishedCoinIcon.png Tarnished Coin 100% increased Aureus coins gained while Resolve is below 50%
Minor Boons BoonTarnishedDescryIcon.png Tarnished Descry +200 to Maximum Resolve
Minor Boons BoonUntunedLuteIcon.png Untuned Lute +250 to Inspiration
Minor Boons BoonViciousIchorIcon.png Viscous Ichor Monsters have 20% reduced Action Speed
editor's note: can affect bosses' arena effect/despawn time
Minor Boons BoonWoodenEffigyIcon.png Wooden Effigy Monsters impact 25% less Resolve
editor's note: affects both Resolve and Inspiration loss

Affliction

  • Above your inspiration bar, major afflictions are grouped in a symbol with a very thick and bright purple bordered boon symbol, while all minor afflictions are grouped in a plain purple bordered affliction symbol. Afflictions are shown when hovering according symbol.
  • Afflictions grant various downsides to your Sanctum run and can reduce or prevent Resolve recovery, spawn additional traps, buff monsters, affect your Aureus generation, or hide rooms or rewards on the Sanctum Map.
Affliction Type Icon Affliction Name Description
Major Afflictions CurseAnomalyAttractorIcon.png Anomaly Attractor Rooms spawn Volatile Anomalies
Major Afflictions CurseChiselledStoneIcon.png Chiselled Stone Monsters Petrify on Hit
editor's note: free for Trickster/Juggernauts with minimum Action Speed
Major Afflictions CurseCutpurseIcon.png Cutpurse You cannot gain Aureus coins
Major Afflictions CurseDeadlySnareIcon.png Deadly Snare Traps impact infinite Resolve
editor's note: some persistent skills from Sanctum monsters (e.g. Undying Archmage's floating balls' projectiles and explosion) count as traps and will end the run immediately on hit
Major Afflictions CurseDeathTollIcon.png Death Toll Lose 250 Resolve after completing 8 rooms
editor's note: this Resolve loss is considered similar to taking a hit, and will remove Inspiration before Resolve
Major Afflictions CurseDemonicSkullIcon.png Demonic Skull Cannot recover Resolve
Major Afflictions CurseGhastlyScytheIcon.png Ghastly Scythe Losing Resolve ends your Sanctum
(removed after 3 rooms)
Major Afflictions CurseGhastlyScytheIcon.png Ghastly Scythe Losing Resolve ends your Sanctum
(removed after 2 rooms)
Major Afflictions CurseGhastlyScytheIcon.png Ghastly Scythe Losing Resolve ends your Sanctum
(removed after 1 room)
Major Afflictions CurseGlassShardIcon.png Glass Shard The next Boon you gain is converted into a random Minor Affliction
editor's note: This Affliction's Boon to Affliction transformation can still occur with Unassuming Brick
Major Afflictions CurseOrbOfNegationIcon.png Orb of Negation Non-Unique Relics have no Effect
Major Afflictions CurseUnassumingBrickIcon.png Unassuming Brick You cannot gain any more Boons
editor's note: Glass Shard's Boon to Affliction transformation can still occur with this Affliction
Major Afflictions CurseVeiledSightIcon.png Veiled Sight Rooms are unknown on the Sanctum Map
editor's note: superseded by All-Seeing Eye
Minor Afflictions CurseAccursedPrismIcon.png Accursed Prism When you gain an Affliction, gain an additional random Minor Affliction
Minor Afflictions CurseBlackSmokeIcon.png Black Smoke You can see one fewer room ahead on the Sanctum Map
editor's note: superseded by All-Seeing Eye
Minor Afflictions CurseBluntSwordIcon.png Blunt Sword You and your Minions deal 25% less Damage
Minor Afflictions CurseChainsOfBindingIcon.png Chains of Binding Monsters inflict Binding Chains on Hit
(Binding Chains: You are slowed by Binding Chains. Move to break the chains)
editor's note: 20% reduced Movement Speed per stack
Minor Afflictions CurseCharredCoinIcon.png Charred Coin 50% less Aureus coins found
Minor Afflictions CurseConcealedAnomalyIcon.png Concealed Anomaly Guards release a Volatile Anomaly on Death
Minor Afflictions CurseCorruptedLockpickIcon.png Corrupted Lockpick Chests in rooms explode when opened
Minor Afflictions CurseDarkPitIcon.png Dark Pit Traps impact 100% increased Resolve
editor's note: affects both Resolve and Inspiration loss
Minor Afflictions CurseDeceptiveMirrorIcon.png Deceptive Mirror You are not always taken to the room you select
editor's note: can randomly take player to a different connected room in the same column
Minor Afflictions CurseDoorTaxIcon.png Door Tax Lose 30 Aureus coins on room completion
Minor Afflictions CurseEmptyTroveIcon.png Empty Trove Chests no longer drop Aureus coins
editor's note: includes Reward Chests
Minor Afflictions CurseFiendishWingsIcon.png Fiendish Wings Monsters' Action Speed cannot be slowed below base
Monsters have 30% increased Attack, Cast and Movement Speed
Minor Afflictions CurseFloorTaxIcon.png Floor Tax Lose all Aureus on floor completion
Minor Afflictions CurseGargoyleTotemIcon.png Gargoyle Totem Guards are accompanied by a Gargoyle
Minor Afflictions CurseGoldenSmokeIcon.png Golden Smoke Rewards are unknown on the Sanctum Map
editor's note: superseded by All-Seeing Eye
Minor Afflictions CurseHaemorrhageIcon.png Haemorrhage You cannot recover Resolve
(removed after killing the next Floor Boss)
Minor Afflictions CurseHonedClawsIcon.png Honed Claws Monsters deal 25% more Damage
Minor Afflictions CurseHungryFangsIcon.png Hungry Fangs Monsters impact 25% more Resolve
editor's note: affects both Resolve and Inspiration loss
Minor Afflictions CurseLiquidCowardiceIcon.png Liquid Cowardice Lose 10 Resolve when you use a Flask
editor's note: removes Inspiration before Resolve; bricks a run with Ghastly Scythe; can also brick during Lycia's second form if flasks unless flasks are unequipped
Minor Afflictions CurseMarkOfTerrorIcon.png Mark of Terror Monsters inflict Resolve Weakness on Hit
(Resolve Weakness: Hits against you impact 50% more Resolve)
editor's note: affects both Resolve and Inspiration loss
Minor Afflictions CursePhantomIllusionIcon.png Phantom Illusion Every room grants a random Minor Affliction
(Afflictions granted this way are removed on room completion)
Minor Afflictions CursePoisonedWaterIcon.png Poisoned Water Gain a random Minor Affliction when you use a Fountain
Minor Afflictions CursePurpleSmokeIcon.png Purple Smoke Afflictions are unknown on the Sanctum Map
editor's note: superseded by All-Seeing Eye
Minor Afflictions CurseRapidQuicksandIcon.png Rapid Quicksand Traps are faster
also affects Skull traps and Lycia's hallway fog
Minor Afflictions CurseRedSmokeIcon.png Red Smoke Room types are unknown on the Sanctum Map
editor's note: superseded by All-Seeing Eye
Minor Afflictions CurseRustedCoinIcon.png Rusted Coin The Merchant only offers one choice
supersedes additional option Relic modifiers
Minor Afflictions CurseRustedMalletIcon.png Rusted Mallet Monsters always Knockback
Monsters have increased Knockback Distance
editor's note: can cause issues during Lycia's Lightning Maze
Minor Afflictions CurseSpikedExitIcon.png Spiked Exit Lose 5% of current Resolve on room completion
editor's note: ignores Inspiration. Bricks a run with Ghastly Scythe. Cannot reduce Resolve below 1
Minor Afflictions CurseSpikedShellIcon.png Spiked Shell Monsters have 30% more Maximum Life
Minor Afflictions CurseSpiltPurseIcon.png Spilt Purse Lose 20 Aureus coins when you lose Resolve from a Hit
editor's note: does not apply when losing Inspiration
Minor Afflictions CurseTatteredBlindfoldIcon.png Tattered Blindfold 90% reduced Light Radius
Minimap is hidden
Minor Afflictions CurseTightCollarIcon.png Tight Choker You can have a maximum of 5 Boons
Minor Afflictions CurseUnhallowedAmuletIcon.png Unhallowed Amulet The Merchant offers 50% fewer choices
Minor Afflictions CurseUnhallowedRingIcon.png Unhallowed Ring 50% increased Merchant prices
Minor Afflictions CurseUnholyUrnIcon.png Unholy Urn 50% reduced Effect of your non-Unique Relics
Minor Afflictions CurseUnquenchedThirstIcon.png Unquenched Thirst 50% reduced Resolve recovered
Minor Afflictions CurseVoodooDollIcon.png Voodoo Doll 100% more Resolve lost while Resolve is below 50%
editor's note: affects both Resolve and Inspiration loss
Minor Afflictions CurseWeakenedFleshIcon.png Weakened Flesh -100 to Maximum Resolve
editor's note: cannot reduce Resolve below 1
Minor Afflictions CurseWornSandalsIcon.png Worn Sandals 40% reduced Movement Speed

Room Layouts

See the above link for annotated minimaps of each room type, including enemy locations and shortcuts. Each room other than the miniboss room contains several Guard unique monsters, as well as one of three tasks to complete the room:

  • Find the Exit (locate the exit door)
  • Defeat all the Guards (defeat every Unique Guard)
  • Defeat the Boss (minibosses based on map bosses)
Sanctum Layout
Room Goal Defeat all the Guards Defeat all the Guards
(Skull Arena)
Find the Exit Find the Exit
(Traps)
Defeat the Boss
(Miniboss)
Floor 1:
Sanctum Archives
Chambers of Inscription Templar Annals
1 central Skull, walls
Abandoned Library
Ice Traps
Holy Trials
Mana Rune Squares
Scriptorium
Crimson Archbishop
Floor 2:
Sanctum Vaults
Derelict Caverns Battlegrounds
1 central Skull, no walls
Decrepit Cellar
Ice Traps
Gauntlet
Rolling Exarch Boulders
Reliquary
Greater Wraith
Floor 3:
Sanctum Cathedral
Unholy Lair Infernum
2 Skulls, dividing wall
Halls of Worship
Ice Traps
Crucible
Mana Rune Squares and Skull
Sanctum Bellum
Aureate Guardian
Floor 4:
Sanctum Necropolis
Lost Catacombs Desecrated Crypt
1 Skull, 90 degree arc
Undercroft
Ice Traps and Skull
Entombment
Rolling Exarch Boulders or
Mana Rune Squares + Lasers
Mausoleum
Colossal Lithomancer

Note: most "Find the Exit" rooms have shortcuts that require movement skills.

Room Reward Types

Note: All room types other than boss rooms can become Afflicted. Afflicted rooms are indicated by a purple border and cause the character to gain an Affliction on entry.

Item Reward Room

Sanctum offer icon.png When players are offered rewards, they have three options:

  • Receive #x <item1> now
  • Receive #x <item2> at end of the Floor ("at end of the next Floor" if on room 8)
  • Receive #x <item3> on completing the Sanctum

The quantity and/or types of items improve based on the area level of the zone, the current floor, and how long you defer the reward, at the cost of risking the reward entirely if the player fails the run. Item chests have a 5 Aureus fee to open.

Rarer items like Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
, Exalted OrbExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
Shift click to unstack.
, Sacred OrbSacred OrbStack Size: 10Randomises the numeric values of base defences on an armourRight click this item then left click an armour to apply it.
Shift click to unstack.
, Veiled Chaos OrbVeiled Chaos OrbStack Size: 10Reforges a rare item with new random modifiers, including a Veiled modifier. Can only be used on items that can have a Veiled modifier.Right click this item then left click a rare item to apply it.
Shift click to unstack.
become available on Floor 3 and 4.

Treasure Reward Room

Sanctum minor treasure icon.pngSanctum major treasure icon.png Contains chests of Aureus; comes in 2 types: Minor Treasure Reward (2 chests) or Major Treasure Reward (5 chests).


Fountain

Sanctum fountain icon.png Fountain rooms contain an interactable Fountain which grants Recover 25% of Maximum Resolve for a 5 Aureus fee.

Benevolent Fountain

Sanctum benevolent fountain icon.png Benevolent Fountain rooms contain an interactable Benevolent Fountain which grants Gain a Random Boon for a 150 Aureus fee.

Afflicted Fountain

Sanctum afflicted fountain icon.png Afflicted Fountain rooms contain an interactable Afflicted Fountain which grants Recover 50% of Maximum Resolve, but also inflicts a random minor Affliction on you, for a 5 Aureus fee.

Radiant Fountain

Sanctum radiant fountain icon.png Radiant Fountain rooms contain an interactable Radiant Fountain which grants a random Boon, removes a random Affliction, and grants 200 Inspiration for a 5 Aureus fee. Rerolls Afflictions on Afflicted Rooms on the current floor if an Affliction was removed.


Merchant

Sanctum Merchant icon.png Merchant rooms contain the NPC Sister Divinia who sells you Boons, Templar relics, or Sanctified Relics in exchange for Aureus. She can also recover 50 Resolve for a 200 Aureus fee. The Merchant is unlocked in Act 2 after completing the quest In Search of the Sanctum.

Accursed Pact

Sanctum accursed pact icon.png Accursed Pact rooms allow you to accept any of three random Accursed Pacts which grants both an upside and downside, as well as an item reward upon accepting at least 1 Accursed Pact. Accursed Pacts are unlocked in Act 7 after completing the quest Sanctum Temptations.

Accursed Pact outcomes
Icon Upside Downside
Gain b 25.png Gain a specific Minor Boon Lose 25% Maximum Resolve
Gain B 50.png Gain a random Major Boon Lose 50% Maximum Resolve
Gain bb 50.png Gain 2 random Minor Boons Lose 50% Maximum Resolve
Gain b+a.png Gain a specific Minor Boon Gain a specific Minor Affliction
Gain b+Ra.png Gain a specific Minor Boon Gain a random Minor Affliction
Gain Rb+Ra.png Gain a random Minor Boon Gain a random Minor Affliction
Gain rbbb + A.png Gain 3 random Minor Boons Gain a specific Major Affliction
Lose Rb+Rb.png Lose a random Minor Affliction Lose a random Minor Boon
Lose a+Gain Ra.png Remove a specific Minor Affliction Gain a random Minor Affliction
Lose Raaa+Gain A.png Lose 3 random Minor Afflictions Gain a random Major Affliction
Lose Rbbb + Gain B.png Lose 3 random Minor Boons Gain a random Major Boon
Pact Gain Inspiration.png Gain 200 Inspiration Lose 200 Resolve
Pact 1 Resolve.png All but 1 Maximum Resolve is converted to Inspiration Maximum Resolve is 1
Pact Inspiration to Coin.png Gain Aureus coins equal to the amount of Inspiration removed Remove all Inspiration
Pact Resolve to Coin.png Gain 50% of current Resolve as Aureus coins Lose 50% of current Resolve
Pact Boss.png
Apex Pact
50% less Resolve lost in Boss Rooms 100% more Resolve lost in non-Boss Rooms
Pact Merchant.png
Austerity Pact
Merchant prices are reduced by 50% Monsters do not drop Aureus coins
File:Pact Twin.png
Doubling Pact
Guards are Twinned Guards are Twinned
Pact Reset Inspiration.png
Indomitable Pact
Gain 30 Inspiration at the start of every room Inspiration resets every room
Pact Resolve Max Down.png
Pyrrhic Pact
Resolve recovered is doubled Maximum Resolve is lowered by 50% of recovered Resolve

The options that state "Lose #% Maximum Resolve" will not fail the run if Maximum Resolve is 1.

Attempting to use the Gain 200 Inspiration, Lose 200 Resolve Pact when you have less than 200 Resolve will cause an error, stating "Not enough Resolve".

Boss Room

Sanctum floor 1 boss icon.pngSanctum floor 2 boss icon.pngSanctum floor 3 boss icon.pngSanctum floor 4 boss icon.png Always the 8th room of any floor.

Bosses

Minibosses

Sanctum Minibosses
Boss name Boss room name Based on:
Crimson Archbishop Sanctum Archives: Scriptorium Kadaris, Crimson Mayor; cannot be hurt directly - defeat all the Crimson Priest clones while avoiding his spells. The spells' coverage increases as more clones are defeated.
Greater Wraith Sanctum Vaults: Reliquary The Restless Shade; creates several rows of coffins and uses SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.6 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield

Additional Effects per 1% Quality:
1% increased Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Soulrend skill icon.png
Aureate Guardian Sanctum Cathedral: Sanctum Bellum The Purifier; uses Divine Flare and rune slams.
Colossal Lithomancer Sanctum Necropolis: Mausoleum High Lithomancer; can create a small ring or cover a quarter or the entire arena in floating rocks that explode in an area after a delay.

Floor Bosses

Sanctum Bosses
Icon Boss Name Boss Room Description
Sanctum floor 1 boss icon.png Varakath, the Waxen Sanctum Archives: Candlelit Chapel Based on Candlemass (POE2); also uses Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
Fires (4-6) additional Projectiles

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blazing Salvo skill icon.png
and a fire breath attack
Sanctum floor 2 boss icon.png Braom, the First Experiment
Uzar, the Second Experiment
Sanctum Vaults: Experimentation Chamber Slow moving statues that use slams. Changes size based on the other's lost health. Both bosses enrage and heal to full when the other dies.
Enraged Braom can use a multidirectional Glacial Cascade skill icon.pngGlacial Cascade (similar to the Delirium modifier Burrowing Blade), or repeated Sunder skill icon.pngSunders while walking.
Enraged Uzar can also create a homing Blood Orb leaving Enervating Ground, or use a Ground Slam skill icon.pngGround Slam that fires random projectiles.
Sanctum floor 3 boss icon.png Xenathar, Templar Reaper Sanctum Cathedral: Hall of Mirrors Base on Vorana, Last to Fall; also uses wall-bouncing lasers, Divine Flare, and slow-moving Innocence projectile nova.
Sanctum floor 4 boss icon.png Lycia, Unholy Heretic Sanctum Necropolis: Sanctum Sanctorum Form 1: Attacks with sword swings and lunges, circular sweep attacks, and a rotating red beam. Can summon Igneous Gargoyle adds and spawns a ring of DOT ground effect that drains Resolve and slowly moves through the arena.
Lycia, Herald of the Scourge The Beyond Form 2: Uses a wind tunnel beam, returning FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Projectile Speed: 1040
AoE Radius: 9
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Projectiles gain Radius as they travel farther, up to +(0-9) Radius

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
s, and a delayed slam; also summons spinning staff hazards around the arena. Periodically has an immune phase creating a maze of waves of lightning bolts with gaps. Note: This phase does not damage Resolve.
  • Minibosses and bosses drop a large quantity of Aureus and have a chance to drop Templar relics (or Sanctified Relics at area levels >75).
  • Killing each miniboss and boss for the first time unlocks several tiles in the Relic Altar.
  • Boss rooms contain a chest for any accumulated Item Rewards for the floor, as well as two additional Item Reward chests.

Lycia

  • After defeating Lycia's first form, the player can either directly exit to the reward chest via the staircase (and therefore unable to enter The Beyond), or enter The Beyond to challenge her second phase. Dying during the second phase will end the run and prevent looting of the reward chest.
  • Lycia's second form is only encounterable in an area of level 80 (T13+ maps); she will only taunt the player after being killed in lower areas.
  • Lycia's second form does not interact with Resolve mechanics; however, it is still possible to fail from the Resolve mechanic if the player has an Affliction that removes Resolve on Flask use.

Lycia, Herald of the Scourge in "The Beyond" will always drop a Sanctified Relic, as well as 1 of:

Additionally, Lycia's second form also drops a random Unique Relic, which are one-time use Relics that provide additional challenge and rewards to a Sanctum run in areas of level 80+. She is also required to be killed to drop Original SinOriginal Sin
Amethyst Ring
Requires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
Innocence rose to godhood not on inspired faith,
but on the vilification and hatred of another.
or Invocations used to corrupt and add Keystones to Sanctified Relics by completing the aforementioned Unique Relic challenges.

Relic Altar

  • The Relic Altar is unlocked in Act 2 after completing the quest In Search of the Sanctum.
  • Each character has its own Relic Altar and uses separate Relics. However, the Relic Locker is shared between all of your characters in the same league.[2]
  • Relics placed in the Relic Altar are locked in for the entire Sanctum run as soon as they are confirmed and cannot be added or removed in the middle of a run. The current run must be completed, failed, or forfeited to add or remove Relics.[2]
  • The Relic Altar contains 18 inventory spaces, but 12 are initially locked.

Unlocking

Locked inventory spaces for the Relic Altar can be unlocked by completing various rooms or floors in the Forbidden Sanctum.

Row Column Unlocking Requirement
1 1 Complete the Sanctum Bellum room in the Sanctum Cathedral
1 2 Complete the Sanctum Archives
1 3 Complete the Sanctum Archives
1 4 Complete the Sanctum Vaults
2 1 Complete the Sanctum Vaults
2 5 Complete the Sanctum Cathedral
3 1 Complete the Sanctum Cathedral
3 5 Complete the Sanctum Necropolis
4 2 Complete the Sanctum Necropolis
4 3 Complete the Scriptorium room in the Sanctum Archives
4 4 Complete the Reliquary room in the Sanctum Vaults
4 5 Complete the Mausoleum room in the Sanctum Necropolis

Templar Relic

Main page: Templar relic

Templar Relics are a type of item that is exclusive to the Sanctum league. They can be placed in the Relic Altar to provide buffs to various mechanics related to the Forbidden Sanctum.

  • Templar Relics can be found in the Sanctum as rewards from guards, minibosses or bosses, or purchased from Sister Divinia for 300 Aureus.
  • They can be stored in a special separate stash, which can also be placed as a hideout decoration.
  • To equip a Relic, they must be placed in the Relic Altar on a 5x4 grid with some slots blocked off. Additional grid slots can be unlocked as you progress, up to a total of 18 slots.
  • Relics are unmodifiable and account-bound, and are always Magic.
  • Templar Relics can be vendored 5 to 1 to obtain a new one with random modifiers.
ItemDrop
Level
Censer RelicCenser RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum runAccount-bound1
Urn RelicUrn RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum runAccount-bound1
Coffer RelicCoffer RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum runAccount-bound45
Processional RelicProcessional RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum runAccount-bound60
Tome RelicTome RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum runAccount-bound60
Candlestick RelicCandlestick RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum runAccount-bound75
Papyrus RelicPapyrus RelicUnmodifiablePlace this item on the Relic Altar at the start of each Sanctum runAccount-bound75

Sanctified Relic

Main page: Sanctified Relic

Sanctified Relics are a type of item that is exclusive to the Sanctum league. Sanctified Relics are special versions of Templar relics that provide more general modifiers to the character, and have effect even outside of the Forbidden Sanctum[3]. They are marked with an orange glow behind the item's art. They can be placed in the Relic Altar to provide stats to the character directly both inside and outside the Sanctum.

  • Sanctified Relics can be found in the Sanctum as rewards from guards, minibosses or bosses, or purchased from Sister Divinia for 600 Aureus in areas of level 75 or higher.
  • They can be stored in a special separate stash, which can also be placed as a hideout decoration.
  • Sanctified Relics are equipped in the inventory separately from the Templar relics in the Relic Altar, and limited to 1. They are not considered an equipped item, similar to Thief's TrinketThief's TrinketCorruptedYou must find the sculpture The Catch in a Smuggler's Den or Underbelly Blueprint to be able to equip this.
  • Relics are unmodifiable and account-bound, and are always Magic.
  • Sanctified Relics can be vendored 5 to 1 to obtain a new one with random modifiers.
  • Sanctified Relics can be corrupted by using an invocation, which adds a fixed Keystone as a corrupted implicit modifier.
ItemDrop
Level
Required levelAdditional
Drop Restrictions
Sanctified RelicSanctified RelicLimited to: 1Requires Level 60Place this item on the Relic Altar to affect your character7560Can be found in the Forbidden Sanctum as rewards from minibosses or bosses, or purchased from Sister Divinia for Aureus.
Sanctified RelicSanctified RelicLimited to: 1Requires Level 60Place this item on the Relic Altar to affect your character7560Can be found in the Forbidden Sanctum as rewards from minibosses or bosses, or purchased from Sister Divinia for Aureus.
Sanctified RelicSanctified RelicLimited to: 1Requires Level 60Place this item on the Relic Altar to affect your character7560Can be found in the Forbidden Sanctum as rewards from minibosses or bosses, or purchased from Sister Divinia for Aureus.

Party mechanics

  • The Sanctum's choices are made by the map's instance owner.
  • All party members share the Resolve bar.


Ruthless mode

In Ruthless mode, Item Rewards do not offer immediate rewards, and instead only offer either end-of-floor rewards or end-of-Sanctum rewards.

Version history

Version Changes
3.20.2
3.20.1b
  • The Death Toll Major Affliction no longer causes monsters to drop no Aureus Coins. Instead, it now causes you to Lose 250 Resolve after completing 8 rooms. This change does not affect existing Sanctum runs.
  • Herald of the Scourge's lightning waves skill now spawns more lightning bolts with each wave, though the lightning bolts are now smaller. The delay between each wave has been slightly increased, and the damage of the skill has been lowered by 20%.
  • Improved the visibility of the ground degen effect when fighting Lycia, Unholy Heretic.
  • Added an error message for attempting to change your Relics while you have an active Sanctum.
3.20.1
  • Introduced 7 new Unique Relics that drop from the final form of the Sanctum Boss. These Relics challenge you to complete an entire run of The Forbidden Sanctum at area level 80+ under special rules. If you're able to complete such a run, you'll be rewarded in new and special ways. However, the Unique Relic will be destroyed regardless of the outcome of your run, so if you fail to complete it, you'll forfeit your potential rewards.
  • Some of these Unique Relics cause the Herald of the Scourge to drop additional or specific items, while others causes Aureus Coins to be converted to certain outcomes upon defeating the Herald of the Scourge.
  • We've also introduced a new Unique RingOriginal Sin
    Amethyst Ring
    Requires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage
    Nearby Enemies' Chaos Resistance is 0
    Innocence rose to godhood not on inspired faith,
    but on the vilification and hatred of another.
    that can be earned by defeating the Herald of the Scourge with one of the new Unique RelicsThe Original Scripture
    Papyrus Relic
    Requires Level 64The Herald of the Scourge drops the Original Sin
    Cannot have Inspiration
    Maximum Resolve is 1
    This item is destroyed when your Sanctum ends
    Unmodifiable"It's all here. The lie at the core of my faith. Maxarius was not the first chosen of
    Innocence. Maxarius was Innocence himself. A charlatan, a liar, and a power-seeker."
    - Lycia, the Heretic
    Place this item on the Relic Altar at the start of each Sanctum runAccount-bound
    active.
  • Introduced 41 new "Lycia's Invocation" currency items. These can be applied to non-Corrupted Sanctified Relics to add their respective Keystone to the Relic.
  • Boons and Afflictions that provide increases and reductions to the effect of your Relics now specify that they do not affect Unique Relics.
  • Characters that are up close to their target now take even less damage to their Resolve.
  • Sanctum Quests are no longer hidden with the "Enable Quest Tracking" option disabled. We've also made improvements to these Quests to reduce the chance they are missed when first entering the relevant town area.
  • Party Members are now able to view the Map of the area owner's Sanctum, if they currently have a run active.
  • Party members can now store a Sanctum room for later when the map owner runs their Sanctum room for the area.
  • The Resolve bar now flashes when you heal or damage your Resolve.
  • Added a display to show which Affliction was removed when you cleansed an Affliction.
  • The Sanctified Relic Slot has been moved from the Sanctum Map and is now located in the Inventory panel.
  • Sanctified Relics can now be compared with your equipped one by using the Compare Item Descriptions keybind (Ctrl, by default).
  • The wave skill used by the final form of the Sanctum Boss now spawns far fewer lightning bolts with each wave, though the lightning bolts are slightly larger. The delay between each wave has also been slightly increased.
  • You can no longer gain a new multi-stage Boon or Affliction, such as Lilting Melody, if you already have a later stage of that same Boon or Affliction.
  • The Hungry Fangs Affliction and Wooden Effigy Boon now impact Resolve multiplicatively, instead of being additive with stats that impact resolve on Relics.
  • Tweaked the position of the skulls that fire tracking beams in the third floor of the Sanctum.
  • Updated the Prayer Beads Boon to clarify Resolve is able to be lost after the next room has been completed.
3.20.0b
  • Gaining increases to your maximum Resolve now heals your Resolve by that same amount.
  • Relics are now able to be dropped onto the ground by players, though these still remain Account-bound to the player that dropped them.
  • The pickup range of Aureus Coins has been increased, and you're now able to pick them up slightly sooner after they drop.
  • Reduced the damage dealt to minions for some of the skills used by the Sanctum end boss in their true form.
  • Infernal Sentinel Sanctum Guard's Cleave attack now fires three times fewer projectiles.
  • Improved the warning text that is displayed when you try to enter the final reward room in Sanctum.
3.20.0
  • Introduced to the game.
  • There's now a Relic Locker in the Sanctum subarea where you pick what room to do next.

References

  1. https://twitter.com/pathofexile/status/1598434028398706688
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Community_Team (December 04, 2022). "Recently Asked Questions". Official Path of Exile Forums. Retrieved December 05, 2022.
  3. https://www.pathofexile.com/forum/view-thread/3324396