Taunt

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Taunt
Debuff
Taunt status icon.png
You deal less damage to enemies which have not taunted you.
Taunted Brittle Corsairs

Taunt is a debuff that causes an affected enemy to focus aggro, only targeting the source of the taunt for 3 seconds. Taunted enemies inherently deal 10% less damage to targets that aren't the source of the taunt (including in PvP).[1] Taunts can be applied by players, minions, monsters, or proxies that are targetable (e.g. totems, but not traps, mines, or mirages). Taunt immediately expires when the character (or proxy) that applied it dies or expires.

When multiple sources are taunting the same enemy, the first taunt applied determines the aggro. The targeted source can maintain aggro indefinitely as long as it maintains its taunt on the target.[1]

All targets can be taunted unless made immune through a modifier; however, taunt will not cause The Shaper, The Elder, Shaper Guardians, Elder Guardians, or various other unique bosses to retarget towards the source of the taunt.[2]

Skills

Skill gems

The following skill gems are related to Taunt:

GemStr.Dex.Int.Required level
Ancestral CryAncestral CryWarcry, AoE, Duration
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies in Range
Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6
Exerts the next 8 Melee Strike Attacks you perform
Exerted Strikes target 2 additional Enemies

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A16
Battlemage's CryBattlemage's CryWarcry, Critical, Trigger, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.Base duration is (5.00-5.90) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies in Range
Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%
Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%
Exerts the next 5 Melee Attacks you perform
Exerted Attacks Trigger a Supported Spell with their first Melee Hit
Supported Skills deal (44-38)% less Damage
Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes24
Decoy TotemDecoy TotemTotem, Spell, AoE
Level: (1-20)
Cost: (9-35) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
AoE Radius: 60
Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 seconds
Supported Skills have (0-76)% increased Totem Life
Summons a Totem which uses this Skill
Totems Summoned by this Skill cannot Evade

Additional Effects From 1-20% Quality:
(1-20)% more Totem Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A4
Enduring CryEnduring CryWarcry, AoE, Duration
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2.00 seconds
Regenerate (120-1976) Life over 1 second
(0-38)% increased Warcry Speed
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Buff grants +2% to all Elemental Resistances per Endurance Charge
Counts total Power of Enemies in Range
Gain 1 Endurance Charge per 5 Power

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A10
General's CryGeneral's CryWarcry, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Maximum 5 Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Supported Strike Skills cannot target additional Enemies
Attacks with Supported Skills count as Exerted
Supported Skills deal (45-36)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered

Additional Effects From 1-20% Quality:
Maximum +(0.05-1) Summoned Mirage Warriors
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A24
Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5.00-5.90) seconds
(0-38)% increased Warcry Speed
Damage cannot be Reflected
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Counts total Power of Enemies in Range
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 6 Melee Attacks you perform
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A24
Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Enemies Taunted by this Warcry are Intimidated
Counts total Power of Enemies in Range
Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
Exerts the next 2 Melee Attacks you perform
Exerted Attacks deal Double Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A10
Rallying CryRallying CryWarcry, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Base duration is (5.00-5.90) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies and Allies in Range
Buff grants Added Attack Damage equal to 3% of the Damage of your Main
Hand Weapon per 5 Power, up to a maximum of 20%
Buff has 100% more Effect on your Minions
Exerts the next 5 Melee Attacks you perform
Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A24
Seismic CrySeismic CryWarcry, AoE, Duration
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.200% increased Knockback Distance
Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Knocks back and Interrupts Enemies in a smaller Area
Counts total Power of Enemies in Range
Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%
Exerts the next 4 Melee Slam Attacks you perform
Exerted Attacks have 30% increased Area of Effect
Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A16
Summon Stone GolemSummon Stone GolemMinion, Spell, Golem, Physical
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Maximum 1 Summoned Golem
Golems grant (33-105) Life Regenerated per second

Additional Effects From 1-20% Quality:
(1-20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A34
Summon Stone Golem of HordesSummon Stone Golem of HordesMinion, Spell, Golem, Physical
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Maximum 3 Summoned Golems

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A34
Summon Stone Golem of SafeguardingSummon Stone Golem of SafeguardingMinion, Spell, Golem, Physical
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 15.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Maximum 1 Summoned Golem
Minions have 50% less Maximum Life
Golems grant 10% of Melee Damage is taken from your Stone Golems' Life before you

Additional Effects From 1-20% Quality:
(1-20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A34

Related quality stats

There are currently no skill gems that have quality stats related to taunt.

Support gems

The following support gems are related to Taunt:

GemStr.Dex.Int.Required level
Meat Shield SupportMeat Shield SupportSupport, Minion
Icon: v
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports skills which create Minions.Minions from Supported Skills have 20% chance to Taunt on Hit
Supported Skills have (10-29)% increased Minion Movement Speed
Minions from Supported Skills deal (20-30)% more Damage with Hits and Ailments to Enemies that are Near you
Minions from Supported Skills take (15-24)% less Damage
Minions from Supported Skills are Defensive

Additional Effects From 1-20% Quality:
Minions from Supported Skills take (0.25-5)% less Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes31

Item skills

The following item skills are related to Taunt:

Related items

Base items

The following base items are related to Taunt:

ItemRequired levelStats
Basalt FlaskBasalt FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more Armour
Requires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Taunts nearby Enemies on use
Mechalarm BeltMechalarm BeltRequires Level 56Trigger Level 20 Summon Taunting Contraption when you use a Flask56Trigger Level 20 Summon Taunting Contraption when you use a Flask

Unique items

The following unique items are related to Taunt:

ItemBase ItemRequired levelStats
Al DhihAl Dhih
Timeworn Claw
Claw
Physical Damage: (32-35.2) to (86-94.6)
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 26, 39 Dex, 56 IntGrants 19 Life per Enemy Hit(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
"When the hyena howls thrice
death is sure to follow."
-Maraketh Wisdom
Timeworn Claw26Grants 19 Life per Enemy Hit(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
Redblade BannerRedblade Banner
Painted Tower Shield
Chance to Block: 30%
Armour: (338-432)
Movement Speed: -3%
Requires Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour
+(50-60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
Blood shed is blood shared.
Painted Tower Shield35+(20-30) to maximum Life(80-100)% increased Armour
+(50-60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
Redblade BandRedblade Band
Unset Ring
Requires Level 44Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30-40) to Strength
(20-30)% increased Fire Damage
+(30-40) to maximum Life
To ascend to leadership, the child of a Redblade warlord
must pull the band from the still-hot
ashes of their father.
Unset Ring44Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30-40) to Strength
(20-30)% increased Fire Damage
+(30-40) to maximum Life
SiegebreakerSiegebreaker
Heavy Belt
Requires Level 44+(25-35) to Strength(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
+(17-23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
Poison the land and they'll have nothing to defend.
Heavy Belt44+(25-35) to Strength(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
+(17-23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
Replica AllureReplica Allure
Vaal Claw
Claw
Physical Damage: (92.4-112.7) to (222.6-266.8)
Critical Strike Chance: 6.50%
Attacks per Second: (1.40-1.46)
Weapon Range: 1.1 metres
Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage
Adds (15-20) to (30-40) Physical Damage
(8-12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
"Test subject was able to survive the entire process simply by shouting epithets at
the researcher. Researcher's feelings were slightly injured."
- Researcher Graven
Vaal Claw662% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage
Adds (15-20) to (30-40) Physical Damage
(8-12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
PerfidyPerfidy
Glorious Plate
Armour: (776-892)Requires Level 68, 191 Str(25-40)% increased Melee Damage
+(60-90) to maximum Life
You can have two different Banners at the same time
Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
<Two random Banner buff mods>
The Trickster God turned the very Day and Night against each other.
What hope have you?
Glorious Plate68(25-40)% increased Melee Damage
+(60-90) to maximum Life
You can have two different Banners at the same time
Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
<Two random Banner buff mods>
War Banner has (100-200)% increased Adrenaline duration
Dread Banner grants an additional +(2-4) to maximum Fortification when placing the Banner
Defiance Banner has (100-200)% increased Taunt duration

Related passive skills

Passive skills

The following passive skills are related to Taunt:

NameStats
Natural Authority
20% increased Warcry Buff Effect
Enemies Taunted by your Warcries take 8% increased Damage [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to Taunt:

Ascendancy
Class
NameStats
Ascendant
Champion
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills [1]
Ascendant
Chieftain
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
Totems Taunt Enemies around them for 2 seconds when Summoned
10% increased Strength [1]
Champion
Armour and Evasion, Taunt Duration
15% increased Evasion Rating and Armour
20% increased Taunt Duration [1] [2]
Champion
Conqueror
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets [1]
Champion
Worthy Foe
Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks [1]
Chieftain
Arohongui, Moon's Presence
Totems Taunt Enemies around them for 4 seconds when Summoned
Recoup 25% of Damage Taken by your Totems as Life
Totems Regenerate 1 Life per second per 4 of your Life Recovery per second from Regeneration [1]

Version history

Version Changes
3.22.0
  • Fixed a bug where taunted Enemies were not receiving the 10% less damage penalty when dealing damage to a target other than the one that taunted them.[3]
3.11.0
  • Taunted enemies now have a more visible effect played on them.
3.2.0
2.4.1
2.3.0
  • Taunted enemies now have an effect to indicate they are taunted.
  • Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP).
  • Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect.
  • Taunt effects no longer have a 9 second cooldown on act and map bosses.[4]

References

  1. 1.0 1.1 Qarl (May 26, 2016). "Development Manifesto: 2.3.0 Balance". Official Path of Exile Forums. Retrieved May 26, 2016.
  2. 2.0 2.1 Bex (February 28, 2018). "Path of Exile 3.2.0: Bestiary League Patch Notes". Official Path of Exile Forums. Retrieved April 19, 2018.
  3. This bugfix fixed a long-standing issue that caused Taunt to cause players to take 10% more damage instead of 10% less damage from taunted enemies.
  4. Mark (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 9, 2016.

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