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Scion in the character selection screen (prior version 3.0.0)

The daughter of corrupt nobles, the Scion was exiled to Wraeclast for killing her husband on their wedding night. She is aligned with all three core attributes - strength, dexterity and intelligence, which places her in the center of the passive skill tree. This unique position allows her to develop into almost any type of character build, while lacking the dedicated specialisation that the other six classes offer.

Because of her high learning curve, she's initially unavailable to new players. The player must rescue the Scion, who can be found in the final area of Act 3, just before the fight with the final boss of this act. Killing the boss is not required to free the Scion. This can be done on in any league to unlock her as an accessible character.

Her starting skill is Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. She is not associated with any particular armor type, and may end up focusing on any of the various types depending on your build choices and passive/attribute choices on the skill tree.

Base stats

Stat Value
Intelligence 20
Dexterity 20
Strength 20
Life 60
Mana 50
Damage per second 4.2
Chance to hit 87%
Attacks per second* 1.2
Main hand total combined damage 2-6
Main hand physical damage 2-6
Main hand accuracy rating 40
Main hand critical strike damage multiplier* 150%
Endurance charges* 0/3
Physical damage reduction per endurance charge* 4%
Additional elemental reduction per endurance charge* 4%
Frenzy charges* 0/3
Attack speed increase per frenzy charge* 4%
Cast speed increase per frenzy charge* 4%
Damage modifier per frenzy charge* 4% more
Power charges* 0/3
Critical strike chance increase per power charge* 50%
Evasion rating 58
Chance to evade* 32%
Fire resistance* 0%
Cold resistance* 0%
Lightning resistance* 0%
Chaos resistance* 0%
Mana regen per second 0.9

* Same for all classes as of 2.1.1d

Ascendancy class

Scions can specialise into this Ascendancy class:


Unlocking the Scion

To unlock Scion you have to find her in Upper Sceptre of God in Act 3 and free her from cage.

Upon freeing her:

Scion: Though we were worlds apart before, exile has brought us together.

Back in Oriath, there were those that referred to me as the wonder child, but as you've likely discovered, titles mean little here. Wonder, Exile, Monster, Hero... It's not the name that defines you. It's what you do that makes you what you are in Wraeclast.

Thank you. You have given me what matters most: the freedom to finish what I started.

Unlocking the Scion grants an achievement:

Name Description
Free the Scion.

Text and Speech

The Scion is voiced by Ayse Tezel.

Intro speech

"The youngest daughter of a respected family. Dresses, dances, suitors... a fortunate life for one fortunately born. My life... had I not been different. Had I not thought more clearly, learned more quickly, dreamed more deeply and darkly than any child should.

There seems to be no limit to what I can do, no walls containing my talents. To my parents, I was a raw nugget to be battered and moulded into a prize for admiration, for envy... for sale. That life died on a wedding bed in Theopolis.

Today, Wraeclast offers me a new life, written not by birth, nor family, nor society. This life will be written to answer but one question: Who am I?"

Character Dialogue

(Creating a new Scion): "A Scion is perfection in mind, body, and grace. The crowning glory of our civilization. Offering us Hope, offering us Light. But you only gave us Murder and Darkness. May Wraeclast embrace you as we cannot, for your very presence has become too painful to bear." -- High Templar Dominus

When you right click (by accident): "Neither the time nor place."

Achieving Level 2: "Exile is a lesson, and I've always been a quick study."

Achieving Level 3: "Life is growth, even in a graveyard."

Achieving Level 5: "I live, I learn, I kill."

Achieving Level 10: "Building my nightmare, death by death." or "I just might earn my 'wonder child' title yet."

Achieving Level 15: "Prior to exile I was but a shadow of myself."

Achieving Level 20: "Power corrupts, while corruption empowers."

Achieving Level 30: "I've become a walking nightmare."


On the Twilight Strand (when waking up): "Why not just execute us and be done with it, Dominus?"

On the Twilight Strand: "It's impossible, yet somehow I know this place." (replaced)

On Lioneye's Watch: "Letters of exile? Mine said 'mariticide' and 'consorting with the unholy'. The bastard deserved it."

On the Coast: "Nessa cares, Bestel laughs, and Tarkleigh fights on. Where do they find the strength?"

On the Mud Flats: "I thought there was no smell fouler than Theopolis in high summer. It seems I was wrong."

On the Tidal Island: "What does Wraeclast have that makes men risk their lives to come here?"

On the Submerged Passage: "I've survived the hungry dead, and the ravenous living. What's a little bit of darkness?"

On the Flooded Depths: "Tracking through the bowels of my exile... A little unseeming for someone of my birth and status, don't you think, mother dearest?"

On the Ledge: "This is like waking from one of my dreams."

On the Climb: "My heart beats faster, my breath shorter. Up there, something is waiting for me."

On the Lower Prison: "I know this smell. Age old, yet as fresh to me as the day I used my unholy gifts to end my marriage."

On the Prisoner's Gate: "My eyes are open, yet the nightmare continues."

On the Ship Graveyard: "To reach the truth, it's through the Siren's realm I must walk."

On the Ship Graveyard Cave: "There's something down here, I can feel it."

On the Coves: "Whether on the walls around me, or on the walls around my mind, those accursed symbols are always there."

On the Cavern of Wrath: "Back into the bowels of exile, where the darkness veritably slithers with hunger."

On the Southern Forest: "All about me is lush and vibrant, yet what do I see? Shadow without and shadow within."

On the Forest Encampment: "So different from Lioneye's Watch. This is a place of vigor and contentment, a home."

On the Old Fields: "These Azmeri have lived here all their lives, and their ancestors before them...yet they're whole of body and mind. How?"

On the Den: "Beneath the surface, the earth whimpers in the agony of transition."

On the Crossroads: "It was possible to be happy here once."

On the Fellshrine Ruins: "Faith offers little protection in Wraeclast."

On the Crypt: "I walked these halls in my nightmares. My every step watched and hated as now."

On the Chamber of Sins: "The men here should have listened to their hearts, for their minds were not their own."

On the Riverways: "The only shadow they have is the one they cast. How do the Azmeri remain uncorrupted when all else twists and suffers?"

On the Blackwood: "The sickened trees cling to each other for comfort."

On the Weaver's Chambers: "The natural order has been overturned. That which was crushed underfoot now rules without question."

On the Western Forest: "Heart and limb: this land is in thrall to the shadows."

On the Vaal Ruins: "They died here, in the thousands, but not when the Empire fell. The shadows here feel much older."

On the Wetlands: "I thought myself so special. Turns out I'm just another vector for contagion."

On the Caverns: "I was born to walk from shadow to shadow."

On the City of Sarn: "The shadows flee from the glare of Solaris. What would it take to burn the shadows from this land forever?"

On the Sarn Encampment: "Civilization rejects us, and yet we continue to build shrines in its honor."

On the Slums: "This could've been Oriath, yet The Cataclysm didn't reach across the sea. Why not?"

On the Crematorium: "Axiom Prison, the Chamber of Sins, this Crematorium - places where a man can make his own nightmares manifest."

On the Marketplace Sewers: "I can hear them behind those walls. The poor bastards still think they're alive."

On the Marketplace: "The great ones strive to live forever, while the people struggle to make a living."

On the Catacombs: "God abandoned this land a long time ago."

On the Battlegrounds: "Whatever Dominus wants, he's willing to spend sword and soul to get it."

One the Docks: "Wraeclast bears the weight of Sarn's heavy industry."

On Solaris: "It seems that even time loses its will in the face of nightmare."

On the Sewers Waterway: "You are remembered only for the mess you leave behind."

On the Ebony Barracks: "What am I to do against the full might of Oriath?"

On the Lunaris Temple: "When I touch a virtue gem, I commune with the corrupted, the feelings are the same; and here, they are ten fold."

On the Imperial Garden: "When will we finally learn that nature knows best?"

On the Library: "The library in Theopolis was my sanctuary. Somewhere I could hide from expectation."

On the Sceptre of God: "Nightmares build their nests in the towers of man's ambition."

After Killing Bosses/Mini-Bosses

Having killed the Hungry Corpse: "So it's true... dead men walk in Wraeclast."

Having killed the Hungry Corpse: "So this is your gift, your new life, Dominus? Why not execute us and be done with it?" (replaced?)

Having killed Hillock: "I'll not be joining you today, dead man."

Having killed Hillock: "I'll not be joining your kind, dead man, not today." (replaced?)

Having killed Fire Fury: "Humanity has lost its mind here in Wraeclast."

Having killed the Necromancer: "Now the inhabitants of my nightmares wear flesh and haunt me in the twilight that is my life."

Having killed the Deep Dweller: "I felt its pain, the very moment of its death. This corrupted creature and I...connected? God, I have to get out of here."

Having killed Kuduku: "I felt it - the moment this thing gave up its twisted hold on life. But how?"

To Brutus: "Please my lord, just talk to me!"

Having killed Brutus: "Curse you, Brutus! Curse your symbols and curse your bloody murdered empire! I would have listened... I would have understood!"

Having killed Fairgraves: "I am doomed to destroy the truth wherever I find it."

Having killed Amarissa: "She spoke to me as she died - the voice of a little girl imprisoned within a monster."

Having killed Merveil: "I'm so sorry my lady, we are cursed to bear the gifts bestowed upon us."

Having killed the Great White Beast: "I saw a man through this tortured animal's eyes. A man with ambitions as vast and black as the night sky."

Having killed Geofri: "Please accept this mercy, Geofri."

Having killed Kraityn: "After all this land's been through, your kind still manages to make it worse, Kraityn."

Having killed Alira: "Why did Wraeclast love you so, gutter witch?"

Having killed Oak: "There's your peace, Oak. The only peace that anyone can expect in Wraeclast."

Having killed Fidelitas: "Brutus transformed himself out of fear. Fidelitas did so out of love."

Having killed the Weaver: "Pull but one thread, and the fabric of the world unravels."

After the Vaal Oversoul: "I've known your kind since the day I was born, nightmare."

Having killed the Vaal Oversoul: "The day might be mine - but what sort of day is it?"

Having killed Marceus, the Defaced: "Stone is disfigured as easily as flesh. Reality is the clay and corruption is the sculptor."

Gravicius, to the Scion: "God gave this world to man, not to you little girl."

Having killed Gravicius: "Give my regards to my husband when you meet him again, Gravicius."

Having killed Kole: "You were a son of Wraeclast, and I am its daughter."

After Defeating Piety in Lunaris Temple: "I loved your work, Piety, it was you I wasn't too fond of."

Having killed Piety (Once and for all): "That which you loved, Piety, will never love you back."

Having killed Dominus: "Between man and nightmare, that is where I've always stood Dominus, long before you did."


Full inventory: "Far too much baggage."

Out of mana: "I have nothing more to give."

Occasionally, after killing a rare:

  • "Go to bed, little nightmare!"
  • "That felt disturbingly good!"
  • "Your death is a mercy!"

On the Medicine Chest: "This is the first time in more years that I can remember that I've had the freedom to simply help someone."

On the Strange Glyph Wall: "Thaumaturgy - as marvelous as it is monstrous."

To Piety, in the Warden's Quarters: "That wonder child is dead. Drowned in blood on her wedding day. That woman you just saw, Piety? I don't know who she is."

On Piety, at the Prisoner's Gate: "Piety has become a true mistress of thaumaturgy. I wonder what else she has learned in her time here. I need to find another way inland if I'm to figure it out."

To Piety, in the Chamber of Sins: "As are rats and lions, Piety."

On the Slave Girl: "I found your old flame, old Fairgraves. In return, you are going to have to tell me how this bewitched land and I seem to know each other."

On the Allflame: "The hue, the nestles itself onto my skin. I feel it in my bones. Though this is more intense, I've felt this same worth ever since I set foot on Wraeclast."

On Shavronne's Diary (Warden's Quarters): "Heroism is often just foulness by a different name."

On the Baleful Gem: "Everything that happened to the Empire lies right here, imprisoned within crystalline walls."

Having killed Lorrata: "I am forced to perpetuate the mistakes of the past."

Opening the Ancient Seal: "Determination made me open it. Damnation made me regret it."

To Piety, in the Crematorium: "Perhaps I'll read my future in your entrails, Piety."

To Tolman: "You and I, Tolman, playthings of ambition."

On the Undying Blockage: "Given time, everything could come to look like this."

On the Bust of Hector Titucius: "The face of cruelty immortalized in platinum."

On the Bust of Gaius Sentari: "Another champion of vanity."

On the Bust of Marceus Lioneye: "A pretty face forged by ugly ideals."

On the Decanter Spiritus: "I dare not look too closely into the glass; something is likely to look back."

On the Ribbon Spool: "Ribbons, statues, elementals, even the whole of the Vaal constructs - all ghastly threads of the same tapestry."

On the Thaumetic Sulphite: "The dust that gathers on the coffin of an empire."

On the Undying Blockage: "I will cleanse this land of nightmare, tunnel by tunnel if I have to."

On Chitus' Plum: "From corrupted bones to twisted wood to poisoned fruit."

On Fairgraves' death: "I'm sorry Fairgraves, sorry for us both. For where you go, so must I."

On the Golden Pages: "I too am the past, written into the present in flesh and blood. A waking nightmare."

On Tower Key: "My audience with Dominus."

On the Weathered Carving (Coast): "I was taught that the Karui were beasts. Closer to monkey than man. What else were the Templar wrong about?"

On the Weathered Carving (Tidal Island): "The Karui wiped the Eternal Empire from the face of this coast, yet rocks are all that remain of them. It makes no sense."

On the Weathered Carving (Mud Flats): "I've been haunted by such nightmares all my life."

On the Weathered Carving (Ledge): "Nightmares of the mind raising nightmares from the grave. What could've caused this?"

On the Weathered Carving (Climb): "It infects living flesh and bone. Even the very earth - perhaps I'm infected too."

On the Weathered Carving (Ship Graveyard): "The Karui reverted to cannibalism. Perhaps those primitives outside Lioneye's Watch have been drawn to that same black spirit."

On the Weathered Carving (Coves): "A Karui nation thousands strong and still they failed to unravel the nature of the black spirit. What possible hope have I?"

On the Graffiti (City of Sarn): "It was meant to be the Eternal Empire, after all."

On the Graffiti (The Slums): "Victario wasn't very fond of Emperor Chitus. I wonder what he would have made of Dominus."

On the Graffiti (Warehouse District): "If the eyes are the windows to the soul, then the gems are the doorways to the flesh."

On the Graffiti (Catacombs): "Perhaps one of these names will be Piety's... or mine."

On the Graffiti (Battlefront): "If Chitus was the Monkey King, then who was this 'shadow'? Malachai perhaps?"

On the Graffiti (Docks): "The gems must have been built here in their thousands! They certainly left their mark."

Unique NPC Dialogue

Bestel's Introduction: "Judging by those eyes of yours, I'd best count you a friend. I wouldn't last long as a foe. The name's Bestel, captain of the good ship 'Merry Gull'. Swift and pretty she was. Nothing like the High Templar's rubbish scow that brought you here. Alas the Merry Gull is gone... my crew is gone. But my wits remain... after a fashion."

Nessa's Introduction: "Welcome to our home away from home... for what it's worth. I'm Nessa. That putrid giant you just laid to rest? That was Hillock. You're lucky; he's eaten stronger exiles than you. Don't count on that luck lasting. It's in short supply here in Wraeclast. Still, you've rid us of a curse, and we owe you our thanks."

Grigor, on Clarissa: "When you've had your eyes-full of my twisted visage turns those fine jellies of yours eastward. A copper-headed lass and her boy-mate, they've procured themselves some strife."

Version History

Version Changes
  • The Ranger and Scion have received audio dialogue for Part Two of Path of Exile.
  • The new Scion character class requires that you've rescued her in the Sceptre of God once before she can be used. This is an account-wide setting. We've enabled the Scion on any existing accounts that have finished Normal difficulty before.