Inquisitor

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Inquisitor
Inquisitor ascendancy class.png
Truth is illusive, yet God has provided us with all the tools necessary to find it.
This page is about the Ascendancy class. For the Ascendant passive, see Inquisitor (Ascendant passive).

The Inquisitor is an Ascendancy class for Templars.

Overview

The Inquisitor generalized on enhancing elemental damage in very different ways. He can, among other things, specialize in critical strikes with Righteous Providence and Inevitable Judgement, consecrated ground with Sanctuary and Pious Path to make them more dangerous against enemies, give huge defensive bonuses to themselves and allies, and increases its uptime even outside of it, and Instruments of Virtue and Instruments of Zeal to gain powerful bonuses for utilizing both attack and spell skills.

Passive skills

Inquisitor skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Elemental Damage and Resistances
IncreasedElementalDamageElementalPenetration (Inquistitor) passive skill icon.png
10% increased Elemental Damage
+6% to all Elemental Resistances [1]
Elemental Damage, Attack and Cast Speed
IncreasedElementalDamageAttackCasteSpeed (Inquistitor) passive skill icon.png
10% increased Elemental Damage
4% increased Attack and Cast Speed [1] [2]
Elemental Damage, Critical Strike Multiplier
IncreasedElementalDamageCasteSpeed (Inquistitor) passive skill icon.png
10% increased Elemental Damage
+10% to Critical Strike Multiplier [1] [2]
Elemental Damage, Life Regeneration
IncreasedElementalDamageAvoidElementalStatusEffects (Inquistitor) passive skill icon.png
10% increased Elemental Damage
Regenerate 0.5% of Life per second [1] [2]

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
InstrumentsOfVirtue (Inquistitor) passive skill icon.pngInstruments of Virtue 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage
Elemental Damage, Attack and Cast Speed
InstrumentsofZeal (Inquistitor) passive skill icon.pngInstruments of Zeal +4 to Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
Instruments of Virtue Elemental Damage, Attack and Cast Speed
Sanctify (Inquistitor) passive skill icon.pngSanctuary You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies
Elemental Damage, Life Regeneration
GloryOfTheSavant (Inquistitor) passive skill icon.pngPious Path Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
Sanctuary Elemental Damage, Life Regeneration
ElementalDomination (Inquistitor) passive skill icon.pngAugury of Penitence Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage
Elemental Damage and Resistances
ElementalMastery (Inquistitor) passive skill icon.pngRighteous Providence +50 to Strength and Intelligence
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
Elemental Damage, Critical Strike Multiplier
ElementalForce (Inquistitor) passive skill icon.pngInevitable Judgement Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Righteous Providence Elemental Damage, Critical Strike Multiplier

Version history

Version Changes
3.13.0


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