Inquisitor
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Inquisitor
This page is about the Ascendancy class. For the Ascendant passive, see Inquisitor (Ascendant passive).
The Inquisitor is an Ascendancy class for Templars.
Overview
The Inquisitor generalized on enhancing elemental damage in very different ways. He can, among other things, specialize in critical strikes with Righteous Providence and Inevitable Judgement, consecrated ground with Sanctuary and Pious Path to make them more dangerous against enemies, give huge defensive bonuses to themselves and allies, and increases its uptime even outside of it, and Instruments of Virtue and Instruments of Zeal to gain powerful bonuses for utilizing both attack and spell skills.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Elemental Damage and Resistances | 10% increased Elemental Damage +6% to all Elemental Resistances [1] |
Elemental Damage, Attack and Cast Speed | 10% increased Elemental Damage 4% increased Attack and Cast Speed [1] [2] |
Elemental Damage, Critical Strike Multiplier | 10% increased Elemental Damage +10% to Critical Strike Multiplier [1] [2] |
Elemental Damage, Life Regeneration | 10% increased Elemental Damage Regenerate 0.5% of Life per second [1] [2] |
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
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10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% Battlemage |
Elemental Damage, Attack and Cast Speed | |
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+4 to Maximum Fanatic Charges Gain 1 Fanatic Charge every second if you've Attacked in the past second Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges Lose all Fanatic Charges on reaching Maximum Fanatic Charges |
Instruments of Virtue | Elemental Damage, Attack and Cast Speed |
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You have Consecrated Ground around you while stationary Consecrated Ground you create applies 15% increased Damage taken to Enemies |
Elemental Damage, Life Regeneration | |
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Effects of Consecrated Ground you create Linger for 4 seconds Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies |
Sanctuary | Elemental Damage, Life Regeneration |
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Nearby Enemies take 16% increased Elemental Damage Nearby Enemies deal 8% less Elemental Damage |
Elemental Damage and Resistances | |
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+50 to Strength and Intelligence 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower |
Elemental Damage, Critical Strike Multiplier | |
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Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances |
Righteous Providence | Elemental Damage, Critical Strike Multiplier |
Version history
Version | Changes |
---|---|
3.13.0 |
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