Berserker

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This page is about the Ascendancy class. For the Ascendant passive, see Berserker (Ascendant passive).
Berserker
The savage path is always swift and sure.

The Berserker is an Ascendancy class for Marauders.

Overview

The Berserker is an offence-oriented class that revels in the heat of combat, with notables that grant unparalleled power at a downside or requires them to put themselves in danger. The Berserker Ascendancy offers support to damage, life leech, exerted attacks from warcries, strike skills, and Rage. Furthermore, all of his minor passives grant physical damage, bolstering offence.

Berserkers can be built around Rage by improving the bonuses and uptime of Rage from Crave the Slaughter and make Rage effects more powerful at the cost of life degen with Rite of Ruin. Berserkers can also greatly improve the number of exerted attacks received from warcries through War Bringer or echo their previous strike skills with Ancestral Fury. He can also gain a powerful damage boost at the cost of being more vulnerable with Aspect of Carnage. Berserkers have a strong selection of life recovery options, such as Gore Dancer for instant leech, and Defy Pain to survive potentially lethal blows by preemptively recovering a portion of their missing life.

Passive skills

Berserker skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Physical Damage, Armour
10% increased Physical Damage
15% increased Armour [1]
Physical Damage, Attack Speed
10% increased Physical Damage
5% increased Attack Speed [1]
Physical Damage, Life Leeched per Second
10% increased Physical Damage
30% increased total Recovery per second from Life Leech [1]
Physical Damage, Melee Strike Range
10% increased Physical Damage
+0.2 metres to Melee Strike Range [1]
Physical Damage, Rage on Hit
10% increased Physical Damage
Gain 1 Rage on Attack Hit [1] [2]
Physical Damage, Warcry Speed
10% increased Physical Damage
20% increased Warcry Speed [1]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Ancestral Fury Strike Skills also target the previous location they were used Physical Damage, Melee Strike Range
Defy Pain Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no
more than once every 0.3 seconds
Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance
Lose all Defiance when you reach 10 Defiance
Physical Damage, Armour
War Bringer Warcries Exert twice as many Attacks Physical Damage, Warcry Speed
Crave the Slaughter Inherent Rage Loss starts 2 seconds later
Every Rage also grants 1% increased Attack Speed
Physical Damage, Rage on Hit
Rite of Ruin 50% increased Rage Effect
Lose 0.1% of Life per second per Rage while you are not losing Rage
Crave the Slaughter Physical Damage, Rage on Hit
Aspect of Carnage 10% increased Damage taken
40% more Damage
Physical Damage, Attack Speed
Gore Dancer 30% of Life Leech is Instant Aspect of Carnage Physical Damage, Life Leeched per Second

Version History

Version Changes
3.26.0
  • The Blitz Ascendancy Passive Skill has been replaced with a new Notable, Gore Dancer, which grants 30% of your Life Leech is Instant. Requires Aspect of Carnage.
  • The Flawless Savagery Ascendancy Passive Skill has been replaced with a new Notable, Ancestral Fury, which causes your Strike Skills to also target the previous location they were used.
3.25.0
  • The small Berserker Ascendancy Passives that provide 6% increased Attack Speed now provide 5%.
3.14.0
  • Minor nodes now grant 10% increased Physical Damage (previously 12% increased Attack Physical Damage).
  • Pain Reaver has been replaced with Defy Pain.
3.11.0
  • The small passive leading to War Bringer no longer grants 20% increased Warcry Duration. It now grants 20% increased Warcry Speed.
3.7.0
  • Cloaked in Savagery has been removed. Pain Reaver has moved and is now a standalone notable.
  • Added new Berserker notables - Flawless Savagery and Blitz.
  • The small passives leading to Flawless Savagery and Blitz each grant 12% increased attack physical damage and 15% increased critical strike chance.
3.2.0