Occultist

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Occultist
Throw off the chains of fear and embrace that which was forbidden.
This page is about the Ascendancy class. For the Ascendant passive, see Occultist (Ascendant passive).

The Occultist is an Ascendancy class for Witches.

Overview

The Occultist is a Witch class that specializes in cold and chaos damage effects as well as curses, with a minor affinity for both Energy Shield and Power Charges. The class is capable of reliably generating said Power Charges without needing to trigger on-kill effects, using Forbidden Power. Unholy Authority and Profane Bloom are a great boon to builds that utilize curses in any form. Withering Presence and Frigid Wake amplify the power of chaos and cold damage respectively. Vile Bastion allows for investment into Energy Shield Regeneration as well as stun immunity while having Energy Shield.

Passive skills

Occultist skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Energy Shield, Chaos Damage
6% increased maximum Energy Shield
10% increased Chaos Damage [1]
Energy Shield, Cold and Chaos Damage
6% increased maximum Energy Shield
10% increased Chaos Damage
10% increased Cold Damage [1]
Energy Shield, Cold Damage
6% increased maximum Energy Shield
10% increased Cold Damage [1]
Energy Shield, Curse Effect
6% increased maximum Energy Shield
5% increased Effect of your Curses [1] [2]
Energy Shield, Energy Shield Recharge Rate
6% increased maximum Energy Shield
15% increased Energy Shield Recharge Rate [1] [2]
Energy Shield, Power Charge Duration
6% increased maximum Energy Shield
15% increased Power Charge Duration [1]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Forbidden Power +1 to Maximum Power Charges
6% increased Area of Effect per Power Charge
6% increased Damage per Power Charge
Gain a Power Charge after Spending a total of 200 Mana
Energy Shield, Power Charge Duration
Profane Bloom Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Energy Shield, Curse Effect
Unholy Authority You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Energy Shield, Curse Effect
Void Beacon Nearby 6.0m radius Enemies have -20% to Chaos Resistance
Nearby 6.0m radius Enemies have 100% reduced Life Regeneration rate
Nearby 6.0m radius Enemies have -20% to Cold Resistance
Energy Shield, Cold and Chaos Damage
Withering Presence 15% more Chaos Damage
+60% to Chaos Resistance
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby 6.0m radius Hindered Enemies deal 15% reduced Damage over Time
Void Beacon Energy Shield, Chaos Damage
Frigid Wake 15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby 6.0m radius Chilled Enemies deal 10% reduced Damage with Hits
Void Beacon Energy Shield, Cold Damage
Vile Bastion Regenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
Regenerate 40 Energy Shield per second
Energy Shield, Energy Shield Recharge Rate

Version history

Version Changes
3.20.0
  • Malediction was renamed to Unholy Authority. It no longer provides 15% increased Effect of your Curses, or "Enemies you curse have Malediction." It now provides "Your Hexes can affect Hexproof Enemies."
  • Profane Bloom's chance to explode curse enemies was increased from 40% to 50%. It no longer provides "Your Hexes can affect Hexproof Enemies."
3.13.0
  • Small passives that previously granted additional Chaos Damage over Time Multiplier now instead grant 10% increased Chaos Damage.
  • Small passives that previously granted additional Cold Damage over Time Multiplier now instead grant 10% increased Cold Damage.
3.7.0
  • Wicked Ward has been removed from the Ascendancy tree.
  • Vile Bastion no longer requires any Ascendancy notables.
  • Each of the small passives on the Occultist Ascendancy tree now grant 6% increased energy shield (from 8%).
3.5.0
  • New Notables - Withering Presence and Frigid Wake.
  • Added a small passive leading to Withering Presence which grants 8% increased maximum Energy Shield and +5% to Non-Ailment Chaos Damage over Time Multiplier.
  • Added a small passive leading to Frigid Wake which grants 8% increased maximum Energy Shield and +5% to Cold Damage over Time Multiplier.
  • The small passive leading to Void Beacon now also grants 10% increased Cold Damage.
3.2.0

See also


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