Delirium

Delirium is a zone-wide effect that spawns new enemies and empowers existing ones. The Delirium Mirror version of the encounter is considered Extra Content and has a baseline greater than 8% chance to appear in any non-unique map area. Delirium orbs can also be applied to a map to add a baseline level of deliriousness and rewards; they can also be found with layers of Delirium on them (known as Delirium maps).
Encounter rate
Delirium Mirrors can appear from the Torched Courts in Act 5 onwards at a rate >8%. They stop appearing for characters with level 72 and higher for areas with level lower than 65[1].
In maps, Delirium Mirrors have a baseline greater than 8% chance to appear in a zone. Delirium maps cannot normally drop but can be obtained from sources of Delirium rewards or with the Pathological notable atlas passive.
Mechanics
Delirium Mirror

Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance. Once a player passes through it, it spawns a gray fog that spreads outwards throughout the map, beginning the Delirium encounter.
Encounter

New enemies and hazards can spawn within the fog and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the fog are Delirious, giving them increased damage and damage reduction.
In a Delirium mirror encounter, the further out you are in the fog, the stronger the deliriousness effect. In delirium maps, the deliriousness percentage remains constant.
Enemies killed in the fog in maps can drop Cluster Jewels and Simulacrum SplintersSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum..
As you kill enemies inside the fog, a reward bar on the bottom left will start filling up. For Delirium mirror encounters, filling the bar completely will increase the counter, and cause you to gain the indicated reward type after the Delirium encounter ends. Additionally, when the first bar reaches level 3, a second reward bar will appear at level 1; at level 5, a third reward bar appears, and so on every 2 reward level.
Delirious maps do not grant additional reward bars at certain levels. All reward bars increase in level simultaneously instead and drop the indicated rewards each time you reach a new reward level instead of all at once after the encounter ends.
The Unending Nightmare keystone prevents Delirium mirror encounters from dissipating and also prevents them from being ended manually. Rewards are dropped on reaching a new reward level like Delirious maps, but will still grant an additional reward bar every 2 levels.
Scaling
Higher percentages of Delirium increase both monster damage and monster damage reduction. Through empirical testing and official reference points at 100% Deliriousness, it was possible to obtain the following scaling estimates[2].
Deliriousness % | Increased damage[3] | Less damage taken (Unique)[4][2] |
Less damage taken (Rare)[2] |
Less damage taken (Magic)[2] |
Less damage taken (Normal)[2] |
---|---|---|---|---|---|
20% | 6% | 16% | 18% | 20% | 19% (19.2) |
40% | 12% | 32% | 36% | 40% | 38% (38.4) |
60% | 18% | 48% | 54% | 60% | 58% (57.6) |
80% | 24% | 64% | 73%* | 80% | 77% (76.8) |
100% | 30% | 80% | 90% | 96%* | 96% |
Additionally, it is speculated that it provides an overall more multiplier to monster item quantity and rarity[5][better source needed]. However, there are several caveats to this that are being investigated by the Prohibited Library. Monsters from strongboxes[6], as well as possibly other monsters that are not immediately spawned on entering an area, do not appear to be affected by this multiplier.
Deliriousness % | More Monster Item Quantity[5] |
More Monster Item Rarity[5] |
---|---|---|
20% | 10% | 20% |
40% | 20% | 40% |
60% | 30% | 60% |
80% | 40% | 80% |
100% | 50% | 100% |
Timer

Delirium mirror encounters only last a short period of time. After a certain period of time, the fog will stop spreading and start to dissipate outwards in a donut shape. If you step out of the fog for more than 5 seconds, the Delirium encounter will end. Delirium monsters disappear when they are outside the fog and native monsters will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the fog stops spreading. The fog also stops moving while there are no players in the instance.
The following will pause the fog timer:
- While no players are present in the instance
- During an Immortal Syndicate Research encounter
- During an Incursion encounter
- During a Legion Timeless Monolith encounter
- During a Breach encounter
- Being within range of an active Blight
- While in the Sacred Grove
- While a Ritual Altar is activated
The following will extend the fog timer:
- Opening a Strongbox
- Defeating a monster holding an Essence
- Capturing a red Beast
- Defeating an Immortal Syndicate group
- An Abyss crack starts moving to the next direction
- Completing a Blight encounter
- Defeating a Harbinger
The Unending Nightmare Atlas keystone passive prevents the fog from dissipating. It also prevents you from manually ending the Delirium encounter.
Strange Voice
Starting from The Torched Courts (Act 5), a voice starts talking to the player whenever you touch a Mirror of Delirium. He has unique lines in Act zones.
Delirious map modifier
Map items can be affected by a special modifier that covers the entire map in fog permanently. The mechanics are similar to the Delirium mirror encounter that can randomly occur in a map, with the following exceptions:
- There is no Delirium Mirror. Delirium is already active from the moment the map begins.
- There is no timer. Delirium is permanently present throughout the entire map.
- Rewards drop each time the bar is filled, instead of dropping only when the timer expires. The number of reward bars do not increase at certain thresholds.
- Delirium orbs cannot drop.
This modifier has five levels of strength, expressed as a percentage -- 20%, 40%, 60%, 80%, or 100%. The higher the percentage, the tougher the monsters and the greater the rewards. Enemies at very high Delirious percentages are extremely difficult, with even normal rarity enemies becoming comparable to high-tier map bosses.
Map items can drop with this modifier present at any of the five levels of strength. Delirium orbs can be used on map items. An orb adds 20% delirium to a map item that does not already have the delirious modifier, or increases the map's existing delirium strength by one level (20%).
Unique bosses
Omniphobia (in any tier map) and Kosis (in T11+ maps) each have a chance to appear equal to the deliriousness percentage. Allocating Delusions of Persecution and its preceding small passive skills increases the chance to spawn these bosses by 156%, guaranteeing boss encounters in maps with at least 40% deliriousness.
Rewards
Icon | Reward | Typical drops |
---|---|---|
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Miscellaneous | Miscellaneous items |
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Weapon | Weapons; can be fractured, synthesised |
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Armour | Armour; can be fractured, synthesised |
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Jewellery | Jewellery and jewels; can be fractured, synthesised |
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Unique | Unique items |
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Gem | Gems with quality, can be corrupted level 21 or 23 quality |
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Currency | Basic currency, ![]() ![]() ![]() ![]() ![]() |
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Divination card | ![]() |
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Labyrinth | ![]() Your fate rests in her even hands.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. |
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Map fragment | Sacrifice fragments, Mortal fragments |
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Map | Maps |
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Talisman | Talismans |
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Essence | Screaming Essences, ![]() Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again., Essence Scarabs |
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Breach | ![]() |
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Harbinger | Currency shards, Harbinger Scarabs |
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Abyss | Abyss jewels, Abyss Scarabs |
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Fossil | Fossils |
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Scarab | Scarabs |
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Legion | Incubators, Legion splinters, Legion Scarabs |
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Blight | Oils, Blight Scarabs |
Other drops
Simulacrum SplinterSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum., cluster jewels and Delirium orbs are obtained from Delirium encounters.
Possible drops from the bosses, Omniphobia and Kosis:
- Unique cluster jewels in maps
Split PersonalitySplit Personality
Crimson JewelLimited to: 2This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
<Two random modifiers>CorruptedYou need not go looking for a second opinion.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.,MegalomaniacMegalomaniac
Medium Cluster JewelAdds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. andVoicesVoices
Large Cluster JewelAdds 3 Jewel Socket Passive Skills
<Random empty passive skill node mod>CorruptedOnly a madman would ignore a god's instructions.Place into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. in theSimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium portal by using this item in a personal Map Device. Can only be used once.
List of Delirium modifiers
Some enemies gain an extra Delirium exclusive modifier when delirious.
Name | Monster rarity | Effect(s) |
---|---|---|
Banishing Flame | Normal/Magic | Periodically, apparition that casts a beam of fire |
Cascading Storm | Normal/Magic | Periodically, apparition that casts a line of lightning impacts |
Crushing Terror | Normal/Magic | |
Diluting Touch | Normal/Magic | Diluting Touch debuff on hit |
Eroding Touch | Normal/Magic | Eroding Touch debuff on hit |
Paralysing Touch | Normal/Magic | Paralysing Touch debuff on hit |
Putrify Dead | Normal/Magic | Putrefaction debuff on hit |
Shatter Dead | Normal/Magic | |
Spatial Distortion | Normal/Magic | Periodically, apparition creates an AoE that teleports enemies to the marked location |
Spawn Dead | Normal/Magic | |
Vengeful Blast | Normal/Magic | Fire explosion on death similar to ![]() Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with Ailments for each stage 10 maximum Stages +0.3 metres to radius per Stage Additional Effects From 1-20% Quality: +(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() |
Vengeful Bones | Normal/Magic | |
Vengeful Chase | Normal/Magic | |
Vengeful Gang | Normal/Magic | Spawns weak Delirium monsters on death |
Vengeful Grip | Normal/Magic | Slow-applying AoE on death |
Vengeful Pack | Normal/Magic | Spawns weak Delirium monsters on death |
Vengeful Skyfire | Normal/Magic | ![]() Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (60-80)%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds Deals (23-361) to (35-541) Fire Damage One impact every 0.15 seconds Base radius is 1.3 metres First Impact has 100% more Area of Effect First Impact deals 325% more Damage with Hits and Ailments Maximum 3 Firestorms at a time Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() |
Vengeful Soul | Normal/Magic | Spawns projectile mortar on death |
Vengeful Stalker | Normal/Magic | |
Wasting Touch | Normal/Magic | Wasting Touch debuff on hit |
Winter Whorl | Normal/Magic | Periodically, apparition casts orbiting cold projectiles |
Bolt Cross | Rare/Unique | Periodically, apparition casts a lightning storm that expands in a cross pattern |
Burrowing Blade | Rare/Unique | |
Conflagrating Path | Rare/Unique | |
Crushing Leap | Rare/Unique | Periodically, apparition that uses ![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (136-314)% of base Effectiveness of Added Damage: (136-314)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() |
Frozen Flume | Rare/Unique | Periodically, apparition casts a cold damage AoE line |
Glaciator | Rare/Unique | Periodically, apparition throws a spear which explodes creating frozen ground, applies cold damage over time |
Icicle Wreath | Rare/Unique | Periodically, apparition fires a nova of ice projectiles |
Jagged Swell | Rare/Unique | |
Ring of Fire | Rare/Unique | |
Scatter Storm | Rare/Unique | Periodically, apparition fires a large quantity of lightning projectiles that apply sap |
Scorched Earth | Rare/Unique | |
Shockbomb | Rare/Unique | Periodically, apparition casts a lightning explosion skill |
Related items
Item | ![]() | Stats |
---|---|---|
Abyssal Delirium Orb![]() | 1 | — |
Armoursmith's Delirium Orb![]() | 1 | — |
Blacksmith's Delirium Orb![]() | 1 | — |
Blighted Delirium Orb![]() | 1 | — |
Cartographer's Delirium Orb![]() | 1 | — |
Delirium Scarab![]() Limit: 1Area contains a Mirror of DeliriumA perfectly innocuous Scarab that does nothing at all.Can be used in a personal Map Device to add modifiers to a Map. | 1 | — |
Delirium Scarab of Delusions![]() Limit: 1Maps found in Area have layers of DeliriumWhat are you talking about? The Atlas was always like this.Can be used in a personal Map Device to add modifiers to a Map. | 1 | — |
Delirium Scarab of Mania![]() Limit: 2Delirium Reward Meters fill 100% faster in Area Delirium in Area increases 50% faster with distance from the mirrorThey're so loud! Why are they so loud?! All you can do is scream!Can be used in a personal Map Device to add modifiers to a Map. | 1 | — |
Delirium Scarab of Neuroses![]() Limit: 1Delirium Encounters in Area contain all Unique Delirium Bosses Can only be used with Tier 11+ MapsToothy grins shine in the dark.Can be used in a personal Map Device to add modifiers to a Map. | 1 | — |
Delirium Scarab of Paranoia![]() Limit: 5Delirium Encounters in Area generate 2 additional Reward typesIf it seems too good to be true...Can be used in a personal Map Device to add modifiers to a Map. | 1 | — |
Diviner's Delirium Orb![]() | 1 | — |
Fine Delirium Orb![]() Shift click to unstack. | 1 | — |
Foreboding Delirium Orb![]() | 1 | — |
Fossilised Delirium Orb![]() | 1 | — |
Fragmented Delirium Orb![]() | 1 | — |
Jeweller's Delirium Orb![]() | 1 | — |
Obscured Delirium Orb![]() | 1 | — |
Simulacrum![]() | 1 | — |
Singular Delirium Orb![]() | 1 | — |
Skittering Delirium Orb![]() | 1 | — |
Thaumaturge's Delirium Orb![]() | 1 | — |
Timeless Delirium Orb![]() | 1 | — |
Whispering Delirium Orb![]() | 1 | — |
Related Atlas passive skills
Name | Stats |
---|---|
Additional Delirium Reward Chance | Delirium Encounters in your Maps have 4% chance to generate an additional Reward type [1] [2] [3] |
Cluster Jewel Chance | Delirium Monsters in your Maps have 10% increased chance to drop Cluster Jewels [1] [2] |
Delirious Map Chance | Maps found in your Maps have 1% chance to have layers of Delirium [1] |
Delirium Additional Splinters | 6% increased Stack size of Simulacrum Splinters found in your Maps [1] [2] |
Delirium Boss Chance | Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses [1] [2] [3] |
Delirium Boss Chance and Additional Delirium Reward Chance | Delirium Encounters in your Maps have 2% chance to generate an additional Reward type Delirium Encounters in your Maps are 8% more likely to spawn Unique Bosses [1] |
Delirium Chance | Your Maps have +4% chance to contain a Mirror of Delirium [1] [2] [3] [4] [5] Your Maps have +8% chance to contain a Mirror of Delirium [6] [7] [8] [9] [10] Your Maps have +12% chance to contain a Mirror of Delirium [7] [8] [9] |
Delirium Difficulty | Delirium in your Maps increases 10% faster with distance from the mirror [1] [2] |
Delirium Fog Dissipation Delay | Delirium Fog in your Maps lasts 3 additional seconds before dissipating [1] [2] |
Delirium Orb Reward Chance | Delirium Rewards in your Maps have 10% increased chance to give Delirium Orbs [1] [2] |
Delirium Orb Reward Chance and Cluster Jewel Chance | Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels Delirium Rewards in your Maps have 5% increased chance to give Delirium Orbs [1] |
Delirium Persistence | Delirium Fog in your Maps dissipates 8% slower [1] [2] |
Delirium Reward Progress | Delirious Monsters Killed in your Maps provide 10% increased Reward Progress [1] [2] |
Delirium Reward Progress and Additional Splinters | 3% increased Stack size of Simulacrum Splinters found in your Maps Delirious Monsters Killed in your Maps provide 5% increased Reward Progress [1] |
Unending Nightmare | Delirium Fog in your Maps never dissipates Delirium in your Maps has doubled difficulty scaling with distance from the mirror Simulacrum Splinters cannot be found in your Maps Delirium Orbs cannot be found in your Maps [1] |
Compulsive Hoarder | Delirium Encounters in your Maps have 8% chance to generate three additional Reward types [1] |
Delusions of Persecution | Delirium Encounters in your Maps are 100% more likely to spawn Unique Bosses Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels [1] |
Descent Into Madness | Delirium in your Maps increases 50% faster with distance from the mirror [1] |
Imagined Pursuits | Delirium Reward Types in your Maps gain +1 to count on Map Completion [1] |
Paranoid Fixation | Delirious Unique Monsters in your Maps have a 1% chance to drop an additional Delirium Orb Delirious Unique Monsters in your Maps have a 2% chance to drop an additional Cluster Jewel [1] |
Pathological | Maps found in your Maps have 3% chance to have layers of Delirium [1] |
Screaming Whispers | 18% increased Stack size of Simulacrum Splinters found in your Maps [1] |
That Which You Seek | Your Maps have +24% chance to contain a Mirror of Delirium [1] |
The Singular Eternity | Delirium Fog in your Maps dissipates 25% slower Delirium Fog in your Maps lasts 10 additional seconds before dissipating [1] |
Related scarabs
Item | Limit | Description |
---|---|---|
Delirium Scarab![]() Limit: 1Area contains a Mirror of DeliriumA perfectly innocuous Scarab that does nothing at all.Can be used in a personal Map Device to add modifiers to a Map. | 1 | Area contains a Mirror of Delirium |
Delirium Scarab of Delusions![]() Limit: 1Maps found in Area have layers of DeliriumWhat are you talking about? The Atlas was always like this.Can be used in a personal Map Device to add modifiers to a Map. | 1 | Maps found in Area have layers of Delirium |
Delirium Scarab of Mania![]() Limit: 2Delirium Reward Meters fill 100% faster in Area Delirium in Area increases 50% faster with distance from the mirrorThey're so loud! Why are they so loud?! All you can do is scream!Can be used in a personal Map Device to add modifiers to a Map. | 2 | Delirium Reward Meters fill 100% faster in Area Delirium in Area increases 50% faster with distance from the mirror |
Delirium Scarab of Neuroses![]() Limit: 1Delirium Encounters in Area contain all Unique Delirium Bosses Can only be used with Tier 11+ MapsToothy grins shine in the dark.Can be used in a personal Map Device to add modifiers to a Map. | 1 | Delirium Encounters in Area contain all Unique Delirium Bosses Can only be used with Tier 11+ Maps |
Delirium Scarab of Paranoia![]() Limit: 5Delirium Encounters in Area generate 2 additional Reward typesIf it seems too good to be true...Can be used in a personal Map Device to add modifiers to a Map. | 5 | Delirium Encounters in Area generate 2 additional Reward types |
Version history
Version | Changes |
---|---|
3.24.2 |
|
3.23.0 |
|
3.20.0 |
|
3.18.0 |
|
3.14.0 |
|
3.11.0 |
|
3.10.1c |
|
3.10.0e |
|
3.10.0d |
|
3.10.0 |
|
References
- ↑ Nickoladze (Oct 25, 2021). "Delirium in campaign". Reddit.
- ↑ 2.0 2.1 2.2 2.3 2.4 blvcksvn (June 5, 2023). "Update on Delirium damage reduction %". Path of Exile Subreddit. Retrieved June 5, 2023.
- ↑ https://www.pathofexile.com/forum/view-thread/2791689
- ↑ https://www.reddit.com/r/pathofexile/comments/z3m44q/psa_debunking_the_plague_bearer_delirium_myth/
- ↑ 5.0 5.1 5.2 Community_Team (Apr 12, 2021). "Game Balance in Path of Exile: Ultimatum". Path of Exile Forum. Retrieved January 25, 2023.
- ↑ poorFishwife (February 5, 2023). "Deli Quant Theory". Prohibited Library (requires membership to view). Retrieved March 7, 2023.