Slayer
The Slayer is an Ascendancy class for Duelists.
Overview
The Slayer is an offence oriented class based around attacks. The Slayer Ascendancy offers support for boss killing, on kill effects, enhanced culling, life leech bonuses, critical strikes, strike skills, melee skills, area of effect, accuracy, and Frenzy charge and Endurance charge bonuses. Furthermore, all of his minor passives grant attack damage, bolstering his offence.
Bane of Legends makes the Slayer to be unable to take reflected physical damage, and makes clearing and bossing easier, combined with Headsman, it bolsters clear potential even more and is the notable which makes the Slayer a very effective boss killer. Utilising Endless Hunger and Brutal Fervour allows the Slayer to essentially convert life leech to act as form of life regeneration, and grants conditional buffs as you are leeching. With Overwhelm, not only is the Slayer is able to buff his own critical strike capabilities, but can also debuff nearby enemies' critical strike capabilities. With Impact, the Slayer can gain strike range, increased area of effect, and a great accuracy modifier, making this notable a potent choice. If choosing Masterful Form, the Slayer can forgo investing in Endurance charges and instead invest in Frenzy charges when using a build which utilises both, as this notable would make the Slayer more flexible in gearing and passive tree allocation.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Attack Damage, Area of Effect | 10% increased Area of Effect 10% increased Attack Damage [1] |
Attack Damage, Attack Speed | 5% increased Attack Speed 10% increased Attack Damage [1] [2] |
Attack Damage, Critical Strike Chance | 15% increased Critical Strike Chance 10% increased Attack Damage [1] |
Attack Damage, Frenzy and Endurance Charge Duration | 15% increased Frenzy Charge Duration 15% increased Endurance Charge Duration 10% increased Attack Damage [1] |
Attack Damage, Life Leech | 0.4% of Attack Damage Leeched as Life 10% increased Attack Damage [1] [2] |
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
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20% more Damage with Hits and Ailments against Unique Enemies 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage |
Attack Damage, Attack Speed | |
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Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Kill Enemies that have 20% or lower Life when Hit by your Skills |
Bane of Legends | Attack Damage, Attack Speed |
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Life Leech effects are not removed when Unreserved Life is Filled 10% reduced Damage taken while Leeching 100% increased Maximum Recovery per Life Leech |
Attack Damage, Life Leech | |
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20% of Overkill Damage is Leeched as Life You are Unaffected by Bleeding while Leeching Cannot be Stunned while Leeching 20% increased Attack Speed while Leeching |
Brutal Fervour | Attack Damage, Life Leech |
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Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier |
Attack Damage, Critical Strike Chance | |
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5% increased Area of Effect per Enemy killed recently, up to 50% +0.4 metres to Melee Strike Range 50% increased Global Accuracy Rating Deal up to 15% more Melee Damage to Enemies, based on proximity |
Attack Damage, Area of Effect | |
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Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges +1 to Maximum Frenzy Charges |
Attack Damage, Frenzy and Endurance Charge Duration |
Version history
Version | Changes |
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3.13.0 |
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3.7.0 |
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3.2.0 |
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2.3.0 |
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