Assassin
The Assassin is an Ascendancy class for Shadows.
Overview
The Assassin specializes in critical strikes. The class offers a variety of bonuses that involve critical strikes, such as power charge generation from Unstable Infusion, conditional crit chance or damage based on enemy life threshold, the ability to apply a powerful
Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed
Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
with Deathmarked, or override spell base crit chance with their weapon's with Mystical Infusion. Toxic Delivery grants bonuses to builds that utilize critical strikes with poison, with Infused Toxins allowing all damage types to contribute to poison damage. On the defensive side, Mistwalker grants them Elusive on critical strike, Opportunistic grants a damage reduction with fighting multiple strong enemies, and Shadowed Blood grants physical damage life recoup and immunity to damage from ailments.
Passive skills

Minor skills
The Assassin has the following minor passive skills:
| Name | Stats |
|---|---|
| Critical Strike Chance and Multiplier | 15% increased Critical Strike Chance +10% to Critical Strike Multiplier [1] [2] |
| Critical Strike Chance, Elusive Effect | 15% increased Critical Strike Chance 10% increased Elusive Effect [1] |
| Critical Strike Chance, Life | 15% increased Critical Strike Chance 4% increased maximum Life [1] |
| Critical Strike Chance, Mark Effect | 15% increased Critical Strike Chance 10% increased Effect of your Marks [1] |
| Critical Strike Chance, Poison Chance | 15% increased Critical Strike Chance 15% chance to Poison on Hit [1] [2] |
| Critical Strike Chance, Power Charge Duration | 15% increased Critical Strike Chance 15% increased Power Charge Duration [1] |
| Critical Strike Chance, Spell Damage | 15% increased Critical Strike Chance 10% increased Spell Damage [1] |
Notable skills
The Assassin has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive | |
|---|---|---|---|---|
| Poison you inflict with Critical Strikes deals 20% more Damage 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% Recover 0.5% of Life per Poison affecting Enemies you Kill |
Critical Strike Chance, Poison Chance | |||
| All Damage from Hits can Poison | Critical Strike Chance, Poison Chance | |||
| Assassination Style | 100% more Critical Strike Chance against Enemies that are not on Low Life +100% to Critical Strike Multiplier against Enemies that are on Low Life Critical Strikes have Culling Strike |
Critical Strike Chance and Multiplier | ||
| 100% more Critical Strike Chance against Enemies that are on Low Life +100% to Critical Strike Multiplier against Enemies that are not on Low Life Critical Strikes have Culling Strike | ||||
| Damage from your Critical Strikes cannot be Reflected 35% less Damage taken while there are at least two Rare or Unique Enemies nearby 25% more Damage while there is at most one Rare or Unique Enemy nearby |
Assassination Style | Critical Strike Chance and Multiplier | ||
| 30% chance to gain a Power Charge on Non-Critical Strike 15% chance to gain a Power Charge on Critical Strike +1 to Maximum Power Charges |
Critical Strike Chance, Power Charge Duration | |||
| Trigger Level 30 Assassin's Mark on Attack Critical Strike against a Rare or Unique Enemy and you have no Mark Mark Skills Cost no Mana Marked Enemy cannot Evade Attacks |
Unstable Infusion | Critical Strike Chance, Spell Damage | ||
| Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon | Unstable Infusion | Critical Strike Chance, Mark Effect | ||
| 100% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive Gain Elusive on Critical Strike |
Critical Strike Chance, Elusive Effect | |||
| 40% of Physical Damage taken Recouped as Life Unaffected by Damaging Ailments |
Critical Strike Chance, Life | |||
Version history
| Version | Changes |
|---|---|
| 3.27.0 |
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| 3.8.0 |
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| 3.2.0 |
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| 2.3.0 |
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| 2.2.0 |
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