Assassin

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Assassin
Death is a banquet. It's up to the murderer to write the menu.
This article is about the Ascendancy class. For the Ascendant passive, see Assassin (Ascendant passive).

The Assassin is an Ascendancy class for Shadows.

Overview

The Assassin specializes in critical strikes. The class offers a variety of bonuses that involve critical strikes, such as power charge generation from Unstable Infusion, conditional crit chance or damage based on enemy life threshold, the ability to apply a powerful Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed

Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
with Deathmarked, or override spell base crit chance with their weapon's with Mystical Infusion. Toxic Delivery grants bonuses to builds that utilize critical strikes with poison, with Infused Toxins allowing all damage types to contribute to poison damage. On the defensive side, Mistwalker grants them Elusive on critical strike, Opportunistic grants a damage reduction with fighting multiple strong enemies, and Shadowed Blood grants physical damage life recoup and immunity to damage from ailments.

Passive skills

Assassin skill tree

Minor skills

The Assassin has the following minor passive skills:

NameStats
Critical Strike Chance and Multiplier
15% increased Critical Strike Chance
+10% to Critical Strike Multiplier [1] [2]
Critical Strike Chance, Elusive Effect
15% increased Critical Strike Chance
10% increased Elusive Effect [1]
Critical Strike Chance, Life
15% increased Critical Strike Chance
4% increased maximum Life [1]
Critical Strike Chance, Mark Effect
15% increased Critical Strike Chance
10% increased Effect of your Marks [1]
Critical Strike Chance, Poison Chance
15% increased Critical Strike Chance
15% chance to Poison on Hit [1] [2]
Critical Strike Chance, Power Charge Duration
15% increased Critical Strike Chance
15% increased Power Charge Duration [1]
Critical Strike Chance, Spell Damage
15% increased Critical Strike Chance
10% increased Spell Damage [1]

Notable skills

The Assassin has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Toxic Delivery Poison you inflict with Critical Strikes deals 20% more Damage
5% increased Poison Duration for each Poison you have inflicted Recently, up
to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
Critical Strike Chance, Poison Chance
Infused Toxins All Damage from Hits can Poison Critical Strike Chance, Poison Chance
Assassination Style Knife in the Back 100% more Critical Strike Chance against Enemies that are not on Low Life
+100% to Critical Strike Multiplier against Enemies that are on Low Life
Critical Strikes have Culling Strike
Critical Strike Chance and Multiplier
For the Jugular 100% more Critical Strike Chance against Enemies that are on Low Life
+100% to Critical Strike Multiplier against Enemies that are not on Low Life
Critical Strikes have Culling Strike
Opportunistic Damage from your Critical Strikes cannot be Reflected
35% less Damage taken while there are at least two Rare or Unique Enemies nearby
25% more Damage while there is at most one Rare or Unique Enemy nearby
Assassination Style Critical Strike Chance and Multiplier
Unstable Infusion 30% chance to gain a Power Charge on Non-Critical Strike
15% chance to gain a Power Charge on Critical Strike
+1 to Maximum Power Charges
Critical Strike Chance, Power Charge Duration
Deathmarked Trigger Level 30 Assassin's Mark on Attack Critical Strike against
a Rare or Unique Enemy and you have no Mark
Mark Skills Cost no Mana
Marked Enemy cannot Evade Attacks
Unstable Infusion Critical Strike Chance, Spell Damage
Mystical Infusion Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon Unstable Infusion Critical Strike Chance, Mark Effect
Mistwalker 100% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
Gain Elusive on Critical Strike
Critical Strike Chance, Elusive Effect
Shadowed Blood 40% of Physical Damage taken Recouped as Life
Unaffected by Damaging Ailments
Critical Strike Chance, Life

Version history

Version Changes
3.27.0
  • The Deadly Infusion, Ambush and Assassinate, and Noxious Strike Notable Ascendancy Passive Skills have all been removed.
  • Added a new Notable called Infused Toxins behind Toxic Delivery, which grants All Damage from Hits can Poison.
  • Added a new Notable called Assassination Style which allows you to choose one of the following two Notables, Knife in the Back or For the Jugular.
  • Opportunistic is now a Notable behind Assassination Style and grants 35% less Damage taken while there are at least two Rare or Unique Enemies nearby (preivously 20% reduced Damage taken).
  • Following Unstable Infusion is a new Notable called Deathmarked which grants Trigger Level 30 Assassin's Mark on Attack Critical Strike against a Rare or Unique Enemy and you have no Marked Enemy, Mark Skills Cost no Mana, and Marked Enemy cannot Evade Attacks.
  • Following Unstable Infusion is a new Notable called Mystical Infusion which grants Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon.
  • Added a new Notable called Shadowed Blood which grants 40% of Physical Damage taken Recouped as Life and Unaffected by Damaging Ailments.
3.8.0
3.2.0
2.3.0
2.2.0
  • Introduced to the game.