Elementalist
The Elementalist is an Ascendancy class for Witches.
Overview
Elementalists deal in all things elemental. They can enhance the power of elemental ailments to be more powerful, even against bosses, and make them compatible with other damage types. They also have access to Mastermind of Discord to make elemental Exposure more powerful, Heart of Destruction to gain powerful conditional offensive bonuses, and Bastion of Elements to ward off against elemental damage. Finally, Elementalists have access to golem-related skills, which not only enhance their survivability, but also give bigger enhancements to your own character the more golems you have active.
Passive skills

Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Elemental Damage and Resistances | 10% increased Elemental Damage +6% to all Elemental Resistances [1] [2] [3] |
Elemental Damage, Attack and Cast Speed | 10% increased Elemental Damage 4% increased Attack and Cast Speed [1] [2] |
Elemental Damage, Cold Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Cold Ailments [1] |
Elemental Damage, Fire Damage over Time Multiplier | 10% increased Elemental Damage +4% to Fire Damage over Time Multiplier [1] |
Elemental Damage, Lightning Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Lightning Ailments [1] |
Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage 5% chance to Freeze, Shock and Ignite [1] [2] |
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
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Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage |
Elemental Damage and Resistances | |
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Summoned Golems are Resummoned 4 seconds after being Killed +1 to maximum number of Summoned Golems 100% increased Effect of Buffs granted by your Golems |
Elemental Damage and Resistances | |
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+1 to maximum number of Summoned Golems Summoned Golems are Immune to Elemental Damage 25% increased Effect of Buffs granted by your Golems per Summoned Golem |
Liege of the Primordial | Elemental Damage and Resistances |
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Hits always Shock All Damage can Shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning Shocks from your Hits always increase Damage taken by at least 15% |
Elemental Damage, Lightning Ailment Effect | |
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All Damage with Hits can Chill 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Chills from your Hits always reduce Action Speed by at least 15% Your Chills can reduce Action Speed by up to a maximum of 40% |
Elemental Damage, Cold Ailment Effect | |
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All Damage can Ignite Hits always Ignite 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire |
Elemental Damage, Fire Damage over Time Multiplier | |
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Exposure you inflict applies an extra -25% to the affected Resistance Regenerate 1% of Mana per second if you've inflicted Exposure Recently |
Elemental Damage, Attack and Cast Speed | |
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Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds 60% increased Area of Effect while you don't have Convergence |
Mastermind of Discord | Elemental Damage, Attack and Cast Speed |
Total Golem Buff
The Total benefit from your golems can be calculated as such
X+XA+XBY
in which:
X= The total amount of golems of any type (preferably the type you wish to calculate the buff for)
Y= The total amount of golems.
A= The sum of flat buff for your golems displayed as a fraction. (30% becomes 0.3).
B= The sum of buffs per Golem. as of Version 3.14.0b this value is either 0, 0.25 or 0.5 depending on how many of the perks you have in the Elementalist Ascension
Version History
Version | Changes |
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3.13.0 |
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3.2.0 |
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2.2.0 |
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