Elementalist
Jump to navigation
Jump to search
Elementalist
This page is about the Ascendancy class. For the passive skill, see Elementalist (passive skill). For the Ascendant passive skill, see Elementalist (Ascendant passive).
The Elementalist is an Ascendancy class for Witches.
Overview
Elementalists deal in all things elemental. They can enhance the power of elemental ailments to be more powerful, even against bosses, and make them compatible with other damage types. They also have access to Mastermind of Discord to make elemental Exposure more powerful, Heart of Destruction to gain powerful conditional offensive bonuses, and Bastion of Elements to ward off against elemental damage. In addition, Elementalists can enhance the power of their heralds or their golems' survivability and buff effect.
Passive skills

Minor skills
This class has the following minor passive skills:
| Name | Stats |
|---|---|
| Elemental Damage and Resistances | 10% increased Elemental Damage +6% to all Elemental Resistances [1] [2] [3] |
| Elemental Damage, Attack and Cast Speed | 10% increased Elemental Damage 4% increased Attack and Cast Speed [1] [2] |
| Elemental Damage, Cold Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Cold Ailments [1] |
| Elemental Damage, Fire Damage over Time Multiplier | 10% increased Elemental Damage +4% to Fire Damage over Time Multiplier [1] |
| Elemental Damage, Lightning Ailment Effect | 10% increased Elemental Damage 10% increased Effect of Lightning Ailments [1] |
| Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage 5% chance to Freeze, Shock and Ignite [1] [2] |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
|---|---|---|---|
| Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage |
Elemental Damage and Resistances | ||
| Summoned Golems are Resummoned 4 seconds after being Killed +2 to maximum number of Summoned Golems 50% increased Effect of Buffs granted by your Golems Summoned Golems are Immune to Elemental Damage |
Elemental Damage and Resistances | ||
| 66% increased Effect of Herald Buffs on you 66% increased Mana Reservation Efficiency of Herald Skills |
Elemental Damage and Resistances | ||
| Hits always Shock All Damage can Shock Shocks from your Hits always increase Damage taken by at least 25% |
Elemental Damage, Lightning Ailment Effect | ||
| All Damage with Hits can Chill Your Chills can reduce Action Speed by up to a maximum of 40% Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect |
Elemental Damage, Cold Ailment Effect | ||
| All Damage can Ignite Hits always Ignite Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire |
Elemental Damage, Fire Damage over Time Multiplier | ||
| Exposure you inflict applies an extra -25% to the affected Resistance Regenerate 1% of Mana per second if you've inflicted Exposure Recently |
Elemental Damage, Attack and Cast Speed | ||
| Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds 60% increased Area of Effect while you don't have Convergence |
Mastermind of Discord | Elemental Damage, Attack and Cast Speed |
Version History
| Version | Changes |
|---|---|
| 3.26.0 |
|
| 3.13.0 |
|
| 3.2.0 |
|
| 2.2.0 |
|