All Hands

From Path of Exile Wiki
Jump to navigation Jump to search

This article describes historical game content.

All Hands
Atlas Keystone
Your Maps do not grant Master Missions when Completed
Your Maps have +40% chance to contain a random Master encounter
Modifiers to chance to grant an additional Master Mission on Map Completion instead apply to chance for that Master to be randomly encountered in your Maps at 150% of their value
The enemy is at the gates. Every single soldier we have may still not be enough...

All Hands was an Atlas passive skill and Atlas keystone.

Mechanics

All Hands adds a 40% chance to encounter a random master when a master mission is not selected on the map device, increasing it to 50% chance to encounter a random master. This 50% value is split evenly between the four masters by default using a weighting system of 1:1:1:1 for Einhar/Niko/Alva/Jun respectively, and can be modified by the notables that affect randomly encountered Masters in your Maps have #% increased chance to be a specific Master (Hunting Season, Mining Partnership, Archaeology Tour, and Covert Stakeouts), skewing a 12.5% chance to encounter a specific master to 20%.

It also disables the ability to gain a master mission on completing a map. Note that while this disables the gaining of Kirac missions, it does not enable Kirac to be encountered in a map.

Modifiers to chance to grant an additional Master Mission on Map Completion instead apply to chance for that Master to be randomly encountered in your Maps at 150% of their value causes passives that read Your Maps have #% chance to grant an additional (Einhar/Niko/Alva/Jun) Mission on Completion to apply a flat chance instead to encounter that master. This means that 10% to gain a specific master's mission is translated into 15% chance for that specific master to be randomly encountered, stacking additively with the 50% above. Each master can gain up to 10% mission chance on the tree (12% with Wandering Path), or 15% (18%) chance to encounter a master in a map. By investing into multiple masters to get a total of ≥34% mission chance across the four masters, it is possible to encounter random masters in every map.

Examples (with Jun as the desired master):

  1. All Hands, no additional mission chance:
    1. Chance to encounter a random master: 10% + 40% = 50%
    2. Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:1 = 1/4 * 50% = 12.5%
      1. Chance for randomly encountered Masters in your Maps to be another master: 1:1:1:1 = 1/4 * 50% = 12.5% each
    3. Chance for Jun to be randomly encountered: 0% * 1.5 = 0%
    4. Chance to encounter Jun in a map: 12.5% + 0% = 12.5%
  2. All Hands, no additional mission chance, Covert Stakeouts:
      1. Chance to encounter a random master: 10% + 40% = 50%
    1. Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:2 = 2/5 * 50% = 20%
      1. Chance for randomly encountered Masters in your Maps to be another master: 1:1:1:2 = 1/5 * 50% = 10% each
    2. Chance for Jun to be randomly encountered: 0% * 1.5 = 0%
    3. Chance to encounter Jun in a map: 20% + 0% = 20%
  3. All Hands, 10% mission chance:
    1. Chance to encounter a random master: 10% + 40% = 50%
    2. Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:1 = 1/4 * 50% = 12.5%
      1. Chance for randomly encountered Masters in your Maps to be another master: 1:1:1:1 = 1/4 * 50% = 12.5% each
    3. Chance for Jun to be randomly encountered: 10% * 1.5 = 15%
    4. Chance to encounter Jun in a map: 12.5% + 15% = 27.5%
  4. All Hands, 12% mission chance (Wandering Path):
    1. Chance to encounter a random master: 10% + 40% = 50%
    2. Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:1 = 1/4 * 50% = 12.5%
      1. Chance for randomly encountered Masters in your Maps to be another master: 1:1:1:1 = 1/4 * 50% = 12.5% each
    3. Chance for Jun to be randomly encountered: 12% * 1.5 = 18%
    4. Chance to encounter Jun in a map: 12.5% + 18% = 30.5%
  5. All Hands, 10% mission chance, Covert Stakeouts:
    1. Chance to encounter a random master: 10% + 40% = 50%
    2. Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:2 = 2/5 * 50% = 20%
      1. Chance for randomly encountered Masters in your Maps to be another master: 1:1:1:2 = 1/5 * 50% = 10% each
    3. Chance for Jun to be randomly encountered: 10% * 1.5 = 15%
    4. Chance to encounter Jun in a map: 20% + 15% = 35%


Version history

Version Changes
3.24.0
  • Removed from the game.
3.22.0
  • Introduced to the game.

References