We are currently in the processing of bringing this to 100% working functionality. Any help would be greatly appreciated. Find out more in the Community Portal.
Damage taken as
Damage taken as is a mechanic that allows damage from one damage type to be taken as another damage type.
Mechanics
On the receiving side, damage may be taken as a different type.[1] This is done before any sort of mitigation. It is important to note that this is not damage conversion.[2][3] The shifted part of damage does not retain its original damage property so it won't get mitigated either twice or by the more favourable method. For example, if some of the incoming damage is shifted to or from physical, the after-shift value is used in the armour calculation.
Damage taken as is calculated simultaneously, this means that the incoming damage can be shifted to any other type of damage. For example Module Error: Item link: No results found for search parameter "The Rat Cage". has #% of Fire Damage from Hits taken as Physical Damage, this modifier wouldn't have worked if it was a converted to-process.[4]
Since damage taken as does all calculations simultaneously this also means that the initial damage can not be shifted any further.[5]
For example with Module Error: Item link: No results found for search parameter "Cloak of Flame". and Avian Twins Talisman with #% of Fire Damage taken as Lightning Damage equipped the incoming physical damage will be shifted to fire damage but the fire damage cannot be further shifted to lightning damage. Because both of these operations would be performed simultaneously on the initial physical damage hit. So we'd be trying to take fire damage as lightning damage before any fire damage exists.
Initial hit:
100 Physical Damage 0 Lightning Damage 0 Cold Damage 0 Fire Damage 0 Chaos Damage |
⇗ | Module Error: Item link: No results found for search parameter "Cloak of Flame".
20% Physical Damage taken as Fire Damage |
⇒ | 100 * 0.80 = 80 Physical Damage
100 * 0.20 = 20 Fire Damage |
| ⇘ | Module Error: Item link: No results found for search parameter "Avian Twins Talisman (Fire Damage taken as Lightning Damage)".
50% of Fire Damage taken as Lightning Damage |
⇒ | 0 * 0.50 = 0 Fire Damage
0 * 0.50 = 0 Lightning Damage |
Note that damaging ailments are based on damage being dealt, not on damage taken. Changing what type damage is taken as has no effect on them. For example, when you have x% of Physical Damage from Hits taken as Fire Damage and physical damage is dealt to you, the converted fire damage never ignites you even if you have +100% chance to be Ignited.[6] Non-damaging ailments such as shock or chill will still be applied upon converting the incoming damage to lightning and cold damage respectively.[citation needed]
This mechanic is useful against elemental penetration, especially against many boss attacks like Atziri's Flameblast (10% Fire penetration) or The Shaper's projectiles and bullet hell (25% Cold penetration), because for example if you have 50% Cold damage taken as Fire, then with a 1000 Cold hit and 75/75/75 res you would only take 500 * (1 - 0.75) + 500 * (1 - 0.75 + 0.25) = 375 damage instead of 1000 * (1 - 0.75 + 0.25) = 500 damage. If you manage to convert 100% of the penetrated element into another element then you can completely nullify the effect of penetration (in the above example, a 1000 Cold hit would be taken as a 1000 Fire hit and mitigated with 75% Fire resist, resulting in 250 final damage taken).
Related items
Unique items
| Item | Stats |
|---|
Talismans
These talisman basetypes can also have Damage taken as:
| Item | Stats |
|---|
Mods
Physical damage as cold
No results found
Physical damage as fire
No results found
Physical damage as lightning
No results found
Physical damage as chaos
No results found
Essence
- The Module Error: Item link: No results found for search parameter "Essence of Horror". can reroll a body armour into a rare with the guaranteed mod Module Error: No results found..
Synthesis implicit
The following Synthesis implicit mods can only be found on Synthesis unique items, or on rare/magic/normal item if the league has mechanics to drop/acquire : No results found
Drop-only mods
- No results found
- The following mods can be found on helmet in a chest of level 3 incursion room Crucible of Flame (there are additional way to acquire league-specific item including rare items with incursion mods).
- No results found
Legacy
The following Incursion mods can only be found on legacy items in the permanent leagues: No results found
Passive skills
There are passive skills that related to Damage taken as:
No results found for the given query.
Timeless jewel passives
- Divine Flesh (from Module Error: Item link: No results found for search parameter "Glorious Vanity".) gives All Damage taken bypasses Energy Shield, 50% of Elemental Damage taken as Chaos Damage, +5% to maximum Chaos Resistance.
- Tempered by War (from Module Error: Item link: No results found for search parameter "Lethal Pride".) gives 50% of Cold and Lightning Damage taken as Fire Damage, 50% less Cold Resistance, 50% less Lightning Resistance.
Version history
| Version | Changes |
|---|---|
| 3.10.0 |
|
| 3.6.0 |
|
| Unknown |
|
Notes
- ↑ It is not stated explicitly in the patch note, but the physical damage taken as chaos damage explicit mods have been moved to mod group "PhysicalDamageTakenAsElement". However, it does not affect the corruption implicit mod or the Synthesis implicit, which they can still appear along with one other damage taken as implicit mods, as the implicit are in mod group "PhysicalDamageTakenAsChaos" and "PhysicalDamageTakenAsElement".
- ↑ Despite stated that the change affect existing version of the item. However, the change does not affect the initial version of the mods, which only requires character level 1 to equip.
References
- ↑ Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Official Path of Exile Forums. Retrieved June 11, 2019.
- ↑ Mark_GGG (September 26, 2013). "Specifics on Lightning Coil mechanics?". Official Path of Exile Forums. Retrieved November 21, 2015.
- ↑ Mark_GGG (February 19, 2016). "GGG, can we get some answers on Conversion please?". Official Path of Exile Forums. Retrieved February 21, 2016.[dead link]
- ↑ Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
- ↑ Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
- ↑ Mark_GGG (April 11, 2018). "Interaction of the Gluttony, Formless Inferno and Sunspite". Reddit. Retrieved Many 27, 2018.