Reckless Defence Cobalt Jewel+(2-6)% Chance to BlockSpell Damage +(2-6)% Chance to BlockAttack Damage Hits have (140-200)% increased Critical Strike Chance against youCorruptedThere's no motivation for genius quite like desperation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Reckless Defence is a uniqueCobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Hits have (140-200)% increased Critical Strike Chance against you
Not corrupted Reckless Defence are all legacy items and only be obtained from trading with other players in the permanent leagues. Also, corrupted Reckless Defence that have corruption implicit are also legacy.
The pre-3.4 version has a fixed spell block chance[1] that cannot be divined to nerf the item.[confirmation needed because of 3.25 change]
Related items
Replica Reckless DefenceReplica Reckless Defence Cobalt Jewel+(2-6)% Chance to BlockSpell Damage +(2-6)% Chance to BlockAttack Damage +10% chance to be Frozen, Shocked and Ignited"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
The Reckless Defence and Replica Reckless DefenceReplica Reckless Defence Cobalt Jewel+(2-6)% Chance to BlockSpell Damage +(2-6)% Chance to BlockAttack Damage +10% chance to be Frozen, Shocked and Ignited"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. Unique Jewels now provide +2-6% chance to Block Attack Damage and to Block Spell Damage (both previously +2-4). Existing items can be updated with a Divine Orb, if they're not Corrupted.
Removed the minimum and maximum Critical Strike Chance caps. Previously, characters had a 5% chance to deal a critical strike with attacks and spells, even when the spell specified a lower chance, and could reach a maximum of 95% chance to critically strike. In practice, that cap was ignored by effects which applied to enemies, such as Assassin's Mark. We have changed several of these 'external' critical strike sources, and have removed the cap as a result.
(7-10)% additional Chance to receive a Critical Strike changed to Hits have +(140-200)% additional Critical Strike Chance against you [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]