Staff
Staves are an item class of two-handed melee weapons that require strength and intelligence, as well as a moderately high base critical strike chance.
Staves are split into two categories: regular Staves and Warstaves. Warstaves cannot roll caster-based affixes, and regular Staves can roll all kinds of staff affixes.
Generic staff have a x% Chance to Block Spell Damage while wielding a Staff implicit modifier , while warstaffs have x% Chance to Block Attack Damage while wielding a Staff implicit modifier.
Maraketh weapons with this item class have a x% increased Global Critical Strike Chance implicit instead. While generic staffs from Experimented base types grant +# to maximum Energy Shield, Spend Energy Shield before Mana for Costs of Socketed Skills, and warstaffs grant +1 to Maximum Power Charges and Maximum Endurance Charges.
List of staff base types
Staves (generic)
There are 15 staff base types that can drop.
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | DPS | Stats |
---|---|---|---|---|---|---|---|---|
Gnarled Branch![]() Physical Damage: 9-19 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metres+20% Chance to Block Spell Damage while wielding a Staff ![]() | 1 | 12 | 12 | 9-19 | 1.30 | 7.50% | 18.2 | +20% Chance to Block Spell Damage while wielding a Staff |
Primitive Staff![]() Physical Damage: 10-31 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 9, 20 Str, 20 Int+20% Chance to Block Spell Damage while wielding a Staff ![]() | 9 | 20 | 20 | 10-31 | 1.30 | 8.00% | 26.7 | +20% Chance to Block Spell Damage while wielding a Staff |
Long Staff![]() Physical Damage: 24-41 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 18, 35 Str, 35 Int+20% Chance to Block Spell Damage while wielding a Staff ![]() | 18 | 35 | 35 | 24-41 | 1.30 | 7.50% | 42.2 | +20% Chance to Block Spell Damage while wielding a Staff |
Royal Staff![]() Physical Damage: 27-81 Critical Strike Chance: 8.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 28, 51 Str, 51 Int+20% Chance to Block Spell Damage while wielding a Staff ![]() | 28 | 51 | 51 | 27-81 | 1.15 | 8.50% | 62.1 | +20% Chance to Block Spell Damage while wielding a Staff |
Crescent Staff![]() Physical Damage: 41-85 Critical Strike Chance: 7.50% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 36, 66 Str, 66 Int80% increased Global Critical Strike Chance ![]() | 36 | 66 | 66 | 41-85 | 1.20 | 7.50% | 75.6 | 80% increased Global Critical Strike Chance |
Woodful Staff![]() Physical Damage: 34-102 Critical Strike Chance: 8.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 37, 65 Str, 65 Int+22% Chance to Block Spell Damage while wielding a Staff ![]() | 37 | 65 | 65 | 34-102 | 1.15 | 8.00% | 78.2 | +22% Chance to Block Spell Damage while wielding a Staff |
Quarterstaff![]() Physical Damage: 51-86 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 45, 78 Str, 78 Int+22% Chance to Block Spell Damage while wielding a Staff ![]() | 45 | 78 | 78 | 51-86 | 1.30 | 7.50% | 89.0 | +22% Chance to Block Spell Damage while wielding a Staff |
Reciprocation Staff![]() Physical Damage: 55-102 Critical Strike Chance: 7.50% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 50, 86 Str, 86 Int+(100-120) to maximum Energy Shield Spend Energy Shield before Mana for Costs of Socketed Skills ![]() | 50 | 86 | 86 | 55-102 | 1.25 | 7.50% | 98.1 | +(100-120) to maximum Energy Shield Spend Energy Shield before Mana for Costs of Socketed Skills |
Highborn Staff![]() Physical Damage: 48-145 Critical Strike Chance: 8.25% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 52, 89 Str, 89 Int+22% Chance to Block Spell Damage while wielding a Staff ![]() | 52 | 89 | 89 | 48-145 | 1.15 | 8.25% | 111.0 | +22% Chance to Block Spell Damage while wielding a Staff |
Moon Staff![]() Physical Damage: 66-138 Critical Strike Chance: 7.50% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 57, 101 Str, 101 Int80% increased Global Critical Strike Chance ![]() | 57 | 101 | 101 | 66-138 | 1.20 | 7.50% | 122.4 | 80% increased Global Critical Strike Chance |
Primordial Staff![]() Physical Damage: 55-165 Critical Strike Chance: 8.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 58, 99 Str, 99 Int+25% Chance to Block Spell Damage while wielding a Staff ![]() | 58 | 99 | 99 | 55-165 | 1.15 | 8.00% | 126.5 | +25% Chance to Block Spell Damage while wielding a Staff |
Lathi![]() Physical Damage: 72-120 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 62, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff ![]() | 62 | 113 | 113 | 72-120 | 1.30 | 7.50% | 124.8 | +25% Chance to Block Spell Damage while wielding a Staff |
Imperial Staff![]() Physical Damage: 57-171 Critical Strike Chance: 8.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff ![]() | 66 | 113 | 113 | 57-171 | 1.15 | 8.50% | 131.1 | +25% Chance to Block Spell Damage while wielding a Staff |
Battery Staff![]() Physical Damage: 65-120 Critical Strike Chance: 7.50% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 70, 117 Str, 117 Int+(140-165) to maximum Energy Shield Spend Energy Shield before Mana for Costs of Socketed Skills ![]() | 70 | 117 | 117 | 65-120 | 1.25 | 7.50% | 115.6 | +(140-165) to maximum Energy Shield Spend Energy Shield before Mana for Costs of Socketed Skills |
Eclipse Staff![]() Physical Damage: 70-145 Critical Strike Chance: 7.50% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 70, 117 Str, 117 Int100% increased Global Critical Strike Chance ![]() | 70 | 117 | 117 | 70-145 | 1.20 | 7.50% | 129.0 | 100% increased Global Critical Strike Chance |
Warstaves
There are 11 warstaff base types that can drop.
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | DPS | Stats |
---|---|---|---|---|---|---|---|---|
Iron Staff![]() Physical Damage: 14-42 Critical Strike Chance: 7.60% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff ![]() | 13 | 27 | 27 | 14-42 | 1.30 | 7.60% | 36.4 | +20% Chance to Block Attack Damage while wielding a Staff |
Coiled Staff![]() Physical Damage: 27-57 Critical Strike Chance: 7.70% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 23, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff ![]() | 23 | 43 | 43 | 27-57 | 1.30 | 7.70% | 54.6 | +20% Chance to Block Attack Damage while wielding a Staff |
Vile Staff![]() Physical Damage: 41-76 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 33, 59 Str, 59 Int+20% Chance to Block Attack Damage while wielding a Staff ![]() | 33 | 59 | 59 | 41-76 | 1.30 | 7.50% | 76.0 | +20% Chance to Block Attack Damage while wielding a Staff |
Military Staff![]() Physical Damage: 38-114 Critical Strike Chance: 7.90% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 41, 72 Str, 72 Int+22% Chance to Block Attack Damage while wielding a Staff ![]() | 41 | 72 | 72 | 38-114 | 1.25 | 7.90% | 95.0 | +22% Chance to Block Attack Damage while wielding a Staff |
Serpentine Staff![]() Physical Damage: 56-117 Critical Strike Chance: 7.80% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 49, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a Staff ![]() | 49 | 85 | 85 | 56-117 | 1.25 | 7.80% | 108.1 | +22% Chance to Block Attack Damage while wielding a Staff |
Potentiality Rod![]() Physical Damage: 61-113 Critical Strike Chance: 8.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 50, 86 Str, 86 Int+1 to Maximum Power Charges and Maximum Endurance Charges ![]() | 50 | 86 | 86 | 61-113 | 1.25 | 8.30% | 108.8 | +1 to Maximum Power Charges and Maximum Endurance Charges |
Foul Staff![]() Physical Damage: 65-121 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 55, 94 Str, 94 Int+22% Chance to Block Attack Damage while wielding a Staff ![]() | 55 | 94 | 94 | 65-121 | 1.30 | 7.50% | 120.9 | +22% Chance to Block Attack Damage while wielding a Staff |
Ezomyte Staff![]() Physical Damage: 53-160 Critical Strike Chance: 8.50% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff ![]() | 60 | 113 | 113 | 53-160 | 1.25 | 8.50% | 133.1 | +25% Chance to Block Attack Damage while wielding a Staff |
Maelström Staff![]() Physical Damage: 71-147 Critical Strike Chance: 8.10% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff ![]() | 64 | 113 | 113 | 71-147 | 1.25 | 8.10% | 136.2 | +25% Chance to Block Attack Damage while wielding a Staff |
Judgement Staff![]() Physical Damage: 73-136 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff ![]() | 68 | 113 | 113 | 73-136 | 1.30 | 8.00% | 135.8 | +25% Chance to Block Attack Damage while wielding a Staff |
Eventuality Rod![]() Physical Damage: 78-144 Critical Strike Chance: 8.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 70, 117 Str, 117 Int+1 to Maximum Power Charges and Maximum Endurance Charges ![]() | 70 | 117 | 117 | 78-144 | 1.25 | 8.30% | 138.8 | +1 to Maximum Power Charges and Maximum Endurance Charges |
List of unique staves
Staves (generic)
There are 17 unique staves that can drop.
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | DPS | Stats |
---|---|---|---|---|---|---|---|---|
Fencoil![]() Gnarled BranchStaff Physical Damage: 9-19 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metres+20% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum ManaYou've no reason for fear when you're a root in a fen - Old Ezomyte saying. ![]() | 1 | 12 | 12 | 9-19 | 1.30 | 7.50% | 18.2 | +20% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana |
Replica Blood Thorn![]() Gnarled BranchStaff Physical Damage: 9-19 Critical Strike Chance: 7.50% Attacks per Second: (1.37-1.43) Weapon Range: 1.3 metres+20% Chance to Block Spell Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage (5-10)% increased Attack Speed Curse Enemies with Flammability on Block Reflects (22-44) Fire Damage to Attackers on Block Level Requirement reduced by 100 (Hidden)"Physical forces and flames seem to share some innate bond. What logic lies beneath the veil of reality?" ![]() | 1 | 12 | 12 | 9-19 | (1.37-1.43) | 7.50% | (19.1-20.0) | +20% Chance to Block Spell Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage (5-10)% increased Attack Speed Curse Enemies with Flammability on Block Reflects (22-44) Fire Damage to Attackers on Block Level Requirement reduced by 100 (Hidden) |
Replica Fencoil![]() Gnarled BranchStaff Physical Damage: 9-19 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metres+20% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 1 Multiple Totems (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana"Attempt #306: The power I can sense in this ancient branch still eludes me. Perhaps if I attach some string and a hook..." ![]() | 1 | 12 | 12 | 9-19 | 1.30 | 7.50% | 18.2 | +20% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 1 Multiple Totems (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana |
The Blood Thorn![]() Gnarled BranchStaff Physical Damage: 18-38 Critical Strike Chance: 7.50% Attacks per Second: (1.37-1.43) Weapon Range: 1.3 metres+20% Chance to Block Spell Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Physical Damage (5-10)% increased Attack Speed Reflects (22-44) Physical Damage to Attackers on Block Curse Enemies with Vulnerability on Block Level Requirement reduced by 100 (Hidden)Touch not the thorn, for only blood and pain await. ![]() | 1 | 12 | 12 | 18-38 | (1.37-1.43) | 7.50% | (38.2-40.0) | +20% Chance to Block Spell Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Physical Damage (5-10)% increased Attack Speed Reflects (22-44) Physical Damage to Attackers on Block Curse Enemies with Vulnerability on Block Level Requirement reduced by 100 (Hidden) |
The Stormheart![]() Royal StaffStaff Physical Damage: (48.6-54) to (145.8-162) Elemental Damage: (25-35) to (45-60), (1-10) to (70-90) Critical Strike Chance: (10.20-11.48)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 28, 51 Str, 51 Int+20% Chance to Block Spell Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled EnemiesWhen the storm comes, the safest place to be is the centre. ![]() | 28 | 51 | 51 | (48.6-54) to (145.8-162) (25-35) to (45-60) (1-10) to (70-90) | 1.15 | (10.20-11.48)% | (192.9-236.3) | +20% Chance to Block Spell Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled Enemies |
Martyr of Innocence![]() Highborn StaffStaff Physical Damage: 48-145 Elemental Damage: (315-360) to (450-540) Critical Strike Chance: 8.25% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 52, 89 Str, 89 Int+22% Chance to Block Spell Damage while wielding a StaffGrants Level 15 Battlemage's Cry Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited BattlemageYou have been found guilty. Let the fires cleanse you of your sins. ![]() | 52 | 89 | 89 | 48-145 (315-360) to (450-540) | 1.15 | 8.25% | (550.8-628.5) | +22% Chance to Block Spell Damage while wielding a StaffGrants Level 15 Battlemage's Cry Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited Battlemage |
Femurs of the Saints![]() Primordial StaffStaff Physical Damage: 55-165 Critical Strike Chance: 8.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 58, 99 Str, 99 Int+25% Chance to Block Spell Damage while wielding a Staff+2 to Level of Socketed Minion Gems Minions deal (60-80)% increased Damage +1% Chance to Block Attack Damage per Summoned Skeleton 2% increased Attack and Cast Speed per Summoned Raging Spirit Regenerate 0.6% of Life per second for each Raised Zombie 30% increased Mana Regeneration Rate per Raised Spectre"They spent a lifetime in the service of God, only to spend eternity in the service of me." - Kadavrus, Surgeon to the Umbra ![]() | 58 | 99 | 99 | 55-165 | 1.15 | 8.00% | 126.5 | +25% Chance to Block Spell Damage while wielding a Staff+2 to Level of Socketed Minion Gems Minions deal (60-80)% increased Damage +1% Chance to Block Attack Damage per Summoned Skeleton 2% increased Attack and Cast Speed per Summoned Raging Spirit Regenerate 0.6% of Life per second for each Raised Zombie 30% increased Mana Regeneration Rate per Raised Spectre |
The Burden of Shadows![]() Primordial StaffStaff Physical Damage: 55-165 Critical Strike Chance: 8.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 58, 99 Str, 99 Int+25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 1 Lifetap (20-30)% increased Cast Speed Lose 500 Life per second Spells deal added Chaos Damage equal to (15-20)% of your maximum LifeNothingness is loathe to relinquish its grip. Every moment is a struggle to exist. ![]() | 58 | 99 | 99 | 55-165 | 1.15 | 8.00% | 126.5 | +25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 1 Lifetap (20-30)% increased Cast Speed Lose 500 Life per second Spells deal added Chaos Damage equal to (15-20)% of your maximum Life |
The Searing Touch![]() LathiStaff Physical Damage: 72-120 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 62, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier (70-90)% increased Fire Damage 10% increased Cast Speed +2 to Level of all Fire Spell Skill GemsBurn to cinders, scar and maim, Rule a world, bathed in flame. ![]() | 62 | 113 | 113 | 72-120 | 1.30 | 7.50% | 124.8 | +25% Chance to Block Spell Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier (70-90)% increased Fire Damage 10% increased Cast Speed +2 to Level of all Fire Spell Skill Gems |
Agnerod East![]() Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 8.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning AilmentsOne for each corner of the great Vinktar Square. ![]() | 66 | 158 | 113 | 57-171 | 1.15 | 8.50% | 131.1 | +25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning Ailments |
Agnerod North![]() Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 8.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square. ![]() | 66 | 158 | 113 | 57-171 | 1.15 | 8.50% | 131.1 | +25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning Resistance |
Agnerod South![]() Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 8.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems +5% to maximum Lightning Resistance Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square. ![]() | 66 | 158 | 113 | 57-171 | 1.15 | 8.50% | 131.1 | +25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems +5% to maximum Lightning Resistance Damage Penetrates 20% Lightning Resistance |
Agnerod West![]() Imperial StaffStaff Physical Damage: 57-171 Critical Strike Chance: 8.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage Adds (5-15) to (100-140) Lightning Damage to Spells +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square. ![]() | 66 | 158 | 113 | 57-171 | 1.15 | 8.50% | 131.1 | +25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement +(80-120) to Intelligence (30-50)% increased Lightning Damage Adds (5-15) to (100-140) Lightning Damage to Spells +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance |
The Enmity Divine![]() Imperial StaffStaff Physical Damage: (217-242) to (371-396) Critical Strike Chance: (11.05-11.90)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance ![]() | 66 | 113 | 113 | (217-242) to (371-396) | 1.15 | (11.05-11.90)% | (338.1-366.8) | +25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance |
The Yielding Mortality![]() Imperial StaffStaff Physical Damage: (217-242) to (371-396) Critical Strike Chance: (11.05-11.90)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 66, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Greater Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance ![]() | 66 | 113 | 113 | (217-242) to (371-396) | 1.15 | (11.05-11.90)% | (338.1-366.8) | +25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Greater Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance |
The Annihilating Light![]() QuarterstaffStaff Physical Damage: 51-86 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 68, 78 Str, 78 Int+22% Chance to Block Spell Damage while wielding a Staff(70-60)% reduced Elemental Resistances Deal Triple Damage with Elemental SkillsThere is no force more destructive in the heavens than the scintillating light of utter clarity. ![]() | 68 | 78 | 78 | 51-86 | 1.30 | 7.50% | 89.0 | +22% Chance to Block Spell Damage while wielding a Staff(70-60)% reduced Elemental Resistances Deal Triple Damage with Elemental Skills |
Witchhunter's Judgment![]() Highborn StaffStaff Physical Damage: 48-145 Critical Strike Chance: 8.25% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 68, 89 Str, 89 Int+22% Chance to Block Spell Damage while wielding a StaffGrants Level 20 Brandsurge Skill Brand Skills have (50-100)% increased DurationThe pyre is never wasted on just one heretic. ![]() | 68 | 89 | 89 | 48-145 | 1.15 | 8.25% | 111.0 | +22% Chance to Block Spell Damage while wielding a StaffGrants Level 20 Brandsurge Skill Brand Skills have (50-100)% increased Duration |
Warstaves
There are 20 unique warstaves that can drop.
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | DPS | Stats | ||
---|---|---|---|---|---|---|---|---|---|---|
Dying Breath![]() Iron StaffWarstaff Physical Damage: 14-42 Critical Strike Chance: 7.60% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead Carry wisdom for the living, If you are willing to give your life To listen. ![]() | 13 | 27 | 27 | 14-42 | 1.30 | 7.60% | 36.4 | +20% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your Skills | ||
Pillar of the Caged God![]() Iron StaffWarstaff Physical Damage: 14-42 Critical Strike Chance: 7.60% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence 1% increased Attack Speed per 10 Dexterity 16% increased Physical Weapon Damage per 10 StrengthForged to rule the waves and tide Destined to serve the monkey's paw Strong as a tower of iron Deft as the needle doubt ![]() | 13 | 27 | 27 | 14-42 | 1.30 | 7.60% | 36.4 | +20% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence 1% increased Attack Speed per 10 Dexterity 16% increased Physical Weapon Damage per 10 Strength | ||
Realmshaper![]() Iron StaffWarstaff Physical Damage: 14-42 Elemental Damage: (10-15) to (20-25), (10-15) to (20-25) Critical Strike Chance: 7.60% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems +1 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 5 Cold to Fire Adds (10-15) to (20-25) Fire Damage Adds (10-15) to (20-25) Cold Damage (30-50)% increased Elemental Damage"God's creations always begin and end with flames and ice. We should count ourselves lucky when we see neither." - Archbishop Geofri ![]() | 13 | 27 | 27 | 14-42 (10-15) to (20-25) (10-15) to (20-25) | 1.30 | 7.60% | (75.4-88.4) | +20% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems +1 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 5 Cold to Fire Adds (10-15) to (20-25) Fire Damage Adds (10-15) to (20-25) Cold Damage (30-50)% increased Elemental Damage | ||
Xirgil's Crank![]() Coiled StaffWarstaff Physical Damage: 27-57 Critical Strike Chance: 7.70% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Spell Damage +(70-100) to maximum Energy Shield +1 to Level of all Spell Skill Gems Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block"Since one with knowledge of machines might be able to bring the labyrinth to a standstill, Izaro had us place many boobytrapped decoys. But I know which switch brings the monster down." - Xirgil, Trapbuilder's final words. ![]() | 28 | 43 | 43 | 27-57 | 1.30 | 7.70% | 54.6 | +20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Spell Damage +(70-100) to maximum Energy Shield +1 to Level of all Spell Skill Gems Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block | ||
The Whispering Ice![]() Vile StaffWarstaff Physical Damage: 41-76 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 33, 59 Str, 59 Int+20% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems Grants Level 1 Icestorm Skill Plays Whispering Ice sound on killing a rare Monster (Hidden) (14-18)% increased Intelligence (8-12)% increased Cast Speed 1% increased Spell Damage per 10 IntelligenceGuard your darkest thoughts well, for they are the cracks through which the Nightmare crawls. ![]() | 33 | 59 | 59 | 41-76 | 1.30 | 7.50% | 76.0 | +20% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems Grants Level 1 Icestorm Skill Plays Whispering Ice sound on killing a rare Monster (Hidden) (14-18)% increased Intelligence (8-12)% increased Cast Speed 1% increased Spell Damage per 10 Intelligence | ||
Tremor Rod![]() Military StaffWarstaff Physical Damage: 38-114 Critical Strike Chance: 7.90% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 41, 72 Str, 72 Int+22% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Spell Gems Socketed Gems are Supported by Level 10 Blastchain Mine (40-60)% increased Spell Damage (15-20)% reduced Enemy Stun Threshold Mines can be Detonated an additional timeThe best way to gain the element of surprise, is to let your enemy learn your plans, and execute them - twice. ![]() | 41 | 72 | 72 | 38-114 | 1.25 | 7.90% | 95.0 | +22% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Spell Gems Socketed Gems are Supported by Level 10 Blastchain Mine (40-60)% increased Spell Damage (15-20)% reduced Enemy Stun Threshold Mines can be Detonated an additional time | ||
Sire of Shards![]() Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 7.80% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 49, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15-20) to all Attributes +(5-7)% to all Elemental Resistances (60-100)% increased Projectile Damage 20% increased Light RadiusThat which was broken may yet break. ![]() | 49 | 85 | 85 | 56-117 | 1.25 | 7.80% | 108.1 | +22% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15-20) to all Attributes +(5-7)% to all Elemental Resistances (60-100)% increased Projectile Damage 20% increased Light Radius | ||
The Winds of Fate![]() Foul StaffWarstaff Physical Damage: (520-585) to (968-1089) Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 55, 94 Str, 94 Int+22% Chance to Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted to a random Element 25% of Physical Damage Converted to Chaos Damage Maximum Critical Strike Chance is 50% Non-Critical Strikes deal no DamageLife... Death... The whim of the cosmos. ![]() | 55 | 94 | 94 | (520-585) to (968-1089) | 1.30 | 7.50% | (967.2-1088.1) | +22% Chance to Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted to a random Element 25% of Physical Damage Converted to Chaos Damage Maximum Critical Strike Chance is 50% Non-Critical Strikes deal no Damage | ||
Cane of Unravelling![]() Ezomyte StaffWarstaff Physical Damage: 53-160 Critical Strike Chance: 8.50% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+(40-55)% to Chaos Damage over Time Multiplier (20-30)% increased Chaos Damage 2% increased Cast Speed per Power Charge +2 to Level of all Chaos Spell Skill Gems Gain a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second per Power Charge"Creation is the act of making the intangible tangible. To work backwards, to make the tangible intangible, is to step into the mind of God." - Doryani, Queen's Thaumaturgist ![]() | 60 | 113 | 113 | 53-160 | 1.25 | 8.50% | 133.1 | +25% Chance to Block Attack Damage while wielding a Staff+(40-55)% to Chaos Damage over Time Multiplier (20-30)% increased Chaos Damage 2% increased Cast Speed per Power Charge +2 to Level of all Chaos Spell Skill Gems Gain a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second per Power Charge | ||
Soulwrest![]() Ezomyte StaffWarstaff Physical Damage: 53-160 Critical Strike Chance: 8.50% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a corpse (100-140)% increased Spell Damage (25-30)% increased Cast Speed (80-100)% increased Mana Regeneration Rate Minions deal (45-51) to (66-78) additional Physical Damage If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per secondDeath is but the start of your servitude. ![]() | 60 | 113 | 113 | 53-160 | 1.25 | 8.50% | 133.1 | +25% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a corpse (100-140)% increased Spell Damage (25-30)% increased Cast Speed (80-100)% increased Mana Regeneration Rate Minions deal (45-51) to (66-78) additional Physical Damage If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second | ||
The Fulcrum![]() Ezomyte StaffWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 8.50% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. ![]() | 60 | 113 | 113 | (127.2-148.4) to (384-448) | 1.25 | 8.50% | (319.5-372.8) | +25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited | ||
Disintegrator![]() Maelström StaffWarstaff Physical Damage: (291-311) to (417-447) Critical Strike Chance: 8.10% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped 25% chance to gain a Siphoning Charge when you use a Skill Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge 1% additional Physical Damage Reduction from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently BattlemageBlurred is the boundary between creator and destroyer. ![]() | 64 | 113 | 113 | (291-311) to (417-447) | 1.25 | 8.10% | (442.5-473.8) | +25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped 25% chance to gain a Siphoning Charge when you use a Skill Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge 1% additional Physical Damage Reduction from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently Battlemage | ||
Duskdawn![]() Maelström StaffWarstaff Physical Damage: 71-147 Critical Strike Chance: 8.10% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Spell Critical Strike Chance Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently"The world is not simply black and white, it is not divided into good and evil. But black and white, good and evil, do exist, and we must know how to recognize them." - Archbishop Geofri ![]() | 64 | 113 | 113 | 71-147 | 1.25 | 8.10% | 136.2 | +25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Spell Critical Strike Chance Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently | ||
Replica Duskdawn![]() Maelström StaffWarstaff Physical Damage: 71-147 Critical Strike Chance: (11.34-12.15)% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (40-50)% increased Critical Strike Chance Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently"Lab Two suffered significant structural damage in the process of creating Prototype #77. It is, however, the closest we've come to perfection." ![]() | 64 | 113 | 113 | 71-147 | 1.25 | (11.34-12.15)% | 136.2 | +25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (40-50)% increased Critical Strike Chance Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently | ||
Taryn's Shiver![]() Maelström StaffWarstaff Physical Damage: 71-147 Critical Strike Chance: 8.10% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage (40-50)% increased Cold Damage (10-20)% increased Cast Speed +2 to Level of all Cold Spell Skill Gems 8% chance to Freeze Enemies Frozen by you take 20% increased DamageShed by the winged beast of night, A scaly frost-encrusted thorn. All who feel its wintry light Shiver in pain at the frozen dawn. ![]() | 64 | 113 | 113 | 71-147 | 1.25 | 8.10% | 136.2 | +25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage (40-50)% increased Cold Damage (10-20)% increased Cast Speed +2 to Level of all Cold Spell Skill Gems 8% chance to Freeze Enemies Frozen by you take 20% increased Damage | ||
Atziri's Rule![]() Judgement StaffWarstaff Physical Damage: 73-136 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffGrants Level 20 Queen's Demand Skill Queen's Demand can Trigger Level 20 Flames of Judgement Queen's Demand can Trigger Level 20 Storm of Judgement Cannot be Stunned Damage cannot be ReflectedBow before her... or suffer the most gruelling death imaginable. ![]() | 68 | 113 | 113 | 73-136 | 1.30 | 8.00% | 135.8 | +25% Chance to Block Attack Damage while wielding a StaffGrants Level 20 Queen's Demand Skill Queen's Demand can Trigger Level 20 Flames of Judgement Queen's Demand can Trigger Level 20 Storm of Judgement Cannot be Stunned Damage cannot be Reflected | ||
Cane of Kulemak![]() Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 7.80% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 68, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix> <veiled mod pool>Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it. ![]() | 68 | 85 | 85 | 56-117 | 1.25 | 7.80% | 108.1 | +22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix>
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Hegemony's Era![]() Judgement StaffWarstaff Physical Damage: (208-218) to (296-311) Critical Strike Chance: (8.80-9.60)% Attacks per Second: (1.46-1.51) Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff Adds (135-145) to (160-175) Physical Damage (12-16)% increased Attack Speed (10-20)% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee DamageThe right to rule demands mental acuity, a strong arm, And a tenacious sense of justice. ![]() | 68 | 113 | 113 | (208-218) to (296-311) | (1.46-1.51) | (8.80-9.60)% | (366.9-398.9) | +25% Chance to Block Attack Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff Adds (135-145) to (160-175) Physical Damage (12-16)% increased Attack Speed (10-20)% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage | ||
Pledge of Hands![]() Judgement StaffWarstaff Physical Damage: 73-136 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo (120-160)% increased Spell Damage 50% increased maximum Mana"To shake a hand is to double your power." - Jaetai, Queen's Advisor ![]() | 68 | 113 | 113 | 73-136 | 1.30 | 8.00% | 135.8 | +25% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo (120-160)% increased Spell Damage 50% increased maximum Mana | ||
The Grey Spire![]() Judgement StaffWarstaff Physical Damage: 73-136 Critical Strike Chance: 8.00% Attacks per Second: (1.56-1.69) Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffHas no Sockets (250-300)% increased Global Damage (20-30)% increased Attack Speed +(1-4)% to all maximum ResistancesThere was never a simpler time. Just simpler motivations. ![]() | 68 | 113 | 113 | 73-136 | (1.56-1.69) | 8.00% | (163.0-176.6) | +25% Chance to Block Attack Damage while wielding a StaffHas no Sockets (250-300)% increased Global Damage (20-30)% increased Attack Speed +(1-4)% to all maximum Resistances |
Passive skills
There are passive skills that grant staff bonuses.
Name | Stats |
---|---|
Spell Block | +3% chance to Block Spell Damage while holding a Staff or Shield [1] +4% chance to Block Spell Damage while holding a Staff or Shield [2] |
Spell Block and Elemental Resistances | +3% chance to Block Spell Damage while holding a Staff or Shield +4% to all Elemental Resistances [1] [2] |
Staff Accuracy | 14% increased Accuracy Rating with Staves [1] [2] |
Staff Area of Effect | 15% increased Area of Effect while wielding a Staff [1] 12% increased Area of Effect while wielding a Staff [2] |
Staff Block | +3% Chance to Block Attack Damage while wielding a Staff +3% Chance to Block Spell Damage while wielding a Staff [1] [2] [3] +4% Chance to Block Attack Damage while wielding a Staff [3] [4] |
Staff Critical Strike Chance | 30% increased Global Critical Strike Chance while wielding a Staff [1] [2] 20% increased Global Critical Strike Chance while wielding a Staff [2] |
Staff Critical Strike Chance and Multiplier | 20% increased Global Critical Strike Chance while wielding a Staff +10% to Global Critical Strike Multiplier while wielding a Staff [1] [2] +12% to Critical Strike Multiplier with Staves 20% increased Critical Strike Chance with Staves [3] [4] |
Staff Damage and Armour | Staff Attacks deal 15% increased Damage with Hits and Ailments 15% increased Armour [1] |
Staff Damage and Block | Staff Attacks deal 10% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while wielding a Staff [1] |
Staff Damage and Stun Duration | Staff Attacks deal 16% increased Damage with Hits and Ailments 10% increased Stun Duration with Staves on Enemies [1] [2] [3] |
Staff Elemental Damage and Penetration | 10% increased Elemental Damage with Staves Damage with Weapons Penetrates 2% Elemental Resistances [1] [2] |
Staff Spell Block | +4% Chance to Block Spell Damage while wielding a Staff [1] [2] |
Staff Spell Damage | 12% increased Spell Damage while wielding a Staff [1] |
Staff Spell Damage and Block | 10% increased Spell Damage while wielding a Staff +3% Chance to Block Attack Damage while wielding a Staff [1] |
Staff Spell Damage and Spell Block | 10% increased Spell Damage while wielding a Staff +3% Chance to Block Spell Damage while wielding a Staff [1] |
Blunt Trauma | Knocks Back Enemies if you get a Critical Strike with a Staff 40% increased Critical Strike Chance with Staves +20% to Critical Strike Multiplier with Staves [1] |
Counterweight | 60% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff [1] |
Enigmatic Defence | 20% increased Spell Damage while wielding a Staff +8% Chance to Block Attack Damage while wielding a Staff +8% Chance to Block Spell Damage while wielding a Staff [1] |
Enigmatic Reach | 3% increased Area of Effect per Power Charge +8% Chance to Block Spell Damage while wielding a Staff 25% chance to gain a Power Charge when you Block Spell Damage [1] |
One with the River | 30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistances [1] |
Safeguard | +10% chance to Block Spell Damage while holding a Staff or Shield Recover 50 Energy Shield when you Block Spell Damage +3% to maximum Chance to Block Spell Damage [1] |
Serpent Stance | 40% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently [1] |
Smashing Strikes | Staff Attacks deal 30% increased Damage with Hits and Ailments 10% chance to gain an Endurance Charge on Melee Critical Strike 30% increased Critical Strike Chance with Staves [1] |
Steelwood Stance | Staff Attacks deal 30% increased Damage with Hits and Ailments +800 Armour if you've Blocked Recently +10% Chance to Block Attack Damage while wielding a Staff [1] |
Whirling Barrier | +8% Chance to Block Attack Damage while wielding a Staff +8% Chance to Block Spell Damage while wielding a Staff 20% chance to gain a Power Charge when you Block [1] |
List of active skill gems usable with staves
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Base duration is 15.00 seconds Can use Items requiring up to Level (9-100) Minions deal (0-38)% more Damage Maximum 6 Animated Weapons Minions have (0-38)% more Attack Speed Additional Effects From 1-20% Quality: +(0.05-1) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (5-6) Mana Attack Speed: 160% of base Attack Damage: (143-264)% of base Effectiveness of Added Damage: (143-264)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal 75% of Damage per stage Illusion moves at 130% of your Movement Speed Additional Effects From 1-20% Quality: Illusion moves at an additional +(1-20)% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (2-3) Mana Attack Speed: 300% of base Attack Damage: (60-111)% of base Effectiveness of Added Damage: (60-111)% AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range 30% less Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (5-6) Mana Attack Speed: 160% of base Attack Damage: (60-111)% of base Effectiveness of Added Damage: (60-111)%Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range 20% more Attack Speed per Stage Gains 1 Stage every 0.5 seconds while Channelling Maximum 6 Stages +0.1 metres to radius per Stage 10% less Movement Speed per Stage Lose 1 Stage every 0.5 seconds while not Channelling Additional Effects From 1-20% Quality: (0.25-5)% more Attack Speed per StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (143-409)% of base Effectiveness of Added Damage: (143-409)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (104-298)% of base Effectiveness of Added Damage: (104-298)%Performs two fast strikes with a melee weapon.Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies 40% chance to Impale Enemies on Hit Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (69-196)% of base Effectiveness of Added Damage: (69-196)%Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.10% more Attack Speed for each Stage Gain a Stage at the start of each pair of swings Maximum 10 Stages Additional Effects From 1-20% Quality: (0.2-4)% more Attack Speed for each StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana AoE Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage (26-748) to (49-1389) Added Fire Damage (4-118) to (80-2287) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage for each type of Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (5-8) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (177-408)% of base Effectiveness of Added Damage: (177-408)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (5-8) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (177-408)% of base Effectiveness of Added Damage: (177-408)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Base duration is 3.00 seconds 30% chance to gain a Power Charge on Critical Strike 50% increased Critical Strike Chance per Power Charge Buff grants 20% increased Movement Speed Additional Effects From 1-20% Quality: (1-20)% chance to gain a Power Charge on Critical StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-10) Mana Attack Damage: (162-353)% of base Effectiveness of Added Damage: (162-353)%Requires Level 16Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (143-409)% of base Effectiveness of Added Damage: (143-409)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee Strike Range Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (143-409)% of base Effectiveness of Added Damage: (143-409)%Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Base duration is 3.00 seconds Deals (9.6-3344.4) Base Cold Damage per second This Skill's Area of Effect cannot be modified 60% of Physical Damage Converted to Cold Damage +5 metres to Melee Strike Range Additional Effects From 1-20% Quality: +(0.05-1) metres to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (198-456)% of base Effectiveness of Added Damage: (198-456)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (164-377)% of base Effectiveness of Added Damage: (164-377)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage Chains +(4-7) Times 10% more Damage for each time this Skill has Chained Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-9) Mana Attack Speed: 110% of base Attack Damage: (120-180)% of base Effectiveness of Added Damage: (120-180)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces Spirals through 4.25 rotations Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (5-9) Mana Attack Speed: 110% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (5-9) Mana Attack Speed: 110% of base Attack Damage: (240-340)% of base Effectiveness of Added Damage: (240-340)%Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Attack Speed: 300% of base Attack Damage: (108-184)% of base Effectiveness of Added Damage: (108-184)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 10% increased Area of Effect per 0.1 metre additional Melee Strike Range Can't be Evaded Additional Effects From 1-20% Quality: (0.5-10)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (40-101)% of base Effectiveness of Added Damage: (40-101)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Maximum 8 Summoned Doubles Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 300% of base Attack Damage: (174-362)% of base Effectiveness of Added Damage: (174-362)%Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times 10% increased Attack Speed per Frenzy Charge 70% less Damage with Ailments 30% chance to gain a Frenzy Charge on Hit Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (114-237)% of base Effectiveness of Added Damage: (114-237)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage Base duration is 6.00 seconds Fires (5-9) Projectiles Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Can't be Evaded Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (85-135)% of base Effectiveness of Added Damage: (85-135)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals Can't be Evaded Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-10) Mana Attack Damage: (219-403)% of base Effectiveness of Added Damage: (219-403)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana Attack Damage: (178-328)% of base Effectiveness of Added Damage: (178-328)%Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Hits treat Enemy Monster Elemental Resistance values as inverted Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235) Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects From 1-20% Quality: Buff grants (0.25-5)% more Maximum Energy ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 24 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-12) Mana Attack Speed: 85% of base Attack Damage: (231-338)% of base Effectiveness of Added Damage: (231-338)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage Gain 1 Trauma the first time this Attack Hits an Enemy Take (6-194) Physical Damage per Trauma when you gain Trauma Trauma lasts 6.0 seconds (2-4)% more Damage per Trauma Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% Additional Effects From 1-20% Quality: +(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-12) Mana Attack Speed: 85% of base Attack Damage: (336-620)% of base Effectiveness of Added Damage: (336-620)%Requires Level 28Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.25% reduced Enemy Stun Threshold (20-39)% chance to double Stun Duration Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% Additional Effects From 1-20% Quality: Pulse has (0.25-5)% increased Area of Effect per 0.1s of Stun Duration, up to 400%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-12) Mana Attack Speed: 85% of base Attack Damage: (231-338)% of base Effectiveness of Added Damage: (231-338)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage Lose all Trauma on reaching 10 Trauma Gain 1 Trauma the first time this Attack Hits an Enemy Take (18-582) Physical Damage per Trauma when you gain Trauma Trauma lasts 6.0 seconds (8-15)% more Damage per Trauma, up to 200% Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% Additional Effects From 1-20% Quality: (0.25-5)% more Damage per Trauma, up to 200%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-13) Mana Attack Speed: 80% of base Attack Damage: (227-417)% of base Effectiveness of Added Damage: (227-417)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-13) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 80% of base Attack Damage: (166-305)% of base Effectiveness of Added Damage: (166-305)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets 10% more Area of Effect per Endurance Charge 10% more Attack Damage per Endurance Charge Additional Effects From 1-20% Quality: Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-14) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 70% of base Attack Damage: (1003-2193)% of base Effectiveness of Added Damage: (1003-2193)%Requires Level 4Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded 60% less Damage with Ailments Base radius is (2-2.8) metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-10) Mana Attack Damage: (249-458)% of base Effectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-10) Mana Attack Damage: (249-458)% of base Effectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Increases and Reductions to Minion Damage also apply to this Skill's Damage at 250% of their value Maximum 6 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects From 1-20% Quality: Increases and Reductions to Minion Damage also apply to this Skill's Damage at (2.5-50)% of their valuePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (10-13) Mana Attack Speed: 75% of base Attack Damage: (143-229)% of base Effectiveness of Added Damage: (143-229)% AoE Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds Aftershock deals 150% more Damage with Hits and Ailments Additional Effects From 1-20% Quality: Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (10-13) Mana Attack Speed: 75% of base Attack Damage: (143-229)% of base Effectiveness of Added Damage: (143-229)%Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 2.50 seconds Aftershock deals 15% more Damage with Hits per 0.1 seconds Duration Aftershock deals 5% more Damage with Ailments per 0.1 seconds Duration Aftershock has 2% more Area of Effect per 0.1 seconds Duration Additional Effects From 1-20% Quality: Base duration is (0.025-0.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-13) Mana Attack Speed: 80% of base Attack Damage: (171-393)% of base Effectiveness of Added Damage: (171-393)%Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds (0-19)% more Area of Effect Shattering Spikes deal 30% less damage Maximum 15 Spikes Creates 5 fissures Additional Effects From 1-20% Quality: Creates +(0.05-1) fissures +(0.15-3) Maximum SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-13) Mana Attack Speed: 80% of base Attack Damage: (136-314)% of base Effectiveness of Added Damage: (136-314)%Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 1.50 seconds (0-19)% more Area of Effect Shattering Spikes deal 30% less damage Maximum 15 Spikes Creates 5 fissures Additional Effects From 1-20% Quality: Creates +(0.05-1) fissures +(0.15-3) Maximum SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-13) Mana Attack Speed: 80% of base Attack Damage: (150-346)% of base Effectiveness of Added Damage: (150-346)%Requires Level 12Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds Shattering Spikes have (100-157)% more Area of Effect Shattering Spikes deal 100% more damage Maximum 5 Spikes Creates 1 fissure Additional Effects From 1-20% Quality: Shattering Spikes deal +(1-20)% more damagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (12-23) Mana Cooldown Time: 0.80 sec Can Store 6 Use(s) Cast Time: 0.70 secRequires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned You cannot use this Skill yourself, your Statues will use this Skill for you 100% of Physical Damage Converted to Cold Damage Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 34 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (12-23) Mana Cooldown Time: 0.30 sec Can Store 5 Use(s) Cast Time: 0.70 secRequires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned You cannot use this Skill yourself, your Statues will use this Skill for you 100% of Physical Damage Converted to Cold Damage Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 34 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (218-622)% of base Effectiveness of Added Damage: (218-622)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Every third successive strike Freezes enemies as though dealing (200-390)% more Damage 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Additional Effects From 1-20% Quality: Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (218-622)% of base Effectiveness of Added Damage: (218-622)%Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.100% of Physical Damage Converted to Cold Damage Every third successive strike is a Critical Strike Additional Effects From 1-20% Quality: +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-11) Mana Attack Speed: 90% of base Attack Damage: (132-356)% of base Effectiveness of Added Damage: (132-356)% AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-1) metre to radius Deals up to (40-49)% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (241-688)% of base Effectiveness of Added Damage: (241-688)%Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.25% reduced Enemy Stun Threshold +(0-1) metre to radius 100% increased angle Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-12) Mana Attack Speed: 85% of base Attack Damage: (224-552)% of base Effectiveness of Added Damage: (224-552)%Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.25% reduced Enemy Stun Threshold (20-39)% chance to deal Double Damage Additional Effects From 1-20% Quality: (1-20)% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (10-14) Mana Attack Speed: 70% of base Attack Damage: (332-611)% of base Effectiveness of Added Damage: (332-611)% AoE Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base secondary radius is 2.1 metres Base tertiary radius is 3.1 metres Additional Effects From 1-20% Quality: Gain (0.75-15)% of Physical Damage as Extra Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (164-377)% of base Effectiveness of Added Damage: (164-377)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (164-377)% of base Effectiveness of Added Damage: (164-377)%Requires Level 12Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 3.00 seconds 60% of Physical Damage Converted to Fire Damage Base radius is (2.6-2.9) metres Debuff deals 80% of Damage per Charge Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-10) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.Base duration is (2.50-3.40) seconds Base secondary duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Damage cannot be Reflected Counts total Power of Enemies in Range Explosion deals Base Fire Damage equal to 8% of the Monster's maximum Life Buff grants gain 5% of Physical Damage as Extra Fire Damage per 5 power, counting a maximum of 25 Power Exerts the next 6 Melee Attacks you perform Exerted Attacks Trigger Combust the first time they deal a Melee Hit 60% of Physical Damage Converted to Fire Damage This Skill is Triggered by Attacks Exerted by Infernal Cry Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 24 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (136-314)% of base Effectiveness of Added Damage: (136-314)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-14) Mana Attack Speed: 70% of base Attack Damage: (286-660)% of base Effectiveness of Added Damage: (286-660)%Requires Level 10Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life Base radius is 2.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (126-329)% of base Effectiveness of Added Damage: (126-329)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (92-239)% of base Effectiveness of Added Damage: (92-239)%Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.Fires 3 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Every fifth Attack fires 5 additional Projectiles Every fifth Attack, Projectiles deal 800% more Damage with Hits and Ailments Additional Effects From 1-20% Quality: Every fifth Attack, Projectiles deal (10-200)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-12) Mana Attack Speed: 85% of base Attack Damage: (225-488)% of base Effectiveness of Added Damage: (225-488)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-12) Mana Attack Speed: 85% of base Attack Damage: (201-369)% of base Effectiveness of Added Damage: (201-369)%Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage (0-38)% more Area Damage Base radius is (1.5-2.1) metres Lightning strikes 3 targets within 5 metres Additional Effects From 1-20% Quality: Lightning strikes targets within +(0.1-2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (150-346)% of base Effectiveness of Added Damage: (150-346)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets Additional Effects From 1-20% Quality: (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-13) Mana Attack Speed: 75% of base Attack Damage: (273-629)% of base Effectiveness of Added Damage: (273-629)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect Shockwaves deal 40% less Damage Wave causes Shockwaves from up to 5 Enemies in each Area Wave has (0-25)% reduced delay between Areas Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave gains +0.2 metres to radius with each Area in the Sequence Additional Effects From 1-20% Quality: Wave gains +(0.005-0.1) metres to radius with each Area in the SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-11) Mana Attack Speed: 90% of base Attack Damage: (219-503)% of base Effectiveness of Added Damage: (219-503)%Requires Level 12Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-38)% more Area of Effect Shockwaves deal 40% less Damage Wave causes Shockwaves from up to 3 Enemies in each Area Wave has 75% reduced delay between Areas Wave Damages 6 Areas Additional Effects From 1-20% Quality: Wave Damages (0.1-2) AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-14) Mana Attack Speed: 70% of base Attack Damage: (289-664)% of base Effectiveness of Added Damage: (289-664)% AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit +(0-0.4) metres to radius Additional Effects From 1-20% Quality: +(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-13) Mana Attack Speed: 80% of base Attack Damage: (295-542)% of base Effectiveness of Added Damage: (295-542)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects From 1-20% Quality: +(1.5-30)% Fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-13) Mana Attack Speed: 80% of base Attack Damage: (257-472)% of base Effectiveness of Added Damage: (257-472)%Requires Level 28Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 15% more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Endurance Charge removedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 3 Use(s) Soul Gain Prevention: 20 sec Cast Time: 0.50 secRequires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Maximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limits Ascended Sentinels deal 200% more Damage Ascended Sentinels take 70% less Damage Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RateCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 75% of base Attack Damage: (100-172)% of base Effectiveness of Added Damage: (100-172)%Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds Base secondary duration is 12.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Aftershock deals (350-407)% more Damage with Hits and Ailments Ongoing effect ends after 9 Aftershocks Additional Effects From 1-20% Quality: Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Attack Damage: (218-552)% of base Effectiveness of Added Damage: (218-552)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.40-4.35) seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Freezes enemies as though dealing (200-390)% more Damage Can't be Evaded 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Additional Effects From 1-20% Quality: (2-40)% increased Duration of Cold AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 15 Can Store 4 Use(s) Soul Gain Prevention: 1 sec Attack Speed: 90% of base Attack Damage: (218-522)% of base Effectiveness of Added Damage: (218-522)%Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-0.9) metres to radius 200% increased Stun Duration on enemies Can't be Evaded Deals up to (40-49)% more Damage with Hits to closer targets This Attack can be Exerted as though it was not a Vaal Skill Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (86-199)% of base Effectiveness of Added Damage: (86-199)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.Fires 9 Projectiles +0.4 metres to radius Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 50% of base Attack Damage: (345-753)% of base Effectiveness of Added Damage: (345-753)%Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 8.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Can't be Evaded Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 30 targets within 10 metres Aura makes Smite strike +1 target with lightning Aura grants (1-17) to (7-330) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects From 1-20% Quality: +(0.5-10)% more Area DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 80% of base Attack Damage: (201-352)% of base Effectiveness of Added Damage: (201-352)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 9 Projectiles 50% more Area of Effect 60% of Physical Damage Converted to Fire Damage Fissure erupts 5 additional times Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (290-745)% of base Effectiveness of Added Damage: (290-745)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Melee Hits Fortify for 8 seconds Additional Effects From 1-20% Quality: (0.2-4)% more Attack Damage per Endurance ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-13) Mana Attack Speed: 80% of base Attack Damage: (177-344)% of base Effectiveness of Added Damage: (177-344)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 5 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-14) Mana Attack Speed: 70% of base Attack Damage: (164-318)% of base Effectiveness of Added Damage: (164-318)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.50% more Area of Effect 60% of Physical Damage Converted to Fire Damage Fissure erupts 2 additional times Additional Effects From 1-20% Quality: Fissure erupts (0.05-1) additional timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |