Volatile Dead of Seething

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Volatile DeadVolatile Dead of ConfinementVolatile Dead of Seething
Volatile Dead of SeethingSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 10 corpses
Base radius is 2 metres
Base explosion radius is 1.5 metres
Maximum of 10 Orbs at a time

Additional Effects From 1-20% Quality:
(2-40)% increased Orb Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 12
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem

Volatile Dead of Seething is a spell that explodes several corpses to summon volatile orbs. The orb homes in on nearby enemies and explodes for fire damage on contact.

It is a transfigured version of Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 3 corpses
Base radius is 2 metres
Base explosion radius is 1.5 metres
Maximum of 60 Orbs at a time

Additional Effects From 1-20% Quality:
(2-40)% increased Orb Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Changes from default version

Unlike the original skill, this transfigured version consumes 10 corpses in one cast, but has a maximum of 10 active orbs.

Skill functions and interactions

Main page: Volatile Dead
  • Homing: Orbs have the same pathfinding AI as the enemy modifier "Volatile Flameblood", which means they can seek out enemies with no line of sight, and even navigate through short maze layouts and pass through fences and some closed doors to reach an enemy. This can be exploited to damage an enemy without the enemy finding your location to retaliate.
  • The skill has two damage-dealing portions: the corpse explosion and the volatile orb damage. The explosion scales with corpse life and is secondary damage; it does not scale with spell damage. The volatile orb damage deals fire spell damage.
  • Despite their appearance, the orbs created by Volatile Dead are not projectiles. Thus, effects that normally affect projectiles (such as Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
    Icon: l
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage
    Supported Skills fire 2 additional Projectiles

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    ) do not have an effect on Volatile Dead.
  • After reaching the maximum number of orbs, creating new orbs causes older orbs to disappear without exploding.

Orb movement speed

This section needs to be updated.

Reason: Check for any changes to movement speed scaling as now innate to quality effect

Please update this article to reflect newly available information.

  • Orbs created by Volatile Dead have a fixed 5s duration once the spell is cast. The animation for them to emerge from the ground takes 0.67s, leaving them 4.33s to move and target enemies.
  • The Volatile Balls have a base movement speed of 26 units/s. They gain 2.5% increased movement speed per level required to use the gem and 2% per quality.
  • Once the spell is cast, the Volatile Balls begin to accelerate and gain 200% increased movement speed over their 5s duration

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
Fire
Damage
Corpse
Life %
Exp.Total Exp.
1122114920 to 303%00
21525171026 to 383.1%1524915249
31930211235 to 523.1%4151756766
42335241347 to 703.2%81983138749
52741281462 to 923.2%147968286717
63146321580 to 1203.3%250557537274
735513616104 to 1553.3%405086942360
838553817125 to 1873.4%4477181390078
941594118149 to 2243.4%6153182005396
1044634419178 to 2683.5%8346392840035
1147674720213 to 3193.5%15707604410795
1250714920253 to 3793.6%16339876044782
1353755221299 to 4493.6%21510308195812
1456795522354 to 5303.7%281218911008001
1559835823417 to 6263.7%509936016107361
1662876024491 to 7373.8%940073125508092
1764906225547 to 8203.8%1527336640781458
1866926425609 to 9133.9%2628658267068040
1968956626677 to 10163.9%62890590129958630
2070986826753 to 11294%212046017342004647
21721007027836 to 12544%N/AN/A
2274N/AN/A27928 to 13924.1%N/AN/A
2376N/AN/A281030 to 15454.1%N/AN/A
2478N/AN/A291142 to 17134.2%N/AN/A
2580N/AN/A291266 to 18994.2%N/AN/A
2682N/AN/A301402 to 21044.3%N/AN/A
2784N/AN/A301553 to 23294.3%N/AN/A
2886N/AN/A311719 to 25784.4%N/AN/A
2988N/AN/A321901 to 28524.4%N/AN/A
3090N/AN/A322103 to 31544.5%N/AN/A
3191N/AN/A322211 to 33164.5%N/AN/A
3292N/AN/A332324 to 34864.5%N/AN/A
3393N/AN/A332443 to 36654.5%N/AN/A
3494N/AN/A332568 to 38524.6%N/AN/A
3595N/AN/A342699 to 40494.6%N/AN/A
3696N/AN/A342837 to 42554.6%N/AN/A
3797N/AN/A342981 to 44724.6%N/AN/A
3898N/AN/A343132 to 46994.7%N/AN/A
3999N/AN/A353291 to 49374.7%N/AN/A
40100N/AN/A353457 to 51864.7%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(2-40)% increased Orb Movement Speed1

Item acquisition

Volatile Dead of Seething has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.

Recipes

Volatile Dead of Seething can be created from the following recipes:

AmountPartDescriptionMeta
4The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem
Corrupted
While the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random corrupted level 21 transfigured gemA
8The HookThe Hook8Level 21 Transfigured Gem
Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 transfigured gem with 23% qualityA
3Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem
Quality: +20%
Corrupted
"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
Random corrupted level 21 transfigured gem with 20% qualityA
8Dying AnguishDying Anguish8Level 19 Transfigured Gem
Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
level 19 transfigured gem with 19% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Related helmet enchantments

The following helmet enchantments affect Volatile Dead.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Volatile Dead Cast Speed 166Merciless Labyrinth8% increased Volatile Dead Cast Speedhelmet 100
Enchantment Volatile Dead Cast Speed 275Eternal Labyrinth12% increased Volatile Dead Cast Speedhelmet 100
Enchantment Volatile Dead Damage 166Merciless Labyrinth25% increased Volatile Dead Damagehelmet 100
Enchantment Volatile Dead Damage 275Eternal Labyrinth40% increased Volatile Dead Damagehelmet 100
Enchantment Volatile Dead Orbs 166Merciless LabyrinthVolatile Dead Consumes up to 1 additional corpsehelmet 0
Enchantment Volatile Dead Orbs 275Eternal LabyrinthVolatile Dead Consumes up to 1 additional corpsehelmet 0
Enchantment Volatile Dead Orbs 375Eternal LabyrinthVolatile Dead Consumes up to 1 additional corpsehelmet 100

Alternate skill effects

Volatile Dead of Seething has the following alternate skill effects:

ItemEffect(s)
Darkwood Volatile Dead EffectDarkwood Volatile Dead EffectSkill Gem EffectYour Volatile Dead becomes a Darkwood Effect.Your Volatile Dead becomes a Darkwood Effect.
Stygian Volatile Dead EffectStygian Volatile Dead EffectSkill Gem EffectYour Volatile Dead becomes a Stygian Effect.Your Volatile Dead becomes a Stygian Effect.
Void Volatile Dead EffectVoid Volatile Dead EffectSkill Gem EffectYour Volatile Dead becomes a Void Effect.Your Volatile Dead becomes a Void Effect.

Version history

Version Changes
3.24.0b
  • Fixed a bug where the player was provided with kill credit when Orbs created by Volatile Dead of Seething were killed after reaching the maximum number of Orbs allowed at a time.
3.23.0
  • Added to the game.

References