The Winds of Fate Foul StaffWarstaff Physical Damage: (520-585) to (968-1089) Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 55, 94 Str, 94 Int+22% Chance to Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted to a random Element 25% of Physical Damage Converted to Chaos Damage Maximum Critical Strike Chance is 50% Non-Critical Strikes deal no DamageLife... Death... The whim of the cosmos.
Acquisition Drop restricted Sanctum Drops from Lycia, Herald of the Scourge when The Second SacramentThe Second Sacrament Candlestick RelicRequires Level 64The Herald of the Scourge deals 100% more Damage The Herald of the Scourge takes 70% less Damage The Herald of the Scourge drops the Winds of Fate Cannot be used with Forbidden Tomes below level 83 This item is destroyed when applied to a SanctumUnmodifiable"He took many of his people's traditions and gilded them, hollowed them. They rejected his new religion, and he and his followers were forced to depart the mountains for lands unknown." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run is applied to a Sanctum with a level 83 Forbidden TomeForbidden TomeArea Level: (68-83)Mundus noster cecidit. Daemones ubique sunt. Librum hunc in sacrarium conicio, ut forte alius viam inveniat...Take this item to the Relic Altar in the Forbidden Sanctum to enter..Vendor Offer 14x Alchemy Shard 10x Alteration ShardWeapon DPS Physical: (967.2-1088.1) Phys+Chaos: (967.2-1088.1) Total: (967.2-1088.1)Metadata Item class: Warstaff
The Winds of Fate is a uniqueFoul StaffFoul StaffWarstaff Physical Damage: 65-121 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 55, 94 Str, 94 Int+22% Chance to Block Attack Damage while wielding a Staff.
Maximum Critical Strike Chance is 50%: This modifier applies a global cap to your crit chance for all skills. If a skill would have over 50% critical strike chance, it is considered as 50%. It does not prevent effects that cause a skill to always deal a critical strike.
Lucky applies separately from crit chance, allowing for the player to effectively have a 75% chance to crit instead by rolling for crits twice.[1] Sources of lucky crits include the Your Critical Strike Chance is Lucky while Focusedveiled modifier and crafted modifier and the Dance with Death Keystone.
Plume of PursuitPlume of Pursuit Bone CircletEnergy Shield: (64-92)Requires Level 64, 73 Int(30-20)% reduced Cast Speed (80-130)% increased Energy Shield Non-critical strikes deal 80% less Damage SpellSkills always deal Critical Strikes on final Repeat SpellSkills cannot deal Critical Strikes except on final RepeatA dance as old as time. can synergize well with this unique on a character with Battlemage such as from Instruments of Virtue; Plume of Pursuit's Spell Skills always deal Critical Strikes on final Repeat bypasses the 50% crit chance cap, allowing the final repeat of a Spell Echoed spell to always crit. This combination can also make good use of Marylene's FallacyMarylene's Fallacy Lapis AmuletRequires Level 40+(20-30) to Intelligence+(80-120) to Accuracy Rating +(210-240)% to Global Critical Strike Multiplier +(80-100) to Evasion Rating (10-15)% increased Light Radius 40% less Critical Strike Chance Critical Strikes have Culling Strike"Marylene stroked the medallion at her breast before every duel and every cast of the die." - Victario, the People's Poet's crit multi. HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: (65-110)%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage Base duration is 8.00 seconds Base secondary duration is 4.00 seconds Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Can only be Hit once every 1 second Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Additional Effects From 1-20% Quality: +(0.5-10)% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. in particular synergizes with all parts of this interaction, and bypasses the Chaos conversion from Winds of Fate due to conversion order.
Lightning TendrilsLightning TendrilsCritical, Spell, AoE, Lightning, Channelling Level: (1-20) Cost: (1-5) Mana Cast Time: 0.23 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (70-130)% AoE Radius: 22While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage Releases a Stronger Pulse every 3 Pulses Stronger Pulses always Critically Strike Base radius is (2.4-3.1) metres
Additional Effects From 1-20% Quality: +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. also has good synergy with this weapon with Battlemage, as you can guarantee a crit every 3 hits.
Glacial Hammer of ShatteringGlacial Hammer of ShatteringCritical, Attack, Melee, Strike, Cold Level: (1-20) Cost: (6-10) Mana Attack Damage: (218-622)% of base Effectiveness of Added Damage: (218-622)%Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.100% of Physical Damage Converted to Cold Damage Every third successive strike is a Critical Strike
Additional Effects From 1-20% Quality: +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is another skill that guarantees a crit every 3 hits, and as such has good synergy with this weapon. Since damage conversion on skill gems take priority over all other conversion sources, all the physical damage will be converted to cold.
Alternatively, this weapon can be used as an attack weapon for things such as Shockwave SupportShockwave SupportSupport, Melee, Attack, AoE Icon: s Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1.00 sec Can Store (1-4) Use(s)Requires Level 18Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supported Skills will Trigger Shockwave on Melee Hit Supported Skills can only be used with Maces, Sceptres or Staves +(0-0.3) metres to radius (0-38)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee Damage (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Perfect Agonyignite builds. This weapon has the highest weapon DPS of any unique item.
Destructive LinkDestructive LinkCritical, Spell, Duration, Link Level: (1-20) Cost: (15-32) Mana per second Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Linked target has +(30-49)% to Critical Strike Multiplier Linked target's Main Hand Critical Strike Chance is equal to yours Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies
Additional Effects From 1-20% Quality: Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s Linked target's Main Hand Critical Strike Chance is equal to yours overrides the 50% crit chance cap if the caster is using a weapon with a base crit chance superior to 50% like TrypanonTrypanon Great MalletTwo Hand Mace Physical Damage: 43-88 Critical Strike Chance: 100.00% Attacks per Second: 0.62 Weapon Range: 1.3 metresRequires Level 40, 131 Str30% increased Stun Duration on Enemies50% reduced Attack Speed This Weapon's Critical Strike Chance is 100%"Though ingenius instruments have been found, it seems surgery before thaumaturgy was not so delicate." - Icius Perandus, Antiquities Collection, Item 3546.
Item acquisition
The Winds of Fate has restrictions on where or how it can drop. It cannot be chanced.
Drops from Lycia, Herald of the Scourge when The Second SacramentThe Second Sacrament Candlestick RelicRequires Level 64The Herald of the Scourge deals 100% more Damage The Herald of the Scourge takes 70% less Damage The Herald of the Scourge drops the Winds of Fate Cannot be used with Forbidden Tomes below level 83 This item is destroyed when applied to a SanctumUnmodifiable"He took many of his people's traditions and gilded them, hollowed them. They rejected his new religion, and he and his followers were forced to depart the mountains for lands unknown." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run is applied to a Sanctum with a level 83 Forbidden TomeForbidden TomeArea Level: (68-83)Mundus noster cecidit. Daemones ubique sunt. Librum hunc in sacrarium conicio, ut forte alius viam inveniat...Take this item to the Relic Altar in the Forbidden Sanctum to enter..
Monster restrictions
This item can be acquired from the following monsters:
The Winds of Fate can now be obtained using The Second SacramentThe Second Sacrament Candlestick RelicRequires Level 64The Herald of the Scourge deals 100% more Damage The Herald of the Scourge takes 70% less Damage The Herald of the Scourge drops the Winds of Fate Cannot be used with Forbidden Tomes below level 83 This item is destroyed when applied to a SanctumUnmodifiable"He took many of his people's traditions and gilded them, hollowed them. They rejected his new religion, and he and his followers were forced to depart the mountains for lands unknown." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run.
Forbidden TomeForbidden TomeArea Level: (68-83)Mundus noster cecidit. Daemones ubique sunt. Librum hunc in sacrarium conicio, ut forte alius viam inveniat...Take this item to the Relic Altar in the Forbidden Sanctum to enter.
The Balance of TerrorThe Balance of Terror Cobalt JewelLimited to: 1+(10-15)% to all Elemental Resistances <2 random curse modifiers>Fellshrine stood as a holy bastion opposite the Chamber of Sins, and all that it represented. For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
The Winds of FateThe Winds of Fate Foul StaffWarstaff Physical Damage: (520-585) to (968-1089) Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 55, 94 Str, 94 Int+22% Chance to Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted to a random Element 25% of Physical Damage Converted to Chaos Damage Maximum Critical Strike Chance is 50% Non-Critical Strikes deal no DamageLife... Death... The whim of the cosmos.