Precursor's Emblem (Endurance, Frenzy and Power Charge)
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Precursor's Emblem
Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
History teaches humility.
Acquisition
Drop restricted
Cannot be
chancedOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Vendor Prices
Vendor Offer
13x Alteration ShardMetadata
Item class: Ring
Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod> |
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(1-2) to (18-20) Lightning Damage per Power Charge (20-40)% increased Endurance Charge Duration (20-40)% increased Frenzy Charge Duration (20-40)% increased Power Charge Duration (6-8) to (12-13) Added Cold Damage per Frenzy Charge (7-9) to (13-14) Fire Damage per Endurance Charge +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges +1 to Maximum Power Charges +1% chance to Suppress Spell Damage per Endurance Charge +1% chance to Suppress Spell Damage per Frenzy Charge +1% chance to Suppress Spell Damage per Power Charge +1% Chance to Block Attack Damage per Endurance Charge +1% Chance to Block Attack Damage per Frenzy Charge +1% Chance to Block Attack Damage per Power Charge +3% to Critical Strike Multiplier per Power Charge +4% to Chaos Resistance per Endurance Charge 1% additional Physical Damage Reduction per Frenzy Charge 1% additional Physical Damage Reduction per Power Charge 1% increased Attack and Cast Speed per Endurance Charge 1% increased Attack and Cast Speed per Power Charge 1% increased Movement Speed per Endurance Charge 1% increased Movement Speed per Frenzy Charge 1% increased Movement Speed per Power Charge 10% chance to gain a Frenzy Charge on Hit 10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill 10% chance to gain an Endurance Charge on Kill 10% increased Accuracy Rating per Frenzy Charge 15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges 15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 20% chance to gain a Power Charge on Critical Strike 3% increased Energy Shield per Power Charge 5% increased Damage per Endurance Charge 5% increased Damage per Frenzy Charge 5% increased Damage per Power Charge 6% increased Armour per Endurance Charge 6% increased Critical Strike Chance per Endurance Charge 6% increased Critical Strike Chance per Frenzy Charge 8% increased Evasion Rating per Frenzy Charge Gain 1 Endurance Charge every second if you've been Hit Recently Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges Gain Arcane Surge on Hit with Spells while at maximum Power Charges Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges Regenerate 0.3% of Life per second per Endurance Charge Regenerate 0.3% of Life per second per Frenzy Charge Regenerate 0.3% of Life per second per Power Charge You can apply an additional Curse while at maximum Power Charges You cannot be Stunned while at maximum Endurance Charges You have Iron Reflexes while at maximum Frenzy Charges You have Mind over Matter while at maximum Power Charges You have Vaal Pact while at maximum Endurance Charges |

Drop restricted
Cannot be

Shift click to unstack.

Unique | 8x Chaos Orb |
13x Alteration ShardMetadata
Item class: Ring
Main page: Precursor's Emblem
Precursor's Emblem is a unique Prismatic RingPrismatic RingRequires Level 30+(8-10)% to all Elemental Resistances
.
Item acquisition
Precursor's Emblem has restrictions on where or how it can drop. It cannot be chanced.
Cannot be chancedOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Recipes
Precursor's Emblem can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
1 | ![]() Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeWhere once had stood a village, lay naught but splinters. Some had once been her home. Some had once been her creations. Some had once been her family.This item can be combined with a Mountain and Valley ring at a Vendor. ![]() | Requires 3 rings total (Meadow, Mountain & Valley); one Ahkeli's Ring, Uzaza's and Putembo's Ring each | M |
1 | ![]() Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeFleeing the destruction set upon her home, the Clayshaper sought safety in the clouds of ash above.This item can be combined with a Meadow and Valley ring at a Vendor. ![]() | ||
1 | ![]() Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeThe river, once fertile and fresh, and flowing briskly to the sea, now stood, stained, at a standstill. Dammed by the coagulating dead.This item can be combined with a Meadow and Mountain ring at a Vendor. ![]() | ||
1 | ![]() Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeCold winds blasted what little grew on the icy surface. The gifts of the land lay hidden deeper, and only patience and persistence would free them.This item can be combined with a Mountain and Valley ring at a Vendor. ![]() | ||
1 | ![]() Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeThe narrow path turned to rough rocks that led towards the sky. One last obstacle in a life-long journey to find a land they could call home.This item can be combined with a Meadow and Valley ring at a Vendor. ![]() | ||
1 | ![]() Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeSheltered beneath thick ice, the river ferried fat fish towards the sea. But the First King knew the river's secret, and the fish were not the only ones who grew fat.This item can be combined with a Meadow and Mountain ring at a Vendor. ![]() | ||
1 | ![]() Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeThe fields were silent but for the plucking of fruits, the rustling of leaves, and the breaking of stone. No slave dared to speak or look the passing king in the eye. No one... except Aul.This item can be combined with a Mountain and Valley ring at a Vendor. ![]() | ||
1 | ![]() Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeHe surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings. But this pilgrimage to the peak was to be his last.This item can be combined with a Meadow and Valley ring at a Vendor. ![]() | ||
1 | ![]() Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeWith no stone for rebuilding, each storm took its toll on the village. Huts eventually collapsed, their occupants injured or dead. Bodies were left by the river, to appease the gods. But the dead would not remain there.This item can be combined with a Meadow and Mountain ring at a Vendor. ![]() | ||
8 | ![]() ![]() ![]() Corrupted"For all your struggles, all your achievements, even for the greatest of us, a story is all that remains. Write it well." -Julius Perandus, Father of Chitus ![]() | Random corrupted Precursor's Emblem | A |
1 | ![]() ![]() ![]() ![]() | Random divination card set exchange | A |
Modifiers
Endurance Charge Modifiers
Stats |
---|
(7-9) to (13-14) Fire Damage per Endurance Charge |
6% increased Armour per Endurance Charge |
1% increased Attack and Cast Speed per Endurance Charge |
+1% Chance to Block Attack Damage per Endurance Charge |
You cannot be Stunned while at maximum Endurance Charges |
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges |
+4% to Chaos Resistance per Endurance Charge |
6% increased Critical Strike Chance per Endurance Charge |
5% increased Damage per Endurance Charge |
+1% chance to Suppress Spell Damage per Endurance Charge |
(20-40)% increased Endurance Charge Duration |
Gain 1 Endurance Charge every second if you've been Hit Recently |
10% chance to gain an Endurance Charge on Kill |
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge |
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges |
Regenerate 0.3% of Life per second per Endurance Charge |
+1 to Maximum Endurance Charges |
1% increased Movement Speed per Endurance Charge |
You have Vaal Pact while at maximum Endurance Charges |
Stats |
---|
+1 to Maximum Endurance Charges |
You have Vaal Pact while at maximum Endurance Charges |
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges |
Gain 1 Endurance Charge every second if you've been Hit Recently |
You cannot be Stunned while at maximum Endurance Charges |
Frenzy Charge Modifiers
Stats |
---|
10% increased Accuracy Rating per Frenzy Charge |
(6-8) to (12-13) Added Cold Damage per Frenzy Charge |
+1% Chance to Block Attack Damage per Frenzy Charge |
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges |
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge |
6% increased Critical Strike Chance per Frenzy Charge |
5% increased Damage per Frenzy Charge |
+1% chance to Suppress Spell Damage per Frenzy Charge |
8% increased Evasion Rating per Frenzy Charge |
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges |
(20-40)% increased Frenzy Charge Duration |
10% chance to gain a Frenzy Charge on Hit |
10% chance to gain a Frenzy Charge on Kill |
You have Iron Reflexes while at maximum Frenzy Charges |
Regenerate 0.3% of Life per second per Frenzy Charge |
+1 to Maximum Frenzy Charges |
1% increased Movement Speed per Frenzy Charge |
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges |
1% additional Physical Damage Reduction per Frenzy Charge |
Stats |
---|
+1 to Maximum Frenzy Charges |
You have Iron Reflexes while at maximum Frenzy Charges |
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges |
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges |
10% chance to gain a Frenzy Charge on Hit |
Power Charge Modifiers
Stats |
---|
(1-2) to (18-20) Lightning Damage per Power Charge |
You can apply an additional Curse while at maximum Power Charges |
Gain Arcane Surge on Hit with Spells while at maximum Power Charges |
1% increased Attack and Cast Speed per Power Charge |
+1% Chance to Block Attack Damage per Power Charge |
15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges |
+3% to Critical Strike Multiplier per Power Charge |
5% increased Damage per Power Charge |
+1% chance to Suppress Spell Damage per Power Charge |
3% increased Energy Shield per Power Charge |
Regenerate 0.3% of Life per second per Power Charge |
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge |
+1 to Maximum Power Charges |
You have Mind over Matter while at maximum Power Charges |
1% increased Movement Speed per Power Charge |
1% additional Physical Damage Reduction per Power Charge |
(20-40)% increased Power Charge Duration |
20% chance to gain a Power Charge on Critical Strike |
10% chance to gain a Power Charge on Kill |
Stats |
---|
+1 to Maximum Power Charges |
You have Mind over Matter while at maximum Power Charges |
20% chance to gain a Power Charge on Critical Strike |
Gain Arcane Surge on Hit with Spells while at maximum Power Charges |
You can apply an additional Curse while at maximum Power Charges |
Version history
Version | Changes |
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3.16.0 |
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3.4.0 |
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