Precursor's Emblem (Endurance, Frenzy and Power Charge)

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Precursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory icon.png
Acquisition
Drop restricted
Cannot be chancedOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Vendor Prices
Unique8x Chaos Orb
Vendor Offer
13x Alteration Shard
Metadata
Item class: Ring

Precursor's Emblem is a unique Prismatic RingPrismatic RingRequires Level 30+(8-10)% to all Elemental Resistances.

Item acquisition
Questionmark.png

Precursor's Emblem has restrictions on where or how it can drop. It cannot be chanced. Cannot be chancedOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.

Recipes

Precursor's Emblem can be created from the following recipes:

AmountPartDescriptionMeta
1Ahkeli's MeadowAhkeli's Meadow
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Where once had stood a village, lay naught but splinters.
Some had once been her home.
Some had once been her creations.
Some had once been her family.
This item can be combined with a Mountain and Valley ring at a Vendor.
Requires 3 rings total (Meadow, Mountain & Valley); one Ahkeli's Ring, Uzaza's and Putembo's Ring eachM
1Ahkeli's MountainAhkeli's Mountain
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Fleeing the destruction set upon her home,
the Clayshaper sought safety in the clouds of ash above.
This item can be combined with a Meadow and Valley ring at a Vendor.
1Ahkeli's ValleyAhkeli's Valley
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
The river, once fertile and fresh,
and flowing briskly to the sea,
now stood, stained, at a standstill.
Dammed by the coagulating dead.
This item can be combined with a Meadow and Mountain ring at a Vendor.
1Uzaza's MeadowUzaza's Meadow
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Cold winds blasted what little grew on the icy surface.
The gifts of the land lay hidden deeper,
and only patience and persistence would free them.
This item can be combined with a Mountain and Valley ring at a Vendor.
1Uzaza's MountainUzaza's Mountain
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
The narrow path turned to rough rocks that led towards the sky.
One last obstacle in a life-long journey
to find a land they could call home.
This item can be combined with a Meadow and Valley ring at a Vendor.
1Uzaza's ValleyUzaza's Valley
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Sheltered beneath thick ice, the river ferried fat fish towards the sea.
But the First King knew the river's secret, and the fish were not the only ones who grew fat.
This item can be combined with a Meadow and Mountain ring at a Vendor.
1Putembo's MeadowPutembo's Meadow
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
The fields were silent but for the plucking of fruits,
the rustling of leaves, and the breaking of stone.
No slave dared to speak or look the passing king in the eye.
No one... except Aul.
This item can be combined with a Mountain and Valley ring at a Vendor.
1Putembo's MountainPutembo's Mountain
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
He surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings.
But this pilgrimage to the peak was to be his last.
This item can be combined with a Meadow and Valley ring at a Vendor.
1Putembo's ValleyPutembo's Valley
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
With no stone for rebuilding, each storm took its toll on the village.
Huts eventually collapsed, their occupants injured or dead.
Bodies were left by the river, to appease the gods.
But the dead would not remain there.
This item can be combined with a Meadow and Mountain ring at a Vendor.
8RemembranceRemembranceRemembrance card art.png8Precursor's Emblem
Corrupted
"For all your struggles, all your achievements, even for the greatest of us, a story is all that remains. Write it well."

-Julius Perandus, Father of Chitus
Random corrupted Precursor's EmblemA
1The VoidThe VoidThe Void card art.png1Reach into the Void and claim your prize.Random divination card set exchangeA

Modifiers

Endurance Charge Modifiers

Stats
(7-9) to (13-14) Fire Damage per Endurance Charge
6% increased Armour per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
+1% Chance to Block Attack Damage per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
+4% to Chaos Resistance per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
5% increased Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Endurance Charge
(20-40)% increased Endurance Charge Duration
Gain 1 Endurance Charge every second if you've been Hit Recently
10% chance to gain an Endurance Charge on Kill
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
+1 to Maximum Endurance Charges
1% increased Movement Speed per Endurance Charge
You have Vaal Pact while at maximum Endurance Charges
Modifiers only obtainable if Ahkeli's Meadow is used
Stats
+1 to Maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
You cannot be Stunned while at maximum Endurance Charges


Frenzy Charge Modifiers

Stats
10% increased Accuracy Rating per Frenzy Charge
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
5% increased Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
(20-40)% increased Frenzy Charge Duration
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
You have Iron Reflexes while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
+1 to Maximum Frenzy Charges
1% increased Movement Speed per Frenzy Charge
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
1% additional Physical Damage Reduction per Frenzy Charge
Modifiers only obtainable if Uzaza's Valley is used
Stats
+1 to Maximum Frenzy Charges
You have Iron Reflexes while at maximum Frenzy Charges
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
10% chance to gain a Frenzy Charge on Hit


Power Charge Modifiers

Stats
(1-2) to (18-20) Lightning Damage per Power Charge
You can apply an additional Curse while at maximum Power Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
1% increased Attack and Cast Speed per Power Charge
+1% Chance to Block Attack Damage per Power Charge
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
+3% to Critical Strike Multiplier per Power Charge
5% increased Damage per Power Charge
+1% chance to Suppress Spell Damage per Power Charge
3% increased Energy Shield per Power Charge
Regenerate 0.3% of Life per second per Power Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
+1 to Maximum Power Charges
You have Mind over Matter while at maximum Power Charges
1% increased Movement Speed per Power Charge
1% additional Physical Damage Reduction per Power Charge
(20-40)% increased Power Charge Duration
20% chance to gain a Power Charge on Critical Strike
10% chance to gain a Power Charge on Kill
Modifiers only obtainable if Putembo's Mountain is used
Stats
+1 to Maximum Power Charges
You have Mind over Matter while at maximum Power Charges
20% chance to gain a Power Charge on Critical Strike
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
You can apply an additional Curse while at maximum Power Charges


Version history

Version Changes
3.4.0
  • Introduced to the game.

ru:Знак предтечи (заряды выносливости, ярости и энергии)