Unarmed

From Path of Exile Wiki
Jump to navigation Jump to search

Unarmed damage is a form of attack damage dealt by a character that does not have a weapon equipped. While it is unusual for most characters to ever use an unarmed attack, character builds based on unarmed damage can be made viable by using FacebreakerFacebreaker
Strapped Mitts
Evasion: (30-39)
Energy Shield: (7-9)
Requires Level 16+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
Fly like a Storm Crow, crush like a Rhoa
, Doryani's FistDoryani's Fist
Vaal Gauntlets
Armour: (232-266)
Energy Shield: (80-100)
Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
, or Hollow Palm Technique. Though traditionally melee builds, ranged unarmed builds are possible with Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage
+6% to Critical Strike Chance
Can consume Charges from Ruby, Sapphire, and Topaz Flasks
Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask
Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask
+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage
40% chance to Poison on Hit
+6% to Critical Strike Chance
Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Mechanics

Every character's unarmed attack has a base attack speed of about 1.2 attacks per second (0.83 second attack time) and a base critical strike chance of 0%.

The base range of unarmed melee attacks is 6 units, which is shorter than the range of any melee weapon.[1][2]

The base physical damage of an unarmed attack varies by class:[citation needed]

Class Base unarmed
physical damage
Witch 2–5
Shadow 2–5
Scion 2–6
Templar 2–6
Ranger 2–5
Marauder 2–8
Duelist 2–6

Unarmed damage is counted under the attack keyword, but not the weapon keyword.

A character with a shield equipped can still use an unarmed attack. However, skills that use offhand equipment, like Spectral Shield Throw, are not considered unarmed attacks. If a character doesn't have any main or offhand equipment and is not wearing any gloves, then that character is considered Unencumbered.

Regular unarmed attacks will only count as an attack from the main hand.[3]

Skill gems

GemStr.Dex.Int.Required level
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
Maximum (3-6) Stages
+0.1 metres to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects per 1% Quality:
1% increased Elemental Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage
+6% to Critical Strike Chance
Can consume Charges from Ruby, Sapphire, and Topaz Flasks
Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask
Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask
+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A16
Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage
40% chance to Poison on Hit
+6% to Critical Strike Chance
Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Level: (1-20)
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Attack Damage: (160-230)% of base
Effectiveness of Added Damage: (160-230)%
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage
Trigger this Skill when you Block
You cannot use this Attack directly

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A4
Vaal CycloneVaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling, Physical
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Attack Speed: 300% of base
Attack Damage: (80-109)% of base
Effectiveness of Added Damage: (80-109)%
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5 seconds
(5-28) to (8-42) Added Attack Physical Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
8% increased Area of Effect per 0.1 metre additional Melee Strike Range
Can't be Evaded

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (90-180)% of base
Effectiveness of Added Damage: (90-180)%
Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(10-20)% more Attack Speed while Totem is Active
50% increased Totem Placement speed
+(1.6-1.8) metres to Melee Strike Range

Additional Effects per 1% Quality:
1% increased Totem Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A4
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(8-18)% more Melee Damage while Totem is Active
50% increased Totem Placement speed
+1 metre to Melee Strike Range

Additional Effects per 1% Quality:
1% increased Totem Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A28
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (150-230)% of base
Effectiveness of Added Damage: (150-230)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes28
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1 seconds
Base secondary duration is 20 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects per 1% Quality:
Minions deal 1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes28
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: (85-150)% of base
Effectiveness of Added Damage: (85-150)%
AoE Radius: 18 / 28
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and Ailments

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A28
EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (125-200)% of base
Effectiveness of Added Damage: (125-200)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6 seconds
(0-19)% more Area of Effect
Shattering Spikes deal 30% less damage
Maximum 15 Spikes
Creates 5 fissures

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A12
Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-188)% of base
Effectiveness of Added Damage: (115-188)%
AoE Radius: 35
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
Deals up to (40-49)% more Damage with Hits to closer targets

Additional Effects per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1
Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (230-350)% of base
Effectiveness of Added Damage: (230-350)%
AoE Radius: 26
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes28
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (104-166)% of base
Effectiveness of Added Damage: (104-166)%
AoE Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.8 seconds
(5-75) to (8-113) Added Fire Damage
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
60% of Physical Damage Converted to Fire Damage
Debuff deals 66% of Damage per Charge

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A12
Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5-5.9) seconds
(0-38)% increased Warcry Speed
Damage cannot be Reflected
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Counts total Power of Enemies in Range
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 6 Melee Attacks you perform
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry

Additional Effects per 1% Quality:
1% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A24
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 0.40 sec
Can Store 1 Use(s)
Attack Damage: (115-175)% of base
Effectiveness of Added Damage: (115-175)%
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.(2-56) to (3-85) Added Attack Physical Damage
Trigger this Skill when you Block
You cannot use this Attack directly

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A4
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (196-273)% of base
Effectiveness of Added Damage: (196-273)%
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
+(0-0.6) metres to radius
(30-20)% less Area Damage
Lightning strikes 1 target
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes1
SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (220-325)% of base
Effectiveness of Added Damage: (220-325)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave has (0-25)% reduced delay between Areas
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave gains +0.2 metres to radius with each Area in the Sequence

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A12
Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 80% of base
Attack Damage: (180-275)% of base
Effectiveness of Added Damage: (180-275)%
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
+5% fissure branching chance per Endurance Charge

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A28
Vaal Ancestral WarchiefVaal Ancestral WarchiefAttack, Totem, AoE, Vaal, Melee, Slam
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 9 sec
Attack Speed: 80% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems
Totem lasts 6 seconds
Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
Summons a Totem which uses this Skill
32% more Melee Damage while Totem is Active
50% increased Totem Placement speed

Additional Effects per 1% Quality:
1% increased Totem Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A28
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike
Level: (1-20)
Souls Per Use: 30
Can Store 3 Use(s)
Soul Gain Prevention: 20 sec
Cast Time: 0.50 sec
Requires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 3 Ascended Sentinels of Dominance
Ascended Sentinels do not count towards the regular limits
Ascended Sentinels deal 200% more Damage
Ascended Sentinels take 70% less Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes28
Vaal EarthquakeVaal EarthquakeAttack, AoE, Duration, Vaal, Slam, Melee
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 9 sec
Attack Speed: 75% of base
Attack Damage: (70-106)% of base
Effectiveness of Added Damage: (70-106)%
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1 seconds
Base secondary duration is 12 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Aftershock deals (350-407)% more Damage with Hits and Ailments
Ongoing effect ends after 9 Aftershocks

Additional Effects per 1% Quality:
1% increased Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A28
Vaal Ground SlamVaal Ground SlamAttack, AoE, Vaal, Slam, Melee
Level: (1-20)
Souls Per Use: 15
Can Store 4 Use(s)
Soul Gain Prevention: 1 sec
Attack Speed: 90% of base
Attack Damage: (190-375)% of base
Effectiveness of Added Damage: (190-375)%
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-0.9) metres to radius
200% increased Stun Duration on enemies
Can't be Evaded
Deals up to (40-49)% more Damage with Hits to closer targets
This Attack can be Exerted as though it was not a Vaal Skill

Additional Effects per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1
Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 50% of base
Attack Damage: (300-430)% of base
Effectiveness of Added Damage: (300-430)%
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area around each. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration, and additional lightning bolts with Smite. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(0-0.6) metres to radius
Can't be Evaded
Lightning strikes 30 targets
Aura makes Smite strike +1 target with lightning
Aura grants (1-17) to (7-330) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes1
Vaal Volcanic FissureVaal Volcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire, Vaal
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 80% of base
Attack Damage: (150-220)% of base
Effectiveness of Added Damage: (150-220)%
Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.50% more Area of Effect
Fires 8 additional Projectiles
60% of Physical Damage Converted to Fire Damage
Fissure erupts 5 times

Additional Effects per 1% Quality:
1% increased Fire Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A12
Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (130-185)% of base
Effectiveness of Added Damage: (130-185)%
Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 4 additional Projectiles
60% of Physical Damage Converted to Fire Damage
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A12

Items

The following items specifically mention the Unarmed keyword:

Equipment

Jewels

  • Martial ArtistryMartial Artistry
    Crimson Jewel
    Limited to: 1
    Radius: Small
    +(3-4) to Melee Strike Range while Unarmed
    Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
    A gentle hand rarely leaves a mark on the world.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • PugilistPugilist
    Viridian Jewel
    Radius: Large1% increased Evasion Rating per 3 Dexterity Allocated in Radius
    1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
    1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
    The best dancers often make the best fighters.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Additionally, One With NothingOne With Nothing
Small Cluster Jewel
Adds Hollow Palm TechniqueOnce you begin to rely on your weapons,
You ensure you can't live without them.
Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
and Replica Perfect FormReplica Perfect Form
Zodiac Leather
Evasion: (2135-2946)
Movement Speed: -3%
Requires Level 65, 197 Dex(10-15)% increased Dexterity
(150-200)% increased Evasion Rating
+(70-100) to maximum Life
-30% to Cold Resistance
Flesh and Stone has no Reservation
Evasion Rating is increased by Overcapped Cold Resistance
Hollow Palm Technique
"Test subject battered through the hatch with her bare hands,
forcing us to resort to threatening her children to restore containment."
grant the keystone passive Hollow Palm Technique, which references the Unencumbered keyword. This is a stricter version of Unarmed, prohibiting you from equipping gloves or any item (including shields) in your weapon slots.

Passives

There are currently no passive skill nodes that provide Unarmed bonuses.

No results found for the given query.

Version history

Version Changes
3.16.0
  • Disable Quivers while no Bow is equipped to prevent benefiting from them while Unarmed.
It is no longer possible to equip a Quiver unless you have a Bow equipped. Unequipping a Bow will now cause equipped Quivers to be disabled.
3.7.0
  • Unarmed attack range of player characters has increased by 2.
Unknown
  • Introduced to the game.

See also

References

{{reflist|refs= [1] [2]

  1. 1.0 1.1 Mark_GGG (October 30, 2013). "Mechanics thread". Official Path of Exile Forums. Retrieved May 23, 2022.
  2. 2.0 2.1 Bex_GGG (June 5, 2019). "Path of Exile: Legion Patch Notes". Official Path of Exile Forums. Retrieved May 23, 2022.
  3. Cite error: Invalid <ref> tag; no text was provided for refs named unarmed

ru:Без оружия