Shield Charge

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Shield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16
Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage
(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 4
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCharge

Shield Charge is an attack movement travel skill. The user charges at a location with their shield, dealing area damage while moving and on arrival. Enemies in the path of the charge are knocked back. Unlike most attack skills, Shield Charge uses your shield's stats to calculate damage.

Skill functions and interactions

Shield charge can be used in two ways: a shield charge that moves toward a distant target, or a stationary shield bash against a nearby target.

  • If used to charge to another location, the user will begin moving immediately, damaging enemies in a very small area around them while charging, in a small circle on arrival, and in a much larger frontal cone on arrival. Each enemy can only be hit once per use of Shield Charge.
  • If used against a close target, the user stays stationary and bashes with their shield, only dealing damage in a frontal cone.

Attack time: Shield Charge gains its base attack time from the gem, not the weapon or the shield. This time is used at the end of a charge: one attack time must pass before the user can perform another attack. Global attack speed modifiers will decrease this delay. The attack time of stationary uses is 30% slower.

Movement speed: The speed of the charge is scaled by the user's movement speed, as well as global modifiers to attack speed. Shield Charge gains considerable movement speed from the gem, gem levels, and gem quality.

Distance: Damage and reduced enemy stun threshold are proportional to the distance charged. The maximum charge distance is 6 metres.[1] Note that the in-game average damage tooltip for Shield Charge does not factor in the bonus gained from charge distance.

Area of Effect: All hits by Shield Charge deal area damage. All of its damaging areas can be scaled by modifiers to area of effect.

Shield: Like other shield skills, damage dealt is based on the equipped shield and global stats. Stats local or specific to the main hand weapon do not apply; shield charge hits will not proc effects that require weapon hits, such as The Poet's PenThe Poet's Pen
Carved Wand
Wand
Physical Damage: 9-17
Critical Strike Chance: 7.00%
Attacks per Second: (1.62-1.68)
Requires Level 12, 47 Int(11-15)% increased Spell Damage+1 to Level of Socketed Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8-12)% increased Attack Speed
In every piece of prose, lies a tiny spark of magic.
, Cospri's MaliceCospri's Malice
Jewelled Foil
One Handed Sword
Elemental Damage: (80-100) to (160-200)
Critical Strike Chance: 5.50%
Attacks per Second: (1.73-1.82)
Weapon Range: 1.4 metres
Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
No Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies
Breathe deep, my child.
Let the frigid air engulf your soul.
Embrace the eternal cold,
And it will embrace you back.
, or MjölnerMjölner
Gavel
One Handed Mace
Physical Damage: (97.2-118.8) to (181.8-222.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80-120)% increased Physical Damage
Skills Chain +1 times
(80-100)% increased Lightning Damage
Look the storm in the eye and you will have its respect.
.

Repeating: Shield Charge cannot be supported by Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
. If it gains repeats from another source, only the frontal cone part of the skill will be repeated.[2]

Gem level progression

LevelRequired LevelRequired StrengthMovement SpeedPhysical DamageAdded
Physical
Damage
Exp.Total Exp.
1102990%12 to 183 to 400
2133591%14 to 223 to 495699569
3174392%18 to 273 to 42818937758
4215293%22 to 334 to 55914696904
5256094%27 to 404 to 5111192208096
6296995%32 to 484 to 5193800401896
7337796%38 to 574 to 5320280722176
8368397%43 to 644 to 53590901081266
9399098%48 to 724 to 54985081579774
10429699%54 to 814 to 56820572261831
1145102100%60 to 904 to 59217773183608
1248109101%66 to 1004 to 617278794911487
1351115102%74 to 1104 to 617917696703256
1454121103%81 to 1224 to 623536799056935
1557127104%90 to 1344 to 6307091212127847
1660134105%98 to 1484 to 6909546621223313
1763140106%108 to 1624 to 61603989037263203
1866146107%119 to 1785 to 72981711767080320
1968151108%126 to 1895 to 762895056129975376
2070155109%134 to 2005 to 7212051599342026975
2172159110%142 to 2135 to 7N/AN/A
2274N/A111%150 to 2255 to 7N/AN/A
2376N/A112%159 to 2395 to 7N/AN/A
2478N/A113%169 to 2536 to 8N/AN/A
2580N/A114%179 to 2686 to 8N/AN/A
2682N/A115%189 to 2836 to 8N/AN/A
2784N/A116%200 to 3006 to 8N/AN/A
2886N/A117%211 to 3176 to 8N/AN/A
2988N/A118%223 to 3356 to 8N/AN/A
3090N/A119%236 to 3536 to 8N/AN/A
3191N/A119%242 to 3636 to 8N/AN/A
3292N/A120%249 to 3736 to 8N/AN/A
3393N/A120%255 to 3836 to 8N/AN/A
3494N/A121%262 to 3947 to 9N/AN/A
3595N/A121%270 to 4047 to 9N/AN/A
3696N/A122%277 to 4157 to 9N/AN/A
3797N/A122%284 to 4267 to 9N/AN/A
3898N/A123%292 to 4387 to 9N/AN/A
3999N/A123%300 to 4507 to 9N/AN/A
40100N/A124%308 to 4627 to 9N/AN/A

Item acquisition

Shield Charge can drop anywhere.

Recipes

Shield Charge can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Ruthless mode

This item cannot be obtained in leagues with Ruthless mode enabled.

Related helmet enchantments

The following helmet enchantments affect Shield Charge.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Shield Charge Attack Speed 166Merciless Labyrinth10% increased Shield Charge Attack Speedhelmet 100
Enchantment Shield Charge Attack Speed 275Eternal Labyrinth15% increased Shield Charge Attack Speedhelmet 100
Enchantment Shield Charge Damage 166Merciless Labyrinth25% increased Shield Charge Damagehelmet 100
Enchantment Shield Charge Damage 275Eternal Labyrinth40% increased Shield Charge Damagehelmet 100
EnchantmentShieldChargeDamagePerTargetHit11N/A6% increased Shield Charge Damage per Enemy Hithelmet 0
EnchantmentShieldChargeDamagePerTargetHit21N/A9% increased Shield Charge Damage per Enemy Hithelmet 0

Alternate skill effects

Shield Charge has the following alternate skill effects:

ItemDescription
Burrowing Shield Charge EffectBurrowing Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a Burrowing Effect.Your Shield Charge becomes a Burrowing Effect.
Deepwater Shield Charge EffectDeepwater Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a Deepwater Effect.Your Shield Charge becomes a Deepwater Effect.
Demonic Shield Charge EffectDemonic Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a demonic effect.Your Shield Charge becomes a demonic effect.
Misery Shield Charge EffectMisery Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a Misery Effect.Your Shield Charge becomes a Misery Effect.

Version history

Version Changes
3.25.0
  • Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 10 at all gem levels).
  • Now has a level requirement of 4 at gem level 1 (previously 10), and a Strength requirement of 16 at gem level 1 (previously 29).
  • Now deals 9 to 13 Base Off Hand Physical Damage at gem level 1 (previously 12 to 18), scaling up to 252 to 378 at gem level 20 (previously 134 to 200).
  • It has 3 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (previously 3 to 4), scaling up to 8 to 12 at gem level 20 (previously 5 to 7).
  • Shield Charge is now offered to the Marauder, Duelist, Templar, and Scion for completing Breaking Some Eggs, and can be purchased from Nessa by all classes.
3.18.1
  • Improved the behaviour of some travel skills when repeated through Echoing Shrine or the Echoist modifier gained by killing monsters. Flame Dash, Whirling Blades and Dash now repeat in the same direction as the initial use. Shield Charge is now able to repeat, though only the larger area attack performed upon reaching your target is repeated. Attacking in place with Leap Slam now repeats in the same direction as the initial use.
3.16.0
  • Shield Charge now has a base Attack Time of 0.5 seconds at all gem levels (previously 0.53-0.47 seconds).
  • Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6).
  • Now deals 12 to 18 Base Off Hand Physical Damage at gem level 1 (previously 16 to 25), up to 134 to 200 at gem level 20 (previously 350 to 525).
3.15.0
  • Now has the Physical tag.
  • Now deals 16 to 25 Base Off Hand Physical Damage at gem level 1 (previously 16 to 24), up to 320 to 525 at gem level 20 (previously 190 to 284).
  • Now deals 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 4 to 6 at gem level 20 (previously 3 to 4).
  • No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield.
3.13.0
  • Now deals 16 to 24 base off hand physical damage at gem level 1 (from 15 to 22), up to 190 to 284 at gem level 20 (from 172 to 258).
  • Now has +0.2% base critical strike chance per 10 maximum energy shield on your shield (from 0.1% per 10).
  • Now deals 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour or evasion rating).
3.12.0
  • Now has alternative gem quality.
3.10.0
  • The radius of the damaging circle at the end of the charge has been doubled. The effects have been updated to match.
3.8.0
  • Shield Charge now uses your equipped shield, including any cosmetics applied to it, for its effect, with the exception of the "Focus" shields (pure Intelligence base types).
3.7.0
  • Now deals damage in a cone, rather than a circle, on impact.
  • Now bashes when used against targets at very close ranges.
  • Can now be used with wands.
  • Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 50%), remaining the same through to gem level 20 (from 61%).
  • Now has 75% increased Stun Threshold Reduction on enemies at maximum charge distance (from 50%).
  • Now deals 150% more damage with hits at maximum charge distance (from 200%).
  • Now grants 90% increased movement speed during the attack at gem level 1 (from 75%), up to 109% at gem level 20 (from 94%).
  • Now has a mana cost of 10 (from 8) at all gem levels.
  • Now gains 1% increased movement speed per 1% gem quality (previously 1% increased damage per 1% quality).
  • Now deals damage based on your equipped shield, not your weapon. Here's how it does it:
  • Base off hand critical strike chance is 5%.
  • Adds 0.1% to critical strike chance per 10 maximum energy shield on shield.
  • Deals 11 to 17 base off hand physical damage at gem level 1, up to 132 to 198 at gem level 20.
  • Adds 2 to 3 physical damage per 15 armour or evasion rating on shield.
  • Base off hand attack time is 0.53 seconds at gem level 1, down to 0.48 seconds at gem level 20.
3.4.0
  • Now has three distinct sections—the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your weapon's base attack time now affects the start and end, and movement speed and increases to global attack speed now affect the middle. Local attack speed modifiers no longer affect the middle movement part of the charge, whereas previously they would.
  • In other words, while using Brightbeak will cause the start and end of the charge to be quicker, it will not cause you to move from point A to point B any more quickly. For that, you need to invest in global attack speed and movement speed.
  • To help compensate for this loss in movement speed for most characters, Shield Charge now gains 1% increased movement speed as the gem levels up.
2.6.0
  • Fixed an issue where Shield Charge had two separate damage modifiers at gem level 2 and above, which displayed as "Deals 50% base damage, Deals 101.2% of base damage". These have been combined into one modifier.
2.3.0e
  • Shield Charge now has 20% less area of effect and the maximum distance has been increased from 50 to 60.
2.3.0
  • Shield Charge is now an Area of Effect skill. It deals damage to enemies you collide with as you charge, then deals a larger aoe at the end of the charge. It no longer always stuns. It gains more damage and stun threshold reduction the further you travel, up to a certain distance.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
2.0.0
  • The end animation now scales with attack speed.
  • Shield Charge can no longer be supported by Multistrike.
  • Base Damage is now 50%. Damage at maximum range has been increased, and the stun duration has been set to 200% at all levels.
  • Now has 50% increased movement speed increasing to 69% at level 20.
  • Now grants 1% increased damage per 1% quality (was 0.75% per 1% quality).
1.3.1b
  • Fixed a bug with Shield Charge that would cause it to get out of sync.
1.3.0e
  • Fixed a bug with Shield Charge where it could repeat the end animation several times per skill use.
1.3.0
0.11.1c
  • Fixed a bug where Shield Charge Multistrike hits after the first did no damage.
0.11.1b
  • Fixed a crash with Shield Charge and Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    AoE Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
    Supported Skills deal 40% less Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
0.11.1
  • The Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    AoE Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
    Supported Skills deal 40% less Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    support gem now works with Shield Charge.
  • Shield charge can now be evaded.
0.11.0
  • Fixed a bug where Shield Charge would deal no damage if used very close to a monster.
0.10.0c
  • Fixed a game server crash that could occur when using Shield Charge.
0.10.0
  • Fixed a bug where your speed would not change when using Shield Charge to travel through ground ice or ground tar.
0.9.12t
  • Fixed a crash that would occur if a player or monster tried to use Shield Charge while caught in a Bear Trap.
0.9.12qq
  • From 1% damage per quality point to 0.35%.
0.9.10
  • Removed increase to knockback distance based on charge distance.
0.9.6b
  • Improved the effects for Shield Charge
0.9.4
  • Shield Charge now provides no damage bonus if used at minimum range, because it's fast and doesn't miss.
    It still provides the same damage bonus at longer ranges.
0.9.1
  • Fixed a bug that allowed Shield Charge to be spammed really fast.
  • Increased stun and knockback.
0.8.4
  • The damage dealt by a Shield Charge is now proportional to the distance charged. Also increased Shield Charge damage and disabled it being usable with wands.
0.8.3
  • Added "Shield Charge" skill

References

  1. Mark_GGG (July 11, 2013). "Shield Charge". Official Path of Exile website. Retrieved November 7, 2015.
  2. https://www.pathofexile.com/forum/view-thread/3282904

ru:Удар щитом