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Shield Charge

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Shield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Critical Strike Chance: 5.00%
Radius: 8 / 16
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(16-190) to (24-284) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Charge skill icon.pngShield Charge inventory icon.png
Acquisition
Area level: 10
Vendor Prices
Normal1x Orb of Transmutation
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemShieldCharge

Shield Charge skill screenshot.jpg

Shield Charge is an attack / movement / travel skill. The player charges at a location with their shield. Enemies that collide with the player while charging are damaged, knocked back, and stunned. Enemies in the way are pushed to the side. Unlike most attack skills, Shield Charge uses your shield's stats to calculate damage.

Skill functions and interactions

  • Damage and reduced enemy stun threshold are proportional to the distance charged. The maximum charge distance is 60 units[1] Note that the in-game average damage tooltip for Shield Charge does not factor in the bonus gained from charge distance.
  • The damage dealt on strike is based on your shield's stats. Your main hand weapon damage would not play into effect, however, you can use wands, one hand melee weapons, and be unarmed. This also means it will not proc triggers on weapons such as Poet's pen, Cospri's Malice, or Mjölner.
  • Area of Effect: Shield Charge deals AoE damage at the end animation of the charge in a circle in front of the player. Modifiers to area radius and damage affect the skill.
  • Use Time: Shield Charge has three distinct sections — the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your base attack speed affects the startup time and ending attack portions of the skill. Modifiers to movement speed and global attack speed affect the middle movement portion of the skill.
  • Shield Charge cannot be supported by Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Level: (1-20)
    Cost & Reservation Multiplier: 160%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills have 1% reduced Attack Speed
    Supported Skills have 1% increased Area of Effect per Repeat
    Supported Skills have 0.5% increased Attack Speed
    Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage
    Supported Skills deal (20-10)% less Attack Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthRequired IntelligenceCost and
Reservation
Multiplier
Critical
Strike
Chance
Mana
Cost
Damage
Effectiveness
Stored
Uses
CooldownVaal
souls
Stored
Uses
Soul
Prevention
Time
Attack
Damage
Base durationAttack
Speed
Movement SpeedPhysical DamageAttack TimeExp.Total Exp.
11002900%0%00%00.00 sec000 sec0%0.00 sec0%90%16 to 240.5300
21303500%0%00%00.00 sec000 sec0%0.00 sec0%91%20 to 300.5395699569
31704300%0%00%00.00 sec000 sec0%0.00 sec0%92%25 to 370.532818937758
42105200%0%00%00.00 sec000 sec0%0.00 sec0%93%31 to 460.525914696904
52506000%0%00%00.00 sec000 sec0%0.00 sec0%94%37 to 560.52111192208096
62906900%0%00%00.00 sec000 sec0%0.00 sec0%95%45 to 670.52193800401896
73307700%0%00%00.00 sec000 sec0%0.00 sec0%96%53 to 790.52320280722176
83608300%0%00%00.00 sec000 sec0%0.00 sec0%97%60 to 900.513590901081266
93909000%0%00%00.00 sec000 sec0%0.00 sec0%98%67 to 1010.514985081579774
104209600%0%00%00.00 sec000 sec0%0.00 sec0%99%75 to 1130.516820572261831
1145010200%0%00%00.00 sec000 sec0%0.00 sec0%100%84 to 1260.519217773183608
1248010900%0%00%00.00 sec000 sec0%0.00 sec0%101%93 to 1400.517278794911487
1351011500%0%00%00.00 sec000 sec0%0.00 sec0%102%103 to 1550.517917696703256
1454012100%0%00%00.00 sec000 sec0%0.00 sec0%103%114 to 1710.523536799056935
1557012700%0%00%00.00 sec000 sec0%0.00 sec0%104%126 to 1890.5307091212127847
1660013400%0%00%00.00 sec000 sec0%0.00 sec0%105%139 to 2080.49909546621223313
1763014000%0%00%00.00 sec000 sec0%0.00 sec0%106%153 to 2290.491603989037263203
1866014600%0%00%00.00 sec000 sec0%0.00 sec0%107%168 to 2520.492981711767080320
1968015100%0%00%00.00 sec000 sec0%0.00 sec0%108%178 to 2680.4962895056129975376
2070015500%0%00%00.00 sec000 sec0%0.00 sec0%109%190 to 2840.48212051599342026975
2172015900%0%00%00.00 sec000 sec0%0.00 sec0%110%201 to 3020.48-3420269750
22740000%0%00%00.00 sec000 sec0%0.00 sec0%111%214 to 3200.4800
23760000%0%00%00.00 sec000 sec0%0.00 sec0%112%227 to 3400.4800
24780000%0%00%00.00 sec000 sec0%0.00 sec0%113%240 to 3600.4700
25800000%0%00%00.00 sec000 sec0%0.00 sec0%114%254 to 3820.4700
26820000%0%00%00.00 sec000 sec0%0.00 sec0%115%269 to 4040.4700
27840000%0%00%00.00 sec000 sec0%0.00 sec0%116%285 to 4280.4700
28860000%0%00%00.00 sec000 sec0%0.00 sec0%117%302 to 4530.4600
29880000%0%00%00.00 sec000 sec0%0.00 sec0%118%319 to 4790.4600
30900000%0%00%00.00 sec000 sec0%0.00 sec0%119%337 to 5060.4600
31910000%0%00%00.00 sec000 sec0%0.00 sec0%119%347 to 5200.4600
32920000%0%00%00.00 sec000 sec0%0.00 sec0%120%356 to 5350.4600
33930000%0%00%00.00 sec000 sec0%0.00 sec0%120%366 to 5500.4500
34940000%0%00%00.00 sec000 sec0%0.00 sec0%121%377 to 5650.4500
35950000%0%00%00.00 sec000 sec0%0.00 sec0%121%387 to 5800.4500
36960000%0%00%00.00 sec000 sec0%0.00 sec0%122%398 to 5960.4500
37970000%0%00%00.00 sec000 sec0%0.00 sec0%122%408 to 6130.4500
38980000%0%00%00.00 sec000 sec0%0.00 sec0%123%420 to 6290.4500
39990000%0%00%00.00 sec000 sec0%0.00 sec0%123%431 to 6470.4500
401000000%0%00%00.00 sec000 sec0%0.00 sec0%124%443 to 6640.4500

Item acquisition
Questionmark.png

Related helmet enchantments

The following helmet enchantments affect Shield Charge. No results found

Alternate skill effects

Shield Charge has the following alternate skill effects:

ItemEffect(s)
Demonic Shield Charge EffectDemonic Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a demonic effect.Your Shield Charge becomes a demonic effect.

Version history

Version Changes
3.15.0
  • Now has the Physical tag.
  • Now deals 16 to 25 Base Off Hand Physical Damage at gem level 1 (previously 16 to 24), up to 320 to 525 at gem level 20 (previously 190 to 284).
  • Now deals 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 4 to 6 at gem level 20 (previously 3 to 4).
  • No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield.
3.13.0
  • Now deals 16 to 24 base off hand physical damage at gem level 1 (from 15 to 22), up to 190 to 284 at gem level 20 (from 172 to 258).
  • Now has +0.2% base critical strike chance per 10 maximum energy shield on your shield (from 0.1% per 10).
  • Now deals 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour or evasion rating).
3.12.0
  • Now has alternative gem quality.
3.10.0
  • The radius of the damaging circle at the end of the charge has been doubled. The effects have been updated to match.
3.8.0
  • Shield Charge now uses your equipped shield, including any cosmetics applied to it, for its effect, with the exception of the "Focus" shields (pure Intelligence base types).
3.7.0
  • Now deals damage in a cone, rather than a circle, on impact.
  • Now bashes when used against targets at very close ranges.
  • Can now be used with wands.
  • Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 50%), remaining the same through to gem level 20 (from 61%).
  • Now has 75% increased Stun Threshold Reduction on enemies at maximum charge distance (from 50%).
  • Now deals 150% more damage with hits at maximum charge distance (from 200%).
  • Now grants 90% increased movement speed during the attack at gem level 1 (from 75%), up to 109% at gem level 20 (from 94%).
  • Now has a mana cost of 10 (from 8) at all gem levels.
  • Now gains 1% increased movement speed per 1% gem quality (previously 1% increased damage per 1% quality).
  • Now deals damage based on your equipped shield, not your weapon. Here's how it does it:
  • Base off hand critical strike chance is 5%.
  • Adds 0.1% to critical strike chance per 10 maximum energy shield on shield.
  • Deals 11 to 17 base off hand physical damage at gem level 1, up to 132 to 198 at gem level 20.
  • Adds 2 to 3 physical damage per 15 armour or evasion rating on shield.
  • Base off hand attack time is 0.53 seconds at gem level 1, down to 0.48 seconds at gem level 20.
3.4.0
  • Now has three distinct sections—the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your weapon's base attack time now affects the start and end, and movement speed and increases to global attack speed now affect the middle. Local attack speed modifiers no longer affect the middle movement part of the charge, whereas previously they would.
  • In other words, while using Brightbeak will cause the start and end of the charge to be quicker, it will not cause you to move from point A to point B any more quickly. For that, you need to invest in global attack speed and movement speed.
  • To help compensate for this loss in movement speed for most characters, Shield Charge now gains 1% increased movement speed as the gem levels up.
2.6.0
  • Fixed an issue where Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Critical Strike Chance: 5.00%
    Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
    (90-109)% increased Movement Speed
    100% more Damage with Hits at Maximum Charge Distance
    (16-190) to (24-284) Base Off Hand Physical Damage
    3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Base Off Hand Attack time is (0.53-0.48) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    had two separate damage modifiers at gem level 2 and above, which displayed as "Deals 50% base damage, Deals 101.2% of base damage". These have been combined into one modifier.
2.3.0e
  • Shield Charge now has 20% less area of effect and the maximum distance has been increased from 50 to 60.
2.3.0
  • Shield Charge is now an Area of Effect skill. It deals damage to enemies you collide with as you charge, then deals a larger aoe at the end of the charge. It no longer always stuns. It gains more damage and stun threshold reduction the further you travel, up to a certain distance.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
2.0.0
  • The end animation now scales with attack speed.
  • Shield Charge can no longer be supported by Multistrike.
  • Base Damage is now 50%. Damage at maximum range has been increased, and the stun duration has been set to 200% at all levels.
  • Now has 50% increased movement speed increasing to 69% at level 20.
  • Now grants 1% increased damage per 1% quality (was 0.75% per 1% quality).
1.3.1b
  • Fixed a bug with Shield Charge that would cause it to get out of sync.
1.3.0e
  • Fixed a bug with Shield Charge where it could repeat the end animation several times per skill use.
1.3.0
0.11.1c
  • Fixed a bug where Shield Charge Multistrike hits after the first did no damage.
0.11.1b
  • Fixed a crash with Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Critical Strike Chance: 5.00%
    Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
    (90-109)% increased Movement Speed
    100% more Damage with Hits at Maximum Charge Distance
    (16-190) to (24-284) Base Off Hand Physical Damage
    3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Base Off Hand Attack time is (0.53-0.48) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    and Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills deal 1% increased Melee DamageSupported Skills deal -2% less Damage to surrounding targetsSupported Skills deal (50-41)% less Damage to surrounding targets
    Supported Skills deal Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
0.11.1
  • The Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills deal 1% increased Melee DamageSupported Skills deal -2% less Damage to surrounding targetsSupported Skills deal (50-41)% less Damage to surrounding targets
    Supported Skills deal Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    support gem now works with Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Critical Strike Chance: 5.00%
    Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
    (90-109)% increased Movement Speed
    100% more Damage with Hits at Maximum Charge Distance
    (16-190) to (24-284) Base Off Hand Physical Damage
    3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Base Off Hand Attack time is (0.53-0.48) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    .
  • Shield charge can now be evaded.
0.11.0
  • Fixed a bug where Shield Charge would deal no damage if used very close to a monster.
0.10.0c
  • Fixed a game server crash that could occur when using Shield Charge.
0.10.0
  • Fixed a bug where your speed would not change when using Shield Charge to travel through ground ice or ground tar.
0.9.12t
  • Fixed a crash that would occur if a player or monster tried to use Shield Charge while caught in a Bear Trap.
0.9.12qq
  • From 1% damage per quality point to 0.35%.
0.9.10
  • Removed increase to knockback distance based on charge distance.
0.9.6b
  • Improved the effects for Shield Charge
0.9.4
  • Shield Charge now provides no damage bonus if used at minimum range, because it's fast and doesn't miss.
    It still provides the same damage bonus at longer ranges.
0.9.1
  • Fixed a bug that allowed Shield Charge to be spammed really fast.
  • Increased stun and knockback.
0.8.3
  • Added "Shield Charge" skill

References

  1. Mark_GGG (July 11, 2013). "Shield Charge". Official Path of Exile website. Retrieved November 7, 2015.


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