Spectral Shield Throw

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Spectral Shield ThrowSpectral Shield Throw of Shattering
Spectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.65 sec
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(56-243) to (84-364) Base Off Hand Physical Damage
(3-5) to (5-9) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times

Additional Effects From 1-20% Quality:
Fires (0.1-2) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 28
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemThrownShieldProjectile

Spectral Shield Throw is an attack skill performed with a shield. The user throws a single shield projectile forward, which releases secondary shard projectiles in random directions when it hits an enemy or terrain. Unlike most attack skills, Spectral Shield Throw deals offhand damage with a shield.

Mechanics and interactions

Spectral Shield Throw has two types of projectiles: shields and shards. Using the skill causes the player to throw one shield projectile forward. Every time it collides with an enemy or terrain, it produces a set of secondary shard projectiles. Note: secondary shard projectiles created by colliding with terrain do not appear to deal damage, likely due to a bug (3.23).[1]

Projectile modifiers

  • Additional projectiles do not apply to the shield projectile, only to shard projectiles.
  • Projectile speed modifiers will apply to both shield and shard projectiles. Because the shards have a limited lifetime, increasing projectile speed will allow them to travel farther, similar to Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Projectile Speed: 1300
    Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
    Fires (10-13) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • The shield projectile can Split, Fork, Chain, and Return, but not Pierce.
    • Per standard projectile behavior, each enemy can only be hit by a maximum of one outgoing and one returning shield projectile per attack.
  • Secondary shard projectiles can Pierce or Chain, but cannot Split, Fork, or Return.
    • Each enemy can be hit once by each set of secondary projectiles, similar to Tornado ShotTornado ShotAttack, Projectile, Bow
      Level: (1-20)
      Cost: (10-12) Mana
      Attack Speed: 80% of base
      Attack Damage: (100-120)% of base
      Effectiveness of Added Damage: (100-120)%
      Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles

      Additional Effects From 1-20% Quality:
      (2-40)% increased Projectile Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      . Shards do not hit the target they are created from.
      • To create more sets of shard projectiles, additional targets can be created with HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
        Level: (1-20)
        Cost: (12-20) Mana
        Cast Time: 0.60 sec
        Critical Strike Chance: 5.00%
        Effectiveness of Added Damage: 110%
        Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
        Base duration is 8.00 seconds
        Base secondary duration is 4.00 seconds
        Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
        Can only be Hit once every 1 second
        Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
        100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
        100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
        100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

        Additional Effects From 1-20% Quality:
        +(0.5-10)% increased Pulse Frequency
        Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
        or TornadoTornadoSpell, Duration, Physical, AoE, Orb
        Level: (1-20)
        Cost: (15-25) Mana
        Cast Time: 0.75 sec
        Critical Strike Chance: 5.00%
        Effectiveness of Added Damage: 95%
        Requires Level 34Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical Damage
        Base duration is 1.50 seconds
        Base secondary duration is 4.00 seconds
        During initial Duration, can be hit by your Projectiles up to 20 times
        Deals Damage every 0.25 seconds
        Reflects 10% of Damage Taken to Enemies
        Enemies in range are Hindered
        Tornado has (0-57)% increased Movement Speed
        Maximum 1 Tornado

        Additional Effects From 1-20% Quality:
        Tornado has (1-20)% increased Movement Speed
        Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
        .

Damage modifiers

Spectral Shield Throw gains base damage from the skill gem, and additional added damage depending on stats on the equipped shield. The Added Physical Damage per 15 Armour or Evasion Rating on Shield modifier checks local values on the shield; it is unaffected by #% increased Defences from Equipped Shield.

The skill does not use local stats on the main hand weapon, and it is not an unarmed attack if the main hand is empty.[2] It only deals offhand damage, which is favorable for e.g. Southswing GlovesSouthswing GlovesEvasion: (132-152)Requires Level 40, 59 Dex25% reduced Attack Damage with Main Hand
(40-50)% increased Attack Damage with Off Hand
.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthMana
Cost
Physical DamageAdded
Physical
Damage
Exp.Total Exp.
1284229756 to 843 to 500
2314632864 to 953 to 5199345199345
3345035872 to 1083 to 6285815485160
4375437881 to 1213 to 6401344886504
5405840890 to 1364 to 65543791440883
6426042897 to 1464 to 74774371918320
74463448105 to 1574 to 75837862502106
84666468112 to 1694 to 77103593212465
94868489120 to 1814 to 713555114567976
105071499129 to 1934 to 811388775706853
115274519138 to 2074 to 813682337075086
125476539147 to 2215 to 816383388713424
135679559157 to 2365 to 8195664810670072
145882579168 to 2525 to 8365518414325256
156084599179 to 2685 to 8301732717342583
1662876010190 to 2855 to 8775999525102578
1764906210202 to 3045 to 81513819340240771
1866926410215 to 3235 to 92608382566324596
1968956610228 to 3435 to 962620247128944843
2070986810243 to 3645 to 9211708088340652931
21721007010257 to 3865 to 9N/AN/A
2274N/AN/A10273 to 4095 to 9N/AN/A
2376N/AN/A10289 to 4345 to 9N/AN/A
2478N/AN/A11306 to 4596 to 11N/AN/A
2580N/AN/A11324 to 4866 to 11N/AN/A
2682N/AN/A11343 to 5146 to 11N/AN/A
2784N/AN/A11362 to 5446 to 11N/AN/A
2886N/AN/A11383 to 5756 to 11N/AN/A
2988N/AN/A11405 to 6076 to 11N/AN/A
3090N/AN/A11427 to 6416 to 11N/AN/A
3191N/AN/A11439 to 6596 to 11N/AN/A
3292N/AN/A11451 to 6776 to 11N/AN/A
3393N/AN/A12464 to 6956 to 11N/AN/A
3494N/AN/A12476 to 7147 to 12N/AN/A
3595N/AN/A12489 to 7347 to 12N/AN/A
3696N/AN/A12502 to 7537 to 12N/AN/A
3797N/AN/A12516 to 7747 to 12N/AN/A
3898N/AN/A12530 to 7957 to 12N/AN/A
3999N/AN/A12544 to 8167 to 12N/AN/A
40100N/AN/A12558 to 8377 to 12N/AN/A

Item acquisition

Spectral Shield Throw can drop anywhere.

Recipes

Spectral Shield Throw can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Sever the Right Hand
Act 3

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Maramoa
Fallen from Grace
Act 6
Lilly Roth

Transfigured versions

The following gems are transfigured versions of Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.65 sec
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(56-243) to (84-364) Base Off Hand Physical Damage
(3-5) to (5-9) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times

Additional Effects From 1-20% Quality:
Fires (0.1-2) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
:

  • Spectral Shield Throw of ShatteringSpectral Shield Throw of ShatteringAttack, Projectile, Cold
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 25% less Damage
    (69-297) to (103-446) Base Off Hand Cold Damage
    (4-7) to (7-12) Added Cold Damage per 15 Evasion Rating on Shield
    Fires (6-12) additional Projectiles

    Additional Effects From 1-20% Quality:
    (1-20)% more Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Unlike the original skill, this transfigured version deals cold damage instead of physical at a greater value and gains added cold damage based on the shield's evasion rating (but not armour rating). The skill does not inherently chain, but the projectile fires more shards and the shards deal more damage.

Related helmet enchantments

The following helmet enchantments affect Spectral Shield Throw.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Spectral Shield Throw Damage 166Merciless Labyrinth25% increased Spectral Shield Throw Damagehelmet 100
Enchantment Spectral Shield Throw Damage 275Eternal Labyrinth40% increased Spectral Shield Throw Damagehelmet 100
Enchantment Spectral Shield Throw Num Of Additional Projectiles 166Merciless LabyrinthSpectral Shield Throw fires 2 additional Shard Projectileshelmet 100
Enchantment Spectral Shield Throw Num Of Additional Projectiles 275Eternal LabyrinthSpectral Shield Throw fires 3 additional Shard Projectileshelmet 100
Enchantment Spectral Shield Throw Projectile Speed 166Merciless Labyrinth20% increased Spectral Shield Throw Projectile Speedhelmet 100
Enchantment Spectral Shield Throw Projectile Speed 275Eternal Labyrinth30% increased Spectral Shield Throw Projectile Speedhelmet 100

Alternate skill effects

Spectral Shield Throw has the following alternate skill effects:

ItemDescription
Stygian Spectral Shield ThrowStygian Spectral Shield ThrowSkill Gem EffectYour Spectral Shield Throw becomes a Stygian Effect.Your Spectral Shield Throw becomes a Stygian Effect.

Version history

Version Changes
3.25.0
  • Now has 56 to 84 Base Off Hand Physical Damage at gem level 1 (previously 47 to 70), scaling up to 243 to 364 at gem level 20 (previously 203 to 304). It also now has 3 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (previously 3 to 4), with values of 5 to 9 at gem level 20 (previously 5 to 7).
3.23.0
  • Quality now causes the skill to Fire 0-2 additional Projectiles, instead of providing 0-40% increased Projectile Speed.
3.16.0
  • Spectral Shield Throw now has a base Attack Time of 0.65 seconds at all gem levels (previously 0.7-0.6 seconds).
  • Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (previously 4 to 5), up to 5 to 7 at gem level 20 (previously 6 to 8).
  • Now deals 47 to 70 Base Off Hand Physical Damage at gem level 1 (previously 58 to 86), up to 203 to 304 at gem level 20 (previously 399 to 599).
  • The Merciless Labyrinth Enchantment for Spectral Shield Throw now grants “Spectral Shield Throw Fires 2 additional projectiles” (previously 3). Existing items with this Enchantment are unaffected.
  • The Eternal Labyrinth Enchantment for Spectral Shield Throw now grants “Spectral Shield Throw Fires 3 additional projectiles” (previously 5). Existing items with this Enchantment are unaffected.
3.15.0
  • Spectral Shield Throw's default behaviour has been reworked to be more similar to the Divide and Conquer threshold jewel (which has also been reworked).
  • No longer "double-hits" against single targets in general.
  • Now requires character level 28 to use at gem level 1 (previously character level 12).
  • Now fires 3 additional Projectiles (previously 13).
  • Primary Projectile now Chains +3 times.
  • Additional Chains now apply to both the Primary and Secondary Projectiles.
  • Shard Projectiles now deal 50% less Damage (previously 75%).
  • Now deals 58 to 86 Base Off Hand Physical Damage at gem level 1 (previously 20 to 30), up to 399 to 599 at gem level 20 (previously 200 to 301).
  • Now deals 4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1, up to 6 to 8 at gem level 20 (previously 3 to 4 at all levels).
  • No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield.
3.13.0
  • Now deals 20 to 30 base off hand physical damage at gem level 1 (from 18 to 27), up to 200 to 301 at gem level 20 (from 182 to 272).
  • Now has +0.2% base critical strike chance per 10 maximum energy shield on your shield (from 0.1% per 10).
  • Now deals 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour or evasion rating).
3.12.0
  • Now has alternative gem quality.
3.7.0
  • Now deals 18 to 27 base off hand physical damage at gem level 1 (from 13 to 19), up to 182 to 272 at gem level 20 (from 132 to 198).
  • Now fires more projectiles on shield impact as the skill levels up, up to 13 at gem level 20 (from 8 at all levels).
  • Now has a base off hand attack time of 0.7 seconds at gem level 1 (from 0.65), down to 0.6 seconds at gem level 20 (from 0.56).
3.6.0
  • Base Off Hand Attack Time is now 0.65 seconds at gem level 1 (from 0.7 seconds) and 0.56 seconds at gem level 20 (from 0.61 seconds).
  • Base projectile speed is now slightly faster.
3.2.0
  • Added a new Dexterity/Strength Skill Gem - Spectral Shield Throw: Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.

References

  1. https://www.pathofexile.com/forum/view-thread/3492673
  2. Mark_GGG (16 February 2018). "Spectral Shield Throw - what there is to know". Reddit. Retrieved 11 April 2018.

ru:Бросок призрачного щита