Spectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0.65 sec Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage (56-243) to (84-364) Base Off Hand Physical Damage (3-5) to (5-9) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Primary Projectile Chains +3 Times
Additional Effects From 1-20% Quality: Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw is an attackskill performed with a shield. The user throws a single shield projectile forward, which releases secondary shard projectiles in random directions when it hits an enemy or terrain. Unlike most attack skills, Spectral Shield Throw deals offhand damage with a shield.
Spectral Shield Throw has two types of projectiles: shields and shards. Using the skill causes the player to throw one shield projectile forward. Every time it collides with an enemy or terrain, it produces a set of secondary shard projectiles. Note: secondary shard projectiles created by colliding with terrain do not appear to deal damage, likely due to a bug (3.23).[1]
Projectile modifiers
Additional projectiles do not apply to the shield projectile, only to shard projectiles.
Projectile speed modifiers will apply to both shield and shard projectiles. Because the shards have a limited lifetime, increasing projectile speed will allow them to travel farther, similar to Ethereal KnivesEthereal KnivesSpell, Projectile, Physical Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (190-220)% Projectile Speed: 1300Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage Fires (10-13) Projectiles
Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Per standard projectile behavior, each enemy can only be hit by a maximum of one outgoing and one returning shield projectile per attack.
Secondary shard projectiles can Pierce or Chain, but cannot Split, Fork, or Return.
Each enemy can be hit once by each set of secondary projectiles, similar to Tornado ShotTornado ShotAttack, Projectile, Bow Level: (1-20) Cost: (9-13) Mana Attack Speed: 80% of base Attack Damage: (100-120)% of base Effectiveness of Added Damage: (100-120)%Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles
Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Shards do not hit the target they are created from.
To create more sets of shard projectiles, additional targets can be created with HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: (65-110)%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage Base duration is 8.00 seconds Base secondary duration is 4.00 seconds Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Can only be Hit once every 1 second Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Additional Effects From 1-20% Quality: +(0.5-10)% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or TornadoTornadoSpell, Duration, Physical, AoE, Orb Level: (1-20) Cost: (15-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: (55-95)%Requires Level 34Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical Damage Base duration is 1.50 seconds Base secondary duration is 4.00 seconds During initial Duration, can be hit by your Projectiles up to 20 times Deals Damage every 0.25 seconds Reflects 10% of Damage Taken to Enemies Enemies in range are Hindered Tornado has (0-57)% increased Movement Speed Maximum 1 Tornado
Additional Effects From 1-20% Quality: Tornado has (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Damage modifiers
Spectral Shield Throw gains base damage from the skill gem, and additional added damage depending on stats on the equipped shield. The Added Physical Damage per 15 Armour or Evasion Rating on Shield modifier checks local values on the shield; it is unaffected by #% increased Defences from Equipped Shield.
The skill does not use local stats on the main hand weapon, and it is not an unarmed attack if the main hand is empty.[2] It only deals offhand damage.
Gem level progression
Level
Mana Cost
Physical Damage
Added Physical Damage
Exp.
Total Exp.
1
28
42
29
7
56 to 84
3 to 5
0
0
2
31
46
32
8
64 to 95
3 to 5
199345
199345
3
34
50
35
8
72 to 108
3 to 6
285815
485160
4
37
54
37
8
81 to 121
3 to 6
401344
886504
5
40
58
40
8
90 to 136
4 to 6
554379
1440883
6
42
60
42
8
97 to 146
4 to 7
477437
1918320
7
44
63
44
8
105 to 157
4 to 7
583786
2502106
8
46
66
46
8
112 to 169
4 to 7
710359
3212465
9
48
68
48
9
120 to 181
4 to 7
1355511
4567976
10
50
71
49
9
129 to 193
4 to 8
1138877
5706853
11
52
74
51
9
138 to 207
4 to 8
1368233
7075086
12
54
76
53
9
147 to 221
5 to 8
1638338
8713424
13
56
79
55
9
157 to 236
5 to 8
1956648
10670072
14
58
82
57
9
168 to 252
5 to 8
3655184
14325256
15
60
84
59
9
179 to 268
5 to 8
3017327
17342583
16
62
87
60
10
190 to 285
5 to 8
7759995
25102578
17
64
90
62
10
202 to 304
5 to 8
15138193
40240771
18
66
92
64
10
215 to 323
5 to 9
26083825
66324596
19
68
95
66
10
228 to 343
5 to 9
62620247
128944843
20
70
98
68
10
243 to 364
5 to 9
211708088
340652931
21
72
100
70
10
257 to 386
5 to 9
—
—
22
74
—
—
10
273 to 409
5 to 9
—
—
23
76
—
—
10
289 to 434
5 to 9
—
—
24
78
—
—
11
306 to 459
6 to 11
—
—
25
80
—
—
11
324 to 486
6 to 11
—
—
26
82
—
—
11
343 to 514
6 to 11
—
—
27
84
—
—
11
362 to 544
6 to 11
—
—
28
86
—
—
11
383 to 575
6 to 11
—
—
29
88
—
—
11
405 to 607
6 to 11
—
—
30
90
—
—
11
427 to 641
6 to 11
—
—
31
91
—
—
11
439 to 659
6 to 11
—
—
32
92
—
—
11
451 to 677
6 to 11
—
—
33
93
—
—
12
464 to 695
6 to 11
—
—
34
94
—
—
12
476 to 714
7 to 12
—
—
35
95
—
—
12
489 to 734
7 to 12
—
—
36
96
—
—
12
502 to 753
7 to 12
—
—
37
97
—
—
12
516 to 774
7 to 12
—
—
38
98
—
—
12
530 to 795
7 to 12
—
—
39
99
—
—
12
544 to 816
7 to 12
—
—
40
100
—
—
12
558 to 837
7 to 12
—
—
Item acquisition
Spectral Shield Throw can drop anywhere.
Recipes
Spectral Shield Throw can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
The following gems are transfigured versions of Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0.65 sec Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage (56-243) to (84-364) Base Off Hand Physical Damage (3-5) to (5-9) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Primary Projectile Chains +3 Times
Additional Effects From 1-20% Quality: Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.:
Spectral Shield Throw of ShatteringSpectral Shield Throw of ShatteringAttack, Projectile, Cold Level: (1-20) Cost: (7-10) Mana Attack Time: 0.75 sec Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 25% less Damage (69-297) to (103-446) Base Off Hand Cold Damage (4-7) to (7-12) Added Cold Damage per 15 Evasion Rating on Shield Fires (6-12) additional Projectiles
Additional Effects From 1-20% Quality: (1-20)% more Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Unlike the original skill, this transfigured version deals cold damage instead of physical at a greater value and gains added cold damage based on the shield's evasion rating (but not armour rating). The skill does not inherently chain, but the projectile fires more shards and the shards deal more damage.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now has 56 to 84 Base Off Hand Physical Damage at gem level 1 (previously 47 to 70), scaling up to 243 to 364 at gem level 20 (previously 203 to 304). It also now has 3 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (previously 3 to 4), with values of 5 to 9 at gem level 20 (previously 5 to 7).
Spectral Shield Throw now has a base Attack Time of 0.65 seconds at all gem levels (previously 0.7-0.6 seconds).
Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (previously 4 to 5), up to 5 to 7 at gem level 20 (previously 6 to 8).
Now deals 47 to 70 Base Off Hand Physical Damage at gem level 1 (previously 58 to 86), up to 203 to 304 at gem level 20 (previously 399 to 599).
The Merciless Labyrinth Enchantment for Spectral Shield Throw now grants “Spectral Shield Throw Fires 2 additional projectiles” (previously 3). Existing items with this Enchantment are unaffected.
The Eternal Labyrinth Enchantment for Spectral Shield Throw now grants “Spectral Shield Throw Fires 3 additional projectiles” (previously 5). Existing items with this Enchantment are unaffected.
Spectral Shield Throw's default behaviour has been reworked to be more similar to the Divide and Conquer threshold jewel (which has also been reworked).
No longer "double-hits" against single targets in general.
Now requires character level 28 to use at gem level 1 (previously character level 12).
Now fires 3 additional Projectiles (previously 13).
Primary Projectile now Chains +3 times.
Additional Chains now apply to both the Primary and Secondary Projectiles.
Shard Projectiles now deal 50% less Damage (previously 75%).
Now deals 58 to 86 Base Off Hand Physical Damage at gem level 1 (previously 20 to 30), up to 399 to 599 at gem level 20 (previously 200 to 301).
Now deals 4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1, up to 6 to 8 at gem level 20 (previously 3 to 4 at all levels).
No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield.
Added a new Dexterity/Strength Skill Gem - Spectral Shield Throw: Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.