Version 0.6.0
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Version History | ||
---|---|---|
← 0.5.14 January 1, 2010 | 0.6.0 September 20, 2010 | 0.6.1 → January 1, 2010 |
Patch notes
These are the official patch notes for version 0.6.0 released by Grinding Gear Games.[1]
- Added skill gems and skill augmentation
- Added new skills: Ground Slam, Elemental Hit and Cleave
- Items now spawn with sockets
- Added decal support
- Monsters and players leave blood on the ground as they get hurt or die
- Added support for bows
- Arrows stick in objects properly
- Arrows have trails as they fly through the air
- A Stash is available for storage in town
- Added rhoa nest chests in the Mud Flats
- Added fog in some areas
- Added waterfalls
- Dual wielding works now
- Added support for lights in doodads
- Substantially improved client combat prediction
- Can now press alt to see interactables and sockets in addition to items
- New character information screen
- Made orbs of augmentation stackable
- Improved data file loading speed
- Fixed changing areas so that it is more reliable
- Added mana usage and mana mods
- Complete rebalance of monsters, items and areas
- Life values are higher on all entities, for more granularity
- Set up rapiers to act as thrusting swords
- Added corpse chests
- Fixed scaling of ground textures for some areas
- Multiple shot projectiles possible
- Fixes to firing projectiles up/down elevation
- Scavengers now either run or walk
- Fixed a bug with critical strikes occurring too often
- Added many new items, including many helmets
- Ice Nova now ripples damage correctly
- Fixed bug with sandspitter behaviour
- Many more rooms for all indoors areas added
- Improved display of skill hover information
- Improved passive skill screen
References
- ↑ Qarl (January 4, 2017). "Legacy Patch Notes - Part Two". Official Path of Exile Forums. Retrieved November 11, 2020.